xref: /llvm-project/llvm/docs/ProgrammersManual.rst (revision 18b47373cb47f1f63ab1f6e126ccfb22cc52963c)
1========================
2LLVM Programmer's Manual
3========================
4
5.. contents::
6   :local:
7
8.. warning::
9   This is always a work in progress.
10
11.. _introduction:
12
13Introduction
14============
15
16This document is meant to highlight some of the important classes and interfaces
17available in the LLVM source-base.  This manual is not intended to explain what
18LLVM is, how it works, and what LLVM code looks like.  It assumes that you know
19the basics of LLVM and are interested in writing transformations or otherwise
20analyzing or manipulating the code.
21
22This document should get you oriented so that you can find your way in the
23continuously growing source code that makes up the LLVM infrastructure.  Note
24that this manual is not intended to serve as a replacement for reading the
25source code, so if you think there should be a method in one of these classes to
26do something, but it's not listed, check the source.  Links to the `doxygen
27<https://llvm.org/doxygen/>`__ sources are provided to make this as easy as
28possible.
29
30The first section of this document describes general information that is useful
31to know when working in the LLVM infrastructure, and the second describes the
32Core LLVM classes.  In the future this manual will be extended with information
33describing how to use extension libraries, such as dominator information, CFG
34traversal routines, and useful utilities like the ``InstVisitor`` (`doxygen
35<https://llvm.org/doxygen/InstVisitor_8h_source.html>`__) template.
36
37.. _general:
38
39General Information
40===================
41
42This section contains general information that is useful if you are working in
43the LLVM source-base, but that isn't specific to any particular API.
44
45.. _stl:
46
47The C++ Standard Template Library
48---------------------------------
49
50LLVM makes heavy use of the C++ Standard Template Library (STL), perhaps much
51more than you are used to, or have seen before.  Because of this, you might want
52to do a little background reading in the techniques used and capabilities of the
53library.  There are many good pages that discuss the STL, and several books on
54the subject that you can get, so it will not be discussed in this document.
55
56Here are some useful links:
57
58#. `cppreference.com
59   <https://en.cppreference.com/w/>`_ - an excellent
60   reference for the STL and other parts of the standard C++ library.
61
62#. `cplusplus.com
63   <https://cplusplus.com/reference/>`_ - another excellent
64   reference like the one above.
65
66#. `C++ In a Nutshell <http://www.tempest-sw.com/cpp/>`_ - This is an O'Reilly
67   book in the making.  It has a decent Standard Library Reference that rivals
68   Dinkumware's, and is unfortunately no longer free since the book has been
69   published.
70
71#. `C++ Frequently Asked Questions <https://www.parashift.com/c++-faq-lite/>`_.
72
73#. `Bjarne Stroustrup's C++ Page
74   <https://www.stroustrup.com/C++.html>`_.
75
76#. `Bruce Eckel's Thinking in C++, 2nd ed. Volume 2.
77   (even better, get the book)
78   <https://archive.org/details/TICPP2ndEdVolTwo>`_.
79
80You are also encouraged to take a look at the :doc:`LLVM Coding Standards
81<CodingStandards>` guide which focuses on how to write maintainable code more
82than where to put your curly braces.
83
84.. _resources:
85
86Other useful references
87-----------------------
88
89#. `Using static and shared libraries across platforms
90   <http://www.fortran-2000.com/ArnaudRecipes/sharedlib.html>`_
91
92.. _apis:
93
94Important and useful LLVM APIs
95==============================
96
97Here we highlight some LLVM APIs that are generally useful and good to know
98about when writing transformations.
99
100.. _isa:
101
102The ``isa<>``, ``cast<>`` and ``dyn_cast<>`` templates
103------------------------------------------------------
104
105The LLVM source-base makes extensive use of a custom form of RTTI.  These
106templates have many similarities to the C++ ``dynamic_cast<>`` operator, but
107they don't have some drawbacks (primarily stemming from the fact that
108``dynamic_cast<>`` only works on classes that have a v-table).  Because they are
109used so often, you must know what they do and how they work.  All of these
110templates are defined in the ``llvm/Support/Casting.h`` (`doxygen
111<https://llvm.org/doxygen/Casting_8h_source.html>`__) file (note that you very
112rarely have to include this file directly).
