xref: /llvm-project/llvm/test/CodeGen/ARM/vlddup.ll (revision c8f4ba374b10b9851a580ad73de8bd4d8e40be60)
1; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py UTC_ARGS: --version 2
2; RUN: llc -mtriple=arm-eabi -float-abi=soft -mattr=+neon %s -o - | FileCheck %s
3
4define <8 x i8> @vld1dupi8(ptr %A) nounwind {
5; CHECK-LABEL: vld1dupi8:
6; CHECK:       @ %bb.0:
7; CHECK-NEXT:    vld1.8 {d16[]}, [r0]
8; CHECK-NEXT:    vmov r0, r1, d16
9; CHECK-NEXT:    mov pc, lr
10;Check the (default) alignment value.
11	%tmp1 = load i8, ptr %A, align 8
12	%tmp2 = insertelement <8 x i8> undef, i8 %tmp1, i32 0
13	%tmp3 = shufflevector <8 x i8> %tmp2, <8 x i8> undef, <8 x i32> zeroinitializer
14        ret <8 x i8> %tmp3
15}
16
17define <8 x i8> @vld1dupi8_preinc(ptr noalias nocapture %a, i32 %b) nounwind {
18; CHECK-LABEL: vld1dupi8_preinc:
19; CHECK:       @ %bb.0: @ %entry
20; CHECK-NEXT:    ldr r2, [r0]
21; CHECK-NEXT:    add r3, r2, r1
22; CHECK-NEXT:    str r3, [r0]
23; CHECK-NEXT:    vld1.8 {d16[]}, [r3]
24; CHECK-NEXT:    vmov r2, r1, d16
25; CHECK-NEXT:    mov r0, r2
26; CHECK-NEXT:    mov pc, lr
27entry:
28  %0 = load ptr, ptr %a, align 4
29  %add.ptr = getelementptr inbounds i8, ptr %0, i32 %b
30  %1 = load i8, ptr %add.ptr, align 1
31  %2 = insertelement <8 x i8> undef, i8 %1, i32 0
32  %lane = shufflevector <8 x i8> %2, <8 x i8> undef, <8 x i32> zeroinitializer
33  store ptr %add.ptr, ptr %a, align 4
34  ret <8 x i8> %lane
35}
36
37define <8 x i8> @vld1dupi8_postinc_fixed(ptr noalias nocapture %a) nounwind {
38; CHECK-LABEL: vld1dupi8_postinc_fixed:
39; CHECK:       @ %bb.0: @ %entry
40; CHECK-NEXT:    ldr r3, [r0]
41; CHECK-NEXT:    vld1.8 {d16[]}, [r3]!
42; CHECK-NEXT:    str r3, [r0]
43; CHECK-NEXT:    vmov r2, r1, d16
44; CHECK-NEXT:    mov r0, r2
45; CHECK-NEXT:    mov pc, lr
46entry:
47  %0 = load ptr, ptr %a, align 4
48  %1 = load i8, ptr %0, align 1
49  %2 = insertelement <8 x i8> undef, i8 %1, i32 0
50  %lane = shufflevector <8 x i8> %2, <8 x i8> undef, <8 x i32> zeroinitializer
51  %add.ptr = getelementptr inbounds i8, ptr %0, i32 1
52  store ptr %add.ptr, ptr %a, align 4
53  ret <8 x i8> %lane
54}
55
56define <8 x i8> @vld1dupi8_postinc_register(ptr noalias nocapture %a, i32 %n) nounwind {
57; CHECK-LABEL: vld1dupi8_postinc_register:
58; CHECK:       @ %bb.0: @ %entry
59; CHECK-NEXT:    ldr r3, [r0]
60; CHECK-NEXT:    vld1.8 {d16[]}, [r3], r1
61; CHECK-NEXT:    str r3, [r0]
62; CHECK-NEXT:    vmov r2, r1, d16
63; CHECK-NEXT:    mov r0, r2
64; CHECK-NEXT:    mov pc, lr
65entry:
66  %0 = load ptr, ptr %a, align 4
67  %1 = load i8, ptr %0, align 1
68  %2 = insertelement <8 x i8> undef, i8 %1, i32 0
69  %lane = shufflevector <8 x i8> %2, <8 x i8> undef, <8 x i32> zeroinitializer
70  %add.ptr = getelementptr inbounds i8, ptr %0, i32 %n
71  store ptr %add.ptr, ptr %a, align 4
72  ret <8 x i8> %lane
73}
74
75define <16 x i8> @vld1dupqi8_preinc(ptr noalias nocapture %a, i32 %b) nounwind {
76; CHECK-LABEL: vld1dupqi8_preinc:
77; CHECK:       @ %bb.0: @ %entry
78; CHECK-NEXT:    .save {r11, lr}
79; CHECK-NEXT:    push {r11, lr}
80; CHECK-NEXT:    ldr r2, [r0]
81; CHECK-NEXT:    add lr, r2, r1
82; CHECK-NEXT:    str lr, [r0]
83; CHECK-NEXT:    vld1.8 {d16[], d17[]}, [lr]
84; CHECK-NEXT:    vmov r12, r1, d16
85; CHECK-NEXT:    vmov r2, r3, d17
86; CHECK-NEXT:    mov r0, r12
87; CHECK-NEXT:    pop {r11, lr}
88; CHECK-NEXT:    mov pc, lr
89entry:
90  %0 = load ptr, ptr %a, align 4
91  %add.ptr = getelementptr inbounds i8, ptr %0, i32 %b
92  %1 = load i8, ptr %add.ptr, align 1
93  %2 = insertelement <16 x i8> undef, i8 %1, i32 0
94  %lane = shufflevector <16 x i8> %2, <16 x i8> undef, <16 x i32> zeroinitializer
95  store ptr %add.ptr, ptr %a, align 4
96  ret <16 x i8> %lane
97}
98
99define <16 x i8> @vld1dupqi8_postinc_fixed(ptr noalias nocapture %a) nounwind {
100; CHECK-LABEL: vld1dupqi8_postinc_fixed:
101; CHECK:       @ %bb.0: @ %entry
102; CHECK-NEXT:    .save {r11, lr}
103; CHECK-NEXT:    push {r11, lr}
104; CHECK-NEXT:    ldr lr, [r0]
105; CHECK-NEXT:    vld1.8 {d16[], d17[]}, [lr]!
