1; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py 2; RUN: llc -global-isel -mtriple=amdgcn -mcpu=tahiti -verify-machineinstrs -o - < %s | FileCheck %s --check-prefixes=GFX,GFX6 3; RUN: llc -global-isel -mtriple=amdgcn -mcpu=fiji -verify-machineinstrs -o - < %s | FileCheck %s --check-prefixes=GFX,GFX8 4; RUN: llc -global-isel -mtriple=amdgcn -mcpu=gfx1010 -verify-machineinstrs -o - < %s | FileCheck %s --check-prefixes=GFX,GFX10 5 6declare i16 @llvm.abs.i16(i16, i1) 7declare i32 @llvm.abs.i32(i32, i1) 8declare i64 @llvm.abs.i64(i64, i1) 9declare <2 x i8> @llvm.abs.v2i8(<2 x i8>, i1) 10declare <3 x i8> @llvm.abs.v3i8(<3 x i8>, i1) 11declare <2 x i16> @llvm.abs.v2i16(<2 x i16>, i1) 12declare <3 x i16> @llvm.abs.v3i16(<3 x i16>, i1) 13declare <4 x i32> @llvm.abs.v4i32(<4 x i32>, i1) 14 15define amdgpu_cs i16 @abs_sgpr_i16(i16 inreg %arg) { 16; GFX-LABEL: abs_sgpr_i16: 17; GFX: ; %bb.0: 18; GFX-NEXT: s_sext_i32_i16 s0, s0 19; GFX-NEXT: s_abs_i32 s0, s0 20; GFX-NEXT: ; return to shader part epilog 21 %res = call i16 @llvm.abs.i16(i16 %arg, i1 false) 22 ret i16 %res 23} 24 25define amdgpu_cs i32 @abs_sgpr_i32(i32 inreg %arg) { 26; GFX-LABEL: abs_sgpr_i32: 27; GFX: ; %bb.0: 28; GFX-NEXT: s_abs_i32 s0, s0 29; GFX-NEXT: ; return to shader part epilog 30 %res = call i32 @llvm.abs.i32(i32 %arg, i1 false) 31 ret i32 %res 32} 33 34define amdgpu_cs i64 @abs_sgpr_i64(i64 inreg %arg) { 35; GFX-LABEL: abs_sgpr_i64: 36; GFX: ; %bb.0: 37; GFX-NEXT: s_ashr_i32 s2, s1, 31 38; GFX-NEXT: s_add_u32 s0, s0, s2 39; GFX-NEXT: s_mov_b32 s3, s2 40; GFX-NEXT: s_addc_u32 s1, s1, s2 41; GFX-NEXT: s_xor_b64 s[0:1], s[0:1], s[2:3] 42; GFX-NEXT: ; return to shader part epilog 43 %res = call i64 @llvm.abs.i64(i64 %arg, i1 false) 44 ret i64 %res 45} 46 47define amdgpu_cs <4 x i32> @abs_sgpr_v4i32(<4 x i32> inreg %arg) { 48; GFX-LABEL: abs_sgpr_v4i32: 49; GFX: ; %bb.0: 50; GFX-NEXT: s_abs_i32 s0, s0 51; GFX-NEXT: s_abs_i32 s1, s1 52; GFX-NEXT: s_abs_i32 s2, s2 53; GFX-NEXT: s_abs_i32 s3, s3 54; GFX-NEXT: ; return to shader part epilog 55 %res = call <4 x i32> @llvm.abs.v4i32(<4 x i32> %arg, i1 false) 56 ret <4 x i32> %res 57} 58 59define amdgpu_cs i16 @abs_vgpr_i16(i16 %arg) { 60; GFX6-LABEL: abs_vgpr_i16: 61; GFX6: ; %bb.0: 62; GFX6-NEXT: v_bfe_i32 v0, v0, 0, 16 63; GFX6-NEXT: v_sub_i32_e32 v1, vcc, 0, v0 64; GFX6-NEXT: v_max_i32_e32 v0, v0, v1 65; GFX6-NEXT: v_readfirstlane_b32 s0, v0 66; GFX6-NEXT: ; return to shader part epilog 67; 68; GFX8-LABEL: abs_vgpr_i16: 69; GFX8: ; %bb.0: 