1; RUN: llc %s -mtriple=dxil-pc-shadermodel6.3-library --filetype=asm -o - | FileCheck %s 2 3; Make sure we don't touch arrays without vectors and that can recurse and flatten multiple-dimension arrays of vectors 4 5@staticArray = internal global [4 x i32] [i32 1, i32 2, i32 3, i32 4], align 4 6@"groushared3dArrayofVectors" = local_unnamed_addr addrspace(3) global [3 x [3 x [3 x <4 x i32>]]] zeroinitializer, align 16 7 8; CHECK @staticArray 9; CHECK-NOT: @staticArray.scalarized 10; CHECK-NOT: @staticArray.scalarized.1dim 11; CHECK-NOT: @staticArray.1dim 12 13; CHECK: @groushared3dArrayofVectors.scalarized.1dim = local_unnamed_addr addrspace(3) global [108 x i32] zeroinitializer, align 16 14; CHECK-NOT: @groushared3dArrayofVectors.scalarized 15; CHECK-NOT: @groushared3dArrayofVectors 16