1 /* SPDX-License-Identifier: BSD-3-Clause 2 * Copyright (c) 2023 NVIDIA Corporation & Affiliates 3 */ 4 5 #include <rte_trace_point_register.h> 6 #include <mlx5_trace.h> 7 8 /* TX burst subroutines trace points. */ 9 RTE_TRACE_POINT_REGISTER(rte_pmd_mlx5_trace_tx_entry, 10 pmd.net.mlx5.tx.entry) 11 12 RTE_TRACE_POINT_REGISTER(rte_pmd_mlx5_trace_tx_exit, 13 pmd.net.mlx5.tx.exit) 14 15 RTE_TRACE_POINT_REGISTER(rte_pmd_mlx5_trace_tx_wqe, 16 pmd.net.mlx5.tx.wqe) 17 18 RTE_TRACE_POINT_REGISTER(rte_pmd_mlx5_trace_tx_wait, 19 pmd.net.mlx5.tx.wait) 20 21 RTE_TRACE_POINT_REGISTER(rte_pmd_mlx5_trace_tx_push, 22 pmd.net.mlx5.tx.push) 23 24 RTE_TRACE_POINT_REGISTER(rte_pmd_mlx5_trace_tx_complete, 25 pmd.net.mlx5.tx.complete) 26