1; NOTE: Assertions have been autogenerated by utils/update_test_checks.py 2; RUN: %if x86-registered-target %{ opt -S -passes=slp-vectorizer -slp-threshold=-10000 -mtriple=x86_64-unknown-unknown < %s | FileCheck %s --check-prefixes=CHECK,THRESHOLD %} 3; RUN: %if x86-registered-target %{ opt -S -passes=slp-vectorizer -slp-threshold=0 -mtriple=x86_64-unknown-unknown < %s | FileCheck %s --check-prefixes=CHECK,NOTHRESHOLD %} 4; RUN: %if x86-registered-target %{ opt -S -passes=slp-vectorizer -slp-threshold=-10000 -slp-min-tree-size=0 -mtriple=x86_64-unknown-unknown < %s | FileCheck %s --check-prefixes=CHECK,MINTREESIZE %} 5; RUN: %if aarch64-registered-target %{ opt -S -passes=slp-vectorizer -slp-threshold=-10000 -mtriple=aarch64-unknown-linux-gnu < %s | FileCheck %s --check-prefixes=CHECK,THRESHOLD %} 6; RUN: %if aarch64-registered-target %{ opt -S -passes=slp-vectorizer -slp-threshold=0 -mtriple=aarch64-unknown-linux-gnu < %s | FileCheck %s --check-prefixes=CHECK,NOTHRESHOLD %} 7; RUN: %if aarch64-registered-target %{ opt -S -passes=slp-vectorizer -slp-threshold=-10000 -slp-min-tree-size=0 -mtriple=aarch64-unknown-linux-gnu < %s | FileCheck %s --check-prefixes=CHECK,MINTREESIZE %} 8 9define <4 x float> @simple_select(<4 x float> %a, <4 x float> %b, <4 x i32> %c) #0 { 10; CHECK-LABEL: @simple_select( 11; CHECK-NEXT: [[TMP1:%.*]] = icmp ne <4 x i32> [[C:%.*]], zeroinitializer 12; CHECK-NEXT: [[TMP2:%.*]] = select <4 x i1> [[TMP1]], <4 x float> [[A:%.*]], <4 x float> [[B:%.*]] 13; CHECK-NEXT: ret <4 x float> [[TMP2]] 14; 15 %c0 = extractelement <4 x i32> %c, i32 0 16 %c1 = extractelement <4 x i32> %c, i32 1 17 %c2 = extractelement <4 x i32> %c, i32 2 18 %c3 = extractelement <4 x i32> %c, i32 3 19 %a0 = extractelement <4 x float> %a, i32 0 20 %a1 = extractelement <4 x float> %a, i32 1 21 %a2 = extractelement <4 x float> %a, i32 2 22 %a3 = extractelement <4 x float> %a, i32 3 23 %b0 = extractelement <4 x float> %b, i32 0 24 %b1 = extractelement <4 x float> %b, i32 1 25 %b2 = extractelement <4 x float> %b, i32 2 26 %b3 = extractelement <4 x float> %b, i32 3 27 %cmp0 = icmp ne i32 %c0, 0 28 %cmp1 = icmp ne i32 %c1, 0 29 %cmp2 = icmp ne i32 %c2, 0 30 %cmp3 = icmp ne i32 %c3, 0 31 %s0 = select i1 %cmp0, float %a0, float %b0 32 %s1 = select i1 %cmp1, float %a1, float %b1 33 %s2 = select i1 %cmp2, float %a2, float %b2 34 %s3 = select i1 %cmp3, float %a3, float %b3 35 %ra = insertelement <4 x float> poison, float %s0, i32 0 36 %rb = insertelement <4 x float> %ra, float %s1, i32 1 37 %rc = insertelement <4 x float> %rb, float %s2, i32 2 38 %rd = insertelement <4 x float> %rc, float %s3, i32 3 39 ret <4 x float> %rd 40} 41 42declare void @llvm.assume(i1) nounwind 43 44; This entire tree is ephemeral, don't vectorize any of it. 45define <4 x float> @simple_select_eph(<4 x float> %a, <4 x float> %b, <4 x i32> %c) #0 { 46; THRESHOLD-LABEL: @simple_select_eph( 47; THRESHOLD-NEXT: [[C0:%.*]] = extractelement <4 x i32> [[C:%.*]], i32 0 48; THRESHOLD-NEXT: [[C1:%.*]] = extractelement <4 x i32> [[C]], i32 1 49; THRESHOLD-NEXT: [[C2:%.*]] = extractelement <4 x i32> [[C]], i32 2 50; THRESHOLD-NEXT: [[C3:%.*]] = extractelement <4 x i32> [[C]], i32 3 51; THRESHOLD-NEXT: [[A0:%.*]] = extractelement <4 x float> [[A:%.*]], i32 0 52; THRESHOLD-NEXT: [[A1:%.*]] = extractelement <4 x float> [[A]], i32 1 53; THRESHOLD-NEXT: [[A2:%.*]] = extractelement <4 x float> [[A]], i32 2 54; THRESHOLD-NEXT: [[A3:%.*]] = extractelement <4 x float> [[A]], i32 3 55; THRESHOLD-NEXT: [[B0:%.*]] = extractelement <4 x float> [[B:%.*]], i32 0 56; THRESHOLD-NEXT: [[B1:%.*]] = extractelement <4 x float> [[B]], i32 1 57; THRESHOLD-NEXT: [[B2:%.*]] = extractelement <4 x float> [[B]], i32 2 58; THRESHOLD-NEXT: [[B3:%.*]] = extractelement <4 x float> [[B]], i32 3 59; THRESHOLD-NEXT: [[CMP0:%.