xref: /plan9/sys/src/cmd/gs/doc/Ps-style.htm (revision 593dc095aefb2a85c828727bbfa9da139a49bdf4)
1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
2<html>
3<head>
4<title>Ghostscript PostScript coding guidelines</title>
5<!-- $Id: Ps-style.htm,v 1.37 2005/10/20 19:46:23 ray Exp $ -->
6<link rel="stylesheet" type="text/css" href="gs.css" title="Ghostscript Style">
7</head>
8
9<body>
10<!-- [1.0 begin visible header] ============================================ -->
11
12<!-- [1.1 begin headline] ================================================== -->
13
14<h1>Ghostscript PostScript coding guidelines</h1>
15
16<!-- [1.1 end headline] ==================================================== -->
17
18<!-- [1.2 begin table of contents] ========================================= -->
19
20<h2>Table of contents</h2>
21
22<blockquote><ul>
23<li><a href="#Summary">Summary of the coding guidelines</a>
24<li><a href="#Introduction">Introduction</a>
25<li><a href="#PS_features">Use of PostScript language features</a>
26<ul>
27<li><a href="#Restrictions">Restrictions</a>
28<li><a href="#Protection">Protection</a>
29<li><a href="#Standard_constructions">Standard constructions</a>
30</ul>
31<li><a href="#File_structuring">File structuring</a>
32<li><a href="#Commenting">Commenting</a>
33<li><a href="#Formatting">Formatting</a>
34<ul>
35<li><a href="#Indentation">Indentation</a>
36<li><a href="#Spaces">Spaces</a>
37</ul>
38<li><a href="#Naming">Naming</a>
39<li><a href="#Miscellany">Miscellany</a>
40<ul>
41<li><a href="#Non_standard_operators">Some useful non-standard operators</a>
42<li><a href="#Useful_procedures">Some useful procedures</a>
43<li><a href="#Other">Other</a>
44</ul>
45</ul></blockquote>
46
47<!-- [1.2 end table of contents] =========================================== -->
48
49<!-- [1.3 begin hint] ====================================================== -->
50
51<p>
52For other information, see the <a href="Readme.htm">Ghostscript
53overview</a>.
54
55<!-- [1.3 end hint] ======================================================== -->
56
57<hr>
58
59<!-- [1.0 end visible header] ============================================== -->
60
61<!-- [2.0 begin contents] ================================================== -->
62
63<h2><a name="Summary"></a>Summary of the coding guidelines</h2>
64
65<ul>
66
67<li>Don't store into literals.
68
69<li>Use <b><tt>loop</tt></b> to create a block with multiple exits.
70
71<li>Use a dictionary or an array for multi-way switches.
72
73<li>Start every file with a copyright notice, the file name, and a one-line
74summary.
75
76<li>Comment every procedure with the arguments and result, and with the
77function of the procedure unless it's obvious.
78
79<li>Comment the stack contents ad lib, and particularly at the beginning of
80every loop body.
81
82<li>Indent every 2 spaces.
83
84<li>Always put { at the end of a line, and } at the beginning of a line,
85unless the contents are very short.
86
87<li>Always put spaces between adjacent tokens.
88
89<li>Use only lower-case letters and digits for names, or Vienna style names,
90except for an initial "." for names only used within a single file.
91
92<li>Don't allocate objects in heavily used code.
93
94<li>Consider factoring out code into a procedure if it is used more than
95once.
96
97</ul>
98
99<hr>
100
101<h2><a name="Introduction"></a>Introduction</h2>
102
103<p>
104The many rules that Ghostscript's code follows almost everywhere are meant
105to produce code that is easy to read.  It's important to observe them as
106much as possible in order to maintain a consistent style, but if you find a
107rule getting in your way or producing ugly-looking results once in a while,
108it's OK to break it.