106; CHECK-NEXT:    str lr, [r0]
107; CHECK-NEXT:    vmov r12, r1, d16
108; CHECK-NEXT:    vmov r2, r3, d17
109; CHECK-NEXT:    mov r0, r12
110; CHECK-NEXT:    pop {r11, lr}
111; CHECK-NEXT:    mov pc, lr
112entry:
113  %0 = load ptr, ptr %a, align 4
114  %1 = load i8, ptr %0, align 1
115  %2 = insertelement <16 x i8> undef, i8 %1, i32 0
116  %lane = shufflevector <16 x i8> %2, <16 x i8> undef, <16 x i32> zeroinitializer
117  %add.ptr = getelementptr inbounds i8, ptr %0, i32 1
118  store ptr %add.ptr, ptr %a, align 4
119  ret <16 x i8> %lane
120}
121
122define <16 x i8> @vld1dupqi8_postinc_register(ptr noalias nocapture %a, i32 %n) nounwind {
123; CHECK-LABEL: vld1dupqi8_postinc_register:
124; CHECK:       @ %bb.0: @ %entry
125; CHECK-NEXT:    .save {r11, lr}
126; CHECK-NEXT:    push {r11, lr}
127; CHECK-NEXT:    ldr lr, [r0]
128; CHECK-NEXT:    vld1.8 {d16[], d17[]}, [lr], r1
129; CHECK-NEXT:    str lr, [r0]
130; CHECK-NEXT:    vmov r12, r1, d16
131; CHECK-NEXT:    vmov r2, r3, d17
132; CHECK-NEXT:    mov r0, r12
133; CHECK-NEXT:    pop {r11, lr}
134; CHECK-NEXT:    mov pc, lr
135entry:
136  %0 = load ptr, ptr %a, align 4
137  %1 = load i8, ptr %0, align 1
138  %2 = insertelement <16 x i8> undef, i8 %1, i32 0
139  %lane = shufflevector <16 x i8> %2, <16 x i8> undef, <16 x i32> zeroinitializer
140  %add.ptr = getelementptr inbounds i8, ptr %0, i32 %n
141  store ptr %add.ptr, ptr %a, align 4
142  ret <16 x i8> %lane
143}
144
145define <4 x i16> @vld1dupi16(ptr %A) nounwind {
146; CHECK-LABEL: vld1dupi16:
147; CHECK:       @ %bb.0:
148; CHECK-NEXT:    vld1.16 {d16[]}, [r0:16]
149; CHECK-NEXT:    vmov r0, r1, d16
150; CHECK-NEXT:    mov pc, lr
151;Check the alignment value.  Max for this instruction is 16 bits:
152	%tmp1 = load i16, ptr %A, align 8
153	%tmp2 = insertelement <4 x i16> undef, i16 %tmp1, i32 0
154	%tmp3 = shufflevector <4 x i16> %tmp2, <4 x i16> undef, <4 x i32> zeroinitializer
155        ret <4 x i16> %tmp3
156}
157
158define <4 x i16> @vld1dupi16_misaligned(ptr %A) nounwind {
159; CHECK-LABEL: vld1dupi16_misaligned:
160; CHECK:       @ %bb.0:
161; CHECK-NEXT:    vld1.16 {d16[]}, [r0]
162; CHECK-NEXT:    vmov r0, r1, d16
163; CHECK-NEXT:    mov pc, lr
164	%tmp1 = load i16, ptr %A, align 1
165	%tmp2 = insertelement <4 x i16> undef, i16 %tmp1, i32 0
166	%tmp3 = shufflevector <4 x i16> %tmp2, <4 x i16> undef, <4 x i32> zeroinitializer
167        ret <4 x i16> %tmp3
168}
169
170; This sort of looks like a vld1dup, but there's an extension in the way.
