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25
26<h1 class="centered"><a name="top">Chapter 23:  Containers</a></h1>
27
28<p>Chapter 23 deals with container classes and what they offer.
29</p>
30
31
32<!-- ####################################################### -->
33<hr />
34<h1>Contents</h1>
35<ul>
36   <li><a href="#1">Making code unaware of the container/array difference</a></li>
37   <li><a href="#2">Variable-sized bitmasks</a></li>
38   <li><a href="#3">Containers and multithreading</a></li>
39   <li><a href="#4">&quot;Hinting&quot; during insertion</a></li>
40   <li><a href="#5">Bitmasks and string arguments</a></li>
41   <li><a href="#6"><code>std::list::size()</code> is O(n)!</a></li>
42   <li><a href="#7">Space overhead management for vectors</a></li>
43</ul>
44
45<hr />
46
47<!-- ####################################################### -->
48
49<h2><a name="1">Making code unaware of the container/array difference</a></h2>
50   <p>You're writing some code and can't decide whether to use builtin
51      arrays or some kind of container.  There are compelling reasons
52      to use one of the container classes, but you're afraid that you'll
53      eventually run into difficulties, change everything back to arrays,
54      and then have to change all the code that uses those data types to
55      keep up with the change.
56   </p>
57   <p>If your code makes use of the standard algorithms, this isn't as
58      scary as it sounds.  The algorithms don't know, nor care, about
59      the kind of &quot;container&quot; on which they work, since the
60      algorithms are only given endpoints to work with.  For the container
61      classes, these are iterators (usually <code>begin()</code> and
62      <code>end()</code>, but not always).  For builtin arrays, these are
63      the address of the first element and the
64      <a href="../24_iterators/howto.html#2">past-the-end</a> element.
65   </p>
66   <p>Some very simple wrapper functions can hide all of that from the
67      rest of the code.  For example, a pair of functions called
68      <code>beginof</code> can be written, one that takes an array, another
69      that takes a vector.  The first returns a pointer to the first
70      element, and the second returns the vector's <code>begin()</code>
71      iterator.
72   </p>
73   <p>The functions should be made template functions, and should also
74      be declared inline.  As pointed out in the comments in the code
75      below, this can lead to <code>beginof</code> being optimized out of
76      existence, so you pay absolutely nothing in terms of increased
77      code size or execution time.
78   </p>
79   <p>The result is that if all your algorithm calls look like
80   </p>
81   <pre>
82   std::transform(beginof(foo), endof(foo), beginof(foo), SomeFunction);</pre>
83   <p>then the type of foo can change from an array of ints to a vector
84      of ints to a deque of ints and back again, without ever changing any
85      client code.
86   </p>
87   <p>This author has a collection of such functions, called &quot;*of&quot;
88      because they all extend the builtin &quot;sizeof&quot;.  It started
89      with some Usenet discussions on a transparent way to find the length
90      of an array.  A simplified and much-reduced version for easier
91      reading is <a href="wrappers_h.txt">given here</a>.
92   </p>
93   <p>Astute readers will notice two things at once:  first, that the
94      container class is still a <code>vector&lt;T&gt;</code> instead of a
95      more general <code>Container&lt;T&gt;</code>.  This would mean that
96      three functions for <code>deque</code> would have to be added, another
97      three for <code>list</code>, and so on.  This is due to problems with
98      getting template resolution correct; I find it easier just to
99      give the extra three lines and avoid confusion.
100   </p>
101   <p>Second, the line
102   </p>
103   <pre>
104    inline unsigned int lengthof (T (&amp;)[sz]) { return sz; } </pre>
105   <p>looks just weird!  Hint:  unused parameters can be left nameless.
106   </p>
107   <p>Return <a href="#top">to top of page</a> or
108      <a href="../faq/index.html">to the FAQ</a>.
109   </p>
110
111<hr />
112<h2><a name="2">Variable-sized bitmasks</a></h2>
113   <p>No, you cannot write code of the form
114   </p>
115      <!-- Careful, the leading spaces in PRE show up directly. -->
116   <pre>
117      #include &lt;bitset&gt;
118
119      void foo (size_t n)
120      {
121          std::bitset&lt;n&gt;   bits;
122          ....