113
114``isa<>``:
115  The ``isa<>`` operator works exactly like the Java "``instanceof``" operator.
116  It returns true or false depending on whether a reference or pointer points to
117  an instance of the specified class.  This can be very useful for constraint
118  checking of various sorts (example below).
119
120``cast<>``:
121  The ``cast<>`` operator is a "checked cast" operation.  It converts a pointer
122  or reference from a base class to a derived class, causing an assertion
123  failure if it is not really an instance of the right type.  This should be
124  used in cases where you have some information that makes you believe that
125  something is of the right type.  An example of the ``isa<>`` and ``cast<>``
126  template is:
127
128  .. code-block:: c++
129
130    static bool isLoopInvariant(const Value *V, const Loop *L) {
131      if (isa<Constant>(V) || isa<Argument>(V) || isa<GlobalValue>(V))
132        return true;
133
134      // Otherwise, it must be an instruction...
135      return !L->contains(cast<Instruction>(V)->getParent());
136    }
137
138  Note that you should **not** use an ``isa<>`` test followed by a ``cast<>``,
139  for that use the ``dyn_cast<>`` operator.
140
141``dyn_cast<>``:
142  The ``dyn_cast<>`` operator is a "checking cast" operation.  It checks to see
143  if the operand is of the specified type, and if so, returns a pointer to it
144  (this operator does not work with references).  If the operand is not of the
145  correct type, a null pointer is returned.  Thus, this works very much like
146  the ``dynamic_cast<>`` operator in C++, and should be used in the same
147  circumstances.  Typically, the ``dyn_cast<>`` operator is used in an ``if``
148  statement or some other flow control statement like this:
149
150  .. code-block:: c++
151
152    if (auto *AI = dyn_cast<AllocationInst>(Val)) {
153      // ...
154    }
155
156  This form of the ``if`` statement effectively combines together a call to
157  ``isa<>`` and a call to ``cast<>`` into one statement, which is very
158  convenient.
159
160  Note that the ``dyn_cast<>`` operator, like C++'s ``dynamic_cast<>`` or Java's
161  ``instanceof`` operator, can be abused.  In particular, you should not use big
162  chained ``if/then/else`` blocks to check for lots of different variants of
163  classes.  If you find yourself wanting to do this, it is much cleaner and more
164  efficient to use the ``InstVisitor`` class to dispatch over the instruction
165  type directly.
166
167``isa_and_present<>``:
168  The ``isa_and_present<>`` operator works just like the ``isa<>`` operator,
169  except that it allows for a null pointer as an argument (which it then
170  returns false).  This can sometimes be useful, allowing you to combine several
171  null checks into one.
172
173``cast_if_present<>``:
174  The ``cast_if_present<>`` operator works just like the ``cast<>`` operator,
175  except that it allows for a null pointer as an argument (which it then
176  propagates).  This can sometimes be useful, allowing you to combine several
177  null checks into one.
178
179``dyn_cast_if_present<>``:
180  The ``dyn_cast_if_present<>`` operator works just like the ``dyn_cast<>``
181  operator, except that it allows for a null pointer as an argument (which it
182  then propagates).  This can sometimes be useful, allowing you to combine
183  several null checks into one.
184
185These five templates can be used with any classes, whether they have a v-table
186or not.  If you want to add support for these templates, see the document
187:doc:`How to set up LLVM-style RTTI for your class hierarchy
188<HowToSetUpLLVMStyleRTTI>`
189
190.. _string_apis:
191
192Passing strings (the ``StringRef`` and ``Twine`` classes)
193---------------------------------------------------------
194
195Although LLVM generally does not do much string manipulation, we do have several
196important APIs which take strings.  Two important examples are the Value class
197-- which has names for instructions, functions, etc. -- and the ``StringMap``
198class which is used extensively in LLVM and Clang.
199
200These are generic classes, and they need to be able to accept strings which may
201have embedded null characters.  Therefore, they cannot simply take a ``const
202char *``, and taking a ``const std::string&`` requires clients to perform a heap
203allocation which is usually unnecessary.  Instead, many LLVM APIs use a
204``StringRef`` or a ``const Twine&`` for passing strings efficiently.
205
206.. _StringRef:
207
208The ``StringRef`` class
209^^^^^^^^^^^^^^^^^^^^^^^^^^^^
210
211The ``StringRef`` data type represents a reference to a constant string (a
212character array and a length) and supports the common operations available on
213``std::string``, but does not require heap allocation.
