1; RUN: llc %s -mtriple=dxil-pc-shadermodel6.3-library --filetype=asm -o - | FileCheck %s 2 3; CHECK: target triple = "dxilv1.3-pc-shadermodel6.3-library" 4; CHECK-LABEL: cos_sin_float_test 5define noundef <4 x float> @cos_sin_float_test(<4 x float> noundef %a) #0 { 6 ; CHECK: [[ee0:%.*]] = extractelement <4 x float> %a, i64 0 7 ; CHECK: [[ie0:%.*]] = call float @dx.op.unary.f32(i32 13, float [[ee0]]) 8 ; CHECK: [[ee1:%.*]] = extractelement <4 x float> %a, i64 1 9 ; CHECK: [[ie1:%.*]] = call float @dx.op.unary.f32(i32 13, float [[ee1]]) 10 ; CHECK: [[ee2:%.*]] = extractelement <4 x float> %a, i64 2 11 ; CHECK: [[ie2:%.*]] = call float @dx.op.unary.f32(i32 13, float [[ee2]]) 12 ; CHECK: [[ee3:%.*]] = extractelement <4 x float> %a, i64 3 13 ; CHECK: [[ie3:%.*]] = call float @dx.op.unary.f32(i32 13, float [[ee3]]) 14 ; CHECK: [[ie4:%.*]] = call float @dx.op.unary.f32(i32 12, float [[ie0]]) 15 ; CHECK: [[ie5:%.*]] = call float @dx.op.unary.f32(i32 12, float [[ie1]]) 16 ; CHECK: [[ie6:%.*]] = call float @dx.op.unary.f32(i32 12, float [[ie2]]) 17 ; CHECK: [[ie7:%.*]] = call float @dx.op.unary.f32(i32 12, float [[ie3]]) 18 ; CHECK: insertelement <4 x float> poison, float [[ie4]], i64 0 19 ; CHECK: insertelement <4 x float> %{{.*}}, float [[ie5]], i64 1 20 ; CHECK: insertelement <4 x float> %{{.*}}, float [[ie6]], i64 2 21 ; CHECK: insertelement <4 x float> %{{.*}}, float [[ie7]], i64 3 22 %2 = tail call <4 x float> @llvm.sin.v4f32(<4 x float> %a) 23 %3 = tail call <4 x float> @llvm.cos.v4f32(<4 x float> %2) 24 ret <4 x float> %3 25} 26 27attributes #0 = { convergent norecurse nounwind "hlsl.export"} 28