171define <4 x i16> @load_i16_dup_zext(ptr %A) nounwind {
172; CHECK-LABEL: load_i16_dup_zext:
173; CHECK:       @ %bb.0:
174; CHECK-NEXT:    ldrb r0, [r0]
175; CHECK-NEXT:    vdup.16 d16, r0
176; CHECK-NEXT:    vmov r0, r1, d16
177; CHECK-NEXT:    mov pc, lr
178        %tmp1 = load i8, ptr %A, align 1
179        %tmp2 = zext i8 %tmp1 to i16
180        %tmp3 = insertelement <4 x i16> undef, i16 %tmp2, i32 0
181        %tmp4 = shufflevector <4 x i16> %tmp3, <4 x i16> undef, <4 x i32> zeroinitializer
182        ret <4 x i16> %tmp4
183}
184
185; This sort of looks like a vld1dup, but there's an extension in the way.
186define <4 x i16> @load_i16_dup_sext(ptr %A) nounwind {
187; CHECK-LABEL: load_i16_dup_sext:
188; CHECK:       @ %bb.0:
189; CHECK-NEXT:    ldrsb r0, [r0]
190; CHECK-NEXT:    vdup.16 d16, r0
191; CHECK-NEXT:    vmov r0, r1, d16
192; CHECK-NEXT:    mov pc, lr
193        %tmp1 = load i8, ptr %A, align 1
194        %tmp2 = sext i8 %tmp1 to i16
195        %tmp3 = insertelement <4 x i16> undef, i16 %tmp2, i32 0
196        %tmp4 = shufflevector <4 x i16> %tmp3, <4 x i16> undef, <4 x i32> zeroinitializer
197        ret <4 x i16> %tmp4
198}
199
200; This sort of looks like a vld1dup, but there's an extension in the way.
201define <8 x i16> @load_i16_dupq_zext(ptr %A) nounwind {
202; CHECK-LABEL: load_i16_dupq_zext:
203; CHECK:       @ %bb.0:
204; CHECK-NEXT:    ldrb r0, [r0]
205; CHECK-NEXT:    vdup.16 q8, r0
206; CHECK-NEXT:    vmov r0, r1, d16
207; CHECK-NEXT:    vmov r2, r3, d17
208; CHECK-NEXT:    mov pc, lr
209        %tmp1 = load i8, ptr %A, align 1
210        %tmp2 = zext i8 %tmp1 to i16
211        %tmp3 = insertelement <8 x i16> undef, i16 %tmp2, i32 0
212        %tmp4 = shufflevector <8 x i16> %tmp3, <8 x i16> undef, <8 x i32> zeroinitializer
213        ret <8 x i16> %tmp4
214}
215
216define <2 x i32> @vld1dupi32(ptr %A) nounwind {
217; CHECK-LABEL: vld1dupi32:
218; CHECK:       @ %bb.0:
219; CHECK-NEXT:    vld1.32 {d16[]}, [r0:32]
220; CHECK-NEXT:    vmov r0, r1, d16
221; CHECK-NEXT:    mov pc, lr
222;Check the alignment value.  Max for this instruction is 32 bits:
223	%tmp1 = load i32, ptr %A, align 8
224	%tmp2 = insertelement <2 x i32> undef, i32 %tmp1, i32 0
225	%tmp3 = shufflevector <2 x i32> %tmp2, <2 x i32> undef, <2 x i32> zeroinitializer
226        ret <2 x i32> %tmp3
227}
228
229; This sort of looks like a vld1dup, but there's an extension in the way.
230define <4 x i32> @load_i32_dup_zext(ptr %A) nounwind {
231; CHECK-LABEL: load_i32_dup_zext:
232; CHECK:       @ %bb.0:
233; CHECK-NEXT:    ldrb r0, [r0]
234; CHECK-NEXT:    vdup.32 q8, r0
235; CHECK-NEXT:    vmov r0, r1, d16
236; CHECK-NEXT:    vmov r2, r3, d17
237; CHECK-NEXT:    mov pc, lr
238        %tmp1 = load i8, ptr %A, align 1
239        %tmp2 = zext i8 %tmp1 to i32
240        %tmp3 = insertelement <4 x i32> undef, i32 %tmp2, i32 0
241        %tmp4 = shufflevector <4 x i32> %tmp3, <4 x i32> undef, <4 x i32> zeroinitializer
242        ret <4 x i32> %tmp4
243}
244
245; This sort of looks like a vld1dup, but there's an extension in the way.
246define <4 x i32> @load_i32_dup_sext(ptr %A) nounwind {
247; CHECK-LABEL: load_i32_dup_sext:
248; CHECK:       @ %bb.0:
249; CHECK-NEXT:    ldrsb r0, [r0]
250; CHECK-NEXT:    vdup.32 q8, r0
251; CHECK-NEXT:    vmov r0, r1, d16
252; CHECK-NEXT:    vmov r2, r3, d17
253; CHECK-NEXT:    mov pc, lr
254        %tmp1 = load i8, ptr %A, align 1
255        %tmp2 = sext i8 %tmp1 to i32
256        %tmp3 = insertelement <4 x i32> undef, i32 %tmp2, i32 0
257        %tmp4 = shufflevector <4 x i32> %tmp3, <4 x i32> undef, <4 x i32> zeroinitializer
258        ret <4 x i32> %tmp4
259}
260
261define <2 x float> @vld1dupf(ptr %A) nounwind {
262; CHECK-LABEL: vld1dupf:
263; CHECK:       @ %bb.0:
264; CHECK-NEXT:    vld1.32 {d16[]}, [r0:32]
265; CHECK-NEXT:    vmov r0, r1, d16
266; CHECK-NEXT:    mov pc, lr
267	%tmp0 = load float, ptr %A
268        %tmp1 = insertelement <2 x float> undef, float %tmp0, i32 0
269        %tmp2 = shufflevector <2 x float> %tmp1, <2 x float> undef, <2 x i32> zeroinitializer
270        ret <2 x float> %tmp2
271}
272
273define <16 x i8> @vld1dupQi8(ptr %A) nounwind {
274; CHECK-LABEL: vld1dupQi8:
275; CHECK:       @ %bb.0:
276; CHECK-NEXT:    vld1.8 {d16[], d17[]}, [r0]
277; CHECK-NEXT:    vmov r0, r1, d16
278; CHECK-NEXT:    vmov r2, r3, d17
279; CHECK-NEXT:    mov pc, lr
280;Check the (default) alignment value.
