1*eb2929d3SXiang Li; RUN: opt %s -dxil-embed -dxil-globals -S -o - | FileCheck %s 2*eb2929d3SXiang Li; RUN: llc %s --filetype=obj -o - | obj2yaml | FileCheck %s --check-prefix=DXC 3*eb2929d3SXiang Litarget triple = "dxil-unknown-shadermodel6.0-compute" 4*eb2929d3SXiang Li 5*eb2929d3SXiang Li; CHECK: @dx.psv0 = private constant [80 x i8] c"{{.*}}", section "PSV0", align 4 6*eb2929d3SXiang Li 7*eb2929d3SXiang Lidefine void @cs_main() #0 { 8*eb2929d3SXiang Lientry: 9*eb2929d3SXiang Li ret void 10*eb2929d3SXiang Li} 11*eb2929d3SXiang Li 12*eb2929d3SXiang Liattributes #0 = { "hlsl.numthreads"="8,8,1" "hlsl.shader"="compute" } 13*eb2929d3SXiang Li 14*eb2929d3SXiang Li!dx.valver = !{!0} 15*eb2929d3SXiang Li 16*eb2929d3SXiang Li!0 = !{i32 1, i32 7} 17*eb2929d3SXiang Li 18*eb2929d3SXiang Li; DXC: - Name: PSV0 19*eb2929d3SXiang Li; DXC-NEXT: Size: 80 20*eb2929d3SXiang Li; DXC-NEXT: PSVInfo: 21*eb2929d3SXiang Li; DXC-NEXT: Version: 3 22*eb2929d3SXiang Li; DXC-NEXT: ShaderStage: 5 23*eb2929d3SXiang Li; DXC-NEXT: MinimumWaveLaneCount: 0 24*eb2929d3SXiang Li; DXC-NEXT: MaximumWaveLaneCount: 4294967295 25*eb2929d3SXiang Li; DXC-NEXT: UsesViewID: 0 26*eb2929d3SXiang Li; DXC-NEXT: SigInputVectors: 0 27*eb2929d3SXiang Li; DXC-NEXT: SigOutputVectors: [ 0, 0, 0, 0 ] 28*eb2929d3SXiang Li; DXC-NEXT: NumThreadsX: 8 29*eb2929d3SXiang Li; DXC-NEXT: NumThreadsY: 8 30*eb2929d3SXiang Li; DXC-NEXT: NumThreadsZ: 1 31*eb2929d3SXiang Li; DXC-NEXT: EntryName: cs_main 32*eb2929d3SXiang Li; DXC-NEXT: ResourceStride: 24 33*eb2929d3SXiang Li; DXC-NEXT: Resources: [] 34*eb2929d3SXiang Li; DXC-NEXT: SigInputElements: [] 35*eb2929d3SXiang Li; DXC-NEXT: SigOutputElements: [] 36*eb2929d3SXiang Li; DXC-NEXT: SigPatchOrPrimElements: [] 37*eb2929d3SXiang Li; DXC-NEXT: InputOutputMap: 38*eb2929d3SXiang Li; DXC-NEXT: - [ ] 39*eb2929d3SXiang Li; DXC-NEXT: - [ ] 40*eb2929d3SXiang Li; DXC-NEXT: - [ ] 41*eb2929d3SXiang Li; DXC-NEXT: - [ ] 42