109
110<hr>
111
112<h2><a name="PS_features"></a>Use of PostScript language features</h2>
113
114<h3><a name="Restrictions"></a>Restrictions</h3>
115
116<p>
117If you need to store a value temporarily, don't write into a literal in the
118code, as in this fragment to show a character given the character code:
119
120<blockquote><pre>
121( ) dup 0 4 -1 roll put show
122</pre></blockquote>
123
124<p>
125Instead, allocate storage for it:
126
127<blockquote><pre>
1281 string dup 0 4 -1 roll put show
129</pre></blockquote>
130
131<h3><a name="Protection"></a>Protection</h3>
132
133<p>
134If an object is never supposed to change, use <b><tt>readonly</tt></b> to
135make it read-only.  This applies especially to permanently allocated objects
136such as constant strings or dictionaries.
137
138<p>
139During initialization, and occasionally afterwards, it may be necessary to
140store into a read-only dictionary, or to store a pointer to a dictionary in
141local VM into a dictionary in global VM.  The operators
142<b><tt>.forceput</tt></b> and <b><tt>.forceundef</tt></b> are available for
143this purpose.  To make these operators inaccessible to ordinary programs,
144they are removed from <b><tt>systemdict</tt></b> at the end of
145initialization: system code that uses them should always use
146<b><tt>bind</tt></b> and <b><tt>odef</tt></b> (or
147<b><tt>executeonly</tt></b>) to make uses of them inaccessible as well.
148
149<h3><a name="Standard_constructions"></a>Standard constructions</h3>
150
151<h4>Multi-way conditionals</h4>
152
153<p>
154If you write a block of code with more than about 3 exit points, the usual
155way to do it would be like this:
156
157<blockquote><pre>
158{
159  ... {
160    ...1
161  } {
162    ... {
163      ...2
164    } {
165      ... {
166        ...3
167      } {
168        ...4
169      } ifelse
170    } ifelse
171  } ifelse
172}
173</pre></blockquote>
174
175<p>
176However, this causes the 4 logically somewhat parallel code blocks to be
177indented differently, and as the indentation increases, it becomes harder to
178see the structure visually.  As an alternative, you can do it this way:
179
180<blockquote><pre>
181{       % The loop doesn't actually loop: it just provides a common exit.
182  ... {
183    ...1
184    exit
185  } if
186  ... {
187    ...2
188    exit
189  } if
190  ... {
191    ...3
192    exit
193  } if
194  ...4
195  exit
196} loop
197</pre></blockquote>
198
199<p>
200Don't forget the final exit, to prevent the loop from actually looping.
201
202<h4>Switches</h4>
203
204<p>
205Use a dictionary or an array of procedures to implement a 'switch', rather
206than a series of conditionals, if there are more than about 3 cases.  For
207example, rather than:
208
209<blockquote><pre>
210dup /a eq {
211  pop ...a
212} {
213  dup /b eq {
214    pop ...b
215  } {
216    dup /c eq {
217      pop ...c
218    } {
219      ...x
220    } ifelse
221  } ifelse
222} ifelse
223</pre></blockquote>
224
225<p>
226(or using the loop/exit construct suggested above), consider:
227
228<blockquote><pre>
229/xyzdict mark
230  /a {...a} bind
231  /b {...b} bind
232  /c {...c} bind
233.dicttomark readonly def
234...
235//xyzdict 1 index .knownget {
236  exch pop exec
237} {
238  ...x
239} ifelse
240</pre></blockquote>
241
242<hr>
243
244<h2><a name="File_structuring"></a>File structuring</h2>
245
246<p>
247Every code file should start with comments containing
248
249<ol>
250<li>a copyright notice;
251<li>the name of the file in the form of an RCS Id:
252
253<blockquote><pre>
254% Id$: filename.ps $
255</pre></blockquote>
256
257<li>a very brief summary (preferably only one line) of what the file
258contains.
259</ol>
260
261<p>
262If you create a file by copying the beginning of another file, be sure to
263update the copyright year and change the file name.
264
265<hr>
266
267<h2><a name="Commenting"></a>Commenting</h2>
268
269<p>
270If a file has well-defined functional sections, put a comment at the
271beginning of each section to describe its purpose or function.
272
273<p>
274Put a comment before every procedure to describe what the procedure does,
275unless it's obvious or the procedure's function is defined by the PLRM.  In
276case of doubt, don't assume it's obvious.  If the procedure may execute a
277deliberate 'stop' or 'exit' not enclosed in 'stopped' or a loop
278respectively, that should be mentioned.  However, information about the
279arguments and results should go in the argument and result comment
280(described just below) if possible, not the functional comment.