70; GFX8-NEXT: v_sub_u16_e32 v1, 0, v0 71; GFX8-NEXT: v_max_i16_e32 v0, v0, v1 72; GFX8-NEXT: v_readfirstlane_b32 s0, v0 73; GFX8-NEXT: ; return to shader part epilog 74; 75; GFX10-LABEL: abs_vgpr_i16: 76; GFX10: ; %bb.0: 77; GFX10-NEXT: v_sub_nc_u16 v1, 0, v0 78; GFX10-NEXT: v_max_i16 v0, v0, v1 79; GFX10-NEXT: v_readfirstlane_b32 s0, v0 80; GFX10-NEXT: ; return to shader part epilog 81 %res = call i16 @llvm.abs.i16(i16 %arg, i1 false) 82 ret i16 %res 83} 84 85define amdgpu_cs i32 @abs_vgpr_i32(i32 %arg) { 86; GFX6-LABEL: abs_vgpr_i32: 87; GFX6: ; %bb.0: 88; GFX6-NEXT: v_sub_i32_e32 v1, vcc, 0, v0 89; GFX6-NEXT: v_max_i32_e32 v0, v0, v1 90; GFX6-NEXT: v_readfirstlane_b32 s0, v0 91; GFX6-NEXT: ; return to shader part epilog 92; 93; GFX8-LABEL: abs_vgpr_i32: 94; GFX8: ; %bb.0: 95; GFX8-NEXT: v_sub_u32_e32 v1, vcc, 0, v0 96; GFX8-NEXT: v_max_i32_e32 v0, v0, v1 97; GFX8-NEXT: v_readfirstlane_b32 s0, v0 98; GFX8-NEXT: ; return to shader part epilog 99; 100; GFX10-LABEL: abs_vgpr_i32: 101; GFX10: ; %bb.0: 102; GFX10-NEXT: v_sub_nc_u32_e32 v1, 0, v0 103; GFX10-NEXT: v_max_i32_e32 v0, v0, v1 104; GFX10-NEXT: v_readfirstlane_b32 s0, v0 105; GFX10-NEXT: ; return to shader part epilog 106 %res = call i32 @llvm.abs.i32(i32 %arg, i1 false) 107 ret i32 %res 108} 109 110define amdgpu_cs i64 @abs_vgpr_i64(i64 %arg) { 111; GFX6-LABEL: abs_vgpr_i64: 112; GFX6: ; %bb.0: 113; GFX6-NEXT: v_ashrrev_i32_e32 v2, 31, v1 114; GFX6-NEXT: v_add_i32_e32 v0, vcc, v0, v2 115; GFX6-NEXT: v_addc_u32_e32 v1, vcc, v1, v2, vcc 116; GFX6-NEXT: v_xor_b32_e32 v0, v0, v2 117; GFX6-NEXT: v_xor_b32_e32 v1, v1, v2 118; GFX6-NEXT: v_readfirstlane_b32 s0, v0 119; GFX6-NEXT: v_readfirstlane_b32 s1, v1 120; GFX6-NEXT: ; return to shader part epilog 121; 122; GFX8-LABEL: abs_vgpr_i64: 123; GFX8: ; %bb.0: 124; GFX8-NEXT: v_ashrrev_i32_e32 v2, 31, v1 125; GFX8-NEXT: v_add_u32_e32 v0, vcc, v0, v2 126; GFX8-NEXT: v_addc_u32_e32 v1, vcc, v1, v2, vcc 127; GFX8-NEXT: v_xor_b32_e32 v0, v0, v2 128; GFX8-NEXT: v_xor_b32_e32 v1, v1, v2 129; GFX8-NEXT: v_readfirstlane_b32 s0, v0 130; GFX8-NEXT: v_readfirstlane_b32 s1, v1 131; GFX8-NEXT: ; return to shader part epilog 132; 133; GFX10-LABEL: abs_vgpr_i64: 134; GFX10: ; %bb.0: 135; GFX10-NEXT: v_ashrrev_i32_e32 v2, 31, v1 136; GFX10-NEXT: v_add_co_u32 v0, vcc_lo, v0, v2 137; GFX10-NEXT: v_add_co_ci_u32_e32 v1, vcc_lo, v1, v2, vcc_lo 138; GFX10-NEXT: v_xor_b32_e32 v0, v0, v2 139; GFX10-NEXT: v_xor_b32_e32 v1, v1, v2 140; GFX10-NEXT: v_readfirstlane_b32 s0, v0 141; GFX10-NEXT: v_readfirstlane_b32 s1, v1 142; GFX10-NEXT: ; return to shader part epilog 143 %res = call i64 @llvm.abs.i64(i64 %arg, i1 false) 144 ret i64 %res 145} 146 147define amdgpu_cs <4 x i32> @abs_vgpr_v4i32(<4 x i32> %arg) { 148; GFX6-LABEL: abs_vgpr_v4i32: 149; GFX6: ; %bb.0: 150; GFX6-NEXT: v_sub_i32_e32 v4, vcc, 0, v0 151; GFX6-NEXT: v_max_i32_e32 v0, v0, v4 152; GFX6-NEXT: v_sub_i32_e32 v4, vcc, 0, v1 153; GFX6-NEXT: v_max_i32_e32 v1, v1, v4 154; GFX6-NEXT: v_sub_i32_e32 v4, vcc, 0, v2 155; GFX6-NEXT: v_max_i32_e32 v2, v2, v4 156; GFX6-NEXT: v_sub_i32_e32 v4, vcc, 0, v3 157; GFX6-NEXT: v_max_i32_e32 v3, v3, v4 158; GFX6-NEXT: v_readfirstlane_b32 s0, v0 159; GFX6-NEXT: v_readfirstlane_b32 s1, v1 160; GFX6-NEXT: v_readfirstlane_b32 s2, v2 161; GFX6-NEXT: v_readfirstlane_b32 s3, v3 162; GFX6-NEXT: ; return to shader part epilog 163; 164; GFX8-LABEL: abs_vgpr_v4i32: 165; GFX8: ; %bb.0: 166; GFX8-NEXT: v_sub_u32_e32 v4, vcc, 0, v0 167; GFX8-NEXT: v_max_i32_e32 v0, v0, v4 168; GFX8-NEXT: v_sub_u32_e32 v4, vcc, 0, v1 169; GFX8-NEXT: v_max_i32_e32 v1, v1, v4 170; GFX8-NEXT: v_sub_u32_e32 v4, vcc, 0, v2 171; GFX8-NEXT: v_max_i32_e32 v2, v2, v4 172; GFX8-NEXT: v_sub_u32_e32 v4, vcc, 0, v3 173; GFX8-NEXT: v_max_i32_e32 v3, v3, v4 174; GFX8-NEXT: v_readfirstlane_b32 s0, v0 175; GFX8-NEXT: v_readfirstlane_b32 s1, v1 176; GFX8-NEXT: v_readfirstlane_b32 s2, v2 177; GFX8-NEXT: v_readfirstlane_b32 s3, v3 178; GFX8-NEXT: ; return to shader part epilog 179; 180; GFX10-LABEL: abs_vgpr_v4i32: 181; GFX10: ; %bb.0: 182; GFX10-NEXT: v_sub_nc_u32_e32 v4, 0, v0 183; GFX10-NEXT: v_sub_nc_u32_e32 v5, 0, v1 184; GFX10-NEXT: v_sub_nc_u32_e32 v6, 0, v2 185; GFX10-NEXT: v_sub_nc_u32_e32 v7, 0, v3 186; GFX10-NEXT: v_max_i32_e32 v0, v0, v4 187; GFX10-NEXT: v_max_i32_e32 v1, v1, v5 188; GFX10-NEXT: v_max_i32_e32 v2, v2, v6 189; GFX10-NEXT: v_max_i32_e32 v3, v3, v7 190; GFX10-NEXT: v_readfirstlane_b32 s0, v0 191; GFX10-NEXT: v_readfirstlane_b32 s1, v1 192; GFX10-NEXT: v_readfirstlane_b32 s2, v2 193; GFX10-NEXT: v_readfirstlane_b32 s3, v3 194; GFX10-NEXT: ; return to shader part epilog 195 %res = call <4 x i32> @llvm.abs.v4i32(<4 x i32> %arg, i1 false) 196 ret <4 x i32> %res 197} 198 199define amdgpu_cs <2 x i8> @abs_sgpr_v2i8(<2 x i8> inreg %arg) { 200; GFX6-LABEL: abs_sgpr_v2i8: 201; GFX6: ; %bb.0: 202; GFX6-NEXT: s_sext_i32_i8 s0, s0 203; GFX6-NEXT: s_sext_i32_i8 s1, s1 204; GFX6-NEXT: s_abs_i32 s0, s0 205; GFX6-NEXT: s_abs_i32 s1, s1 206; GFX6-NEXT: ; return to shader part epilog 207; 