214
215It can be implicitly constructed using a C style null-terminated string, an
216``std::string``, or explicitly with a character pointer and length.  For
217example, the ``StringMap`` find function is declared as:
218
219.. code-block:: c++
220
221  iterator find(StringRef Key);
222
223and clients can call it using any one of:
224
225.. code-block:: c++
226
227  Map.find("foo");                 // Lookup "foo"
228  Map.find(std::string("bar"));    // Lookup "bar"
229  Map.find(StringRef("\0baz", 4)); // Lookup "\0baz"
230
231Similarly, APIs which need to return a string may return a ``StringRef``
232instance, which can be used directly or converted to an ``std::string`` using
233the ``str`` member function.  See ``llvm/ADT/StringRef.h`` (`doxygen
234<https://llvm.org/doxygen/StringRef_8h_source.html>`__) for more
235information.
236
237You should rarely use the ``StringRef`` class directly, because it contains
238pointers to external memory it is not generally safe to store an instance of the
239class (unless you know that the external storage will not be freed).
240``StringRef`` is small and pervasive enough in LLVM that it should always be
241passed by value.
242
243The ``Twine`` class
244^^^^^^^^^^^^^^^^^^^
245
246The ``Twine`` (`doxygen <https://llvm.org/doxygen/classllvm_1_1Twine.html>`__)
247class is an efficient way for APIs to accept concatenated strings.  For example,
248a common LLVM paradigm is to name one instruction based on the name of another
249instruction with a suffix, for example:
250
251.. code-block:: c++
252
253    New = CmpInst::Create(..., SO->getName() + ".cmp");
254
255The ``Twine`` class is effectively a lightweight `rope
256<http://en.wikipedia.org/wiki/Rope_(computer_science)>`_ which points to
257temporary (stack allocated) objects.  Twines can be implicitly constructed as
258the result of the plus operator applied to strings (i.e., a C strings, an
259``std::string``, or a ``StringRef``).  The twine delays the actual concatenation
260of strings until it is actually required, at which point it can be efficiently
261rendered directly into a character array.  This avoids unnecessary heap
262allocation involved in constructing the temporary results of string
263concatenation.  See ``llvm/ADT/Twine.h`` (`doxygen
264<https://llvm.org/doxygen/Twine_8h_source.html>`__) and :ref:`here <dss_twine>`
265for more information.
266
267As with a ``StringRef``, ``Twine`` objects point to external memory and should
268almost never be stored or mentioned directly.  They are intended solely for use
269when defining a function which should be able to efficiently accept concatenated
270strings.
271
272.. _formatting_strings:
273
274Formatting strings (the ``formatv`` function)
275---------------------------------------------
276While LLVM doesn't necessarily do a lot of string manipulation and parsing, it
277does do a lot of string formatting.  From diagnostic messages, to llvm tool
278outputs such as ``llvm-readobj`` to printing verbose disassembly listings and
279LLDB runtime logging, the need for string formatting is pervasive.
280
281The ``formatv`` is similar in spirit to ``printf``, but uses a different syntax
282which borrows heavily from Python and C#.  Unlike ``printf`` it deduces the type
283to be formatted at compile time, so it does not need a format specifier such as
284``%d``.  This reduces the mental overhead of trying to construct portable format
285strings, especially for platform-specific types like ``size_t`` or pointer types.
286Unlike both ``printf`` and Python, it additionally fails to compile if LLVM does
287not know how to format the type.  These two properties ensure that the function
288is both safer and simpler to use than traditional formatting methods such as
289the ``printf`` family of functions.
290
291Simple formatting
292^^^^^^^^^^^^^^^^^
293
294A call to ``formatv`` involves a single **format string** consisting of 0 or more
295**replacement sequences**, followed by a variable length list of **replacement values**.
296A replacement sequence is a string of the form ``{N[[,align]:style]}``.
297
298``N`` refers to the 0-based index of the argument from the list of replacement
299values.  Note that this means it is possible to reference the same parameter
300multiple times, possibly with different style and/or alignment options, in any order.
301
302``align`` is an optional string specifying the width of the field to format
303the value into, and the alignment of the value within the field.  It is specified as
304an optional **alignment style** followed by a positive integral **field width**.  The
305alignment style can be one of the characters ``-`` (left align), ``=`` (center align),
306or ``+`` (right align).  The default is right aligned.