281	%tmp1 = load i8, ptr %A, align 8
282	%tmp2 = insertelement <16 x i8> undef, i8 %tmp1, i32 0
283	%tmp3 = shufflevector <16 x i8> %tmp2, <16 x i8> undef, <16 x i32> zeroinitializer
284        ret <16 x i8> %tmp3
285}
286
287define <4 x float> @vld1dupQf(ptr %A) nounwind {
288; CHECK-LABEL: vld1dupQf:
289; CHECK:       @ %bb.0:
290; CHECK-NEXT:    vld1.32 {d16[], d17[]}, [r0:32]
291; CHECK-NEXT:    vmov r0, r1, d16
292; CHECK-NEXT:    vmov r2, r3, d17
293; CHECK-NEXT:    mov pc, lr
294        %tmp0 = load float, ptr %A
295        %tmp1 = insertelement <4 x float> undef, float %tmp0, i32 0
296        %tmp2 = shufflevector <4 x float> %tmp1, <4 x float> undef, <4 x i32> zeroinitializer
297        ret <4 x float> %tmp2
298}
299
300%struct.__neon_int8x8x2_t = type { <8 x i8>, <8 x i8> }
301%struct.__neon_int4x16x2_t = type { <4 x i16>, <4 x i16> }
302%struct.__neon_int2x32x2_t = type { <2 x i32>, <2 x i32> }
303
304define <8 x i8> @vld2dupi8(ptr %A) nounwind {
305; CHECK-LABEL: vld2dupi8:
306; CHECK:       @ %bb.0:
307; CHECK-NEXT:    vld2.8 {d16[0], d17[0]}, [r0]
308; CHECK-NEXT:    vadd.i8 d16, d16, d17
309; CHECK-NEXT:    vdup.8 d16, d16[0]
310; CHECK-NEXT:    vmov r0, r1, d16
311; CHECK-NEXT:    mov pc, lr
312;Check the (default) alignment value.
313	%tmp0 = tail call %struct.__neon_int8x8x2_t @llvm.arm.neon.vld2lane.v8i8.p0(ptr %A, <8 x i8> undef, <8 x i8> undef, i32 0, i32 1)
314	%tmp1 = extractvalue %struct.__neon_int8x8x2_t %tmp0, 0
315	%tmp2 = shufflevector <8 x i8> %tmp1, <8 x i8> undef, <8 x i32> zeroinitializer
316	%tmp3 = extractvalue %struct.__neon_int8x8x2_t %tmp0, 1
317	%tmp4 = shufflevector <8 x i8> %tmp3, <8 x i8> undef, <8 x i32> zeroinitializer
318        %tmp5 = add <8 x i8> %tmp2, %tmp4
319        ret <8 x i8> %tmp5
320}
321
322define void @vld2dupi8_preinc(ptr noalias nocapture sret(%struct.__neon_int8x8x2_t) %agg.result, ptr noalias nocapture %a, i32 %b) nounwind {
323; CHECK-LABEL: vld2dupi8_preinc:
324; CHECK:       @ %bb.0: @ %entry
325; CHECK-NEXT:    ldr r3, [r1]
326; CHECK-NEXT:    add r2, r3, r2
327; CHECK-NEXT:    str r2, [r1]
328; CHECK-NEXT:    vld2.8 {d16[], d17[]}, [r2]
329; CHECK-NEXT:    vst1.8 {d16}, [r0:64]!
330; CHECK-NEXT:    vstr d17, [r0]
331; CHECK-NEXT:    mov pc, lr
332entry:
333  %0 = load ptr, ptr %a, align 4
334  %add.ptr = getelementptr inbounds i8, ptr %0, i32 %b
335  %vld_dup = tail call %struct.__neon_int8x8x2_t @llvm.arm.neon.vld2lane.v8i8.p0(ptr %add.ptr, <8 x i8> undef, <8 x i8> undef, i32 0, i32 1)
336  %1 = extractvalue %struct.__neon_int8x8x2_t %vld_dup, 0
337  %lane = shufflevector <8 x i8> %1, <8 x i8> undef, <8 x i32> zeroinitializer
338  %2 = extractvalue %struct.__neon_int8x8x2_t %vld_dup, 1
339  %lane1 = shufflevector <8 x i8> %2, <8 x i8> undef, <8 x i32> zeroinitializer
340  store ptr %add.ptr, ptr %a, align 4
341  store <8 x i8> %lane, ptr %agg.result, align 8
342  %r11 = getelementptr inbounds %struct.__neon_int8x8x2_t, ptr %agg.result, i32 0, i32 1
343  store <8 x i8> %lane1, ptr %r11, align 8
344  ret void
345}
346
347define void @vld2dupi8_postinc_fixed(ptr noalias nocapture sret(%struct.__neon_int8x8x2_t) %agg.result, ptr noalias nocapture %a) nounwind {
348; CHECK-LABEL: vld2dupi8_postinc_fixed:
349; CHECK:       @ %bb.0: @ %entry
350; CHECK-NEXT:    ldr r2, [r1]
351; CHECK-NEXT:    vld2.8 {d16[], d17[]}, [r2]!