208; GFX8-LABEL: abs_sgpr_v2i8: 209; GFX8: ; %bb.0: 210; GFX8-NEXT: s_lshl_b32 s0, s0, 8 211; GFX8-NEXT: s_lshl_b32 s1, s1, 8 212; GFX8-NEXT: s_sext_i32_i16 s0, s0 213; GFX8-NEXT: s_sext_i32_i16 s1, s1 214; GFX8-NEXT: s_ashr_i32 s0, s0, 8 215; GFX8-NEXT: s_ashr_i32 s1, s1, 8 216; GFX8-NEXT: s_sext_i32_i16 s0, s0 217; GFX8-NEXT: s_sext_i32_i16 s1, s1 218; GFX8-NEXT: s_abs_i32 s0, s0 219; GFX8-NEXT: s_abs_i32 s1, s1 220; GFX8-NEXT: ; return to shader part epilog 221; 222; GFX10-LABEL: abs_sgpr_v2i8: 223; GFX10: ; %bb.0: 224; GFX10-NEXT: s_sext_i32_i8 s0, s0 225; GFX10-NEXT: s_sext_i32_i8 s1, s1 226; GFX10-NEXT: s_sext_i32_i16 s0, s0 227; GFX10-NEXT: s_sext_i32_i16 s1, s1 228; GFX10-NEXT: s_abs_i32 s0, s0 229; GFX10-NEXT: s_abs_i32 s1, s1 230; GFX10-NEXT: ; return to shader part epilog 231 %res = call <2 x i8> @llvm.abs.v2i8(<2 x i8> %arg, i1 false) 232 ret <2 x i8> %res 233} 234 235define amdgpu_cs <2 x i8> @abs_vgpr_v2i8(<2 x i8> %arg) { 236; GFX6-LABEL: abs_vgpr_v2i8: 237; GFX6: ; %bb.0: 238; GFX6-NEXT: v_bfe_i32 v0, v0, 0, 8 239; GFX6-NEXT: v_sub_i32_e32 v2, vcc, 0, v0 240; GFX6-NEXT: v_bfe_i32 v1, v1, 0, 8 241; GFX6-NEXT: v_max_i32_e32 v0, v0, v2 242; GFX6-NEXT: v_sub_i32_e32 v2, vcc, 0, v1 243; GFX6-NEXT: v_max_i32_e32 v1, v1, v2 244; GFX6-NEXT: v_readfirstlane_b32 s0, v0 245; GFX6-NEXT: v_readfirstlane_b32 s1, v1 246; GFX6-NEXT: ; return to shader part epilog 247; 248; GFX8-LABEL: abs_vgpr_v2i8: 249; GFX8: ; %bb.0: 250; GFX8-NEXT: v_lshlrev_b16_e32 v0, 8, v0 251; GFX8-NEXT: v_mov_b32_e32 v2, 0 252; GFX8-NEXT: v_lshlrev_b16_e32 v1, 8, v1 253; GFX8-NEXT: v_sub_u16_sdwa v3, v2, sext(v0) dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:DWORD src1_sel:BYTE_1 254; GFX8-NEXT: v_sub_u16_sdwa v2, v2, sext(v1) dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:DWORD src1_sel:BYTE_1 255; GFX8-NEXT: v_max_i16_sdwa v0, sext(v0), v3 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:BYTE_1 src1_sel:DWORD 256; GFX8-NEXT: v_max_i16_sdwa v1, sext(v1), v2 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:BYTE_1 src1_sel:DWORD 257; GFX8-NEXT: v_readfirstlane_b32 s0, v0 258; GFX8-NEXT: v_readfirstlane_b32 s1, v1 259; GFX8-NEXT: ; return to shader part epilog 260; 261; GFX10-LABEL: abs_vgpr_v2i8: 262; GFX10: ; %bb.0: 263; GFX10-NEXT: v_bfe_i32 v0, v0, 0, 8 264; GFX10-NEXT: v_bfe_i32 v1, v1, 0, 8 265; GFX10-NEXT: v_sub_nc_u16 v2, 0, v0 266; GFX10-NEXT: v_sub_nc_u16 v3, 0, v1 267; GFX10-NEXT: v_max_i16 v0, v0, v2 268; GFX10-NEXT: v_max_i16 v1, v1, v3 