xref: /llvm-project/llvm/test/CodeGen/ARM/vext.ll (revision bed1c7f061aa12417aa081e334afdba45767b938)
1; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
2; RUN: llc -mtriple=arm-eabi -mattr=+neon %s -o - -lower-interleaved-accesses=false | FileCheck %s
3
4define <8 x i8> @test_vextd(ptr %A, ptr %B) nounwind {
5; CHECK-LABEL: test_vextd:
6; CHECK:       @ %bb.0:
7; CHECK-NEXT:    vldr d16, [r1]
8; CHECK-NEXT:    vldr d17, [r0]
9; CHECK-NEXT:    vext.8 d16, d17, d16, #3
10; CHECK-NEXT:    vmov r0, r1, d16
11; CHECK-NEXT:    mov pc, lr
12	%tmp1 = load <8 x i8>, ptr %A
13	%tmp2 = load <8 x i8>, ptr %B
14	%tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10>
15	ret <8 x i8> %tmp3
16}
17
18define <8 x i8> @test_vextRd(ptr %A, ptr %B) nounwind {
19; CHECK-LABEL: test_vextRd:
20; CHECK:       @ %bb.0:
21; CHECK-NEXT:    vldr d16, [r0]
22; CHECK-NEXT:    vldr d17, [r1]
23; CHECK-NEXT:    vext.8 d16, d17, d16, #5
24; CHECK-NEXT:    vmov r0, r1, d16
25; CHECK-NEXT:    mov pc, lr
26	%tmp1 = load <8 x i8>, ptr %A
27	%tmp2 = load <8 x i8>, ptr %B
28	%tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 13, i32 14, i32 15, i32 0, i32 1, i32 2, i32 3, i32 4>
29	ret <8 x i8> %tmp3
30}
31
32define <16 x i8> @test_vextq(ptr %A, ptr %B) nounwind {
33; CHECK-LABEL: test_vextq:
34; CHECK:       @ %bb.0:
35; CHECK-NEXT:    vld1.64 {d16, d17}, [r1]
36; CHECK-NEXT:    vld1.64 {d18, d19}, [r0]
37; CHECK-NEXT:    vext.8 q8, q9, q8, #3
38; CHECK-NEXT:    vmov r0, r1, d16
39; CHECK-NEXT:    vmov r2, r3, d17
40; CHECK-NEXT:    mov pc, lr
41	%tmp1 = load <16 x i8>, ptr %A
42	%tmp2 = load <16 x i8>, ptr %B
43	%tmp3 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> <i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15, i32 16, i32 17, i32 18>
44	ret <16 x i8> %tmp3
45}
46
47define <16 x i8> @test_vextRq(ptr %A, ptr %B) nounwind {
48; CHECK-LABEL: test_vextRq:
49; CHECK:       @ %bb.0:
50; CHECK-NEXT:    vld1.64 {d16, d17}, [r0]
51; CHECK-NEXT:    vld1.64 {d18, d19}, [r1]
52; CHECK-NEXT:    vext.8 q8, q9, q8, #7
53; CHECK-NEXT:    vmov r0, r1, d16
54; CHECK-NEXT:    vmov r2, r3, d17
55; CHECK-NEXT:    mov pc, lr
56	%tmp1 = load <16 x i8>, ptr %A
57	%tmp2 = load <16 x i8>, ptr %B
58	%tmp3 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> <i32 23, i32 24, i32 25, i32 26, i32 27, i32 28, i32 29, i32 30, i32 31, i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6>
59	ret <16 x i8> %tmp3
60}
61
62define <4 x i16> @test_vextd16(ptr %A, ptr %B) nounwind {
63; CHECK-LABEL: test_vextd16:
64; CHECK:       @ %bb.0:
65; CHECK-NEXT:    vldr d16, [r1]
66; CHECK-NEXT:    vldr d17, [r0]
67; CHECK-NEXT:    vext.16 d16, d17, d16, #3
68; CHECK-NEXT:    vmov r0, r1, d16
69; CHECK-NEXT:    mov pc, lr
70	%tmp1 = load <4 x i16>, ptr %A
71	%tmp2 = load <4 x i16>, ptr %B