352; CHECK-NEXT:    str r2, [r1]
353; CHECK-NEXT:    vst1.8 {d16}, [r0:64]!
354; CHECK-NEXT:    vstr d17, [r0]
355; CHECK-NEXT:    mov pc, lr
356entry:
357  %0 = load ptr, ptr %a, align 4
358  %vld_dup = tail call %struct.__neon_int8x8x2_t @llvm.arm.neon.vld2lane.v8i8.p0(ptr %0, <8 x i8> undef, <8 x i8> undef, i32 0, i32 1)
359  %1 = extractvalue %struct.__neon_int8x8x2_t %vld_dup, 0
360  %lane = shufflevector <8 x i8> %1, <8 x i8> undef, <8 x i32> zeroinitializer
361  %2 = extractvalue %struct.__neon_int8x8x2_t %vld_dup, 1
362  %lane1 = shufflevector <8 x i8> %2, <8 x i8> undef, <8 x i32> zeroinitializer
363  %add.ptr = getelementptr inbounds i8, ptr %0, i32 2
364  store ptr %add.ptr, ptr %a, align 4
365  store <8 x i8> %lane, ptr %agg.result, align 8
366  %r10 = getelementptr inbounds %struct.__neon_int8x8x2_t, ptr %agg.result, i32 0, i32 1
367  store <8 x i8> %lane1, ptr %r10, align 8
368  ret void
369}
370
371define void @vld2dupi8_postinc_variable(ptr noalias nocapture sret(%struct.__neon_int8x8x2_t) %agg.result, ptr noalias nocapture %a, i32 %n) nounwind {
372; CHECK-LABEL: vld2dupi8_postinc_variable:
373; CHECK:       @ %bb.0: @ %entry
374; CHECK-NEXT:    ldr r3, [r1]
375; CHECK-NEXT:    vld2.8 {d16[], d17[]}, [r3], r2
376; CHECK-NEXT:    str r3, [r1]
377; CHECK-NEXT:    vst1.8 {d16}, [r0:64]!
378; CHECK-NEXT:    vstr d17, [r0]
379; CHECK-NEXT:    mov pc, lr
380entry:
381  %0 = load ptr, ptr %a, align 4
382  %vld_dup = tail call %struct.__neon_int8x8x2_t @llvm.arm.neon.vld2lane.v8i8.p0(ptr %0, <8 x i8> undef, <8 x i8> undef, i32 0, i32 1)
383  %1 = extractvalue %struct.__neon_int8x8x2_t %vld_dup, 0
384  %lane = shufflevector <8 x i8> %1, <8 x i8> undef, <8 x i32> zeroinitializer
385  %2 = extractvalue %struct.__neon_int8x8x2_t %vld_dup, 1
386  %lane1 = shufflevector <8 x i8> %2, <8 x i8> undef, <8 x i32> zeroinitializer
387  %add.ptr = getelementptr inbounds i8, ptr %0, i32 %n
388  store ptr %add.ptr, ptr %a, align 4
389  store <8 x i8> %lane, ptr %agg.result, align 8
390  %r10 = getelementptr inbounds %struct.__neon_int8x8x2_t, ptr %agg.result, i32 0, i32 1
391  store <8 x i8> %lane1, ptr %r10, align 8
392  ret void
393}
394
395define <4 x i16> @vld2dupi16(ptr %A) nounwind {
396; CHECK-LABEL: vld2dupi16:
397; CHECK:       @ %bb.0:
398; CHECK-NEXT:    vld2.16 {d16[0], d17[0]}, [r0]
399; CHECK-NEXT:    vadd.i16 d16, d16, d17
400; CHECK-NEXT:    vdup.16 d16, d16[0]
401; CHECK-NEXT:    vmov r0, r1, d16
402; CHECK-NEXT:    mov pc, lr
403;Check that a power-of-two alignment smaller than the total size of the memory
404;being loaded is ignored.
405	%tmp0 = tail call %struct.__neon_int4x16x2_t @llvm.arm.neon.vld2lane.v4i16.p0(ptr %A, <4 x i16> undef, <4 x i16> undef, i32 0, i32 2)
406	%tmp1 = extractvalue %struct.__neon_int4x16x2_t %tmp0, 0
407	%tmp2 = shufflevector <4 x i16> %tmp1, <4 x i16> undef, <4 x i32> zeroinitializer
408	%tmp3 = extractvalue %struct.__neon_int4x16x2_t %tmp0, 1
409	%tmp4 = shufflevector <4 x i16> %tmp3, <4 x i16> undef, <4 x i32> zeroinitializer
410        %tmp5 = add <4 x i16> %tmp2, %tmp4
411        ret <4 x i16> %tmp5
412}
413
414;Check for a post-increment updating load.