*]] = icmp ne i32 [[C0]], 0 60; THRESHOLD-NEXT: [[CMP1:%.*]] = icmp ne i32 [[C1]], 0 61; THRESHOLD-NEXT: [[CMP2:%.*]] = icmp ne i32 [[C2]], 0 62; THRESHOLD-NEXT: [[CMP3:%.*]] = icmp ne i32 [[C3]], 0 63; THRESHOLD-NEXT: [[S0:%.*]] = select i1 [[CMP0]], float [[A0]], float [[B0]] 64; THRESHOLD-NEXT: [[S1:%.*]] = select i1 [[CMP1]], float [[A1]], float [[B1]] 65; THRESHOLD-NEXT: [[S2:%.*]] = select i1 [[CMP2]], float [[A2]], float [[B2]] 66; THRESHOLD-NEXT: [[S3:%.*]] = select i1 [[CMP3]], float [[A3]], float [[B3]] 67; THRESHOLD-NEXT: [[RA:%.*]] = insertelement <4 x float> poison, float [[S0]], i32 0 68; THRESHOLD-NEXT: [[RB:%.*]] = insertelement <4 x float> [[RA]], float [[S1]], i32 1 69; THRESHOLD-NEXT: [[RC:%.*]] = insertelement <4 x float> [[RB]], float [[S2]], i32 2 70; THRESHOLD-NEXT: [[RD:%.*]] = insertelement <4 x float> [[RC]], float [[S3]], i32 3 71; THRESHOLD-NEXT: [[Q0:%.*]] = extractelement <4 x float> [[RD]], i32 0 72; THRESHOLD-NEXT: [[Q1:%.*]] = extractelement <4 x float> [[RD]], i32 1 73; THRESHOLD-NEXT: [[TMP1:%.*]] = shufflevector <4 x float> [[RD]], <4 x float> poison, <2 x i32> <i32 0, i32 1> 74; THRESHOLD-NEXT: [[Q2:%.*]] = extractelement <4 x float> [[RD]], i32 2 75; THRESHOLD-NEXT: [[Q3:%.*]] = extractelement <4 x float> [[RD]], i32 3 76; THRESHOLD-NEXT: [[TMP2:%.*]] = shufflevector <4 x float> [[RD]], <4 x float> poison, <2 x i32> <i32 2, i32 3> 77; THRESHOLD-NEXT: [[Q4:%.*]] = fadd float [[Q0]], [[Q1]] 78; THRESHOLD-NEXT: [[Q5:%.*]] = fadd float [[Q2]], [[Q3]] 79; THRESHOLD-NEXT: [[Q6:%.*]] = fadd float [[Q4]], [[Q5]] 80; THRESHOLD-NEXT: [[QI:%.*]] = fcmp olt float [[Q6]], [[Q5]] 81; THRESHOLD-NEXT: call void @llvm.assume(i1 [[QI]]) 82; THRESHOLD-NEXT: ret <4 x float> undef 83; 84; NOTHRESHOLD-LABEL: @simple_select_eph( 85; NOTHRESHOLD-NEXT: [[C0:%.*]] = extractelement <4 x i32> [[C:%.*]], i32 0 86; NOTHRESHOLD-NEXT: [[C1:%.*]] = extractelement <4 x i32> [[C]], i32 1 87; NOTHRESHOLD-NEXT: [[C2:%.*]] = extractelement <4 x i32> [[C]], i32 2 88; NOTHRESHOLD-NEXT: [[C3:%.*]] = extractelement <4 x i32> [[C]], i32 3 89; NOTHRESHOLD-NEXT: [[A0:%.*]] = extractelement <4 x float> [[A:%.*]], i32 0 90; NOTHRESHOLD-NEXT: [[A1:%.*]] = extractelement <4 x float> [[A]], i32 1 91; NOTHRESHOLD-NEXT: [[A2:%.*]] = extractelement <4 x float> [[A]], i32 2 92; NOTHRESHOLD-NEXT: [[A3:%.*]] = extractelement <4 x float> [[A]], i32 3 93; NOTHRESHOLD-NEXT: [[B0:%.*]] = extractelement <4 x float> [[B:%.*]], i32 0 94; NOTHRESHOLD-NEXT: [[B1:%.*]] = extractelement <4 x float> [[B]], i32 1 95; NOTHRESHOLD-NEXT: [[B2:%.*]] = extractelement <4 x float> [[B]], i32 2 96; NOTHRESHOLD-NEXT: [[B3:%.*]] = extractelement <4 x float> [[B]], i32 3 97; NOTHRESHOLD-NEXT: [[CMP0:%.*]] = icmp ne i32 [[C0]], 0 98; NOTHRESHOLD-NEXT: [[CMP1:%.*]] = icmp ne i32 [[C1]], 0 99; NOTHRESHOLD-NEXT: [[CMP2:%.*]] = icmp ne i32 [[C2]], 0 100; NOTHRESHOLD-NEXT: [[CMP3:%.*]] = icmp ne i32 [[C3]], 0 101; NOTHRESHOLD-NEXT: [[S0:%.*]] = select i1 [[CMP0]], float [[A0]], float [[B0]] 102; NOTHRESHOLD-NEXT: [[S1:%.*]] = select i1 [[CMP1]], float [[A1]], float [[B1]] 103; NOTHRESHOLD-NEXT: [[S2:%.*]] = select i1 [[CMP2]], float [[A2]], float [[B2]] 104; NOTHRESHOLD-NEXT: [[S3:%.*]] = select i1 [[CMP3]], float [[A3]], float [[B3]] 105; NOTHRESHOLD-NEXT: [[RA:%.*]] = insertelement <4 x float> poison, float [[S0]], i32 0 106; NOTHRESHOLD-NEXT: [[RB:%.*]] = insertelement <4 x float> [[RA]], float [[S1]], i32 1 107; NOTHRESHOLD-NEXT: [[RC:%.*]] = insertelement <4 x float> [[RB]], float [[S2]], i32 2 108; NOTHRESHOLD-NEXT: [[RD:%.*]] = insertelement <4 x float> [[RC]], float [[S3]], i32 3 109; NOTHRESHOLD-NEXT: [[Q0:%.*]] = extractelement <4 x float> [[RD]], i32 0 110; NOTHRESHOLD-NEXT: [[Q1:%.