xref: /llvm-project/llvm/test/CodeGen/DirectX/UAVMetadata.ll (revision 81ee38551f2c9d1677471ab59bdc800e667b9616)
1; RUN: opt -S -dxil-translate-metadata < %s | FileCheck %s
2; RUN: opt -S --passes="dxil-pretty-printer" < %s 2>&1 | FileCheck %s --check-prefix=PRINT
3; RUN: llc %s --filetype=asm -o - < %s 2>&1 | FileCheck %s --check-prefixes=CHECK,PRINT
4
5target datalayout = "e-m:e-p:32:32-i1:32-i8:8-i16:16-i32:32-i64:64-f16:16-f32:32-f64:64-n8:16:32:64"
6target triple = "dxil-pc-shadermodel6.0-library"
7
8%"class.hlsl::RWBuffer" = type { ptr }
9
10
11; PRINT:; Resource Bindings:
12; PRINT-NEXT:;
13; PRINT-NEXT:; Name                                 Type  Format         Dim      ID      HLSL Bind  Count
14; PRINT-NEXT:; ------------------------------ ---------- ------- ----------- ------- -------------- ------
15; PRINT-NEXT:;                                       UAV     f16         buf      U0             u0     1
16; PRINT-NEXT:;                                       UAV     f32         buf      U1             u1     1
17; PRINT-NEXT:;                                       UAV     f64         buf      U2             u2     1
18; PRINT-NEXT:;                                       UAV      i1         buf      U3             u3     2
19; PRINT-NEXT:;                                       UAV    byte         r/w      U4             u5     1
20; PRINT-NEXT:;                                       UAV  struct         r/w      U5             u6     1
21; PRINT-NEXT:;                                       UAV     i32         buf      U6             u7     1
22; PRINT-NEXT:;                                       UAV  struct         r/w      U7             u8     1
23; PRINT-NEXT:;                                       UAV    byte         r/w      U8             u9     1
24; PRINT-NEXT:;                                       UAV     u64         buf      U9     u10,space2     1
25
26@Zero = local_unnamed_addr global %"class.hlsl::RWBuffer" zeroinitializer, align 4
27@One = local_unnamed_addr global %"class.hlsl::RWBuffer" zeroinitializer, align 4
28@Two = local_unnamed_addr global %"class.hlsl::RWBuffer" zeroinitializer, align 4
29@Three = local_unnamed_addr global [2 x %"class.hlsl::RWBuffer"] zeroinitializer, align 4
30@Four = local_unnamed_addr global %"class.hlsl::RWBuffer" zeroinitializer, align 4
31@Five = local_unnamed_addr global %"class.hlsl::RWBuffer" zeroinitializer, align 4
32@Six = local_unnamed_addr global %"class.hlsl::RWBuffer" zeroinitializer, align 4
33@Seven = local_unnamed_addr global %"class.hlsl::RWBuffer" zeroinitializer, align 4
34@Eight = local_unnamed_addr global %"class.hlsl::RWBuffer" zeroinitializer, align 4
35@Nine = local_unnamed_addr global %"class.hlsl::RWBuffer" zeroinitializer, align 4