415define <4 x i16> @vld2dupi16_update(ptr %ptr) nounwind {
416; CHECK-LABEL: vld2dupi16_update:
417; CHECK:       @ %bb.0:
418; CHECK-NEXT:    ldr r3, [r0]
419; CHECK-NEXT:    vld2.16 {d16[0], d17[0]}, [r3]!
420; CHECK-NEXT:    vadd.i16 d16, d16, d17
421; CHECK-NEXT:    str r3, [r0]
422; CHECK-NEXT:    vdup.16 d16, d16[0]
423; CHECK-NEXT:    vmov r2, r1, d16
424; CHECK-NEXT:    mov r0, r2
425; CHECK-NEXT:    mov pc, lr
426	%A = load ptr, ptr %ptr
427	%tmp0 = tail call %struct.__neon_int4x16x2_t @llvm.arm.neon.vld2lane.v4i16.p0(ptr %A, <4 x i16> undef, <4 x i16> undef, i32 0, i32 2)
428	%tmp1 = extractvalue %struct.__neon_int4x16x2_t %tmp0, 0
429	%tmp2 = shufflevector <4 x i16> %tmp1, <4 x i16> undef, <4 x i32> zeroinitializer
430	%tmp3 = extractvalue %struct.__neon_int4x16x2_t %tmp0, 1
431	%tmp4 = shufflevector <4 x i16> %tmp3, <4 x i16> undef, <4 x i32> zeroinitializer
432	%tmp5 = add <4 x i16> %tmp2, %tmp4
433	%tmp6 = getelementptr i16, ptr %A, i32 2
434	store ptr %tmp6, ptr %ptr
435	ret <4 x i16> %tmp5
436}
437
438define <4 x i16> @vld2dupi16_odd_update(ptr %ptr) nounwind {
439; CHECK-LABEL: vld2dupi16_odd_update:
440; CHECK:       @ %bb.0:
441; CHECK-NEXT:    ldr r3, [r0]
442; CHECK-NEXT:    mov r1, #6
443; CHECK-NEXT:    vld2.16 {d16[0], d17[0]}, [r3], r1
444; CHECK-NEXT:    vadd.i16 d16, d16, d17
445; CHECK-NEXT:    str r3, [r0]
446; CHECK-NEXT:    vdup.16 d16, d16[0]
447; CHECK-NEXT:    vmov r2, r1, d16
448; CHECK-NEXT:    mov r0, r2
449; CHECK-NEXT:    mov pc, lr
450	%A = load ptr, ptr %ptr
451	%tmp0 = tail call %struct.__neon_int4x16x2_t @llvm.arm.neon.vld2lane.v4i16.p0(ptr %A, <4 x i16> undef, <4 x i16> undef, i32 0, i32 2)
452	%tmp1 = extractvalue %struct.__neon_int4x16x2_t %tmp0, 0
453	%tmp2 = shufflevector <4 x i16> %tmp1, <4 x i16> undef, <4 x i32> zeroinitializer
454	%tmp3 = extractvalue %struct.__neon_int4x16x2_t %tmp0, 1
455	%tmp4 = shufflevector <4 x i16> %tmp3, <4 x i16> undef, <4 x i32> zeroinitializer
456	%tmp5 = add <4 x i16> %tmp2, %tmp4
457	%tmp6 = getelementptr i16, ptr %A, i32 3
458	store ptr %tmp6, ptr %ptr
459	ret <4 x i16> %tmp5
460}
461
462define <2 x i32> @vld2dupi32(ptr %A) nounwind {
463; CHECK-LABEL: vld2dupi32:
464; CHECK:       @ %bb.0:
465; CHECK-NEXT:    vld2.32 {d16[0], d17[0]}, [r0:64]
466; CHECK-NEXT:    vadd.i32 d16, d16, d17
467; CHECK-NEXT:    vdup.32 d16, d16[0]
468; CHECK-NEXT:    vmov r0, r1, d16
469; CHECK-NEXT:    mov pc, lr
470;Check the alignment value.  Max for this instruction is 64 bits:
471	%tmp0 = tail call %struct.__neon_int2x32x2_t @llvm.arm.neon.vld2lane.v2i32.p0(ptr %A, <2 x i32> undef, <2 x i32> undef, i32 0, i32 16)
472	%tmp1 = extractvalue %struct.__neon_int2x32x2_t %tmp0, 0
473	%tmp2 = shufflevector <2 x i32> %tmp1, <2 x i32> undef, <2 x i32> zeroinitializer
474	%tmp3 = extractvalue %struct.__neon_int2x32x2_t %tmp0, 1
475	%tmp4 = shufflevector <2 x i32> %tmp3, <2 x i32> undef, <2 x i32> zeroinitializer
476        %tmp5 = add <2 x i32> %tmp2, %tmp4
477        ret <2 x i32> %tmp5
478}
479
480declare %struct.__neon_int8x8x2_t @llvm.arm.neon.vld2lane.v8i8.p0(ptr, <8 x i8>, <8 x i8>, i32, i32) nounwind readonly
481declare %struct.__neon_int4x16x2_t @llvm.arm.neon.vld2lane.v4i16.p0(ptr, <4 x i16>, <4 x i16>, i32, i32) nounwind readonly
482declare %struct.__neon_int2x32x2_t @llvm.arm.neon.vld2lane.v2i32.p0(ptr, <2 x i32>, <2 x i32>, i32, i32) nounwind readonly
483
484%struct.__neon_int8x8x3_t = type { <8 x i8>, <8 x i8>, <8 x i8> }
485%struct.__neon_int16x4x3_t = type { <4 x i16>, <4 x i16>, <4 x i16> }
486
487;Check for a post-increment updating load with register increment.