281
282<p>
283Put a comment on every procedure to describe the arguments and results:
284
285<blockquote><pre>
286/hypot {	% &lt;num1&gt; &lt;num2&gt; hypot &lt;real&gt;
287  dup mul exch dup mul add sqrt
288} def
289</pre></blockquote>
290
291<p>
292There is another commenting style that some people prefer to the above:
293
294<blockquote><pre>
295/hypot {	% num1 num2 --> realnum
296  dup mul exch dup mul add sqrt
297} def
298</pre></blockquote>
299
300<p>
301We have adopted the first style for consistency with Adobe's documentation,
302but we recognize that there are technical arguments for and against both
303styles, and might consider switching some time in the future.  If you have
304strong feelings either way, please make your opinion known to
305<b><tt>gs-devel@ghostscript.com</tt></b>.
306
307<p>
308Put comments describing the stack contents wherever you think they will be
309helpful; put such a comment at the beginning of every loop body unless you
310have a good reason not to.
311
312<p>
313When you change a piece of code, do <em>not</em> include a comment with your
314name or initials.  Also, do <em>not</em> retain the old code in a comment,
315unless you consider it essential to explain something about the new code; in
316that case, retain as little as possible.  (CVS logs do both of these things
317better than manual editing.)  However, if you make major changes in a
318procedure or a file, you may put your initials, the date, and a brief
319comment at the head of the procedure or file respectively.
320
321<hr>
322
323<h2><a name="Formatting"></a>Formatting</h2>
324
325<h3><a name="Indentation"></a>Indentation</h3>
326
327<p>
328Indent 2 spaces per indentation level.  You may use tabs at the left margin
329for indentation, with 1 tab = 8 spaces, but you should not use tabs anywhere
330else, except to place comments.
331
332<p>
333Indent { } constructs like this:
334
335<blockquote><pre>
336... {
337  ...
338} {
339  ...
340} ...
341</pre></blockquote>
342
343<p>
344If the body of a conditional or loop is no more than about 20 characters,
345you can put the entire construct on a single line if you want:
346
347<blockquote><pre>
348... { ... } if
349</pre></blockquote>
350
351rather than
352
353<blockquote><pre>
354... {
355  ...
356} if
357</pre></blockquote>
358
359<p>
360There is another indentation style that many people prefer to the above:
361
362<blockquote><pre>
363...
364{ ...
365}
366{ ...
367} ...
368</pre></blockquote>
369
370<p>
371We have adopted the first style for consistency with our C code, but we
372recognize that there are technical arguments for and against both styles,
373and might consider switching some time in the future.  If you have strong
374feelings either way, please make your opinion known to
375<b><tt>gs-devel@ghostscript.com</tt></b>.
376
377<h3><a name="Spaces"></a>Spaces</h3>
378
379<p>
380Always put spaces between two adjacent tokens, even if this isn't strictly
381required.  E.g.,
382
383<blockquote><pre>
384/Halftone /Category findresource
385</pre></blockquote>
386
387<p>
388not
389
390<blockquote><pre>
391/Halftone/Category findresource
392</pre></blockquote>
393
394<hr>
395
396<h2><a name="Naming"></a>Naming</h2>
397
398<p>
399All names should consist only of letters and digits, possibly with an
400initial ".", except for names drawn from the PostScript or PDF reference
401manual, which must be capitalized as in the manual.  In general, an initial
402"." should be used for those and only those names that are not defined in a
403private dictionary but that are meant to be used only in the file where they
404are defined.
405
406<p>
407For edits to existing code, names made up of multiple words should not use
408any punctuation, or capitalization, to separate the words, again except for
409names that must match a specification.  For new code, you may use this
410convention, or you may use the "Vienna" convention of capitalizing the first
411letter of words, e.g., <b><tt>readSubrs</tt></b> rather than
412<b><tt>readsubrs</tt></b>.  If you use the Vienna convention, function names
413should start with an upper case letter, variable names with a lower case
414letter.  Using the first letter of a variable name to indicate the
415variable's type is optional, but if you do it, you should follow existing
416codified usage (****** WE NEED A REFERENCE FOR THIS ******).
