xref: /llvm-project/llvm/test/CodeGen/ARM/vzip.ll (revision bed1c7f061aa12417aa081e334afdba45767b938)
1; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
2; RUN: llc -mtriple=arm-eabi -mattr=+neon %s -o - | FileCheck %s
3
4define <8 x i8> @vzipi8(ptr %A, ptr %B) nounwind {
5; CHECK-LABEL: vzipi8:
6; CHECK:       @ %bb.0:
7; CHECK-NEXT:    vldr d16, [r1]
8; CHECK-NEXT:    vldr d17, [r0]
9; CHECK-NEXT:    vzip.8 d17, d16
10; CHECK-NEXT:    vadd.i8 d16, d17, d16
11; CHECK-NEXT:    vmov r0, r1, d16
12; CHECK-NEXT:    mov pc, lr
13	%tmp1 = load <8 x i8>, ptr %A
14	%tmp2 = load <8 x i8>, ptr %B
15	%tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 0, i32 8, i32 1, i32 9, i32 2, i32 10, i32 3, i32 11>
16	%tmp4 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 4, i32 12, i32 5, i32 13, i32 6, i32 14, i32 7, i32 15>
17        %tmp5 = add <8 x i8> %tmp3, %tmp4
18	ret <8 x i8> %tmp5
19}
20
21define <16 x i8> @vzipi8_Qres(ptr %A, ptr %B) nounwind {
22; CHECK-LABEL: vzipi8_Qres:
23; CHECK:       @ %bb.0:
24; CHECK-NEXT:    vldr d17, [r1]
25; CHECK-NEXT:    vldr d16, [r0]
26; CHECK-NEXT:    vzip.8 d16, d17
27; CHECK-NEXT:    vmov r0, r1, d16
28; CHECK-NEXT:    vmov r2, r3, d17
29; CHECK-NEXT:    mov pc, lr
30	%tmp1 = load <8 x i8>, ptr %A
31	%tmp2 = load <8 x i8>, ptr %B
32	%tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <16 x i32> <i32 0, i32 8, i32 1, i32 9, i32 2, i32 10, i32 3, i32 11, i32 4, i32 12, i32 5, i32 13, i32 6, i32 14, i32 7, i32 15>
33	ret <16 x i8> %tmp3
34}
35
36define <4 x i16> @vzipi16(ptr %A, ptr %B) nounwind {
37; CHECK-LABEL: vzipi16:
38; CHECK:       @ %bb.0:
39; CHECK-NEXT:    vldr d16, [r1]
40; CHECK-NEXT:    vldr d17, [r0]
41; CHECK-NEXT:    vzip.16 d17, d16
42; CHECK-NEXT:    vadd.i16 d16, d17, d16
43; CHECK-NEXT:    vmov r0, r1, d16
44; CHECK-NEXT:    mov pc, lr
45	%tmp1 = load <4 x i16>, ptr %A
46	%tmp2 = load <4 x i16>, ptr %B
47	%tmp3 = shufflevector <4 x i16> %tmp1, <4 x i16> %tmp2, <4 x i32> <i32 0, i32 4, i32 1, i32 5>
48	%tmp4 = shufflevector <4 x i16> %tmp1, <4 x i16> %tmp2, <4 x i32> <i32 2, i32 6, i32 3, i32 7>
49        %tmp5 = add <4 x i16> %tmp3, %tmp4
50	ret <4 x i16> %tmp5
51}
52
53define <8 x i16> @vzipi16_Qres(ptr %A, ptr %B) nounwind {
54; CHECK-LABEL: vzipi16_Qres:
55; CHECK:       @ %bb.0:
56; CHECK-NEXT:    vldr d17, [r1]
57; CHECK-NEXT:    vldr d16, [r0]
58; CHECK-NEXT:    vzip.16 d16, d17
59; CHECK-NEXT:    vmov r0, r1, d16
60; CHECK-NEXT:    vmov r2, r3, d17
61; CHECK-NEXT:    mov pc, lr
62	%tmp1 = load <4 x i16>, ptr %A
63	%tmp2 = load <4 x i16>, ptr %B
64	%tmp3 = shufflevector <4 x i16> %tmp1, <4 x i16> %tmp2, <8 x i32> <i32 0, i32 4, i32 1, i32 5, i32 2, i32 6, i32 3, i32 7>
65	ret <8 x i16> %tmp3
66}
67
68; VZIP.32 is equivalent to VTRN.32 for 64-bit vectors.
