xref: /llvm-project/llvm/test/CodeGen/DirectX/exp.ll (revision 011b618644113996e2c0a8e57db40f89d20878e3)
1; RUN: opt -S -dxil-intrinsic-expansion -dxil-op-lower -mtriple=dxil-pc-shadermodel6.3-library %s | FileCheck %s
2
3; Make sure dxil operation function calls for exp are generated for float and half.
4
5; CHECK-LABEL: exp_float
6; CHECK: fmul float 0x3FF7154760000000, %{{.*}}
7; CHECK: call float @dx.op.unary.f32(i32 21, float %{{.*}}) #[[#ATTR:]]
8define noundef float @exp_float(float noundef %a) {
9entry:
10  %a.addr = alloca float, align 4
11  store float %a, ptr %a.addr, align 4
12  %0 = load float, ptr %a.addr, align 4
13  %elt.exp = call float @llvm.exp.f32(float %0)
14  ret float %elt.exp
15}
16
17; CHECK-LABEL: exp_half
18; CHECK: fmul half 0xH3DC5, %{{.*}}
19; CHECK: call half @dx.op.unary.f16(i32 21, half %{{.*}}) #[[#ATTR]]
20; Function Attrs: noinline nounwind optnone
21define noundef half @exp_half(half noundef %a) {
22entry:
23  %a.addr = alloca half, align 2
24  store half %a, ptr %a.addr, align 2
25  %0 = load half, ptr %a.addr, align 2
26  %elt.exp = call half @llvm.exp.f16(half %0)
27  ret half %elt.exp
28}
29
30; CHECK: attributes #[[#ATTR]] = {{{.*}} memory(none) {{.*}}}
31
32declare half @llvm.exp.f16(half)
33declare float @llvm.exp.f32(float)
34