*]] = extractelement <4 x float> [[RD]], i32 1 111; NOTHRESHOLD-NEXT: [[Q2:%.*]] = extractelement <4 x float> [[RD]], i32 2 112; NOTHRESHOLD-NEXT: [[Q3:%.*]] = extractelement <4 x float> [[RD]], i32 3 113; NOTHRESHOLD-NEXT: [[Q4:%.*]] = fadd float [[Q0]], [[Q1]] 114; NOTHRESHOLD-NEXT: [[Q5:%.*]] = fadd float [[Q2]], [[Q3]] 115; NOTHRESHOLD-NEXT: [[Q6:%.*]] = fadd float [[Q4]], [[Q5]] 116; NOTHRESHOLD-NEXT: [[QI:%.*]] = fcmp olt float [[Q6]], [[Q5]] 117; NOTHRESHOLD-NEXT: call void @llvm.assume(i1 [[QI]]) 118; NOTHRESHOLD-NEXT: ret <4 x float> undef 119; 120; MINTREESIZE-LABEL: @simple_select_eph( 121; MINTREESIZE-NEXT: [[C0:%.*]] = extractelement <4 x i32> [[C:%.*]], i32 0 122; MINTREESIZE-NEXT: [[C1:%.*]] = extractelement <4 x i32> [[C]], i32 1 123; MINTREESIZE-NEXT: [[C2:%.*]] = extractelement <4 x i32> [[C]], i32 2 124; MINTREESIZE-NEXT: [[C3:%.*]] = extractelement <4 x i32> [[C]], i32 3 125; MINTREESIZE-NEXT: [[A0:%.*]] = extractelement <4 x float> [[A:%.*]], i32 0 126; MINTREESIZE-NEXT: [[A1:%.*]] = extractelement <4 x float> [[A]], i32 1 127; MINTREESIZE-NEXT: [[A2:%.*]] = extractelement <4 x float> [[A]], i32 2 128; MINTREESIZE-NEXT: [[A3:%.*]] = extractelement <4 x float> [[A]], i32 3 129; MINTREESIZE-NEXT: [[B0:%.*]] = extractelement <4 x float> [[B:%.*]], i32 0 130; MINTREESIZE-NEXT: [[B1:%.*]] = extractelement <4 x float> [[B]], i32 1 131; MINTREESIZE-NEXT: [[B2:%.*]] = extractelement <4 x float> [[B]], i32 2 132; MINTREESIZE-NEXT: [[B3:%.*]] = extractelement <4 x float> [[B]], i32 3 133; MINTREESIZE-NEXT: [[CMP0:%.*]] = icmp ne i32 [[C0]], 0 134; MINTREESIZE-NEXT: [[CMP1:%.*]] = icmp ne i32 [[C1]], 0 135; MINTREESIZE-NEXT: [[CMP2:%.*]] = icmp ne i32 [[C2]], 0 136; MINTREESIZE-NEXT: [[CMP3:%.*]] = icmp ne i32 [[C3]], 0 137; MINTREESIZE-NEXT: [[TMP1:%.*]] = insertelement <4 x i1> poison, i1 [[CMP3]], i32 0 138; MINTREESIZE-NEXT: [[TMP2:%.*]] = insertelement <4 x i1> [[TMP1]], i1 [[CMP2]], i32 1 139; MINTREESIZE-NEXT: [[TMP3:%.*]] = insertelement <4 x i1> [[TMP2]], i1 [[CMP1]], i32 2 140; MINTREESIZE-NEXT: [[TMP4:%.*]] = insertelement <4 x i1> [[TMP3]], i1 [[CMP0]], i32 3 141; MINTREESIZE-NEXT: [[S0:%.*]] = select i1 [[CMP0]], float [[A0]], float [[B0]] 142; MINTREESIZE-NEXT: [[S1:%.*]] = select i1 [[CMP1]], float [[A1]], float [[B1]] 143; MINTREESIZE-NEXT: [[S2:%.*]] = select i1 [[CMP2]], float [[A2]], float [[B2]] 144; MINTREESIZE-NEXT: [[S3:%.*]] = select i1 [[CMP3]], float [[A3]], float [[B3]] 145; MINTREESIZE-NEXT: [[RA:%.*]] = insertelement <4 x float> poison, float [[S0]], i32 0 146; MINTREESIZE-NEXT: [[RB:%.*]] = insertelement <4 x float> [[RA]], float [[S1]], i32 1 147; MINTREESIZE-NEXT: [[RC:%.*]] = insertelement <4 x float> [[RB]], float [[S2]], i32 2 148; MINTREESIZE-NEXT: [[RD:%.*]] = insertelement <4 x float> [[RC]], float [[S3]], i32 3 149; MINTREESIZE-NEXT: [[Q0:%.*]] = extractelement <4 x float> [[RD]], i32 0 150; MINTREESIZE-NEXT: [[Q1:%.*]] = extractelement <4 x float> [[RD]], i32 1 151; MINTREESIZE-NEXT: [[TMP5:%.*]] = shufflevector <4 x float> [[RD]], <4 x float> poison, <2 x i32> <i32 0, i32 1> 152; MINTREESIZE-NEXT: [[Q2:%.*]] = extractelement <4 x float> [[RD]], i32 2 153; MINTREESIZE-NEXT: [[Q3:%.*]] = extractelement <4 x float> [[RD]], i32 3 154; MINTREESIZE-NEXT: [[TMP6:%.*]] = shufflevector <4 x float> [[RD]], <4 x float> poison, <2 x i32> <i32 2, i32 3> 155; MINTREESIZE-NEXT: [[Q4:%.*]] = fadd float [[Q0]], [[Q1]] 156; MINTREESIZE-NEXT: [[Q5:%.*]] = fadd float [[Q2]], [[Q3]] 157; MINTREESIZE-NEXT: [[TMP7:%.*]] = insertelement <2 x float> poison, float [[Q4]], i32 0 158; MINTREESIZE-NEXT: [[TMP8:%.*]] = insertelement <2 x float> [[TMP7]], float [[Q5]], i32 1 159; MINTREESIZE-NEXT: [[Q6:%.*]] = fadd float [[Q4]], [[Q5]] 160; MINTREESIZE-NEXT: [[QI:%.