1; RUN: opt -S -dxil-intrinsic-expansion -scalarizer -dxil-op-lower -mtriple=dxil-pc-shadermodel6.3-library %s | FileCheck %s 2 3; Make sure dxil op function calls for degrees are expanded and lowered as fmul for float and half. 4 5define noundef half @degrees_half(half noundef %a) { 6; CHECK-LABEL: define noundef half @degrees_half( 7; CHECK-SAME: half noundef [[A:%.*]]) { 8; CHECK-NEXT: [[ENTRY:.*:]] 9; CHECK-NEXT: [[DX_DEGREES1:%.*]] = fmul half [[A]], 0xH5329 10; CHECK-NEXT: ret half [[DX_DEGREES1]] 11; 12entry: 13 %dx.degrees = call half @llvm.dx.degrees.f16(half %a) 14 ret half %dx.degrees 15} 16 17define noundef float @degrees_float(float noundef %a) #0 { 18; CHECK-LABEL: define noundef float @degrees_float( 19; CHECK-SAME: float noundef [[A:%.*]]) { 20; CHECK-NEXT: entry: 21; CHECK-NEXT: [[DEGREES:%.*]] = fmul float [[A]], 0x404CA5DC20000000 22; CHECK-NEXT: ret float [[DEGREES]] 23; 24entry: 25 %dx.degrees = call float @llvm.dx.degrees.f32(float %a) 26 ret float %dx.degrees 27} 28 29define noundef <4 x float> @degrees_float4(<4 x float> noundef %a) #0 { 30; CHECK-LABEL: define noundef <4 x float> @degrees_float4( 31; CHECK-SAME: <4 x float> noundef [[A:%.*]]) { 32; CHECK-NEXT: entry: 33; CHECK-NEXT: [[A0:%.*]] = extractelement <4 x float> [[A]], i64 0 34; CHECK-NEXT: [[DEGREES_A0:%.*]] = fmul float [[A0]], 0x404CA5DC20000000 35; CHECK-NEXT: [[A1:%.*]] = extractelement <4 x float> [[A]], i64 1 36; CHECK-NEXT: [[DEGREES_A1:%.*]] = fmul float [[A1]], 0x404CA5DC20000000 37; CHECK-NEXT: [[A2:%.*]] = extractelement <4 x float> [[A]], i64 2 38; CHECK-NEXT: [[DEGREES_A2:%.*]] = fmul float [[A2]], 0x404CA5DC20000000 39; CHECK-NEXT: [[A3:%.*]] = extractelement <4 x float> [[A]], i64 3 40; CHECK-NEXT: [[DEGREES_A3:%.*]] = fmul float [[A3]], 0x404CA5DC20000000 41; CHECK-NEXT: [[INSERT_0:%.*]] = insertelement <4 x float> poison, float [[DEGREES_A0]], i64 0 42; CHECK-NEXT: [[INSERT_1:%.*]] = insertelement <4 x float> [[INSERT_0]], float [[DEGREES_A1]], i64 1 43; CHECK-NEXT: [[INSERT_2:%.*]] = insertelement <4 x float> [[INSERT_1]], float [[DEGREES_A2]], i64 2 44; CHECK-NEXT: [[RES:%.*]] = insertelement <4 x float> [[INSERT_2]], float [[DEGREES_A3]], i64 3 45; CHECK-NEXT: ret <4 x float> [[RES]] 46; 47entry: 48 %2 = call <4 x float> @llvm.dx.degrees.v4f32(<4 x float> %a) 49 ret <4 x float> %2 50} 51 52declare half @llvm.dx.degrees.f16(half) 53declare float @llvm.dx.degrees.f32(float) 54declare <4 x float> @llvm.dx.degrees.v4f32(<4 x float>) 55