xref: /llvm-project/llvm/test/CodeGen/DirectX/scalar-data.ll (revision 5ac624c8234fe0a62cbf0447dbf7035ea29d062e)
1; RUN: llc %s -mtriple=dxil-pc-shadermodel6.3-library --filetype=asm -o - | FileCheck %s
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3; Make sure we don't touch arrays without vectors and that can recurse and flatten multiple-dimension arrays of vectors
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5@staticArray = internal global [4 x i32] [i32 1, i32 2, i32 3, i32 4], align 4
6@"groushared3dArrayofVectors" = local_unnamed_addr addrspace(3) global [3 x [3 x [3 x <4 x i32>]]] zeroinitializer, align 16
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8; CHECK @staticArray
9; CHECK-NOT: @staticArray.scalarized
10; CHECK-NOT: @staticArray.scalarized.1dim
11; CHECK-NOT: @staticArray.1dim
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13; CHECK: @groushared3dArrayofVectors.scalarized.1dim = local_unnamed_addr addrspace(3) global [108 x i32] zeroinitializer, align 16
14; CHECK-NOT: @groushared3dArrayofVectors.scalarized
15; CHECK-NOT: @groushared3dArrayofVectors
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