123      } </pre>
124   <p>because <code>n</code> must be known at compile time.  Your compiler is
125      correct; it is not a bug.  That's the way templates work.  (Yes, it
126      <em>is</em> a feature.)
127   </p>
128   <p>There are a couple of ways to handle this kind of thing.  Please
129      consider all of them before passing judgement.  They include, in
130      no particular order:
131   </p>
132      <ul>
133        <li>A very large N in <code>bitset&lt;N&gt;</code>.</li>
134        <li>A container&lt;bool&gt;.</li>
135        <li>Extremely weird solutions.</li>
136      </ul>
137   <p><strong>A very large N in
138      <code>bitset&lt;N&gt;</code>.&nbsp;&nbsp;</strong>  It has
139      been pointed out a few times in newsgroups that N bits only takes up
140      (N/8) bytes on most systems, and division by a factor of eight is pretty
141      impressive when speaking of memory.  Half a megabyte given over to a
142      bitset (recall that there is zero space overhead for housekeeping info;
143      it is known at compile time exactly how large the set is) will hold over
144      four million bits.  If you're using those bits as status flags (e.g.,
145      &quot;changed&quot;/&quot;unchanged&quot; flags), that's a <em>lot</em>
146      of state.
147   </p>
148   <p>You can then keep track of the &quot;maximum bit used&quot; during some
149      testing runs on representative data, make note of how many of those bits
150      really need to be there, and then reduce N to a smaller number.  Leave
151      some extra space, of course.  (If you plan to write code like the
152      incorrect example above, where the bitset is a local variable, then you
153      may have to talk your compiler into allowing that much stack space;
154      there may be zero space overhead, but it's all allocated inside the
155      object.)
156   </p>
157   <p><strong>A container&lt;bool&gt;.&nbsp;&nbsp;</strong>  The Committee
158      made provision
159      for the space savings possible with that (N/8) usage previously mentioned,
160      so that you don't have to do wasteful things like
161      <code>Container&lt;char&gt;</code> or
162      <code>Container&lt;short int&gt;</code>.
163      Specifically, <code>vector&lt;bool&gt;</code> is required to be
164      specialized for that space savings.
165   </p>
166   <p>The problem is that <code>vector&lt;bool&gt;</code> doesn't behave like a
167      normal vector anymore.  There have been recent journal articles which
168      discuss the problems (the ones by Herb Sutter in the May and
169      July/August 1999 issues of
170      <u>C++ Report</u> cover it well).  Future revisions of the ISO C++
171      Standard will change the requirement for <code>vector&lt;bool&gt;</code>
172      specialization.  In the meantime, <code>deque&lt;bool&gt;</code> is
173      recommended (although its behavior is sane, you probably will not get
174      the space savings, but the allocation scheme is different than that
175      of vector).
176   </p>
177   <p><strong>Extremely weird solutions.&nbsp;&nbsp;</strong>  If you have
178      access to
179      the compiler and linker at runtime, you can do something insane, like
180      figuring out just how many bits you need, then writing a temporary
181      source code file.  That file contains an instantiation of
182      <code>bitset</code>
183      for the required number of bits, inside some wrapper functions with
184      unchanging signatures.  Have your program then call the
185      compiler on that file using Position Independent Code, then open the
186      newly-created object file and load those wrapper functions.  You'll have
187      an instantiation of <code>bitset&lt;N&gt;</code> for the exact
188      <code>N</code>
189      that you need at the time.  Don't forget to delete the temporary files.
190      (Yes, this <em>can</em> be, and <em>has been</em>, done.)
191   </p>
192   <!-- I wonder if this next paragraph will get me in trouble... -->
193   <p>This would be the approach of either a visionary genius or a raving
194      lunatic, depending on your programming and management style.  Probably
195      the latter.