*]] = fcmp olt float [[Q6]], [[Q5]] 161; MINTREESIZE-NEXT: call void @llvm.assume(i1 [[QI]]) 162; MINTREESIZE-NEXT: ret <4 x float> undef 163; 164 %c0 = extractelement <4 x i32> %c, i32 0 165 %c1 = extractelement <4 x i32> %c, i32 1 166 %c2 = extractelement <4 x i32> %c, i32 2 167 %c3 = extractelement <4 x i32> %c, i32 3 168 %a0 = extractelement <4 x float> %a, i32 0 169 %a1 = extractelement <4 x float> %a, i32 1 170 %a2 = extractelement <4 x float> %a, i32 2 171 %a3 = extractelement <4 x float> %a, i32 3 172 %b0 = extractelement <4 x float> %b, i32 0 173 %b1 = extractelement <4 x float> %b, i32 1 174 %b2 = extractelement <4 x float> %b, i32 2 175 %b3 = extractelement <4 x float> %b, i32 3 176 %cmp0 = icmp ne i32 %c0, 0 177 %cmp1 = icmp ne i32 %c1, 0 178 %cmp2 = icmp ne i32 %c2, 0 179 %cmp3 = icmp ne i32 %c3, 0 180 %s0 = select i1 %cmp0, float %a0, float %b0 181 %s1 = select i1 %cmp1, float %a1, float %b1 182 %s2 = select i1 %cmp2, float %a2, float %b2 183 %s3 = select i1 %cmp3, float %a3, float %b3 184 %ra = insertelement <4 x float> poison, float %s0, i32 0 185 %rb = insertelement <4 x float> %ra, float %s1, i32 1 186 %rc = insertelement <4 x float> %rb, float %s2, i32 2 187 %rd = insertelement <4 x float> %rc, float %s3, i32 3 188 %q0 = extractelement <4 x float> %rd, i32 0 189 %q1 = extractelement <4 x float> %rd, i32 1 190 %q2 = extractelement <4 x float> %rd, i32 2 191 %q3 = extractelement <4 x float> %rd, i32 3 192 %q4 = fadd float %q0, %q1 193 %q5 = fadd float %q2, %q3 194 %q6 = fadd float %q4, %q5 195 %qi = fcmp olt float %q6, %q5 196 call void @llvm.assume(i1 %qi) 197 ret <4 x float> undef 198} 199 200; Insert in an order different from the vector indices to make sure it 201; doesn't matter 202define <4 x float> @simple_select_insert_out_of_order(<4 x float> %a, <4 x float> %b, <4 x i32> %c) #0 { 203; CHECK-LABEL: @simple_select_insert_out_of_order( 204; CHECK-NEXT: [[TMP1:%.*]] = icmp ne <4 x i32> [[C:%.*]], zeroinitializer 205; CHECK-NEXT: [[TMP2:%.*]] = select <4 x i1> [[TMP1]], <4 x float> [[A:%.*]], <4 x float> [[B:%.*]] 206; CHECK-NEXT: [[TMP3:%.*]] = shufflevector <4 x float> [[TMP2]], <4 x float> poison, <4 x i32> <i32 2, i32 1, i32 0, i32 3> 207; CHECK-NEXT: ret <4 x float> [[TMP3]] 208; 209 %c0 = extractelement <4 x i32> %c, i32 0 210 %c1 = extractelement <4 x i32> %c, i32 1 211 %c2 = extractelement <4 x i32> %c, i32 2 212 %c3 = extractelement <4 x i32> %c, i32 3 213 %a0 = extractelement <4 x float> %a, i32 0 214 %a1 = extractelement <4 x float> %a, i32 1 215 %a2 = extractelement <4 x float> %a, i32 2 216 %a3 = extractelement <4 x float> %a, i32 3 217 %b0 = extractelement <4 x float> %b, i32 0 218 %b1 = extractelement <4 x float> %b, i32 1 219 %b2 = extractelement <4 x float> %b, i32 2 220 %b3 = extractelement <4 x float> %b, i32 3 221 %cmp0 = icmp ne i32 %c0, 0 222 %cmp1 = icmp ne i32 %c1, 0 223 %cmp2 = icmp ne i32 %c2, 0 224 %cmp3 = icmp ne i32 %c3, 0 225 %s0 = select i1 %cmp0, float %a0, float %b0 226 %s1 = select i1 %cmp1, float %a1, float %b1 227 %s2 = select i1 %cmp2, float %a2, float %b2 228 %s3 = select i1 %cmp3, float %a3, float %b3 229 %ra = insertelement <4 x float> poison, float %s0, i32 2 230 %rb = insertelement <4 x float> %ra, float %s1, i32 1 231 %rc = insertelement <4 x float> %rb, float %s2, i32 0 232 %rd = insertelement <4 x float> %rc, float %s3, i32 3 233 ret <4 x float> %rd 234} 235 236declare void @v4f32_user(<4 x float>) #0 237declare void @f32_user(float) #0 238 239; Multiple users of the final constructed vector 240define <4 x float> @simple_select_users(<4 x float> %a, <4 x float> %b, <4 x i32> %c) #0 { 241; CHECK-LABEL: @simple_select_users( 242; CHECK-NEXT: [[TMP1:%.*]] = icmp ne <4 x i32> [[C:%.*]], zeroinitializer 243; CHECK-NEXT: [[TMP2:%.*]] = select <4 x i1> [[TMP1]], <4 x float> [[A:%.