1; NOTE: Assertions have been autogenerated by utils/update_test_checks.py 2; RUN: opt -passes='lower-matrix-intrinsics' -S < %s | FileCheck %s 3 4define void @strided_store_3x2(<6 x float> %in, ptr %out) { 5; CHECK-LABEL: @strided_store_3x2( 6; CHECK-NEXT: [[SPLIT:%.*]] = shufflevector <6 x float> [[IN:%.*]], <6 x float> poison, <3 x i32> <i32 0, i32 1, i32 2> 7; CHECK-NEXT: [[SPLIT1:%.*]] = shufflevector <6 x float> [[IN]], <6 x float> poison, <3 x i32> <i32 3, i32 4, i32 5> 8; CHECK-NEXT: store <3 x float> [[SPLIT]], ptr [[OUT:%.*]], align 4 9; CHECK-NEXT: [[VEC_GEP:%.*]] = getelementptr float, ptr [[OUT]], i64 5 10; CHECK-NEXT: store <3 x float> [[SPLIT1]], ptr [[VEC_GEP]], align 4 11; CHECK-NEXT: ret void 12; 13 call void @llvm.matrix.column.major.store(<6 x float> %in, ptr %out, i64 5, i1 false, i32 3, i32 2) 14 ret void 15} 16 17define void @strided_store_3x2_nonconst_stride(<6 x float> %in, i64 %stride, ptr %out) { 18; CHECK-LABEL: @strided_store_3x2_nonconst_stride( 19; CHECK-NEXT: [[SPLIT:%.*]] = shufflevector <6 x float> [[IN:%.*]], <6 x float> poison, <3 x i32> <i32 0, i32 1, i32 2> 20; CHECK-NEXT: [[SPLIT1:%.*]] = shufflevector <6 x float> [[IN]], <6 x float> poison, <3 x i32> <i32 3, i32 4, i32 5> 21; CHECK-NEXT: [[VEC_START:%.*]] = mul i64 0, [[STRIDE:%.*]] 22; CHECK-NEXT: [[VEC_GEP:%.*]] = getelementptr float, ptr [[OUT:%.*]], i64 [[VEC_START]] 23; CHECK-NEXT: store <3 x float> [[SPLIT]], ptr [[VEC_GEP]], align 4 24; CHECK-NEXT: [[VEC_START2:%.*]] = mul i64 1, [[STRIDE]] 25; CHECK-NEXT: [[VEC_GEP3:%.*]] = getelementptr float, ptr [[OUT]], i64 [[VEC_START2]] 26; CHECK-NEXT: store <3 x float> [[SPLIT1]], ptr [[VEC_GEP3]], align 4 27; CHECK-NEXT: ret void 28; 29 call void @llvm.matrix.column.major.store(<6 x float> %in, ptr %out, i64 %stride, i1 false, i32 3, i32 2) 30 ret void 31} 32 33 34declare void @llvm.matrix.column.major.store(<6 x float>, ptr, i64, i1, i32, i32) 35 36define void @strided_store_2x3(<10 x float> %in, ptr %out) { 37; CHECK-LABEL: @strided_store_2x3( 38; CHECK-NEXT: [[SPLIT:%.*]] = shufflevector <10 x float> [[IN:%.*]], <10 x float> poison, <2 x i32> <i32 0, i32 1> 39; CHECK-NEXT: [[SPLIT1:%.*]] = shufflevector <10 x float> [[IN]], <10 x float> poison, <2 x i32> <i32 2, i32 3> 40; CHECK-NEXT: [[SPLIT2:%.*]] = shufflevector <10 x float> [[IN]], <10 x float> poison, <2 x i32> <i32 4, i32 5> 41; CHECK-NEXT: [[SPLIT3:%.*]] = shufflevector <10 x float> [[IN]], <10 x float> poison, <2 x i32> <i32 6, i32 7> 42; CHECK-NEXT: [[SPLIT4:%.*]] = shufflevector <10 x float> [[IN]], <10 x float> poison, <2 x i32> <i32 8, i32 9> 43; CHECK-NEXT: store <2 x float> [[SPLIT]], ptr [[OUT:%.*]], align 4 44; CHECK-NEXT: [[VEC_GEP:%.*]] = getelementptr float, ptr [[OUT]], i64 4 45; CHECK-NEXT: store <2 x float> [[SPLIT1]], ptr [[VEC_GEP]], align 4 46; CHECK-NEXT: [[VEC_GEP6:%.*]] = getelementptr float, ptr [[OUT]], i64 8 47; CHECK-NEXT: store <2 x float> [[SPLIT2]], ptr [[VEC_GEP6]], align 4 48; CHECK-NEXT: [[VEC_GEP8:%.*]] = getelementptr float, ptr [[OUT]], i64 12 49; CHECK-NEXT: store <2 x float> [[SPLIT3]], ptr [[VEC_GEP8]], align 4 50; CHECK-NEXT: [[VEC_GEP10:%.*]] = getelementptr float, ptr [[OUT]], i64 16 51; CHECK-NEXT: store <2 x float> [[SPLIT4]], ptr [[VEC_GEP10]], align 4 52; CHECK-NEXT: ret void 53; 54 call void @llvm.matrix.column.major.store.v10f32(<10 x float> %in, ptr %out, i64 4, i1 false, i32 2, i32 5) 55 ret void 56} 57 58declare void @llvm.matrix.column.major.store.v10f32(<10 x float>, ptr, i64, i1, i32, i32) 59