72	%tmp3 = shufflevector <4 x i16> %tmp1, <4 x i16> %tmp2, <4 x i32> <i32 3, i32 4, i32 5, i32 6>
73	ret <4 x i16> %tmp3
74}
75
76define <4 x i32> @test_vextq32(ptr %A, ptr %B) nounwind {
77; CHECK-LABEL: test_vextq32:
78; CHECK:       @ %bb.0:
79; CHECK-NEXT:    vld1.64 {d16, d17}, [r1]
80; CHECK-NEXT:    vld1.64 {d18, d19}, [r0]
81; CHECK-NEXT:    vext.32 q8, q9, q8, #3
82; CHECK-NEXT:    vmov r0, r1, d16
83; CHECK-NEXT:    vmov r2, r3, d17
84; CHECK-NEXT:    mov pc, lr
85	%tmp1 = load <4 x i32>, ptr %A
86	%tmp2 = load <4 x i32>, ptr %B
87	%tmp3 = shufflevector <4 x i32> %tmp1, <4 x i32> %tmp2, <4 x i32> <i32 3, i32 4, i32 5, i32 6>
88	ret <4 x i32> %tmp3
89}
90
91; Undef shuffle indices should not prevent matching to VEXT:
92
93define <8 x i8> @test_vextd_undef(ptr %A, ptr %B) nounwind {
94; CHECK-LABEL: test_vextd_undef:
95; CHECK:       @ %bb.0:
96; CHECK-NEXT:    vldr d16, [r1]
97; CHECK-NEXT:    vldr d17, [r0]
98; CHECK-NEXT:    vext.8 d16, d17, d16, #3
99; CHECK-NEXT:    vmov r0, r1, d16
100; CHECK-NEXT:    mov pc, lr
101	%tmp1 = load <8 x i8>, ptr %A
102	%tmp2 = load <8 x i8>, ptr %B
103	%tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 3, i32 undef, i32 undef, i32 6, i32 7, i32 8, i32 9, i32 10>
104	ret <8 x i8> %tmp3
105}
106
107define <16 x i8> @test_vextRq_undef(ptr %A, ptr %B) nounwind {
108; CHECK-LABEL: test_vextRq_undef:
109; CHECK:       @ %bb.0:
110; CHECK-NEXT:    vld1.64 {d16, d17}, [r0]
111; CHECK-NEXT:    vld1.64 {d18, d19}, [r1]
112; CHECK-NEXT:    vext.8 q8, q9, q8, #7
113; CHECK-NEXT:    vmov r0, r1, d16
114; CHECK-NEXT:    vmov r2, r3, d17
115; CHECK-NEXT:    mov pc, lr
116	%tmp1 = load <16 x i8>, ptr %A
117	%tmp2 = load <16 x i8>, ptr %B
118	%tmp3 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> <i32 23, i32 24, i32 25, i32 26, i32 undef, i32 undef, i32 29, i32 30, i32 31, i32 0, i32 1, i32 2, i32 3, i32 4, i32 undef, i32 6>
119	ret <16 x i8> %tmp3
120}
121
122define <16 x i8> @test_vextq_undef_op2(<16 x i8> %a) nounwind {
123; CHECK-LABEL: test_vextq_undef_op2:
124; CHECK:       @ %bb.0: @ %entry
125; CHECK-NEXT:    vmov d17, r2, r3
126; CHECK-NEXT:    vmov d16, r0, r1
127; CHECK-NEXT:    vext.8 q8, q8, q8, #2
128; CHECK-NEXT:    vmov r0, r1, d16
129; CHECK-NEXT:    vmov r2, r3, d17
130; CHECK-NEXT:    mov pc, lr
131entry:
132  %tmp1 = shufflevector <16 x i8> %a, <16 x i8> undef, <16 x i32> <i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15, i32 0, i32 1>
133  ret <16 x i8> %tmp1
134}
135
136define <8 x i8> @test_vextd_undef_op2(<8 x i8> %a) nounwind {
137; CHECK-LABEL: test_vextd_undef_op2:
138; CHECK:       @ %bb.0: @ %entry
139; CHECK-NEXT:    vmov d16, r0, r1
140; CHECK-NEXT:    vext.8 d16, d16, d16, #2
141; CHECK-NEXT:    vmov r0, r1, d16
142; CHECK-NEXT:    mov pc, lr
143entry:
144  %tmp1 = shufflevector <8 x i8> %a, <8 x i8> undef, <8 x i32> <i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 0, i32 1>
