xref: /llvm-project/llvm/test/CodeGen/AMDGPU/xor_add.ll (revision 5cae88164e5247d01f6a814cf610fa667c9aa9a6)
1; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
2; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=fiji -verify-machineinstrs | FileCheck -check-prefix=VI %s
3; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx900 -verify-machineinstrs | FileCheck -check-prefix=GFX9 %s
4; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx1010 -verify-machineinstrs | FileCheck -check-prefix=GFX10 %s
5; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx1100 -amdgpu-enable-delay-alu=0 -verify-machineinstrs | FileCheck -check-prefix=GFX10 %s
6
7; ===================================================================================
8; V_XAD_U32
9; ===================================================================================
10
11define amdgpu_ps float @xor_add(i32 %a, i32 %b, i32 %c) {
12; VI-LABEL: xor_add:
13; VI:       ; %bb.0:
14; VI-NEXT:    v_xor_b32_e32 v0, v0, v1
15; VI-NEXT:    v_add_u32_e32 v0, vcc, v0, v2
16; VI-NEXT:    ; return to shader part epilog
17;
18; GFX9-LABEL: xor_add:
19; GFX9:       ; %bb.0:
20; GFX9-NEXT:    v_xad_u32 v0, v0, v1, v2
21; GFX9-NEXT:    ; return to shader part epilog
22;
23; GFX10-LABEL: xor_add:
24; GFX10:       ; %bb.0:
25; GFX10-NEXT:    v_xad_u32 v0, v0, v1, v2
26; GFX10-NEXT:    ; return to shader part epilog
27  %x = xor i32 %a, %b
28  %result = add i32 %x, %c
29  %bc = bitcast i32 %result to float
30  ret float %bc
31}
32
33; ThreeOp instruction variant not used due to Constant Bus Limitations
34define amdgpu_ps float @xor_add_vgpr_a(i32 %a, i32 inreg %b, i32 inreg %c) {
35; VI-LABEL: xor_add_vgpr_a:
36; VI:       ; %bb.0:
37; VI-NEXT:    v_xor_b32_e32 v0, s2, v0
38; VI-NEXT:    v_add_u32_e32 v0, vcc, s3, v0
39; VI-NEXT:    ; return to shader part epilog
40;
41; GFX9-LABEL: xor_add_vgpr_a:
42; GFX9:       ; %bb.0:
43; GFX9-NEXT:    v_xor_b32_e32 v0, s2, v0
44; GFX9-NEXT:    v_add_u32_e32 v0, s3, v0
45; GFX9-NEXT:    ; return to shader part epilog
46;
47; GFX10-LABEL: xor_add_vgpr_a:
48; GFX10:       ; %bb.0:
49; GFX10-NEXT:    v_xad_u32 v0, v0, s2, s3
50; GFX10-NEXT:    ; return to shader part epilog
51  %x = xor i32 %a, %b
52  %result = add i32 %x, %c
53  %bc = bitcast i32 %result to float
54  ret float %bc
55}
56
57define amdgpu_ps float @xor_add_vgpr_all(i32 %a, i32 %b, i32 %c) {
58; VI-LABEL: xor_add_vgpr_all:
59; VI:       ; %bb.0:
60; VI-NEXT:    v_xor_b32_e32 v0, v0, v1
61; VI-NEXT:    v_add_u32_e32 v0, vcc, v0, v2
62; VI-NEXT:    ; return to shader part epilog
63;
64; GFX9-LABEL: xor_add_vgpr_all:
65; GFX9:       ; %bb.0:
66; GFX9-NEXT:    v_xad_u32 v0, v0, v1, v2
67; GFX9-NEXT:    ; return to shader part epilog
68;
69; GFX10-LABEL: xor_add_vgpr_all:
70; GFX10:       ; %bb.0:
71; GFX10-NEXT:    v_xad_u32 v0, v0, v1, v2
72; GFX10-NEXT:    ; return to shader part epilog
73  %x = xor i32 %a, %b
74  %result = add i32 %x, %c
75  %bc = bitcast i32 %result to float
76  ret float %bc
77}
78
79define amdgpu_ps float @xor_add_vgpr_ab(i32 %a, i32 %b, i32 inreg %c) {
80; VI-LABEL: xor_add_vgpr_ab:
81; VI:       ; %bb.0:
82; VI-NEXT:    v_xor_b32_e32 v0, v0, v1
83; VI-NEXT:    v_add_u32_e32 v0, vcc, s2, v0
84; VI-NEXT:    ; return to shader part epilog
85;
86; GFX9-LABEL: xor_add_vgpr_ab:
87; GFX9:       ; %bb.0:
88; GFX9-NEXT:    v_xad_u32 v0, v0, v1, s2
89; GFX9-NEXT:    ; return to shader part epilog
90;
91; GFX10-LABEL: xor_add_vgpr_ab:
92; GFX10:       ; %bb.0:
93; GFX10-NEXT:    v_xad_u32 v0, v0, v1, s2
94; GFX10-NEXT:    ; return to shader part epilog
95  %x = xor i32 %a, %b
96  %result = add i32 %x, %c
97  %bc = bitcast i32 %result to float
98  ret float %bc
99}
100
101define amdgpu_ps float @xor_add_vgpr_const(i32 %a, i32 %b) {
102; VI-LABEL: xor_add_vgpr_const:
103; VI:       ; %bb.0:
104; VI-NEXT:    v_xor_b32_e32 v0, 3, v0
105; VI-NEXT:    v_add_u32_e32 v0, vcc, v0, v1
106; VI-NEXT:    ; return to shader part epilog
107;
108; GFX9-LABEL: xor_add_vgpr_const:
109; GFX9:       ; %bb.0:
110; GFX9-NEXT:    v_xad_u32 v0, v0, 3, v1
111; GFX9-NEXT:    ; return to shader part epilog
112;
113; GFX10-LABEL: xor_add_vgpr_const:
114; GFX10:       ; %bb.0:
115; GFX10-NEXT:    v_xad_u32 v0, v0, 3, v1
116; GFX10-NEXT:    ; return to shader part epilog
117  %x = xor i32 %a, 3
118  %result = add i32 %x, %b
119  %bc = bitcast i32 %result to float
120  ret float %bc
121}
122