xref: /netbsd-src/games/trek/nova.c (revision 50b862e21c853cbd36b7a06588389f4c21b9a079)
1 /*	$NetBSD: nova.c,v 1.8 2009/05/24 21:44:56 dholland Exp $	*/
2 
3 /*
4  * Copyright (c) 1980, 1993
5  *	The Regents of the University of California.  All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions
9  * are met:
10  * 1. Redistributions of source code must retain the above copyright
11  *    notice, this list of conditions and the following disclaimer.
12  * 2. Redistributions in binary form must reproduce the above copyright
13  *    notice, this list of conditions and the following disclaimer in the
14  *    documentation and/or other materials provided with the distribution.
15  * 3. Neither the name of the University nor the names of its contributors
16  *    may be used to endorse or promote products derived from this software
17  *    without specific prior written permission.
18  *
19  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29  * SUCH DAMAGE.
30  */
31 
32 #include <sys/cdefs.h>
33 #ifndef lint
34 #if 0
35 static char sccsid[] = "@(#)nova.c	8.1 (Berkeley) 5/31/93";
36 #else
37 __RCSID("$NetBSD: nova.c,v 1.8 2009/05/24 21:44:56 dholland Exp $");
38 #endif
39 #endif /* not lint */
40 
41 #include <stdio.h>
42 #include "trek.h"
43 
44 /*
45 **  CAUSE A NOVA TO OCCUR
46 **
47 **	A nova occurs.  It is the result of having a star hit with
48 **	a photon torpedo.  There are several things which may happen.
49 **	The star may not be affected.  It may go nova.  It may turn
50 **	into a black hole.  Any (yummy) it may go supernova.
51 **
52 **	Stars that go nova cause stars which surround them to undergo
53 **	the same probabilistic process.  Klingons next to them are
54 **	destroyed.  And if the starship is next to it, it gets zapped.
55 **	If the zap is too much, it gets destroyed.
56 */
57 
58 void
nova(int x,int y)59 nova(int x, int y)
60 {
61 	int	i, j;
62 	int	se;
63 
64 	if (Sect[x][y] != STAR || Quad[Ship.quadx][Ship.quady].stars < 0)
65 		return;
66 	if (ranf(100) < 15) {
67 		printf("Spock: Star at %d,%d failed to nova.\n", x, y);
68 		return;
69 	}
70 	if (ranf(100) < 5) {
71 		snova(x, y);
72 		return;
73 	}
74 	printf("Spock: Star at %d,%d gone nova\n", x, y);
75 
76 	if (ranf(4) != 0) {
77 		Sect[x][y] = EMPTY;
78 	} else {
79 		Sect[x][y] = HOLE;
80 		Quad[Ship.quadx][Ship.quady].holes += 1;
81 	}
82 	Quad[Ship.quadx][Ship.quady].stars -= 1;
83 	Game.kills += 1;
84 	for (i = x - 1; i <= x + 1; i++) {
85 		if (i < 0 || i >= NSECTS)
86 			continue;
87 		for (j = y - 1; j <= y + 1; j++) {
88 			if (j < 0 || j >= NSECTS)
89 				continue;
90 			se = Sect[i][j];
91 			switch (se) {
92 
93 			  case EMPTY:
94 			  case HOLE:
95 				break;
96 
97 			  case KLINGON:
98 				killk(i, j);
99 				break;
100 
101 			  case STAR:
102 				nova(i, j);
103 				break;
104 
105 			  case INHABIT:
106 				kills(i, j, -1);
107 				break;
108 
109 			  case BASE:
110 				killb(i, j);
111 				Game.killb += 1;
112 				break;
113 
114 			  case ENTERPRISE:
115 			  case QUEENE:
116 				se = 2000;
117 				if (Ship.shldup) {
118 					if (Ship.shield >= se) {
119 						Ship.shield -= se;
120 						se = 0;
121 					} else {
122 						se -= Ship.shield;
123 						Ship.shield = 0;
124 					}
125 				}
126 				Ship.energy -= se;
127 				if (Ship.energy <= 0)
128 					lose(L_SUICID);
129 				break;
130 
131 			  default:
132 				printf("Unknown object %c at %d,%d destroyed\n",
133 					se, i, j);
134 				Sect[i][j] = EMPTY;
135 				break;
136 			}
137 		}
138 	}
139 	return;
140 }
141