307
308``style`` is an optional string consisting of a type specific that controls the
309formatting of the value.  For example, to format a floating point value as a percentage,
310you can use the style option ``P``.
311
312Custom formatting
313^^^^^^^^^^^^^^^^^
314
315There are two ways to customize the formatting behavior for a type.
316
3171. Provide a template specialization of ``llvm::format_provider<T>`` for your
318   type ``T`` with the appropriate static format method.
319
320  .. code-block:: c++
321
322    namespace llvm {
323      template<>
324      struct format_provider<MyFooBar> {
325        static void format(const MyFooBar &V, raw_ostream &Stream, StringRef Style) {
326          // Do whatever is necessary to format `V` into `Stream`
327        }
328      };
329      void foo() {
330        MyFooBar X;
331        std::string S = formatv("{0}", X);
332      }
333    }
334
335  This is a useful extensibility mechanism for adding support for formatting your own
336  custom types with your own custom Style options.  But it does not help when you want
337  to extend the mechanism for formatting a type that the library already knows how to
338  format.  For that, we need something else.
339
3402. Provide a **format adapter** inheriting from ``llvm::FormatAdapter<T>``.
341
342  .. code-block:: c++
343
344    namespace anything {
345      struct format_int_custom : public llvm::FormatAdapter<int> {
346        explicit format_int_custom(int N) : llvm::FormatAdapter<int>(N) {}
347        void format(llvm::raw_ostream &Stream, StringRef Style) override {
348          // Do whatever is necessary to format ``this->Item`` into ``Stream``
349        }
350      };
351    }
352    namespace llvm {
353      void foo() {
354        std::string S = formatv("{0}", anything::format_int_custom(42));
355      }
356    }
357
358  If the type is detected to be derived from ``FormatAdapter<T>``, ``formatv``
359  will call the
360  ``format`` method on the argument passing in the specified style.  This allows
361  one to provide custom formatting of any type, including one which already has
362  a builtin format provider.
363
364``formatv`` Examples
365^^^^^^^^^^^^^^^^^^^^
366Below is intended to provide an incomplete set of examples demonstrating
367the usage of ``formatv``.  More information can be found by reading the
368doxygen documentation or by looking at the unit test suite.
369
370
371.. code-block:: c++
372
373  std::string S;
374  // Simple formatting of basic types and implicit string conversion.
375  S = formatv("{0} ({1:P})", 7, 0.35);  // S == "7 (35.00%)"
376
377  // Out-of-order referencing and multi-referencing
378  outs() << formatv("{0} {2} {1} {0}", 1, "test", 3); // prints "1 3 test 1"
379
380  // Left, right, and center alignment
381  S = formatv("{0,7}",  'a');  // S == "      a";
382  S = formatv("{0,-7}", 'a');  // S == "a      ";
383  S = formatv("{0,=7}", 'a');  // S == "   a   ";
384  S = formatv("{0,+7}", 'a');  // S == "      a";
385
386  // Custom styles
387  S = formatv("{0:N} - {0:x} - {1:E}", 12345, 123908342); // S == "12,345 - 0x3039 - 1.24E8"
388
389  // Adapters
390  S = formatv("{0}", fmt_align(42, AlignStyle::Center, 7));  // S == "  42   "
391  S = formatv("{0}", fmt_repeat("hi", 3)); // S == "hihihi"
392  S = formatv("{0}", fmt_pad("hi", 2, 6)); // S == "  hi      "
393
394  // Ranges
395  std::vector<int> V = {8, 9, 10};
396  S = formatv("{0}", make_range(V.begin(), V.end())); // S == "8, 9, 10"
397  S = formatv("{0:$[+]}", make_range(V.begin(), V.end())); // S == "8+9+10"
398  S = formatv("{0:$[ + ]@[x]}", make_range(V.begin(), V.end())); // S == "0x8 + 0x9 + 0xA"
399
400.. _error_apis:
401
402Error handling
403--------------
404
405Proper error handling helps us identify bugs in our code, and helps end-users
406understand errors in their tool usage. Errors fall into two broad categories:
407*programmatic* and *recoverable*, with different strategies for handling and
408reporting.
409
410Programmatic Errors
411^^^^^^^^^^^^^^^^^^^
412
413Programmatic errors are violations of program invariants or API contracts, and
414represent bugs within the program itself. Our aim is to document invariants, and
415to abort quickly at the point of failure (providing some basic diagnostic) when
416invariants are broken at runtime.