145  ret <8 x i8> %tmp1
146}
147
148
149define <16 x i8> @test_vextq_undef_op2_undef(<16 x i8> %a) nounwind {
150; CHECK-LABEL: test_vextq_undef_op2_undef:
151; CHECK:       @ %bb.0: @ %entry
152; CHECK-NEXT:    vmov d17, r2, r3
153; CHECK-NEXT:    vmov d16, r0, r1
154; CHECK-NEXT:    vext.8 q8, q8, q8, #2
155; CHECK-NEXT:    vmov r0, r1, d16
156; CHECK-NEXT:    vmov r2, r3, d17
157; CHECK-NEXT:    mov pc, lr
158entry:
159  %tmp1 = shufflevector <16 x i8> %a, <16 x i8> undef, <16 x i32> <i32 2, i32 3, i32 4, i32 undef, i32 undef, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15, i32 0, i32 1>
160  ret <16 x i8> %tmp1
161}
162
163define <8 x i8> @test_vextd_undef_op2_undef(<8 x i8> %a) nounwind {
164; CHECK-LABEL: test_vextd_undef_op2_undef:
165; CHECK:       @ %bb.0: @ %entry
166; CHECK-NEXT:    vmov d16, r0, r1
167; CHECK-NEXT:    vext.8 d16, d16, d16, #2
168; CHECK-NEXT:    vmov r0, r1, d16
169; CHECK-NEXT:    mov pc, lr
170entry:
171  %tmp1 = shufflevector <8 x i8> %a, <8 x i8> undef, <8 x i32> <i32 2, i32 3, i32 undef, i32 undef, i32 6, i32 7, i32 undef, i32 1>
172  ret <8 x i8> %tmp1
173}
174
175; Tests for ReconstructShuffle function. Indices have to be carefully
176; chosen to reach lowering phase as a BUILD_VECTOR.
177
178; One vector needs vext, the other can be handled by extract_subvector
179; Also checks interleaving of sources is handled correctly.
180; Essence: a vext is used on %A and something saner than stack load/store for final result.
181define <4 x i16> @test_interleaved(ptr %A, ptr %B) nounwind {
182; CHECK-LABEL: test_interleaved:
183; CHECK:       @ %bb.0:
184; CHECK-NEXT:    vld1.64 {d16, d17}, [r0]
185; CHECK-NEXT:    vext.16 d16, d16, d17, #3
186; CHECK-NEXT:    vorr d18, d16, d16
187; CHECK-NEXT:    vldr d17, [r1]
188; CHECK-NEXT:    vuzp.16 d16, d18
189; CHECK-NEXT:    vzip.16 d16, d17
190; CHECK-NEXT:    vmov r0, r1, d16
191; CHECK-NEXT:    mov pc, lr
192        %tmp1 = load <8 x i16>, ptr %A
193        %tmp2 = load <8 x i16>, ptr %B
194        %tmp3 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <4 x i32> <i32 3, i32 8, i32 5, i32 9>
195        ret <4 x i16> %tmp3
196}
197
198; An undef in the shuffle list should still be optimizable
199define <4 x i16> @test_undef(ptr %A, ptr %B) nounwind {
200; CHECK-LABEL: test_undef:
201; CHECK:       @ %bb.0:
202; CHECK-NEXT:    vldr d16, [r1]
203; CHECK-NEXT:    vldr d17, [r0, #8]
204; CHECK-NEXT:    vzip.16 d17, d16
205; CHECK-NEXT:    vmov r0, r1, d17
206; CHECK-NEXT:    mov pc, lr
207        %tmp1 = load <8 x i16>, ptr %A
208        %tmp2 = load <8 x i16>, ptr %B
209        %tmp3 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <4 x i32> <i32 undef, i32 8, i32 5, i32 9>
210        ret <4 x i16> %tmp3
211}
212
213; We should ignore a build_vector with more than two sources.