*]], <4 x float> [[B:%.*]] 244; CHECK-NEXT: call void @v4f32_user(<4 x float> [[TMP2]]) #[[ATTR0:[0-9]+]] 245; CHECK-NEXT: ret <4 x float> [[TMP2]] 246; 247 %c0 = extractelement <4 x i32> %c, i32 0 248 %c1 = extractelement <4 x i32> %c, i32 1 249 %c2 = extractelement <4 x i32> %c, i32 2 250 %c3 = extractelement <4 x i32> %c, i32 3 251 %a0 = extractelement <4 x float> %a, i32 0 252 %a1 = extractelement <4 x float> %a, i32 1 253 %a2 = extractelement <4 x float> %a, i32 2 254 %a3 = extractelement <4 x float> %a, i32 3 255 %b0 = extractelement <4 x float> %b, i32 0 256 %b1 = extractelement <4 x float> %b, i32 1 257 %b2 = extractelement <4 x float> %b, i32 2 258 %b3 = extractelement <4 x float> %b, i32 3 259 %cmp0 = icmp ne i32 %c0, 0 260 %cmp1 = icmp ne i32 %c1, 0 261 %cmp2 = icmp ne i32 %c2, 0 262 %cmp3 = icmp ne i32 %c3, 0 263 %s0 = select i1 %cmp0, float %a0, float %b0 264 %s1 = select i1 %cmp1, float %a1, float %b1 265 %s2 = select i1 %cmp2, float %a2, float %b2 266 %s3 = select i1 %cmp3, float %a3, float %b3 267 %ra = insertelement <4 x float> poison, float %s0, i32 0 268 %rb = insertelement <4 x float> %ra, float %s1, i32 1 269 %rc = insertelement <4 x float> %rb, float %s2, i32 2 270 %rd = insertelement <4 x float> %rc, float %s3, i32 3 271 call void @v4f32_user(<4 x float> %rd) #0 272 ret <4 x float> %rd 273} 274 275; Unused insertelement 276define <4 x float> @simple_select_no_users(<4 x float> %a, <4 x float> %b, <4 x i32> %c) #0 { 277; CHECK-LABEL: @simple_select_no_users( 278; CHECK-NEXT: [[TMP1:%.*]] = shufflevector <4 x i32> [[C:%.*]], <4 x i32> poison, <2 x i32> <i32 0, i32 1> 279; CHECK-NEXT: [[TMP2:%.*]] = icmp ne <2 x i32> [[TMP1]], zeroinitializer 280; CHECK-NEXT: [[TMP3:%.*]] = shufflevector <4 x float> [[A:%.*]], <4 x float> poison, <2 x i32> <i32 0, i32 1> 281; CHECK-NEXT: [[TMP4:%.*]] = shufflevector <4 x float> [[B:%.*]], <4 x float> poison, <2 x i32> <i32 0, i32 1> 282; CHECK-NEXT: [[TMP5:%.*]] = select <2 x i1> [[TMP2]], <2 x float> [[TMP3]], <2 x float> [[TMP4]] 283; CHECK-NEXT: [[TMP6:%.*]] = shufflevector <4 x i32> [[C]], <4 x i32> poison, <2 x i32> <i32 2, i32 3> 284; CHECK-NEXT: [[TMP7:%.*]] = icmp ne <2 x i32> [[TMP6]], zeroinitializer 285; CHECK-NEXT: [[TMP8:%.*]] = shufflevector <4 x float> [[A]], <4 x float> poison, <2 x i32> <i32 2, i32 3> 286; CHECK-NEXT: [[TMP9:%.*]] = shufflevector <4 x float> [[B]], <4 x float> poison, <2 x i32> <i32 2, i32 3> 287; CHECK-NEXT: [[TMP10:%.*]] = select <2 x i1> [[TMP7]], <2 x float> [[TMP8]], <2 x float> [[TMP9]] 288; CHECK-NEXT: [[TMP11:%.*]] = shufflevector <2 x float> [[TMP5]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 poison, i32 poison> 289; CHECK-NEXT: [[TMP12:%.*]] = shufflevector <2 x float> [[TMP10]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 poison, i32 poison> 290; CHECK-NEXT: [[RD1:%.*]] = shufflevector <4 x float> [[TMP12]], <4 x float> poison, <4 x i32> <i32 poison, i32 poison, i32 0, i32 1> 291; CHECK-NEXT: ret <4 x float> [[RD1]] 292; 293 %c0 = extractelement <4 x i32> %c, i32 0 294 %c1 = extractelement <4 x i32> %c, i32 1 295 %c2 = extractelement <4 x i32> %c, i32 2 296 %c3 = extractelement <4 x i32> %c, i32 3 297 %a0 = extractelement <4 x float> %a, i32 0 298 %a1 = extractelement <4 x float> %a, i32 1 299 %a2 = extractelement <4 x float> %a, i32 2 300 %a3 = extractelement <4 x float> %a, i32 3 301 %b0 = extractelement <4 x float> %b, i32 0 302 %b1 = extractelement <4 x float> %b, i32 1 303 %b2 = extractelement <4 x float> %b, i32 2 304 %b3 = extractelement <4 x float> %b, i32 3 305 %cmp0 = icmp ne i32 %c0, 0 306 %cmp1 = icmp ne i32 %c1, 0 307 %cmp2 = icmp ne i32 %c2, 0 308 %cmp3 = icmp ne i32 %c3, 0 309 %s0 = select i1 %cmp0, float %a0, float %b0 310 %s1 = select i1 %cmp1, float %a1, float %b1 311 %s2 = select i1 %cmp2, float %a2, float %b2 312 %s3 = select i1 %cmp3, float %a3, float %b3 313 %ra = insertelement <4 x float> poison, float %s0, i32 0 314 %rb = insertelement <4 x float> %ra, float %s1, i32 1 315 %rc = insertelement <4 x float> poison, float %s2, i32 2 316 %rd = insertelement <4 x float> %rc, float %s3, i32 3 317 ret <4 x float> %rd 318} 319 320; Make sure infinite loop doesn't happen which I ran into when trying 321; to do this backwards this backwards 322define <4 x i32> @reconstruct(<4 x i32> %c) #0 { 323; CHECK-LABEL: @reconstruct( 324; CHECK-NEXT: [[C0:%.*]] = extractelement <4 x i32> [[C:%.*]], i32 0 325; CHECK-NEXT: [[C1:%.*]] = extractelement <4 x i32> [[C]], i32 1 326; CHECK-NEXT: [[C2:%.*]] = extractelement <4 x i32> [[C]], i32 2 327; CHECK-NEXT: [[C3:%.*]] = extractelement <4 x i32> [[C]], i32 3 328; CHECK-NEXT: [[RA:%.*]] = insertelement <4 x i32> poison, i32 [[C0]], i32 0 329; CHECK-NEXT: [[RB:%.*]] = insertelement <4 x i32> [[RA]], i32 [[C1]], i32 1 330; CHECK-NEXT: [[RC:%.*]] = insertelement <4 x i32> [[RB]], i32 [[C2]], i32 2 331; CHECK-NEXT: [[RD:%.*]] = insertelement <4 x i32> [[RC]], i32 [[C3]], i32 3 332; CHECK-NEXT: ret <4 x i32> [[RD]] 333; 334 %c0 = extractelement <4 x i32> %c, i32 0 335 %c1 = extractelement <4 x i32> %c, i32 1 336 %c2 = extractelement <4 x i32> %c, i32 2 337 %c3 = extractelement <4 x i32> %c, i32 3 338 %ra = insertelement <4 x i32> poison, i32 %c0, i32 0 339 %rb = insertelement <4 x i32> %ra, i32 %c1, i32 1 340 %rc = insertelement <4 x i32> %rb, i32 %c2, i32 2 341 %rd = insertelement <4 x i32> %rc, i32 %c3, i32 3 342 ret <4 x i32> %rd 343} 344 345define <2 x float> @simple_select_v2(<2 x float> %a, <2 x float> %b, <2 x i32> %c) #0 { 346; CHECK-LABEL: @simple_select_v2( 347; CHECK-NEXT: [[TMP1:%.*]] = icmp ne <2 x i32> [[C:%.*]], zeroinitializer 348; CHECK-NEXT: [[TMP2:%.*]] = select <2 x i1> [[TMP1]], <2 x float> [[A:%.*]], <2 x float> [[B:%.*]] 349; CHECK-NEXT: ret <2 x float> [[TMP2]] 350; 351 %c0 = extractelement <2 x i32> %c, i32 0 352 %c1 = extractelement <2 x i32> %c, i32 1 353 %a0 = extractelement <2 x float> %a, i32 0 354 %a1 = extractelement <2 x float> %a, i32 1 355 %b0 = extractelement <2 x float> %b, i32 0 356 %b1 = extractelement <2 x float> %b, i32 1 357 %cmp0 = icmp ne i32 %c0, 0 358 %cmp1 = icmp ne i32 %c1, 0 359 %s0 = select i1 %cmp0, float %a0, float %b0 360 %s1 = select i1 %cmp1, float %a1, float %b1 361 %ra = insertelement <2 x float> poison, float %s0, i32 0 362 %rb = insertelement <2 x float> %ra, float %s1, i32 1 363 ret <2 x float> %rb 364} 365 366; Make sure when we construct partial vectors, we don't keep 367; re-visiting the insertelement chains starting with undef 368; (low cost threshold needed to force this to happen) 369define <4 x float> @simple_select_partial_vector(<4 x float> %a, <4 x float> %b, <4 x i32> %c) #0 { 370; CHECK-LABEL: @simple_select_partial_vector( 371; CHECK-NEXT: [[C0:%.*]] = extractelement <4 x i32> [[C:%.*]], i32 0 372; CHECK-NEXT: [[C1:%.*]] = extractelement <4 x i32> [[C]], i32 1 373; CHECK-NEXT: [[A0:%.*]] = extractelement <4 x float> [[A:%.*]], i32 0 374; CHECK-NEXT: [[A1:%.*]] = extractelement <4 x float> [[A]], i32 1 375; CHECK-NEXT: [[B0:%.*]] = extractelement <4 x float> [[B:%.*]], i32 0 376; CHECK-NEXT: [[B1:%.*]] = extractelement <4 x float> [[B]], i32 1 377; CHECK-NEXT: [[TMP1:%.*]] = insertelement <2 x i32> poison, i32 [[C0]], i32 0 378; CHECK-NEXT: [[TMP2:%.*]] = insertelement <2 x i32> [[TMP1]], i32 [[C1]], i32 1 379; CHECK-NEXT: [[TMP3:%.*]] = icmp ne <2 x i32> [[TMP2]], zeroinitializer 380; CHECK-NEXT: [[TMP4:%.*]] = insertelement <2 x float> poison, float [[A0]], i32 0 381; CHECK-NEXT: [[TMP5:%.*]] = insertelement <2 x float> [[TMP4]], float [[A1]], i32 1 382; CHECK-NEXT: [[TMP6:%.