xref: /llvm-project/llvm/test/CodeGen/DirectX/tan.ll (revision 011b618644113996e2c0a8e57db40f89d20878e3)
1; RUN: opt -S -scalarizer -dxil-op-lower -mtriple=dxil-pc-shadermodel6.3-library %s | FileCheck %s
2
3; Make sure dxil operation function calls for tan are generated for float and half.
4
5define noundef float @tan_float(float noundef %a) #0 {
6entry:
7; CHECK:call float @dx.op.unary.f32(i32 14, float %{{.*}}) #[[#ATTR:]]
8  %elt.tan = call float @llvm.tan.f32(float %a)
9  ret float %elt.tan
10}
11
12define noundef half @tan_half(half noundef %a) #0 {
13entry:
14; CHECK:call half @dx.op.unary.f16(i32 14, half %{{.*}}) #[[#ATTR]]
15  %elt.tan = call half @llvm.tan.f16(half %a)
16  ret half %elt.tan
17}
18
19define noundef <4 x float> @tan_float4(<4 x float> noundef %a) #0 {
20entry:
21  ; CHECK: [[ee0:%.*]] = extractelement <4 x float> %a, i64 0
22  ; CHECK: [[ie0:%.*]] = call float @dx.op.unary.f32(i32 14, float [[ee0]]) #[[#ATTR]]
23  ; CHECK: [[ee1:%.*]] = extractelement <4 x float> %a, i64 1
24  ; CHECK: [[ie1:%.*]] = call float @dx.op.unary.f32(i32 14, float [[ee1]]) #[[#ATTR]]
25  ; CHECK: [[ee2:%.*]] = extractelement <4 x float> %a, i64 2
26  ; CHECK: [[ie2:%.*]] = call float @dx.op.unary.f32(i32 14, float [[ee2]]) #[[#ATTR]]
27  ; CHECK: [[ee3:%.*]] = extractelement <4 x float> %a, i64 3
28  ; CHECK: [[ie3:%.*]] = call float @dx.op.unary.f32(i32 14, float [[ee3]]) #[[#ATTR]]
29  ; CHECK: insertelement <4 x float> poison, float [[ie0]], i64 0
30  ; CHECK: insertelement <4 x float> %{{.*}}, float [[ie1]], i64 1
31  ; CHECK: insertelement <4 x float> %{{.*}}, float [[ie2]], i64 2
32  ; CHECK: insertelement <4 x float> %{{.*}}, float [[ie3]], i64 3
33  %2 = call <4 x float> @llvm.tan.v4f32(<4 x float> %a)
34  ret <4 x float> %2
35}
36
37; CHECK: attributes #[[#ATTR]] = {{{.*}} memory(none) {{.*}}}
38
39declare half @llvm.tan.f16(half)
40declare float @llvm.tan.f32(float)
41declare <4 x float> @llvm.tan.v4f32(<4 x float>)
42