417
418The fundamental tools for handling programmatic errors are assertions and the
419llvm_unreachable function. Assertions are used to express invariant conditions,
420and should include a message describing the invariant:
421
422.. code-block:: c++
423
424  assert(isPhysReg(R) && "All virt regs should have been allocated already.");
425
426The llvm_unreachable function can be used to document areas of control flow
427that should never be entered if the program invariants hold:
428
429.. code-block:: c++
430
431  enum { Foo, Bar, Baz } X = foo();
432
433  switch (X) {
434    case Foo: /* Handle Foo */; break;
435    case Bar: /* Handle Bar */; break;
436    default:
437      llvm_unreachable("X should be Foo or Bar here");
438  }
439
440Recoverable Errors
441^^^^^^^^^^^^^^^^^^
442
443Recoverable errors represent an error in the program's environment, for example
444a resource failure (a missing file, a dropped network connection, etc.), or
445malformed input. These errors should be detected and communicated to a level of
446the program where they can be handled appropriately. Handling the error may be
447as simple as reporting the issue to the user, or it may involve attempts at
448recovery.
449
450.. note::
451
452   While it would be ideal to use this error handling scheme throughout
453   LLVM, there are places where this hasn't been practical to apply. In
454   situations where you absolutely must emit a non-programmatic error and
455   the ``Error`` model isn't workable you can call ``report_fatal_error``,
456   which will call installed error handlers, print a message, and abort the
457   program. The use of `report_fatal_error` in this case is discouraged.
458
459Recoverable errors are modeled using LLVM's ``Error`` scheme. This scheme
460represents errors using function return values, similar to classic C integer
461error codes, or C++'s ``std::error_code``. However, the ``Error`` class is
462actually a lightweight wrapper for user-defined error types, allowing arbitrary
463information to be attached to describe the error. This is similar to the way C++
464exceptions allow throwing of user-defined types.
465
466Success values are created by calling ``Error::success()``, E.g.:
467
468.. code-block:: c++
469
470  Error foo() {
471    // Do something.
472    // Return success.
473    return Error::success();
474  }
475
476Success values are very cheap to construct and return - they have minimal
477impact on program performance.
478
479Failure values are constructed using ``make_error<T>``, where ``T`` is any class
480that inherits from the ErrorInfo utility, E.g.:
481
482.. code-block:: c++
483
484  class BadFileFormat : public ErrorInfo<BadFileFormat> {
485  public:
486    static char ID;
487    std::string Path;
488
489    BadFileFormat(StringRef Path) : Path(Path.str()) {}
490
491    void log(raw_ostream &OS) const override {
492      OS << Path << " is malformed";
493    }
494
495    std::error_code convertToErrorCode() const override {
496      return make_error_code(object_error::parse_failed);
497    }
498  };
499
500  char BadFileFormat::ID; // This should be declared in the C++ file.
501
502  Error printFormattedFile(StringRef Path) {
503    if (<check for valid format>)
504      return make_error<BadFileFormat>(Path);
505    // print file contents.
506    return Error::success();
507  }
508
509Error values can be implicitly converted to bool: true for error, false for
510success, enabling the following idiom:
511
512.. code-block:: c++
513
514  Error mayFail();
515
516  Error foo() {
517    if (auto Err = mayFail())
518      return Err;
519    // Success! We can proceed.
520    ...
521
522For functions that can fail but need to return a value the ``Expected<T>``
523utility can be used. Values of this type can be constructed with either a
524``T``, or an ``Error``. Expected<T> values are also implicitly convertible to
525boolean, but with the opposite convention to ``Error``: true for success, false
526for error. If success, the ``T`` value can be accessed via the dereference
527operator. If failure, the ``Error`` value can be extracted using the
528``takeError()`` method. Idiomatic usage looks like:
529
530.. code-block:: c++
531
532  Expected<FormattedFile> openFormattedFile(StringRef Path) {
533    // If badly formatted, return an error.
534    if (auto Err = checkFormat(Path))
535      return std::move(Err);
536    // Otherwise return a FormattedFile instance.
537    return FormattedFile(Path);
538  }
539
540  Error processFormattedFile(StringRef Path) {
541    // Try to open a formatted file
542    if (auto FileOrErr = openFormattedFile(Path)) {
543      // On success, grab a reference to the file and continue.
