xref: /llvm-project/llvm/test/CodeGen/XCore/scavenging.ll (revision d5f3b3b3b188d17aa8a2227d31e8fd7611d7dfff)
1; RUN: llc < %s -mtriple=xcore | FileCheck %s
2
3@size = global i32 0		; <ptr> [#uses=1]
4@g0 = external global i32		; <ptr> [#uses=2]
5@g1 = external global i32		; <ptr> [#uses=2]
6@g2 = external global i32		; <ptr> [#uses=2]
7@g3 = external global i32		; <ptr> [#uses=2]
8@g4 = external global i32		; <ptr> [#uses=2]
9@g5 = external global i32		; <ptr> [#uses=2]
10@g6 = external global i32		; <ptr> [#uses=2]
11@g7 = external global i32		; <ptr> [#uses=2]
12@g8 = external global i32		; <ptr> [#uses=2]
13@g9 = external global i32		; <ptr> [#uses=2]
14@g10 = external global i32		; <ptr> [#uses=2]
15@g11 = external global i32		; <ptr> [#uses=2]
16
17define void @f() nounwind {
18entry:
19	%x = alloca [100 x i32], align 4		; <ptr> [#uses=2]
20	%0 = load i32, ptr @size, align 4		; <i32> [#uses=1]
21	%1 = alloca i32, i32 %0, align 4		; <ptr> [#uses=1]
22	%2 = load volatile i32, ptr @g0, align 4		; <i32> [#uses=1]
23	%3 = load volatile i32, ptr @g1, align 4		; <i32> [#uses=1]
24	%4 = load volatile i32, ptr @g2, align 4		; <i32> [#uses=1]
25	%5 = load volatile i32, ptr @g3, align 4		; <i32> [#uses=1]
26	%6 = load volatile i32, ptr @g4, align 4		; <i32> [#uses=1]
27	%7 = load volatile i32, ptr @g5, align 4		; <i32> [#uses=1]
28	%8 = load volatile i32, ptr @g6, align 4		; <i32> [#uses=1]
29	%9 = load volatile i32, ptr @g7, align 4		; <i32> [#uses=1]
30	%10 = load volatile i32, ptr @g8, align 4		; <i32> [#uses=1]
31	%11 = load volatile i32, ptr @g9, align 4		; <i32> [#uses=1]
32	%12 = load volatile i32, ptr @g10, align 4		; <i32> [#uses=1]
33	%13 = load volatile i32, ptr @g11, align 4		; <i32> [#uses=2]
34	%14 = getelementptr [100 x i32], ptr %x, i32 0, i32 50		; <ptr> [#uses=1]
35	store i32 %13, ptr %14, align 4
36	store volatile i32 %13, ptr @g11, align 4
37	store volatile i32 %12, ptr @g10, align 4
38	store volatile i32 %11, ptr @g9, align 4
39	store volatile i32 %10, ptr @g8, align 4
40	store volatile i32 %9, ptr @g7, align 4
41	store volatile i32 %8, ptr @g6, align 4
42	store volatile i32 %7, ptr @g5, align 4
43	store volatile i32 %6, ptr @g4, align 4
44	store volatile i32 %5, ptr @g3, align 4
45	store volatile i32 %4, ptr @g2, align 4
46	store volatile i32 %3, ptr @g1, align 4
47	store volatile i32 %2, ptr @g0, align 4
48	%x1 = getelementptr [100 x i32], ptr %x, i32 0, i32 0		; <ptr> [#uses=1]
49	call void @g(ptr %x1, ptr %1) nounwind
50	ret void
51}
52declare void @g(ptr, ptr)
53
54
55; CHECK: .section .cp.rodata.cst4,"aMc",@progbits,4
56; CHECK: .p2align  2
57; CHECK: [[INDEX0:.LCPI[0-9_]+]]:
58; CHECK: .long   84002
59; CHECK: [[INDEX1:.LCPI[0-9_]+]]:
60; CHECK: .long   83002
61; CHECK: [[INDEX2:.LCPI[0-9_]+]]:
62; CHECK: .long   82002
63; CHECK: [[INDEX3:.LCPI[0-9_]+]]:
64; CHECK: .long   81002
65; CHECK: [[INDEX4:.LCPI[0-9_]+]]:
66; CHECK: .long   80002
67; CHECK: [[ARG5:.LCPI[0-9_]+]]:
68; CHECK: .long   100003
69; CHECK: .text
70; !FP + large frame: spill SR+SR = entsp 2 + 100000
71; CHECK-LABEL: ScavengeSlots:
72; CHECK: entsp 65535
73; CHECK: extsp 34467
74; scavenge r11
75; CHECK: ldaw r11, sp[0]
76; scavenge r0 using SR spill slot
77; CHECK: stw r0, sp[1]
78; CHECK: ldw r0, cp[[[ARG5]]]
79; r11 used to load 5th argument
80; CHECK: ldw r11, r11[r0]
81; CHECK: ldw r0, sp[1]
82; scavenge r1 using SR spill slot
83; CHECK: stw r1, sp[1]
84; CHECK: ldaw r1, sp[0]
85; scavenge r2 using SR spill slot
86; CHECK: stw r2, sp[0]
87; CHECK: ldw r2, cp[[[INDEX4]]]
88; r4 & r5 used by InsertSPConstInst() to emit STW_l3r instruction.
89; CHECK: stw r0, r1[r2]
90; CHECK: ldw r1, sp[1]
91; CHECK: ldw r2, sp[0]
92; CHECK: ldaw r0, sp[0]
93; scavenge r2 using SR spill slot
94; CHECK: stw r2, sp[1]
95; CHECK: ldw r2, cp[[[INDEX3]]]
96; CHECK: stw r1, r0[r2]
97; CHECK: ldw r2, sp[1]
98; CHECK: ldw r1, cp[[[INDEX2]]]
99; CHECK: stw r2, r0[r1]
100; CHECK: ldw r1, cp[[[INDEX1]]]
101; CHECK: stw r3, r0[r1]
102; CHECK: ldw r1, cp[[[INDEX0]]]
103; CHECK: stw r11, r0[r1]
104; CHECK: ldaw sp, sp[65535]
105; CHECK: retsp 34467
106define void @ScavengeSlots(i32 %r0, i32 %r1, i32 %r2, i32 %r3, i32 %r4) nounwind {
107entry:
108  %Data = alloca [100000 x i32]
109  %i0 = getelementptr inbounds [100000 x i32], ptr %Data, i32 0, i32 80000
110  store volatile i32 %r0, ptr %i0
111  %i1 = getelementptr inbounds [100000 x i32], ptr %Data, i32 0, i32 81000
112  store volatile i32 %r1, ptr %i1
113  %i2 = getelementptr inbounds [100000 x i32], ptr %Data, i32 0, i32 82000
114  store volatile i32 %r2, ptr %i2
115  %i3 = getelementptr inbounds [100000 x i32], ptr %Data, i32 0, i32 83000
116  store volatile i32 %r3, ptr %i3
117  %i4 = getelementptr inbounds [100000 x i32], ptr %Data, i32 0, i32 84000
118  store volatile i32 %r4, ptr %i4
119  ret void
120}
121