*]] = insertelement <2 x float> poison, float [[B0]], i32 0 383; CHECK-NEXT: [[TMP7:%.*]] = insertelement <2 x float> [[TMP6]], float [[B1]], i32 1 384; CHECK-NEXT: [[TMP8:%.*]] = select <2 x i1> [[TMP3]], <2 x float> [[TMP5]], <2 x float> [[TMP7]] 385; CHECK-NEXT: [[TMP9:%.*]] = extractelement <2 x float> [[TMP8]], i32 0 386; CHECK-NEXT: [[RA:%.*]] = insertelement <4 x float> poison, float [[TMP9]], i32 0 387; CHECK-NEXT: [[TMP10:%.*]] = extractelement <2 x float> [[TMP8]], i32 1 388; CHECK-NEXT: [[RB:%.*]] = insertelement <4 x float> [[RA]], float [[TMP10]], i32 1 389; CHECK-NEXT: ret <4 x float> [[RB]] 390; 391 %c0 = extractelement <4 x i32> %c, i32 0 392 %c1 = extractelement <4 x i32> %c, i32 1 393 %a0 = extractelement <4 x float> %a, i32 0 394 %a1 = extractelement <4 x float> %a, i32 1 395 %b0 = extractelement <4 x float> %b, i32 0 396 %b1 = extractelement <4 x float> %b, i32 1 397 %1 = insertelement <2 x i32> poison, i32 %c0, i32 0 398 %2 = insertelement <2 x i32> %1, i32 %c1, i32 1 399 %3 = icmp ne <2 x i32> %2, zeroinitializer 400 %4 = insertelement <2 x float> poison, float %a0, i32 0 401 %5 = insertelement <2 x float> %4, float %a1, i32 1 402 %6 = insertelement <2 x float> poison, float %b0, i32 0 403 %7 = insertelement <2 x float> %6, float %b1, i32 1 404 %8 = select <2 x i1> %3, <2 x float> %5, <2 x float> %7 405 %9 = extractelement <2 x float> %8, i32 0 406 %ra = insertelement <4 x float> poison, float %9, i32 0 407 %10 = extractelement <2 x float> %8, i32 1 408 %rb = insertelement <4 x float> %ra, float %10, i32 1 409 ret <4 x float> %rb 410} 411 412; Make sure that vectorization happens even if insertelements operations 413; must be rescheduled. The case here is from compiling Julia. 414define <4 x float> @reschedule_extract(<4 x float> %a, <4 x float> %b) { 415; CHECK-LABEL: @reschedule_extract( 416; CHECK-NEXT: [[TMP1:%.*]] = fadd <4 x float> [[A:%.*]], [[B:%.*]] 417; CHECK-NEXT: ret <4 x float> [[TMP1]] 418; 419 %a0 = extractelement <4 x float> %a, i32 0 420 %b0 = extractelement <4 x float> %b, i32 0 421 %c0 = fadd float %a0, %b0 422 %v0 = insertelement <4 x float> poison, float %c0, i32 0 423 %a1 = extractelement <4 x float> %a, i32 1 424 %b1 = extractelement <4 x float> %b, i32 1 425 %c1 = fadd float %a1, %b1 426 %v1 = insertelement <4 x float> %v0, float %c1, i32 1 427 %a2 = extractelement <4 x float> %a, i32 2 428 %b2 = extractelement <4 x float> %b, i32 2 429 %c2 = fadd float %a2, %b2 430 %v2 = insertelement <4 x float> %v1, float %c2, i32 2 431 %a3 = extractelement <4 x float> %a, i32 3 432 %b3 = extractelement <4 x float> %b, i32 3 433 %c3 = fadd float %a3, %b3 434 %v3 = insertelement <4 x float> %v2, float %c3, i32 3 435 ret <4 x float> %v3 436} 437 438; Check that cost model for vectorization takes credit for 439; instructions that are erased. 440define <4 x float> @take_credit(<4 x float> %a, <4 x float> %b) { 441; CHECK-LABEL: @take_credit( 442; CHECK-NEXT: [[TMP1:%.*]] = fadd <4 x float> [[A:%.*]], [[B:%.*]] 443; CHECK-NEXT: ret <4 x float> [[TMP1]] 444; 445 %a0 = extractelement <4 x float> %a, i32 0 446 %b0 = extractelement <4 x float> %b, i32 0 447 %c0 = fadd float %a0, %b0 448 %a1 = extractelement <4 x float> %a, i32 1 449 %b1 = extractelement <4 x float> %b, i32 1 450 %c1 = fadd float %a1, %b1 451 %a2 = extractelement <4 x float> %a, i32 2 452 %b2 = extractelement <4 x float> %b, i32 2 453 %c2 = fadd float %a2, %b2 454 %a3 = extractelement <4 x float> %a, i32 3 455 %b3 = extractelement <4 x float> %b, i32 3 456 %c3 = fadd float %a3, %b3 457 %v0 = insertelement <4 x float> poison, float %c0, i32 0 458 %v1 = insertelement <4 x float> %v0, float %c1, i32 1 459 %v2 = insertelement <4 x float> %v1, float %c2, i32 2 460 %v3 = insertelement <4 x float> %v2, float %c3, i32 3 461 ret <4 x float> %v3 462} 463 464; Make sure we handle multiple trees that feed one build vector correctly. 