69
70define <16 x i8> @vzipQi8(ptr %A, ptr %B) nounwind {
71; CHECK-LABEL: vzipQi8:
72; CHECK:       @ %bb.0:
73; CHECK-NEXT:    vld1.64 {d16, d17}, [r1]
74; CHECK-NEXT:    vld1.64 {d18, d19}, [r0]
75; CHECK-NEXT:    vzip.8 q9, q8
76; CHECK-NEXT:    vadd.i8 q8, q9, q8
77; CHECK-NEXT:    vmov r0, r1, d16
78; CHECK-NEXT:    vmov r2, r3, d17
79; CHECK-NEXT:    mov pc, lr
80	%tmp1 = load <16 x i8>, ptr %A
81	%tmp2 = load <16 x i8>, ptr %B
82	%tmp3 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> <i32 0, i32 16, i32 1, i32 17, i32 2, i32 18, i32 3, i32 19, i32 4, i32 20, i32 5, i32 21, i32 6, i32 22, i32 7, i32 23>
83	%tmp4 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> <i32 8, i32 24, i32 9, i32 25, i32 10, i32 26, i32 11, i32 27, i32 12, i32 28, i32 13, i32 29, i32 14, i32 30, i32 15, i32 31>
84        %tmp5 = add <16 x i8> %tmp3, %tmp4
85	ret <16 x i8> %tmp5
86}
87
88define <32 x i8> @vzipQi8_QQres(ptr %A, ptr %B) nounwind {
89; CHECK-LABEL: vzipQi8_QQres:
90; CHECK:       @ %bb.0:
91; CHECK-NEXT:    vld1.64 {d16, d17}, [r2]
92; CHECK-NEXT:    vld1.64 {d18, d19}, [r1]
93; CHECK-NEXT:    vzip.8 q9, q8
94; CHECK-NEXT:    vst1.8 {d18, d19}, [r0:128]!
95; CHECK-NEXT:    vst1.64 {d16, d17}, [r0:128]
96; CHECK-NEXT:    mov pc, lr
97	%tmp1 = load <16 x i8>, ptr %A
98	%tmp2 = load <16 x i8>, ptr %B
99	%tmp3 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <32 x i32> <i32 0, i32 16, i32 1, i32 17, i32 2, i32 18, i32 3, i32 19, i32 4, i32 20, i32 5, i32 21, i32 6, i32 22, i32 7, i32 23, i32 8, i32 24, i32 9, i32 25, i32 10, i32 26, i32 11, i32 27, i32 12, i32 28, i32 13, i32 29, i32 14, i32 30, i32 15, i32 31>
100	ret <32 x i8> %tmp3
101}
102
103define <8 x i16> @vzipQi16(ptr %A, ptr %B) nounwind {
104; CHECK-LABEL: vzipQi16:
105; CHECK:       @ %bb.0:
106; CHECK-NEXT:    vld1.64 {d16, d17}, [r1]
107; CHECK-NEXT:    vld1.64 {d18, d19}, [r0]
108; CHECK-NEXT:    vzip.16 q9, q8
109; CHECK-NEXT:    vadd.i16 q8, q9, q8
110; CHECK-NEXT:    vmov r0, r1, d16
111; CHECK-NEXT:    vmov r2, r3, d17
112; CHECK-NEXT:    mov pc, lr
113	%tmp1 = load <8 x i16>, ptr %A
114	%tmp2 = load <8 x i16>, ptr %B
115	%tmp3 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <8 x i32> <i32 0, i32 8, i32 1, i32 9, i32 2, i32 10, i32 3, i32 11>
116	%tmp4 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <8 x i32> <i32 4, i32 12, i32 5, i32 13, i32 6, i32 14, i32 7, i32 15>
117        %tmp5 = add <8 x i16> %tmp3, %tmp4
118	ret <8 x i16> %tmp5
119}
120
121define <16 x i16> @vzipQi16_QQres(ptr %A, ptr %B) nounwind {
122; CHECK-LABEL: vzipQi16_QQres:
123; CHECK:       @ %bb.0:
124; CHECK-NEXT:    vld1.64 {d16, d17}, [r2]
125; CHECK-NEXT:    vld1.64 {d18, d19}, [r1]
126; CHECK-NEXT:    vzip.16 q9, q8
127; CHECK-NEXT:    vst1.16 {d18, d19}, [r0:128]!