488define <8 x i8> @vld3dupi8_update(ptr %ptr, i32 %inc) nounwind {
489; CHECK-LABEL: vld3dupi8_update:
490; CHECK:       @ %bb.0:
491; CHECK-NEXT:    ldr r3, [r0]
492; CHECK-NEXT:    vld3.8 {d16[0], d17[0], d18[0]}, [r3], r1
493; CHECK-NEXT:    vadd.i8 d20, d16, d17
494; CHECK-NEXT:    vadd.i8 d16, d20, d18
495; CHECK-NEXT:    str r3, [r0]
496; CHECK-NEXT:    vdup.8 d16, d16[0]
497; CHECK-NEXT:    vmov r2, r1, d16
498; CHECK-NEXT:    mov r0, r2
499; CHECK-NEXT:    mov pc, lr
500	%A = load ptr, ptr %ptr
501	%tmp0 = tail call %struct.__neon_int8x8x3_t @llvm.arm.neon.vld3lane.v8i8.p0(ptr %A, <8 x i8> undef, <8 x i8> undef, <8 x i8> undef, i32 0, i32 8)
502	%tmp1 = extractvalue %struct.__neon_int8x8x3_t %tmp0, 0
503	%tmp2 = shufflevector <8 x i8> %tmp1, <8 x i8> undef, <8 x i32> zeroinitializer
504	%tmp3 = extractvalue %struct.__neon_int8x8x3_t %tmp0, 1
505	%tmp4 = shufflevector <8 x i8> %tmp3, <8 x i8> undef, <8 x i32> zeroinitializer
506	%tmp5 = extractvalue %struct.__neon_int8x8x3_t %tmp0, 2
507	%tmp6 = shufflevector <8 x i8> %tmp5, <8 x i8> undef, <8 x i32> zeroinitializer
508	%tmp7 = add <8 x i8> %tmp2, %tmp4
509	%tmp8 = add <8 x i8> %tmp7, %tmp6
510	%tmp9 = getelementptr i8, ptr %A, i32 %inc
511	store ptr %tmp9, ptr %ptr
512	ret <8 x i8> %tmp8
513}
514
515define <4 x i16> @vld3dupi16(ptr %A) nounwind {
516; CHECK-LABEL: vld3dupi16:
517; CHECK:       @ %bb.0:
518; CHECK-NEXT:    vld3.16 {d16[0], d17[0], d18[0]}, [r0]
519; CHECK-NEXT:    vadd.i16 d20, d16, d17
520; CHECK-NEXT:    vadd.i16 d16, d20, d18
521; CHECK-NEXT:    vdup.16 d16, d16[0]
522; CHECK-NEXT:    vmov r0, r1, d16
523; CHECK-NEXT:    mov pc, lr
524;Check the (default) alignment value. VLD3 does not support alignment.
525	%tmp0 = tail call %struct.__neon_int16x4x3_t @llvm.arm.neon.vld3lane.v4i16.p0(ptr %A, <4 x i16> undef, <4 x i16> undef, <4 x i16> undef, i32 0, i32 8)
526	%tmp1 = extractvalue %struct.__neon_int16x4x3_t %tmp0, 0
527	%tmp2 = shufflevector <4 x i16> %tmp1, <4 x i16> undef, <4 x i32> zeroinitializer
528	%tmp3 = extractvalue %struct.__neon_int16x4x3_t %tmp0, 1
529	%tmp4 = shufflevector <4 x i16> %tmp3, <4 x i16> undef, <4 x i32> zeroinitializer
530	%tmp5 = extractvalue %struct.__neon_int16x4x3_t %tmp0, 2
531	%tmp6 = shufflevector <4 x i16> %tmp5, <4 x i16> undef, <4 x i32> zeroinitializer
532        %tmp7 = add <4 x i16> %tmp2, %tmp4
533        %tmp8 = add <4 x i16> %tmp7, %tmp6
534        ret <4 x i16> %tmp8
535}
536
537declare %struct.__neon_int8x8x3_t @llvm.arm.neon.vld3lane.v8i8.p0(ptr, <8 x i8>, <8 x i8>, <8 x i8>, i32, i32) nounwind readonly
538declare %struct.__neon_int16x4x3_t @llvm.arm.neon.vld3lane.v4i16.p0(ptr, <4 x i16>, <4 x i16>, <4 x i16>, i32, i32) nounwind readonly
539
540%struct.__neon_int16x4x4_t = type { <4 x i16>, <4 x i16>, <4 x i16>, <4 x i16> }
541%struct.__neon_int32x2x4_t = type { <2 x i32>, <2 x i32>, <2 x i32>, <2 x i32> }
542
543;Check for a post-increment updating load.