417
418<hr>
419
420<h2><a name="Miscellany"></a>Miscellany</h2>
421
422<h3><a name="Non_standard_operators"></a>Some useful non-standard
423operators</h3>
424
425<dl>
426
427<dt><b><tt>&lt;obj1&gt; &lt;obj2&gt; ... &lt;objn&gt; &lt;n&gt; .execn ...</tt></b>
428<dd>This executes <b><tt>obj1</tt></b> through <b><tt>objn</tt></b> in that
429order, essentially equivalent to
430
431<blockquote><pre>
432&lt;obj1&gt; &lt;obj2&gt; ... &lt;objn&gt; &lt;n&gt; array astore {exec} forall
433</pre></blockquote>
434
435<p>
436except that it doesn't actually create the array.
437
438<dt><b><tt>&lt;dict&gt; &lt;key&gt; <b>.knownget</b> &lt;value&gt; true</tt></b>
439<dt><b><tt>&lt;dict&gt; &lt;key&gt; <b>.knownget</b> false</tt></b>
440
441<dd>This combines <b><tt>known</tt></b> and <b><tt>get</tt></b> in the
442obvious way.
443
444<dt><b><tt>&lt;name&gt; &lt;proc&gt; odef -</tt></b>
445
446<dd>This defines <b><tt>name</tt></b> as a "pseudo-operator".  The value of
447<b><tt>name</tt></b> will be executable, will have type
448<b><tt>operatortype</tt></b>, and will be executed if it appears directly in
449the body of a procedure (like an operator, unlike a procedure), but what
450will actually be executed will be <b><tt>proc</tt></b>.  In addition, if the
451execution of <b><tt>proc</tt></b> is ended prematurely (by
452<b><tt>stop</tt></b>, including the <b><tt>stop</tt></b> that is normally
453executed when an error occurs, or <b><tt>exit</tt></b>) and the operand and
454dictionary stacks are at least as deep as they were when the "operator" was
455invoked, the stacks will be cut back to their original depths before the
456error is processed.  Thus, if pseudo-operator procedures are careful not to
457remove any of their operands until they reach a point in execution beyond
458which they cannot possibly cause an error, they will behave just like
459operators in that the stacks will appear to be unchanged if an error occurs.
460
461</dl>
462
463<h3><a name="Useful_procedures"></a>Some useful procedures</h3>
464
465<dl>
466
467<dt><b><tt>&lt;object&gt; &lt;errorname&gt; signalerror -</tt></b>
468
469<dd>Signal an error with the given name and the given "current object".
470This does exactly what the interpreter does when an error occurs.
471
472</dl>
473
474<h3><a name="Other"></a>Other</h3>
475
476<p>
477If you can avoid it, don't allocate objects (strings, arrays, dictionaries,
478gstates, etc.) in commonly used operators or procedures: these will need to
479be garbage collected later, slowing down execution.  Instead, keep values on
480the stack, if you can.  The <b><tt>.execn</tt></b> operator discussed above
481may be helpful in doing this.
482
483<p>
484If you find yourself writing the same stretch of code (more than about half
485a dozen tokens) more than once, ask yourself whether it performs a function
486that could be made into a procedure.
487
488
489<!-- [2.0 end contents] ==================================================== -->
490
491<!-- [3.0 begin visible trailer] =========================================== -->
492<hr>
493
494<p>
495<small>Copyright &copy; 2000 Aladdin Enterprises.  All rights
496reserved.</small>
497
498<p>
499<small>This file is part of AFPL Ghostscript.  See the <a
500href="Public.htm">Aladdin Free Public License</a> (the "License") for full
501details of the terms of using, copying, modifying, and redistributing AFPL
502Ghostscript.</small>
503
504<p>
505<small>Ghostscript version 8.53, 20 October 2005
506
507<!-- [3.0 end visible trailer] ============================================= -->
508
509</body>
510</html>
511