214; Use illegal <32 x i16> type to produce such a shuffle after legalizing types.
215; Try to look for fallback to by-element inserts.
216define <4 x i16> @test_multisource(ptr %B) nounwind {
217; CHECK-LABEL: test_multisource:
218; CHECK:       @ %bb.0:
219; CHECK-NEXT:    vld1.16 {d16, d17}, [r0:128]!
220; CHECK-NEXT:    vld1.16 {d18, d19}, [r0:128]!
221; CHECK-NEXT:    vld1.16 {d20, d21}, [r0:128]!
222; CHECK-NEXT:    vorr d23, d20, d20
223; CHECK-NEXT:    vldr d22, [r0]
224; CHECK-NEXT:    vzip.16 d23, d22
225; CHECK-NEXT:    vtrn.16 d16, d18
226; CHECK-NEXT:    vext.16 d18, d20, d23, #2
227; CHECK-NEXT:    vext.16 d16, d18, d16, #2
228; CHECK-NEXT:    vext.16 d16, d16, d16, #2
229; CHECK-NEXT:    vmov r0, r1, d16
230; CHECK-NEXT:    mov pc, lr
231        %tmp1 = load <32 x i16>, ptr %B
232        %tmp2 = shufflevector <32 x i16> %tmp1, <32 x i16> undef, <4 x i32> <i32 0, i32 8, i32 16, i32 24>
233        ret <4 x i16> %tmp2
234}
235
236; We don't handle shuffles using more than half of a 128-bit vector.
237; Again, test for fallback to by-element inserts.
238define <4 x i16> @test_largespan(ptr %B) nounwind {
239; CHECK-LABEL: test_largespan:
240; CHECK:       @ %bb.0:
241; CHECK-NEXT:    vld1.64 {d16, d17}, [r0]
242; CHECK-NEXT:    vorr d18, d16, d16
243; CHECK-NEXT:    vuzp.16 d18, d17
244; CHECK-NEXT:    vmov r0, r1, d18
245; CHECK-NEXT:    mov pc, lr
246        %tmp1 = load <8 x i16>, ptr %B
247        %tmp2 = shufflevector <8 x i16> %tmp1, <8 x i16> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
248        ret <4 x i16> %tmp2
249}
250
251; The actual shuffle code only handles some cases, make sure we check
252; this rather than blindly emitting a VECTOR_SHUFFLE (infinite
253; lowering loop can result otherwise).
254; (There are probably better ways to lower this shuffle, but it's not
255; really important.)
256define <8 x i16> @test_illegal(ptr %A, ptr %B) nounwind {
257; CHECK-LABEL: test_illegal:
258; CHECK:       @ %bb.0:
259; CHECK-NEXT:    vld1.64 {d16, d17}, [r0]
260; CHECK-NEXT:    vorr d22, d16, d16
261; CHECK-NEXT:    vmov.u16 r0, d16[0]
262; CHECK-NEXT:    vorr d23, d16, d16
263; CHECK-NEXT:    vmov.u16 r2, d17[3]
264; CHECK-NEXT:    vmov.u16 r3, d17[1]
265; CHECK-NEXT:    vld1.64 {d18, d19}, [r1]
266; CHECK-NEXT:    vmov.u16 r1, d19[1]
267; CHECK-NEXT:    vuzp.16 d22, d23
268; CHECK-NEXT:    vuzp.16 d22, d18
269; CHECK-NEXT:    vmov.16 d20[0], r0
270; CHECK-NEXT:    vmov.16 d20[1], r2
271; CHECK-NEXT:    vmov.16 d20[2], r3
272; CHECK-NEXT:    vmov.16 d20[3], r1
273; CHECK-NEXT:    vext.16 d21, d16, d18, #3
274; CHECK-NEXT:    vmov r0, r1, d20
275; CHECK-NEXT:    vmov r2, r3, d21
276; CHECK-NEXT:    mov pc, lr
277       %tmp1 = load <8 x i16>, ptr %A
278       %tmp2 = load <8 x i16>, ptr %B
