1; RUN: opt %s -dxil-embed -dxil-globals -S -o - | FileCheck %s 2; RUN: llc %s --filetype=obj -o - | obj2yaml | FileCheck %s --check-prefix=DXC 3target triple = "dxil-unknown-shadermodel6.0-compute" 4 5; CHECK: @dx.psv0 = private constant [80 x i8] c"{{.*}}", section "PSV0", align 4 6 7define void @cs_main() #0 { 8entry: 9 ret void 10} 11 12attributes #0 = { "hlsl.numthreads"="8,8,1" "hlsl.shader"="compute" } 13 14!dx.valver = !{!0} 15 16!0 = !{i32 1, i32 7} 17 18; DXC: - Name: PSV0 19; DXC-NEXT: Size: 80 20; DXC-NEXT: PSVInfo: 21; DXC-NEXT: Version: 3 22; DXC-NEXT: ShaderStage: 5 23; DXC-NEXT: MinimumWaveLaneCount: 0 24; DXC-NEXT: MaximumWaveLaneCount: 4294967295 25; DXC-NEXT: UsesViewID: 0 26; DXC-NEXT: SigInputVectors: 0 27; DXC-NEXT: SigOutputVectors: [ 0, 0, 0, 0 ] 28; DXC-NEXT: NumThreadsX: 8 29; DXC-NEXT: NumThreadsY: 8 30; DXC-NEXT: NumThreadsZ: 1 31; DXC-NEXT: EntryName: cs_main 32; DXC-NEXT: ResourceStride: 24 33; DXC-NEXT: Resources: [] 34; DXC-NEXT: SigInputElements: [] 35; DXC-NEXT: SigOutputElements: [] 36; DXC-NEXT: SigPatchOrPrimElements: [] 37; DXC-NEXT: InputOutputMap: 38; DXC-NEXT: - [ ] 39; DXC-NEXT: - [ ] 40; DXC-NEXT: - [ ] 41; DXC-NEXT: - [ ] 42