269; GFX10-NEXT: v_readfirstlane_b32 s0, v0 270; GFX10-NEXT: v_readfirstlane_b32 s1, v1 271; GFX10-NEXT: ; return to shader part epilog 272 %res = call <2 x i8> @llvm.abs.v2i8(<2 x i8> %arg, i1 false) 273 ret <2 x i8> %res 274} 275 276define amdgpu_cs <3 x i8> @abs_sgpr_v3i8(<3 x i8> inreg %arg) { 277; GFX6-LABEL: abs_sgpr_v3i8: 278; GFX6: ; %bb.0: 279; GFX6-NEXT: s_sext_i32_i8 s0, s0 280; GFX6-NEXT: s_sext_i32_i8 s1, s1 281; GFX6-NEXT: s_sext_i32_i8 s2, s2 282; GFX6-NEXT: s_abs_i32 s0, s0 283; GFX6-NEXT: s_abs_i32 s1, s1 284; GFX6-NEXT: s_abs_i32 s2, s2 285; GFX6-NEXT: ; return to shader part epilog 286; 287; GFX8-LABEL: abs_sgpr_v3i8: 288; GFX8: ; %bb.0: 289; GFX8-NEXT: s_lshl_b32 s0, s0, 8 290; GFX8-NEXT: s_lshl_b32 s1, s1, 8 291; GFX8-NEXT: s_lshl_b32 s2, s2, 8 292; GFX8-NEXT: s_sext_i32_i16 s0, s0 293; GFX8-NEXT: s_sext_i32_i16 s1, s1 294; GFX8-NEXT: s_sext_i32_i16 s2, s2 295; GFX8-NEXT: s_ashr_i32 s0, s0, 8 296; GFX8-NEXT: s_ashr_i32 s1, s1, 8 297; GFX8-NEXT: s_ashr_i32 s2, s2, 8 298; GFX8-NEXT: s_sext_i32_i16 s0, s0 299; GFX8-NEXT: s_sext_i32_i16 s1, s1 300; GFX8-NEXT: s_sext_i32_i16 s2, s2 301; GFX8-NEXT: s_abs_i32 s0, s0 302; GFX8-NEXT: s_abs_i32 s1, s1 303; GFX8-NEXT: s_abs_i32 s2, s2 304; GFX8-NEXT: ; return to shader part epilog 305; 306; GFX10-LABEL: abs_sgpr_v3i8: 307; GFX10: ; %bb.0: 308; GFX10-NEXT: s_sext_i32_i8 s0, s0 309; GFX10-NEXT: s_sext_i32_i8 s1, s1 310; GFX10-NEXT: s_sext_i32_i8 s2, s2 311; GFX10-NEXT: s_sext_i32_i16 s0, s0 312; GFX10-NEXT: s_sext_i32_i16 s1, s1 313; GFX10-NEXT: s_sext_i32_i16 s2, s2 314; GFX10-NEXT: s_abs_i32 s0, s0 315; GFX10-NEXT: s_abs_i32 s1, s1 316; GFX10-NEXT: s_abs_i32 s2, s2 317; GFX10-NEXT: ; return to shader part epilog 318 %res = call <3 x i8> @llvm.abs.v3i8(<3 x i8> %arg, i1 false) 319 ret <3 x i8> %res 320} 321 322define amdgpu_cs <3 x i8> @abs_vgpr_v3i8(<3 x i8> %arg) { 323; GFX6-LABEL: abs_vgpr_v3i8: 324; GFX6: ; %bb.0: 325; GFX6-NEXT: v_bfe_i32 v0, v0, 0, 8 326; GFX6-NEXT: v_sub_i32_e32 v3, vcc, 0, v0 327; GFX6-NEXT: v_bfe_i32 v1, v1, 0, 8 328; GFX6-NEXT: v_max_i32_e32 v0, v0, v3 329; GFX6-NEXT: v_sub_i32_e32 v3, vcc, 0, v1 330; GFX6-NEXT: v_bfe_i32 v2, v2, 0, 8 331; GFX6-NEXT: v_max_i32_e32 v1, v1, v3 332; GFX6-NEXT: v_sub_i32_e32 v3, vcc, 0, v2 333; GFX6-NEXT: v_max_i32_e32 v2, v2, v3 334; GFX6-NEXT: v_readfirstlane_b32 s0, v0 335; GFX6-NEXT: v_readfirstlane_b32 s1, v1 336; GFX6-NEXT: v_readfirstlane_b32 s2, v2 337; GFX6-NEXT: ; return to shader part epilog 338; 339; GFX8-LABEL: abs_vgpr_v3i8: 340; GFX8: ; %bb.0: 341; GFX8-NEXT: v_lshlrev_b16_e32 v0, 8, v0 342; GFX8-NEXT: v_mov_b32_e32 v3, 0 343; GFX8-NEXT: v_sub_u16_sdwa v4, v3, sext(v0) dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:DWORD src1_sel:BYTE_1 344; GFX8-NEXT: v_lshlrev_b16_e32 v1, 8, v1 345; GFX8-NEXT: v_lshlrev_b16_e32 v2, 8, v2 346; GFX8-NEXT: v_max_i16_sdwa v0, sext(v0), v4 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:BYTE_1 src1_sel:DWORD 347; GFX8-NEXT: v_sub_u16_sdwa v4, v3, sext(v1) dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:DWORD src1_sel:BYTE_1 348; GFX8-NEXT: v_sub_u16_sdwa v3, v3, sext(v2) dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:DWORD src1_sel:BYTE_1 349; GFX8-NEXT: v_max_i16_sdwa v1, sext(v1), v4 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:BYTE_1 src1_sel:DWORD 350; GFX8-NEXT: v_max_i16_sdwa v2, sext(v2), v3 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:BYTE_1 src1_sel:DWORD 351; GFX8-NEXT: v_readfirstlane_b32 s0, v0 352; GFX8-NEXT: v_readfirstlane_b32 s1, v1 353; GFX8-NEXT: v_readfirstlane_b32 s2, v2 354; GFX8-NEXT: ; return to shader part epilog 355; 356; GFX10-LABEL: abs_vgpr_v3i8: 357; GFX10: ; %bb.0: 358; GFX10-NEXT: v_bfe_i32 v0, v0, 0, 8 359; GFX10-NEXT: v_bfe_i32 v1, v1, 0, 8 360; GFX10-NEXT: v_bfe_i32 v2, v2, 0, 8 361; GFX10-NEXT: v_sub_nc_u16 v3, 0, v0 362; GFX10-NEXT: v_sub_nc_u16 v4, 0, v1 363; GFX10-NEXT: v_sub_nc_u16 v5, 0, v2 364; GFX10-NEXT: v_max_i16 v0, v0, v3 365; GFX10-NEXT: v_max_i16 v1, v1, v4 366; GFX10-NEXT: v_max_i16 v2, v2, v5 367; GFX10-NEXT: v_readfirstlane_b32 s0, v0 368; GFX10-NEXT: v_readfirstlane_b32 s1, v1 369; GFX10-NEXT: v_readfirstlane_b32 s2, v2 370; GFX10-NEXT: ; return to shader part epilog 371 %res = call <3 x i8> @llvm.abs.v3i8(<3 x i8> %arg, i1 false) 372 ret <3 x i8> %res 373} 374 375define amdgpu_cs <2 x i16> @abs_sgpr_v2i16(<2 x i16> inreg %arg) { 376; GFX6-LABEL: abs_sgpr_v2i16: 377; GFX6: ; %bb.0: 378; GFX6-NEXT: s_sext_i32_i16 s0, s0 379; GFX6-NEXT: s_sext_i32_i16 s1, s1 380; GFX6-NEXT: s_abs_i32 s0, s0 381; GFX6-NEXT: s_abs_i32 s1, s1 382; GFX6-NEXT: ; return to shader part epilog 383; 384; GFX8-LABEL: abs_sgpr_v2i16: 385; GFX8: ; %bb.0: 386; GFX8-NEXT: s_lshr_b32 s1, s0, 16 387; GFX8-NEXT: s_sext_i32_i16 s1, s1 388; GFX8-NEXT: s_sext_i32_i16 s0, s0 389; GFX8-NEXT: s_abs_i32 s1, s1 390; GFX8-NEXT: s_abs_i32 s0, s0 391; GFX8-NEXT: s_and_b32 s1, 0xffff, s1 392; GFX8-NEXT: s_and_b32 s0, 0xffff, s0 393; GFX8-NEXT: s_lshl_b32 s1, s1, 16 394; GFX8-NEXT: s_or_b32 s0, s0, s1 