465define <4 x double> @multi_tree(double %w, double %x, double %y, double %z) { 466; CHECK-LABEL: @multi_tree( 467; CHECK-NEXT: [[TMP1:%.*]] = insertelement <4 x double> poison, double [[Z:%.*]], i32 0 468; CHECK-NEXT: [[TMP2:%.*]] = insertelement <4 x double> [[TMP1]], double [[Y:%.*]], i32 1 469; CHECK-NEXT: [[TMP3:%.*]] = insertelement <4 x double> [[TMP2]], double [[X:%.*]], i32 2 470; CHECK-NEXT: [[TMP4:%.*]] = insertelement <4 x double> [[TMP3]], double [[W:%.*]], i32 3 471; CHECK-NEXT: [[TMP5:%.*]] = fadd <4 x double> [[TMP4]], <double 3.000000e+00, double 2.000000e+00, double 1.000000e+00, double 0.000000e+00> 472; CHECK-NEXT: [[TMP6:%.*]] = fmul <4 x double> [[TMP5]], splat (double 1.000000e+00) 473; CHECK-NEXT: ret <4 x double> [[TMP6]] 474; 475 %t0 = fadd double %w , 0.000000e+00 476 %t1 = fadd double %x , 1.000000e+00 477 %t2 = fadd double %y , 2.000000e+00 478 %t3 = fadd double %z , 3.000000e+00 479 %t4 = fmul double %t0, 1.000000e+00 480 %i1 = insertelement <4 x double> poison, double %t4, i32 3 481 %t5 = fmul double %t1, 1.000000e+00 482 %i2 = insertelement <4 x double> %i1, double %t5, i32 2 483 %t6 = fmul double %t2, 1.000000e+00 484 %i3 = insertelement <4 x double> %i2, double %t6, i32 1 485 %t7 = fmul double %t3, 1.000000e+00 486 %i4 = insertelement <4 x double> %i3, double %t7, i32 0 487 ret <4 x double> %i4 488} 489 490define <8 x float> @_vadd256(<8 x float> %a, <8 x float> %b) local_unnamed_addr #0 { 491; CHECK-LABEL: @_vadd256( 492; CHECK-NEXT: [[TMP1:%.*]] = fadd <8 x float> [[A:%.*]], [[B:%.*]] 493; CHECK-NEXT: ret <8 x float> [[TMP1]] 494; 495 %vecext = extractelement <8 x float> %a, i32 0 496 %vecext1 = extractelement <8 x float> %b, i32 0 497 %add = fadd float %vecext, %vecext1 498 %vecext2 = extractelement <8 x float> %a, i32 1 499 %vecext3 = extractelement <8 x float> %b, i32 1 500 %add4 = fadd float %vecext2, %vecext3 501 %vecext5 = extractelement <8 x float> %a, i32 2 502 %vecext6 = extractelement <8 x float> %b, i32 2 503 %add7 = fadd float %vecext5, %vecext6 504 %vecext8 = extractelement <8 x float> %a, i32 3 505 %vecext9 = extractelement <8 x float> %b, i32 3 506 %add10 = fadd float %vecext8, %vecext9 507 %vecext11 = extractelement <8 x float> %a, i32 4 508 %vecext12 = extractelement <8 x float> %b, i32 4 509 %add13 = fadd float %vecext11, %vecext12 510 %vecext14 = extractelement <8 x float> %a, i32 5 511 %vecext15 = extractelement <8 x float> %b, i32 5 512 %add16 = fadd float %vecext14, %vecext15 513 %vecext17 = extractelement <8 x float> %a, i32 6 514 %vecext18 = extractelement <8 x float> %b, i32 6 515 %add19 = fadd float %vecext17, %vecext18 516 %vecext20 = extractelement <8 x float> %a, i32 7 517 %vecext21 = extractelement <8 x float> %b, i32 7 518 %add22 = fadd float %vecext20, %vecext21 519 %vecinit.i = insertelement <8 x float> poison, float %add, i32 0 520 %vecinit1.i = insertelement <8 x float> %vecinit.i, float %add4, i32 1 521 %vecinit2.i = insertelement <8 x float> %vecinit1.i, float %add7, i32 2 522 %vecinit3.i = insertelement <8 x float> %vecinit2.i, float %add10, i32 3 523 %vecinit4.i = insertelement <8 x float> %vecinit3.i, float %add13, i32 4 524 %vecinit5.i = insertelement <8 x float> %vecinit4.i, float %add16, i32 5 525 %vecinit6.i = insertelement <8 x float> %vecinit5.i, float %add19, i32 6 526 %vecinit7.i = insertelement <8 x float> %vecinit6.i, float %add22, i32 7 527 ret <8 x float> %vecinit7.i 528} 529 530attributes #0 = { nounwind ssp uwtable "less-precise-fpmad"="false" "frame-pointer"="all" "no-infs-fp-math"="false" "no-nans-fp-math"="false" "stack-protector-buffer-size"="8" "unsafe-fp-math"="false" "use-soft-float"="false" } 531