196   </p>
197   <p>Which of the above techniques you use, if any, are up to you and your
198      intended application.  Some time/space profiling is indicated if it
199      really matters (don't just guess).  And, if you manage to do anything
200      along the lines of the third category, the author would love to hear
201      from you...
202   </p>
203   <p>Also note that the implementation of bitset used in libstdc++-v3 has
204      <a href="../ext/sgiexts.html#ch23">some extensions</a>.
205   </p>
206   <p>Return <a href="#top">to top of page</a> or
207      <a href="../faq/index.html">to the FAQ</a>.
208   </p>
209
210<hr />
211<h2><a name="3">Containers and multithreading</a></h2>
212   <p>This section discusses issues surrounding the design of
213      multithreaded applications which use Standard C++ containers.
214      All information in this section is current as of the gcc 3.0
215      release and all later point releases.  Although earlier gcc
216      releases had a different approach to threading configuration and
217      proper compilation, the basic code design rules presented here
218      were similar.  For information on all other aspects of
219      multithreading as it relates to libstdc++, including details on
220      the proper compilation of threaded code (and compatibility between
221      threaded and non-threaded code), see Chapter 17.
222   </p>
223   <p>Two excellent pages to read when working with the Standard C++
224      containers and threads are
225      <a href="http://www.sgi.com/tech/stl/thread_safety.html">SGI's
226      http://www.sgi.com/tech/stl/thread_safety.html</a> and
227      <a href="http://www.sgi.com/tech/stl/Allocators.html">SGI's
228      http://www.sgi.com/tech/stl/Allocators.html</a>.
229   </p>
230   <p><em>However, please ignore all discussions about the user-level
231      configuration of the lock implementation inside the STL
232      container-memory allocator on those pages.  For the sake of this
233      discussion, libstdc++-v3 configures the SGI STL implementation,
234      not you.  This is quite different from how gcc pre-3.0 worked.
235      In particular, past advice was for people using g++ to
236      explicitly define _PTHREADS or other macros or port-specific
237      compilation options on the command line to get a thread-safe
238      STL.  This is no longer required for any port and should no
239      longer be done unless you really know what you are doing and
240      assume all responsibility.</em>
241   </p>
242   <p>Since the container implementation of libstdc++-v3 uses the SGI
243      code, we use the same definition of thread safety as SGI when
244      discussing design.  A key point that beginners may miss is the
245      fourth major paragraph of the first page mentioned above
246      (&quot;For most clients,&quot;...), which points out that
247      locking must nearly always be done outside the container, by
248      client code (that'd be you, not us).  There is a notable
249      exceptions to this rule.  Allocators called while a container or
250      element is constructed uses an internal lock obtained and
251      released solely within libstdc++-v3 code (in fact, this is the
252      reason STL requires any knowledge of the thread configuration).
253   </p>
254   <p>For implementing a container which does its own locking, it is
255      trivial to provide a wrapper class which obtains the lock (as
256      SGI suggests), performs the container operation, and then
257      releases the lock.  This could be templatized <em>to a certain
258      extent</em>, on the underlying container and/or a locking
259      mechanism.  Trying to provide a catch-all general template
260      solution would probably be more trouble than it's worth.
261   </p>
262   <p>The STL implementation is currently configured to use the
263      high-speed caching memory allocator.  Some people like to
264      test and/or normally run threaded programs with a different
265      default.  For all details about how to globally override this
266      at application run-time see <a href="../ext/howto.html#3">here</a>.
267   </p>
268   <p>There is a better way (not standardized yet):  It is possible to
269      force the malloc-based allocator on a per-case-basis for some
270      application code.  The library team generally believes that this
271      is a better way to tune an application for high-speed using this
272      implementation of the STL.  There is
273      <a href="../ext/howto.html#3">more information on allocators here</a>.
274   </p>
275   <p>Return <a href="#top">to top of page</a> or
276      <a href="../faq/index.html">to the FAQ</a>.