395; GFX8-NEXT: ; return to shader part epilog 396; 397; GFX10-LABEL: abs_sgpr_v2i16: 398; GFX10: ; %bb.0: 399; GFX10-NEXT: s_sext_i32_i16 s1, s0 400; GFX10-NEXT: s_ashr_i32 s0, s0, 16 401; GFX10-NEXT: s_abs_i32 s1, s1 402; GFX10-NEXT: s_abs_i32 s0, s0 403; GFX10-NEXT: s_pack_ll_b32_b16 s0, s1, s0 404; GFX10-NEXT: ; return to shader part epilog 405 %res = call <2 x i16> @llvm.abs.v2i16(<2 x i16> %arg, i1 false) 406 ret <2 x i16> %res 407} 408 409define amdgpu_cs <2 x i16> @abs_vgpr_v2i16(<2 x i16> %arg) { 410; GFX6-LABEL: abs_vgpr_v2i16: 411; GFX6: ; %bb.0: 412; GFX6-NEXT: v_bfe_i32 v0, v0, 0, 16 413; GFX6-NEXT: v_sub_i32_e32 v2, vcc, 0, v0 414; GFX6-NEXT: v_bfe_i32 v1, v1, 0, 16 415; GFX6-NEXT: v_max_i32_e32 v0, v0, v2 416; GFX6-NEXT: v_sub_i32_e32 v2, vcc, 0, v1 417; GFX6-NEXT: v_max_i32_e32 v1, v1, v2 418; GFX6-NEXT: v_readfirstlane_b32 s0, v0 419; GFX6-NEXT: v_readfirstlane_b32 s1, v1 420; GFX6-NEXT: ; return to shader part epilog 421; 422; GFX8-LABEL: abs_vgpr_v2i16: 423; GFX8: ; %bb.0: 424; GFX8-NEXT: v_mov_b32_e32 v2, 0 425; GFX8-NEXT: v_sub_u16_e32 v1, 0, v0 426; GFX8-NEXT: v_sub_u16_sdwa v2, v2, v0 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:DWORD src1_sel:WORD_1 427; GFX8-NEXT: v_max_i16_e32 v1, v0, v1 428; GFX8-NEXT: v_max_i16_sdwa v0, v0, v2 dst_sel:WORD_1 dst_unused:UNUSED_PAD src0_sel:WORD_1 src1_sel:DWORD 429; GFX8-NEXT: v_or_b32_e32 v0, v1, v0 430; GFX8-NEXT: v_readfirstlane_b32 s0, v0 431; GFX8-NEXT: ; return to shader part epilog 432; 433; GFX10-LABEL: abs_vgpr_v2i16: 434; GFX10: ; %bb.0: 435; GFX10-NEXT: v_pk_sub_i16 v1, 0, v0 436; GFX10-NEXT: v_pk_max_i16 v0, v0, v1 437; GFX10-NEXT: v_readfirstlane_b32 s0, v0 438; GFX10-NEXT: ; return to shader part epilog 439 %res = call <2 x i16> @llvm.abs.v2i16(<2 x i16> %arg, i1 false) 440 ret <2 x i16> %res 441} 442 443define amdgpu_cs <3 x i16> @abs_sgpr_v3i16(<3 x i16> inreg %arg) { 444; GFX6-LABEL: abs_sgpr_v3i16: 445; GFX6: ; %bb.0: 446; GFX6-NEXT: s_sext_i32_i16 s0, s0 447; GFX6-NEXT: s_sext_i32_i16 s1, s1 448; GFX6-NEXT: s_sext_i32_i16 s2, s2 449; GFX6-NEXT: s_abs_i32 s0, s0 450; GFX6-NEXT: s_abs_i32 s1, s1 451; GFX6-NEXT: s_abs_i32 s2, s2 452; GFX6-NEXT: ; return to shader part epilog 453; 454; GFX8-LABEL: abs_sgpr_v3i16: 455; GFX8: ; %bb.0: 456; GFX8-NEXT: s_lshr_b32 s2, s0, 16 457; GFX8-NEXT: s_sext_i32_i16 s2, s2 458; GFX8-NEXT: s_sext_i32_i16 s0, s0 459; GFX8-NEXT: s_abs_i32 s2, s2 460; GFX8-NEXT: s_abs_i32 s0, s0 461; GFX8-NEXT: s_sext_i32_i16 s1, s1 462; GFX8-NEXT: s_and_b32 s2, 