36
37
38!hlsl.uavs = !{!0, !1, !2, !3, !4, !5, !6, !7, !8, !9}
39
40!0 = !{ptr @Zero, i32 10, i32 8, i1 false, i32 0, i32 0}
41!1 = !{ptr @One, i32 10, i32 9, i1 false, i32 1, i32 0}
42!2 = !{ptr @Two, i32 10, i32 10, i1 false, i32 2, i32 0}
43!3 = !{ptr @Three, i32 10, i32 1, i1 false, i32 3, i32 0}
44!4 = !{ptr @Four, i32 11, i32 2, i1 false, i32 5, i32 0}
45!5 = !{ptr @Five, i32 12, i32 3, i1 false, i32 6, i32 0}
46!6 = !{ptr @Six, i32 10, i32 4, i1 true, i32 7, i32 0}
47!7 = !{ptr @Seven, i32 12, i32 5, i1 true, i32 8, i32 0}
48!8 = !{ptr @Eight, i32 11, i32 6, i1 true, i32 9, i32 0}
49!9 = !{ptr @Nine, i32 10, i32 7, i1 false, i32 10, i32 2}
50
51; CHECK: !dx.resources = !{[[ResList:[!][0-9]+]]}
52
53; CHECK: [[ResList]] = !{null, [[UAVList:[!][0-9]+]], null, null}
54; CHECK: [[UAVList]] = !{[[Zero:[!][0-9]+]], [[One:[!][0-9]+]],
55; CHECK-SAME: [[Two:[!][0-9]+]], [[Three:[!][0-9]+]], [[Four:[!][0-9]+]],
56; CHECK-SAME: [[Five:[!][0-9]+]], [[Six:[!][0-9]+]], [[Seven:[!][0-9]+]],
57; CHECK-SAME: [[Eight:[!][0-9]+]], [[Nine:[!][0-9]+]]}
58; CHECK: [[Zero]] = !{i32 0, ptr @Zero, !"", i32 0, i32 0, i32 1, i32 10, i1 false, i1 false, i1 false, [[Half:[!][0-9]+]]}
59; CHECK: [[Half]] = !{i32 0, i32 8}
60; CHECK: [[One]] = !{i32 1, ptr @One, !"", i32 0, i32 1, i32 1, i32 10, i1 false, i1 false, i1 false, [[Float:[!][0-9]+]]}
61; CHECK: [[Float]] = !{i32 0, i32 9}
62; CHECK: [[Two]] = !{i32 2, ptr @Two, !"", i32 0, i32 2, i32 1, i32 10, i1 false, i1 false, i1 false, [[Double:[!][0-9]+]]}
63; CHECK: [[Double]] = !{i32 0, i32 10}
64; CHECK: [[Three]] = !{i32 3, ptr @Three, !"", i32 0, i32 3, i32 2, i32 10, i1 false, i1 false, i1 false, [[Bool:[!][0-9]+]]}
65; CHECK: [[Bool]] = !{i32 0, i32 1}
66; CHECK: [[Four]] = !{i32 4, ptr @Four, !"", i32 0, i32 5, i32 1, i32 11, i1 false, i1 false, i1 false, [[I16:[!][0-9]+]]}
67; CHECK: [[I16]] = !{i32 0, i32 2}
68; CHECK: [[Five]] = !{i32 5, ptr @Five, !"", i32 0, i32 6, i32 1, i32 12, i1 false, i1 false, i1 false, [[U16:[!][0-9]+]]}
69; CHECK: [[U16]] = !{i32 0, i32 3}
70; CHECK: [[Six]] = !{i32 6, ptr @Six, !"", i32 0, i32 7, i32 1, i32 10, i1 false, i1 false, i1 true, [[I32:[!][0-9]+]]}
71; CHECK: [[I32]] = !{i32 0, i32 4}
72; CHECK: [[Seven]] = !{i32 7, ptr @Seven, !"", i32 0, i32 8, i32 1, i32 12, i1 false, i1 false, i1 true, [[U32:[!][0-9]+]]}
73; CHECK: [[U32]] = !{i32 0, i32 5}
74; CHECK: [[Eight]] = !{i32 8, ptr @Eight, !"", i32 0, i32 9, i32 1, i32 11, i1 false, i1 false, i1 true, [[I64:[!][0-9]+]]}
75; CHECK: [[I64]] = !{i32 0, i32 6}
76; CHECK: [[Nine]] = !{i32 9, ptr @Nine, !"", i32 2, i32 10, i32 1, i32 10, i1 false, i1 false, i1 false, [[U64:[!][0-9]+]]}
77; CHECK: [[U64]] = !{i32 0, i32 7}
78