277   </p>
278
279<hr />
280<h2><a name="4">&quot;Hinting&quot; during insertion</a></h2>
281   <p>Section [23.1.2], Table 69, of the C++ standard lists this function
282      for all of the associative containers (map, set, etc):
283   </p>
284   <pre>
285      a.insert(p,t);</pre>
286   <p>where 'p' is an iterator into the container 'a', and 't' is the item
287      to insert.  The standard says that &quot;iterator p is a hint
288      pointing to where the insert should start to search,&quot; but
289      specifies nothing more.  (LWG Issue #233, currently in review,
290      addresses this topic, but I will ignore it here because it is not yet
291      finalized.)
292   </p>
293   <p>Here we'll describe how the hinting works in the libstdc++-v3
294      implementation, and what you need to do in order to take advantage of
295      it.  (Insertions can change from logarithmic complexity to amortized
296      constant time, if the hint is properly used.)  Also, since the current
297      implementation is based on the SGI STL one, these points may hold true
298      for other library implementations also, since the HP/SGI code is used
299      in a lot of places.
300   </p>
301   <p>In the following text, the phrases <em>greater than</em> and <em>less
302      than</em> refer to the results of the strict weak ordering imposed on
303      the container by its comparison object, which defaults to (basically)
304      &quot;&lt;&quot;.  Using those phrases is semantically sloppy, but I
305      didn't want to get bogged down in syntax.  I assume that if you are
306      intelligent enough to use your own comparison objects, you are also
307      intelligent enough to assign &quot;greater&quot; and &quot;lesser&quot;
308      their new meanings in the next paragraph.  *grin*
309   </p>
310   <p>If the <code>hint</code> parameter ('p' above) is equivalent to:
311   </p>
312     <ul>
313      <li><code>begin()</code>, then the item being inserted should have a key
314          less than all the other keys in the container.  The item will
315          be inserted at the beginning of the container, becoming the new
316          entry at <code>begin()</code>.
317      </li>
318      <li><code>end()</code>, then the item being inserted should have a key
319          greater than all the other keys in the container.  The item will
320          be inserted at the end of the container, becoming the new entry
321          at <code>end()</code>.
322      </li>
323      <li>neither <code>begin()</code> nor <code>end()</code>, then:  Let <code>h</code>
324          be the entry in the container pointed to by <code>hint</code>, that
325          is, <code>h = *hint</code>.  Then the item being inserted should have
326          a key less than that of <code>h</code>, and greater than that of the
327          item preceding <code>h</code>.  The new item will be inserted
328          between <code>h</code> and <code>h</code>'s predecessor.
329      </li>
330     </ul>
331   <p>For <code>multimap</code> and <code>multiset</code>, the restrictions are
332      slightly looser:  &quot;greater than&quot; should be replaced by
333      &quot;not less than&quot; and &quot;less than&quot; should be replaced
334      by &quot;not greater than.&quot;  (Why not replace greater with
335      greater-than-or-equal-to?  You probably could in your head, but the
336      mathematicians will tell you that it isn't the same thing.)
337   </p>
338   <p>If the conditions are not met, then the hint is not used, and the
339      insertion proceeds as if you had called <code> a.insert(t) </code>
340      instead.  (<strong>Note </strong> that GCC releases prior to 3.0.2
341      had a bug in the case with <code>hint == begin()</code> for the
342      <code>map</code> and <code>set</code> classes.  You should not use a hint
343      argument in those releases.)
344   </p>
345   <p>This behavior goes well with other container's <code>insert()</code>
346      functions which take an iterator:  if used, the new item will be
347      inserted before the iterator passed as an argument, same as the other
348      containers.  The exception
349      (in a sense) is with a hint of <code>end()</code>:  the new item will
350      actually be inserted after <code>end()</code>, but it also becomes the
351      new <code>end()</code>.
352   </p>
353   <p><strong>Note </strong> also that the hint in this implementation is a
354      one-shot.  The insertion-with-hint routines check the immediately
355      surrounding entries to ensure that the new item would in fact belong
356      there.  If the hint does not point to the correct place, then no
357      further local searching is done; the search begins from scratch in
358      logarithmic time.  (Further local searching would only increase the
359      time required when the hint is too far off.)