544define <4 x i16> @vld4dupi16_update(ptr %ptr) nounwind {
545; CHECK-LABEL: vld4dupi16_update:
546; CHECK:       @ %bb.0:
547; CHECK-NEXT:    ldr r3, [r0]
548; CHECK-NEXT:    vld4.16 {d16[0], d17[0], d18[0], d19[0]}, [r3]!
549; CHECK-NEXT:    vadd.i16 d16, d16, d17
550; CHECK-NEXT:    vadd.i16 d20, d18, d19
551; CHECK-NEXT:    str r3, [r0]
552; CHECK-NEXT:    vadd.i16 d16, d16, d20
553; CHECK-NEXT:    vdup.16 d16, d16[0]
554; CHECK-NEXT:    vmov r2, r1, d16
555; CHECK-NEXT:    mov r0, r2
556; CHECK-NEXT:    mov pc, lr
557	%A = load ptr, ptr %ptr
558	%tmp0 = tail call %struct.__neon_int16x4x4_t @llvm.arm.neon.vld4lane.v4i16.p0(ptr %A, <4 x i16> undef, <4 x i16> undef, <4 x i16> undef, <4 x i16> undef, i32 0, i32 1)
559	%tmp1 = extractvalue %struct.__neon_int16x4x4_t %tmp0, 0
560	%tmp2 = shufflevector <4 x i16> %tmp1, <4 x i16> undef, <4 x i32> zeroinitializer
561	%tmp3 = extractvalue %struct.__neon_int16x4x4_t %tmp0, 1
562	%tmp4 = shufflevector <4 x i16> %tmp3, <4 x i16> undef, <4 x i32> zeroinitializer
563	%tmp5 = extractvalue %struct.__neon_int16x4x4_t %tmp0, 2
564	%tmp6 = shufflevector <4 x i16> %tmp5, <4 x i16> undef, <4 x i32> zeroinitializer
565	%tmp7 = extractvalue %struct.__neon_int16x4x4_t %tmp0, 3
566	%tmp8 = shufflevector <4 x i16> %tmp7, <4 x i16> undef, <4 x i32> zeroinitializer
567	%tmp9 = add <4 x i16> %tmp2, %tmp4
568	%tmp10 = add <4 x i16> %tmp6, %tmp8
569	%tmp11 = add <4 x i16> %tmp9, %tmp10
570	%tmp12 = getelementptr i16, ptr %A, i32 4
571	store ptr %tmp12, ptr %ptr
572	ret <4 x i16> %tmp11
573}
574
575define <2 x i32> @vld4dupi32(ptr %A) nounwind {
576; CHECK-LABEL: vld4dupi32:
577; CHECK:       @ %bb.0:
578; CHECK-NEXT:    vld4.32 {d16[0], d17[0], d18[0], d19[0]}, [r0:64]
579; CHECK-NEXT:    vadd.i32 d16, d16, d17
580; CHECK-NEXT:    vadd.i32 d20, d18, d19
581; CHECK-NEXT:    vadd.i32 d16, d16, d20
582; CHECK-NEXT:    vdup.32 d16, d16[0]
583; CHECK-NEXT:    vmov r0, r1, d16
584; CHECK-NEXT:    mov pc, lr
585;Check the alignment value.  An 8-byte alignment is allowed here even though
586;it is smaller than the total size of the memory being loaded.
587	%tmp0 = tail call %struct.__neon_int32x2x4_t @llvm.arm.neon.vld4lane.v2i32.p0(ptr %A, <2 x i32> undef, <2 x i32> undef, <2 x i32> undef, <2 x i32> undef, i32 0, i32 8)
588	%tmp1 = extractvalue %struct.__neon_int32x2x4_t %tmp0, 0
589	%tmp2 = shufflevector <2 x i32> %tmp1, <2 x i32> undef, <2 x i32> zeroinitializer
590	%tmp3 = extractvalue %struct.__neon_int32x2x4_t %tmp0, 1
591	%tmp4 = shufflevector <2 x i32> %tmp3, <2 x i32> undef, <2 x i32> zeroinitializer
592	%tmp5 = extractvalue %struct.__neon_int32x2x4_t %tmp0, 2
593	%tmp6 = shufflevector <2 x i32> %tmp5, <2 x i32> undef, <2 x i32> zeroinitializer
594	%tmp7 = extractvalue %struct.__neon_int32x2x4_t %tmp0, 3
595	%tmp8 = shufflevector <2 x i32> %tmp7, <2 x i32> undef, <2 x i32> zeroinitializer
596        %tmp9 = add <2 x i32> %tmp2, %tmp4
597        %tmp10 = add <2 x i32> %tmp6, %tmp8
598        %tmp11 = add <2 x i32> %tmp9, %tmp10
599        ret <2 x i32> %tmp11
600}
601
602declare %struct.__neon_int16x4x4_t @llvm.arm.neon.vld4lane.v4i16.p0(ptr, <4 x i16>, <4 x i16>, <4 x i16>, <4 x i16>, i32, i32) nounwind readonly
603declare %struct.__neon_int32x2x4_t @llvm.arm.neon.vld4lane.v2i32.p0(ptr, <2 x i32>, <2 x i32>, <2 x i32>, <2 x i32>, i32, i32) nounwind readonly
604