279       %tmp3 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <8 x i32> <i32 0, i32 7, i32 5, i32 13, i32 3, i32 2, i32 2, i32 9>
280       ret <8 x i16> %tmp3
281}
282
283; PR11129
284; Make sure this doesn't crash
285define arm_aapcscc void @test_elem_mismatch(ptr nocapture %src, ptr nocapture %dest) nounwind {
286; CHECK-LABEL: test_elem_mismatch:
287; CHECK:       @ %bb.0:
288; CHECK-NEXT:    vld1.64 {d16, d17}, [r0:128]
289; CHECK-NEXT:    vmov.32 r0, d16[0]
290; CHECK-NEXT:    vmov.32 r2, d17[0]
291; CHECK-NEXT:    vmov.16 d16[0], r0
292; CHECK-NEXT:    vmov.16 d16[1], r2
293; CHECK-NEXT:    vstr d16, [r1]
294; CHECK-NEXT:    mov pc, lr
295  %tmp0 = load <2 x i64>, ptr %src, align 16
296  %tmp1 = bitcast <2 x i64> %tmp0 to <4 x i32>
297  %tmp2 = extractelement <4 x i32> %tmp1, i32 0
298  %tmp3 = extractelement <4 x i32> %tmp1, i32 2
299  %tmp4 = trunc i32 %tmp2 to i16
300  %tmp5 = trunc i32 %tmp3 to i16
301  %tmp6 = insertelement <4 x i16> undef, i16 %tmp4, i32 0
302  %tmp7 = insertelement <4 x i16> %tmp6, i16 %tmp5, i32 1
303  store <4 x i16> %tmp7, ptr %dest, align 4
304  ret void
305}
306
307define <4 x i32> @test_reverse_and_extract(ptr %A) {
308; CHECK-LABEL: test_reverse_and_extract:
309; CHECK:       @ %bb.0: @ %entry
310; CHECK-NEXT:    vldr d16, [r0]
311; CHECK-NEXT:    vrev64.32 q9, q8
312; CHECK-NEXT:    vext.32 q8, q8, q9, #2
313; CHECK-NEXT:    vmov r0, r1, d16
314; CHECK-NEXT:    vmov r2, r3, d17
315; CHECK-NEXT:    mov pc, lr
316entry:
317	%tmp1 = load <2 x i32>, ptr %A
318  %0 = shufflevector <2 x i32> %tmp1, <2 x i32> undef, <4 x i32> <i32 undef, i32 undef, i32 1, i32 0>
319  ret <4 x i32> %0
320}
321
322define <4 x i32> @test_dup_and_extract(ptr %A) {
323; CHECK-LABEL: test_dup_and_extract:
324; CHECK:       @ %bb.0: @ %entry
325; CHECK-NEXT:    vldr d16, [r0]
326; CHECK-NEXT:    vdup.32 q9, d16[0]
327; CHECK-NEXT:    vext.32 q8, q9, q8, #2
328; CHECK-NEXT:    vmov r0, r1, d16
329; CHECK-NEXT:    vmov r2, r3, d17
330; CHECK-NEXT:    mov pc, lr
331entry:
332	%tmp1 = load <2 x i32>, ptr %A
333  %0 = shufflevector <2 x i32> %tmp1, <2 x i32> undef, <4 x i32> <i32 0, i32 0, i32 0, i32 1>
334  ret <4 x i32> %0
335}
336
337define <4 x i32> @test_zip_and_extract(ptr %A) {
338; CHECK-LABEL: test_zip_and_extract:
339; CHECK:       @ %bb.0: @ %entry
340; CHECK-NEXT:    vldr d16, [r0]
341; CHECK-NEXT:    vorr q9, q8, q8
342; CHECK-NEXT:    vorr q10, q8, q8
343; CHECK-NEXT:    vzip.32 q9, q10
344; CHECK-NEXT:    vext.32 q8, q9, q8, #2
345; CHECK-NEXT:    vmov r0, r1, d16
346; CHECK-NEXT:    vmov r2, r3, d17
347; CHECK-NEXT:    mov pc, lr
348entry:
349	%tmp1 = load <2 x i32>, ptr %A
350  %0 = shufflevector <2 x i32> %tmp1, <2 x i32> undef, <4 x i32> <i32 1, i32 1, i32 0, i32 1>
351  ret <4 x i32> %0
352}
353