0xffff, s2 463; GFX8-NEXT: s_abs_i32 s1, s1 464; GFX8-NEXT: s_and_b32 s0, 0xffff, s0 465; GFX8-NEXT: s_lshl_b32 s2, s2, 16 466; GFX8-NEXT: s_or_b32 s0, s0, s2 467; GFX8-NEXT: s_and_b32 s1, 0xffff, s1 468; GFX8-NEXT: ; return to shader part epilog 469; 470; GFX10-LABEL: abs_sgpr_v3i16: 471; GFX10: ; %bb.0: 472; GFX10-NEXT: s_sext_i32_i16 s2, s0 473; GFX10-NEXT: s_ashr_i32 s0, s0, 16 474; GFX10-NEXT: s_abs_i32 s2, s2 475; GFX10-NEXT: s_abs_i32 s0, s0 476; GFX10-NEXT: s_sext_i32_i16 s1, s1 477; GFX10-NEXT: s_pack_ll_b32_b16 s0, s2, s0 478; GFX10-NEXT: s_abs_i32 s1, s1 479; GFX10-NEXT: ; return to shader part epilog 480 %res = call <3 x i16> @llvm.abs.v3i16(<3 x i16> %arg, i1 false) 481 ret <3 x i16> %res 482} 483 484define amdgpu_cs <3 x i16> @abs_vgpr_v3i16(<3 x i16> %arg) { 485; GFX6-LABEL: abs_vgpr_v3i16: 486; GFX6: ; %bb.0: 487; GFX6-NEXT: v_bfe_i32 v0, v0, 0, 16 488; GFX6-NEXT: v_sub_i32_e32 v3, vcc, 0, v0 489; GFX6-NEXT: v_bfe_i32 v1, v1, 0, 16 490; GFX6-NEXT: v_max_i32_e32 v0, v0, v3 491; GFX6-NEXT: v_sub_i32_e32 v3, vcc, 0, v1 492; GFX6-NEXT: v_bfe_i32 v2, v2, 0, 16 493; GFX6-NEXT: v_max_i32_e32 v1, v1, v3 494; GFX6-NEXT: v_sub_i32_e32 v3, vcc, 0, v2 495; GFX6-NEXT: v_max_i32_e32 v2, v2, v3 496; GFX6-NEXT: v_readfirstlane_b32 s0, v0 497; GFX6-NEXT: v_readfirstlane_b32 s1, v1 498; GFX6-NEXT: v_readfirstlane_b32 s2, v2 499; GFX6-NEXT: ; return to shader part epilog 500; 501; GFX8-LABEL: abs_vgpr_v3i16: 502; GFX8: ; %bb.0: 503; GFX8-NEXT: v_mov_b32_e32 v3, 0 504; GFX8-NEXT: v_sub_u16_e32 v2, 0, v0 505; GFX8-NEXT: v_sub_u16_sdwa v3, v3, v0 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:DWORD src1_sel:WORD_1 506; GFX8-NEXT: v_sub_u16_e32 v4, 0, v1 507; GFX8-NEXT: v_max_i16_e32 v2, v0, v2 508; GFX8-NEXT: v_max_i16_sdwa v0, v0, v3 dst_sel:WORD_1 dst_unused:UNUSED_PAD src0_sel:WORD_1 src1_sel:DWORD 509; GFX8-NEXT: v_or_b32_e32 v0, v2, v0 510; GFX8-NEXT: v_max_i16_e32 v1, v1, v4 511; GFX8-NEXT: v_readfirstlane_b32 s0, v0 512; GFX8-NEXT: v_readfirstlane_b32 s1, v1 513; GFX8-NEXT: ; return to shader part epilog 514; 515; GFX10-LABEL: abs_vgpr_v3i16: 516; GFX10: ; %bb.0: 517; GFX10-NEXT: v_pk_sub_i16 v2, 0, v0 518; GFX10-NEXT: v_sub_nc_u16 v3, 0, v1 519; GFX10-NEXT: v_pk_max_i16 v0, v0, v2 520; GFX10-NEXT: v_max_i16 v1, v1, v3 521; GFX10-NEXT: v_readfirstlane_b32 s0, v0 522; GFX10-NEXT: v_readfirstlane_b32 s1, v1 523; GFX10-NEXT: ; return to shader part epilog 524 %res = call <3 x i16> @llvm.abs.v3i16(<3 x i16> %arg, i1 false) 525 ret <3 x i16> %res 526} 527