128; CHECK-NEXT:    vst1.64 {d16, d17}, [r0:128]
129; CHECK-NEXT:    mov pc, lr
130	%tmp1 = load <8 x i16>, ptr %A
131	%tmp2 = load <8 x i16>, ptr %B
132	%tmp3 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <16 x i32> <i32 0, i32 8, i32 1, i32 9, i32 2, i32 10, i32 3, i32 11, i32 4, i32 12, i32 5, i32 13, i32 6, i32 14, i32 7, i32 15>
133	ret <16 x i16> %tmp3
134}
135
136define <4 x i32> @vzipQi32(ptr %A, ptr %B) nounwind {
137; CHECK-LABEL: vzipQi32:
138; CHECK:       @ %bb.0:
139; CHECK-NEXT:    vld1.64 {d16, d17}, [r1]
140; CHECK-NEXT:    vld1.64 {d18, d19}, [r0]
141; CHECK-NEXT:    vzip.32 q9, q8
142; CHECK-NEXT:    vadd.i32 q8, q9, q8
143; CHECK-NEXT:    vmov r0, r1, d16
144; CHECK-NEXT:    vmov r2, r3, d17
145; CHECK-NEXT:    mov pc, lr
146	%tmp1 = load <4 x i32>, ptr %A
147	%tmp2 = load <4 x i32>, ptr %B
148	%tmp3 = shufflevector <4 x i32> %tmp1, <4 x i32> %tmp2, <4 x i32> <i32 0, i32 4, i32 1, i32 5>
149	%tmp4 = shufflevector <4 x i32> %tmp1, <4 x i32> %tmp2, <4 x i32> <i32 2, i32 6, i32 3, i32 7>
150        %tmp5 = add <4 x i32> %tmp3, %tmp4
151	ret <4 x i32> %tmp5
152}
153
154define <8 x i32> @vzipQi32_QQres(ptr %A, ptr %B) nounwind {
155; CHECK-LABEL: vzipQi32_QQres:
156; CHECK:       @ %bb.0:
157; CHECK-NEXT:    vld1.64 {d16, d17}, [r2]
158; CHECK-NEXT:    vld1.64 {d18, d19}, [r1]
159; CHECK-NEXT:    vzip.32 q9, q8
160; CHECK-NEXT:    vst1.32 {d18, d19}, [r0:128]!
161; CHECK-NEXT:    vst1.64 {d16, d17}, [r0:128]
162; CHECK-NEXT:    mov pc, lr
163	%tmp1 = load <4 x i32>, ptr %A
164	%tmp2 = load <4 x i32>, ptr %B
165	%tmp3 = shufflevector <4 x i32> %tmp1, <4 x i32> %tmp2, <8 x i32> <i32 0, i32 4, i32 1, i32 5, i32 2, i32 6, i32 3, i32 7>
166	ret <8 x i32> %tmp3
167}
168
169define <4 x float> @vzipQf(ptr %A, ptr %B) nounwind {
170; CHECK-LABEL: vzipQf:
171; CHECK:       @ %bb.0:
172; CHECK-NEXT:    vld1.64 {d16, d17}, [r1]
173; CHECK-NEXT:    vld1.64 {d18, d19}, [r0]
174; CHECK-NEXT:    vzip.32 q9, q8
175; CHECK-NEXT:    vadd.f32 q8, q9, q8
176; CHECK-NEXT:    vmov r0, r1, d16
177; CHECK-NEXT:    vmov r2, r3, d17
178; CHECK-NEXT:    mov pc, lr
179	%tmp1 = load <4 x float>, ptr %A
180	%tmp2 = load <4 x float>, ptr %B
181	%tmp3 = shufflevector <4 x float> %tmp1, <4 x float> %tmp2, <4 x i32> <i32 0, i32 4, i32 1, i32 5>
182	%tmp4 = shufflevector <4 x float> %tmp1, <4 x float> %tmp2, <4 x i32> <i32 2, i32 6, i32 3, i32 7>
183        %tmp5 = fadd <4 x float> %tmp3, %tmp4
184	ret <4 x float> %tmp5
185}
186
187define <8 x float> @vzipQf_QQres(ptr %A, ptr %B) nounwind {
188; CHECK-LABEL: vzipQf_QQres:
189; CHECK:       @ %bb.0:
190; CHECK-NEXT:    vld1.64 {d16, d17}, [r2]
191; CHECK-NEXT:    vld1.64 {d18, d19}, [r1]
192; CHECK-NEXT:    vzip.32 q9, q8
193; CHECK-NEXT:    vst1.32 {d18, d19}, [r0:128]!