360   </p>
361   <p>Return <a href="#top">to top of page</a> or
362      <a href="../faq/index.html">to the FAQ</a>.
363   </p>
364
365<hr />
366<h2><a name="5">Bitmasks and string arguments</a></h2>
367   <p>Bitmasks do not take char* nor const char* arguments in their
368      constructors.  This is something of an accident, but you can read
369      about the problem:  follow the library's &quot;Links&quot; from the
370      homepage, and from the C++ information &quot;defect reflector&quot;
371      link, select the library issues list.  Issue number 116 describes the
372      problem.
373   </p>
374   <p>For now you can simply make a temporary string object using the
375      constructor expression:
376   </p>
377      <pre>
378      std::bitset&lt;5&gt; b ( std::string(&quot;10110&quot;) );
379      </pre>
380      instead of
381      <pre>
382      std::bitset&lt;5&gt; b ( &quot;10110&quot; );    // invalid
383      </pre>
384   <p>Return <a href="#top">to top of page</a> or
385      <a href="../faq/index.html">to the FAQ</a>.
386   </p>
387
388<hr />
389<h2><a name="6"><code>std::list::size()</code> is O(n)!</a></h2>
390   <p>Yes it is, and that's okay.  This is a decision that we preserved when
391      we imported SGI's STL implementation.  The following is quoted from
392      <a href="http://www.sgi.com/tech/stl/FAQ.html">their FAQ</a>:
393   </p>
394   <blockquote>
395      <p>The size() member function, for list and slist, takes time
396      proportional to the number of elements in the list.  This was a
397      deliberate tradeoff.  The only way to get a constant-time size() for
398      linked lists would be to maintain an extra member variable containing
399      the list's size.  This would require taking extra time to update that
400      variable (it would make splice() a linear time operation, for example),
401      and it would also make the list larger.  Many list algorithms don't
402      require that extra word (algorithms that do require it might do better
403      with vectors than with lists), and, when it is necessary to maintain
404      an explicit size count, it's something that users can do themselves.
405      </p>
406      <p>This choice is permitted by the C++ standard. The standard says that
407      size() &quot;should&quot; be constant time, and &quot;should&quot;
408      does not mean the same thing as &quot;shall&quot;.  This is the
409      officially recommended ISO wording for saying that an implementation
410      is supposed to do something unless there is a good reason not to.
411      </p>
412      <p>One implication of linear time size(): you should never write
413      </p>
414         <pre>
415         if (L.size() == 0)
416             ...</pre>
417         Instead, you should write
418         <pre>
419         if (L.empty())
420             ...</pre>
421   </blockquote>
422   <p>Return <a href="#top">to top of page</a> or
423      <a href="../faq/index.html">to the FAQ</a>.
424   </p>
425
426<hr />
427<h2><a name="7">Space overhead management for vectors</a></h2>
428   <p>In
429      <a href="http://gcc.gnu.org/ml/libstdc++/2002-04/msg00105.html">this
430      message to the list</a>, Daniel Kostecky announced work on an
431      alternate form of <code>std::vector</code> that would support hints
432      on the number of elements to be over-allocated.  The design was also
433      described, along with possible implementation choices.
434   </p>
435   <p>The first two alpha releases were announced
436      <a href="http://gcc.gnu.org/ml/libstdc++/2002-07/msg00048.html">here</a>
437      and
438      <a href="http://gcc.gnu.org/ml/libstdc++/2002-07/msg00111.html">here</a>.
439      The releases themselves are available at
440      <a href="http://www.kotelna.sk/dk/sw/caphint/">
441      http://www.kotelna.sk/dk/sw/caphint/</a>.
442   </p>
443   <p>Return <a href="#top">to top of page</a> or
444      <a href="../faq/index.html">to the FAQ</a>.
445   </p>
446
447
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452See <a href="../17_intro/license.html">license.html</a> for copying conditions.
453Comments and suggestions are welcome, and may be sent to
454<a href="mailto:libstdc++@gcc.gnu.org">the libstdc++ mailing list</a>.
455</em></p>
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