1; RUN: opt -S -scalarizer -dxil-op-lower -mtriple=dxil-pc-shadermodel6.3-library %s | FileCheck %s 2 3; Make sure dxil operation function calls for cosh are generated for float and half. 4 5define noundef float @cosh_float(float noundef %a) { 6entry: 7; CHECK:call float @dx.op.unary.f32(i32 18, float %{{.*}}) #[[#ATTR:]] 8 %elt.cosh = call float @llvm.cosh.f32(float %a) 9 ret float %elt.cosh 10} 11 12define noundef half @cosh_half(half noundef %a) { 13entry: 14; CHECK:call half @dx.op.unary.f16(i32 18, half %{{.*}}) #[[#ATTR]] 15 %elt.cosh = call half @llvm.cosh.f16(half %a) 16 ret half %elt.cosh 17} 18 19define noundef <4 x float> @cosh_float4(<4 x float> noundef %a) #0 { 20entry: 21 ; CHECK: [[ee0:%.*]] = extractelement <4 x float> %a, i64 0 22 ; CHECK: [[ie0:%.*]] = call float @dx.op.unary.f32(i32 18, float [[ee0]]) #[[#ATTR]] 23 ; CHECK: [[ee1:%.*]] = extractelement <4 x float> %a, i64 1 24 ; CHECK: [[ie1:%.*]] = call float @dx.op.unary.f32(i32 18, float [[ee1]]) #[[#ATTR]] 25 ; CHECK: [[ee2:%.*]] = extractelement <4 x float> %a, i64 2 26 ; CHECK: [[ie2:%.*]] = call float @dx.op.unary.f32(i32 18, float [[ee2]]) #[[#ATTR]] 27 ; CHECK: [[ee3:%.*]] = extractelement <4 x float> %a, i64 3 28 ; CHECK: [[ie3:%.*]] = call float @dx.op.unary.f32(i32 18, float [[ee3]]) #[[#ATTR]] 29 ; CHECK: insertelement <4 x float> poison, float [[ie0]], i64 0 30 ; CHECK: insertelement <4 x float> %{{.*}}, float [[ie1]], i64 1 31 ; CHECK: insertelement <4 x float> %{{.*}}, float [[ie2]], i64 2 32 ; CHECK: insertelement <4 x float> %{{.*}}, float [[ie3]], i64 3 33 %2 = call <4 x float> @llvm.cosh.v4f32(<4 x float> %a) 34 ret <4 x float> %2 35} 36 37; CHECK: attributes #[[#ATTR]] = {{{.*}} memory(none) {{.*}}} 38 39declare half @llvm.cosh.f16(half) 40declare float @llvm.cosh.f32(float) 41declare <4 x float> @llvm.cosh.v4f32(<4 x float>) 42