194; CHECK-NEXT:    vst1.64 {d16, d17}, [r0:128]
195; CHECK-NEXT:    mov pc, lr
196	%tmp1 = load <4 x float>, ptr %A
197	%tmp2 = load <4 x float>, ptr %B
198	%tmp3 = shufflevector <4 x float> %tmp1, <4 x float> %tmp2, <8 x i32> <i32 0, i32 4, i32 1, i32 5, i32 2, i32 6, i32 3, i32 7>
199	ret <8 x float> %tmp3
200}
201
202; Undef shuffle indices should not prevent matching to VZIP:
203
204define <8 x i8> @vzipi8_undef(ptr %A, ptr %B) nounwind {
205; CHECK-LABEL: vzipi8_undef:
206; CHECK:       @ %bb.0:
207; CHECK-NEXT:    vldr d16, [r1]
208; CHECK-NEXT:    vldr d17, [r0]
209; CHECK-NEXT:    vzip.8 d17, d16
210; CHECK-NEXT:    vadd.i8 d16, d17, d16
211; CHECK-NEXT:    vmov r0, r1, d16
212; CHECK-NEXT:    mov pc, lr
213	%tmp1 = load <8 x i8>, ptr %A
214	%tmp2 = load <8 x i8>, ptr %B
215	%tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 0, i32 undef, i32 1, i32 9, i32 undef, i32 10, i32 3, i32 11>
216	%tmp4 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 4, i32 12, i32 5, i32 13, i32 6, i32 undef, i32 undef, i32 15>
217        %tmp5 = add <8 x i8> %tmp3, %tmp4
218	ret <8 x i8> %tmp5
219}
220
221define <16 x i8> @vzipi8_undef_Qres(ptr %A, ptr %B) nounwind {
222; CHECK-LABEL: vzipi8_undef_Qres:
223; CHECK:       @ %bb.0:
224; CHECK-NEXT:    vldr d17, [r1]
225; CHECK-NEXT:    vldr d16, [r0]
226; CHECK-NEXT:    vzip.8 d16, d17
227; CHECK-NEXT:    vmov r0, r1, d16
228; CHECK-NEXT:    vmov r2, r3, d17
229; CHECK-NEXT:    mov pc, lr
230	%tmp1 = load <8 x i8>, ptr %A
231	%tmp2 = load <8 x i8>, ptr %B
232	%tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <16 x i32> <i32 0, i32 undef, i32 1, i32 9, i32 undef, i32 10, i32 3, i32 11, i32 4, i32 12, i32 5, i32 13, i32 6, i32 undef, i32 undef, i32 15>
233	ret <16 x i8> %tmp3
234}
235
236define <16 x i8> @vzipQi8_undef(ptr %A, ptr %B) nounwind {
237; CHECK-LABEL: vzipQi8_undef:
238; CHECK:       @ %bb.0:
239; CHECK-NEXT:    vld1.64 {d16, d17}, [r1]
240; CHECK-NEXT:    vld1.64 {d18, d19}, [r0]
241; CHECK-NEXT:    vzip.8 q9, q8
242; CHECK-NEXT:    vadd.i8 q8, q9, q8
243; CHECK-NEXT:    vmov r0, r1, d16
244; CHECK-NEXT:    vmov r2, r3, d17
245; CHECK-NEXT:    mov pc, lr
246	%tmp1 = load <16 x i8>, ptr %A
247	%tmp2 = load <16 x i8>, ptr %B
248	%tmp3 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> <i32 0, i32 16, i32 1, i32 undef, i32 undef, i32 undef, i32 3, i32 19, i32 4, i32 20, i32 5, i32 21, i32 6, i32 22, i32 7, i32 23>
249	%tmp4 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> <i32 8, i32 24, i32 9, i32 undef, i32 10, i32 26, i32 11, i32 27, i32 12, i32 28, i32 13, i32 undef, i32 14, i32 30, i32 undef, i32 31>
250        %tmp5 = add <16 x i8> %tmp3, %tmp4
251	ret <16 x i8> %tmp5
252}
253
254define <32 x i8> @vzipQi8_undef_QQres(ptr %A, ptr %B) nounwind {
255; CHECK-LABEL: vzipQi8_undef_QQres:
256; CHECK:       @ %bb.0:
257; CHECK-NEXT:    vld1.64 {d16, d17}, [r2]
258; CHECK-NEXT:    vld1.64 {d18, d19}, [r1]
259; CHECK-NEXT:    vzip.8 q9, q8
260; CHECK-NEXT:    vst1.8 {d18, d19}, [r0:128]!
261; CHECK-NEXT:    vst1.64 {d16, d17}, [r0:128]
262; CHECK-NEXT:    mov pc, lr
263	%tmp1 = load <16 x i8>, ptr %A
264	%tmp2 = load <16 x i8>, ptr %B
265	%tmp3 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <32 x i32> <i32 0, i32 16, i32 1, i32 undef, i32 undef, i32 undef, i32 3, i32 19, i32 4, i32 20, i32 5, i32 21, i32 6, i32 22, i32 7, i32 23, i32 8, i32 24, i32 9, i32 undef, i32 10, i32 26, i32 11, i32 27, i32 12, i32 28, i32 13, i32 undef, i32 14, i32 30, i32 undef, i32 31>
266	ret <32 x i8> %tmp3
267}
268
269define <8 x i16> @vzip_lower_shufflemask_undef(ptr %A, ptr %B) {
270; CHECK-LABEL: vzip_lower_shufflemask_undef:
271; CHECK:       @ %bb.0: @ %entry
272; CHECK-NEXT:    vldr d17, [r1]
273; CHECK-NEXT:    vldr d18, [r0]
274; CHECK-NEXT:    vzip.16 d18, d17
275; CHECK-NEXT:    vmov r0, r1, d16
276; CHECK-NEXT:    vmov r2, r3, d17
277; CHECK-NEXT:    mov pc, lr
278entry:
279	%tmp1 = load <4 x i16>, ptr %A
280	%tmp2 = load <4 x i16>, ptr %B
281  %0 = shufflevector <4 x i16> %tmp1, <4 x i16> %tmp2, <8 x i32> <i32 undef, i32 undef, i32 undef, i32 undef, i32 2, i32 6, i32 3, i32 7>
282  ret <8 x i16> %0
283}
284
285; NOTE: The mask here looks like something that could be done with a vzip,
286; but which the current handling of two-result vzip can't do - thus ending up
287; as a vtrn.
288define <8 x i16> @vzip_lower_shufflemask_undef_rev(ptr %A, ptr %B) {
289; CHECK-LABEL: vzip_lower_shufflemask_undef_rev:
290; CHECK:       @ %bb.0: @ %entry
291; CHECK-NEXT:    vldr d16, [r1]
292; CHECK-NEXT:    vldr d19, [r0]
293; CHECK-NEXT:    vtrn.16 d19, d16
294; CHECK-NEXT:    vmov r0, r1, d18
295; CHECK-NEXT:    vmov r2, r3, d19
296; CHECK-NEXT:    mov pc, lr
297entry:
298  %tmp1 = load <4 x i16>, ptr %A
299  %tmp2 = load <4 x i16>, ptr %B
300  %0 = shufflevector <4 x i16> %tmp1, <4 x i16> %tmp2, <8 x i32> <i32 undef, i32 undef, i32 undef, i32 undef, i32 0, i32 4, i32 undef, i32 undef>
301  ret <8 x i16> %0
302}
303
304define <4 x i32> @vzip_lower_shufflemask_zeroed(ptr %A) {
305; CHECK-LABEL: vzip_lower_shufflemask_zeroed:
306; CHECK:       @ %bb.0: @ %entry
307; CHECK-NEXT:    vldr d16, [r0]
308; CHECK-NEXT:    vdup.32 q9, d16[0]
309; CHECK-NEXT:    vzip.32 q8, q9
310; CHECK-NEXT:    vmov r0, r1, d16
311; CHECK-NEXT:    vmov r2, r3, d17
312; CHECK-NEXT:    mov pc, lr
313entry:
314  %tmp1 = load <2 x i32>, ptr %A
315  %0 = shufflevector <2 x i32> %tmp1, <2 x i32> %tmp1, <4 x i32> <i32 0, i32 0, i32 1, i32 0>
316  ret <4 x i32> %0
317}
318
319define <4 x i32> @vzip_lower_shufflemask_vuzp(ptr %A) {
320; CHECK-LABEL: vzip_lower_shufflemask_vuzp:
321; CHECK:       @ %bb.0: @ %entry
322; CHECK-NEXT:    vldr d16, [r0]
323; CHECK-NEXT:    vdup.32 q9, d16[0]
324; CHECK-NEXT:    vzip.32 q8, q9
325; CHECK-NEXT:    vmov r0, r1, d16
326; CHECK-NEXT:    vmov r2, r3, d17
327; CHECK-NEXT:    mov pc, lr
328entry:
329  %tmp1 = load <2 x i32>, ptr %A
330  %0 = shufflevector <2 x i32> %tmp1, <2 x i32> %tmp1, <4 x i32> <i32 0, i32 2, i32 1, i32 0>
331  ret <4 x i32> %0
332}
333
334define void @vzip_undef_rev_shufflemask_vtrn(ptr %A, ptr %B) {
335; CHECK-LABEL: vzip_undef_rev_shufflemask_vtrn:
336; CHECK:       @ %bb.0: @ %entry
337; CHECK-NEXT:    vldr d16, [r0]
338; CHECK-NEXT:    vorr q9, q8, q8
339; CHECK-NEXT:    vzip.32 q8, q9
340; CHECK-NEXT:    vext.32 q8, q8, q8, #2
341; CHECK-NEXT:    vst1.64 {d16, d17}, [r1]
342; CHECK-NEXT:    mov pc, lr
343entry:
344  %tmp1 = load <2 x i32>, ptr %A
345  %0 = shufflevector <2 x i32> %tmp1, <2 x i32> undef, <4 x i32> <i32 1, i32 1, i32 0, i32 0>
346  store <4 x i32> %0, ptr %B
347  ret void
348}
349
350define void @vzip_vext_factor(ptr %A, ptr %B) {
351; CHECK-LABEL: vzip_vext_factor:
352; CHECK:       @ %bb.0: @ %entry
353; CHECK-NEXT:    vld1.64 {d16, d17}, [r0]
354; CHECK-NEXT:    vext.16 d18, d16, d17, #1
355; CHECK-NEXT:    vext.16 d16, d18, d17, #2
356; CHECK-NEXT:    vext.16 d16, d16, d16, #1
357; CHECK-NEXT:    vstr d16, [r1]
358; CHECK-NEXT:    mov pc, lr
359entry:
360  %tmp1 = load <8 x i16>, ptr %A
361  %0 = shufflevector <8 x i16> %tmp1, <8 x i16> undef, <4 x i32> <i32 4, i32 4, i32 5, i32 3>
362  store <4 x i16> %0, ptr %B
363  ret void
364}
365
366define <8 x i8> @vdup_zip(ptr nocapture readonly %x, ptr nocapture readonly %y)  {
367; CHECK-LABEL: vdup_zip:
368; CHECK:       @ %bb.0: @ %entry
369; CHECK-NEXT:    vld1.8 {d16[]}, [r1]
370; CHECK-NEXT:    vld1.8 {d17[]}, [r0]
371; CHECK-NEXT:    vzip.8 d17, d16
372; CHECK-NEXT:    vmov r0, r1, d17
373; CHECK-NEXT:    mov pc, lr
374entry:
375  %0 = load i8, ptr %x, align 1
376  %1 = insertelement <8 x i8> undef, i8 %0, i32 0
377  %lane = shufflevector <8 x i8> %1, <8 x i8> undef, <8 x i32> <i32 0, i32 0, i32 0, i32 0, i32 undef, i32 undef, i32 undef, i32 undef>
378  %2 = load i8, ptr %y, align 1
379  %3 = insertelement <8 x i8> undef, i8 %2, i32 0
380  %lane3 = shufflevector <8 x i8> %3, <8 x i8> undef, <8 x i32> <i32 0, i32 0, i32 0, i32 0, i32 undef, i32 undef, i32 undef, i32 undef>
381  %vzip.i = shufflevector <8 x i8> %lane, <8 x i8> %lane3, <8 x i32> <i32 0, i32 8, i32 1, i32 9, i32 2, i32 10, i32 3, i32 11>
382  ret <8 x i8> %vzip.i
383}
384