544      auto &File = *FileOrErr;
545      ...
546    } else
547      // On error, extract the Error value and return it.
548      return FileOrErr.takeError();
549  }
550
551If an ``Expected<T>`` value is in success mode then the ``takeError()`` method
552will return a success value. Using this fact, the above function can be
553rewritten as:
554
555.. code-block:: c++
556
557  Error processFormattedFile(StringRef Path) {
558    // Try to open a formatted file
559    auto FileOrErr = openFormattedFile(Path);
560    if (auto Err = FileOrErr.takeError())
561      // On error, extract the Error value and return it.
562      return Err;
563    // On success, grab a reference to the file and continue.
564    auto &File = *FileOrErr;
565    ...
566  }
567
568This second form is often more readable for functions that involve multiple
569``Expected<T>`` values as it limits the indentation required.
570
571If an ``Expected<T>`` value will be moved into an existing variable then the
572``moveInto()`` method avoids the need to name an extra variable.  This is
573useful to enable ``operator->()`` the ``Expected<T>`` value has pointer-like
574semantics.  For example:
575
576.. code-block:: c++
577
578  Expected<std::unique_ptr<MemoryBuffer>> openBuffer(StringRef Path);
579  Error processBuffer(StringRef Buffer);
580
581  Error processBufferAtPath(StringRef Path) {
582    // Try to open a buffer.
583    std::unique_ptr<MemoryBuffer> MB;
584    if (auto Err = openBuffer(Path).moveInto(MB))
585      // On error, return the Error value.
586      return Err;
587    // On success, use MB.
588    return processBuffer(MB->getBuffer());
589  }
590
591This third form works with any type that can be assigned to from ``T&&``. This
592can be useful if the ``Expected<T>`` value needs to be stored an already-declared
593``Optional<T>``. For example:
594
595.. code-block:: c++
596
597  Expected<StringRef> extractClassName(StringRef Definition);
598  struct ClassData {
599    StringRef Definition;
600    Optional<StringRef> LazyName;
601    ...
602    Error initialize() {
603      if (auto Err = extractClassName(Path).moveInto(LazyName))
604        // On error, return the Error value.
605        return Err;
606      // On success, LazyName has been initialized.
607      ...
608    }
609  };
610
611All ``Error`` instances, whether success or failure, must be either checked or
612moved from (via ``std::move`` or a return) before they are destructed.
613Accidentally discarding an unchecked error will cause a program abort at the
614point where the unchecked value's destructor is run, making it easy to identify
615and fix violations of this rule.
616
617Success values are considered checked once they have been tested (by invoking
618the boolean conversion operator):
619
620.. code-block:: c++
621
622  if (auto Err = mayFail(...))
623    return Err; // Failure value - move error to caller.
624
625  // Safe to continue: Err was checked.
626
627In contrast, the following code will always cause an abort, even if ``mayFail``
628returns a success value:
629
630.. code-block:: c++
631
632    mayFail();
633    // Program will always abort here, even if mayFail() returns Success, since
634    // the value is not checked.
635
636Failure values are considered checked once a handler for the error type has
637been activated:
638
639.. code-block:: c++
640
641  handleErrors(
642    processFormattedFile(...),
643    [](const BadFileFormat &BFF) {
644      report("Unable to process " + BFF.Path + ": bad format");
645    },
646    [](const FileNotFound &FNF) {
647      report("File not found " + FNF.Path);
648    });
649
650The ``handleErrors`` function takes an error as its first argument, followed by
651a variadic list of "handlers", each of which must be a callable type (a
652function, lambda, or class with a call operator) with one argument. The
653``handleErrors`` function will visit each handler in the sequence and check its
654argument type against the dynamic type of the error, running the first handler
655that matches. This is the same decision process that is used decide which catch
656clause to run for a C++ exception.
657
658Since the list of handlers passed to ``handleErrors`` may not cover every error
659type that can occur, the ``handleErrors`` function also returns an Error value
660that must be checked or propagated. If the error value that is passed to
661``handleErrors`` does not match any of the handlers it will be returned from
662handleErrors. Idiomatic use of ``handleErrors`` thus looks like:
663
664.. code-block:: c++
665
666  if (auto Err =
667        handleErrors(
668          processFormattedFile(...),
669          [](const BadFileFormat &BFF) {
670            report("Unable to process " + BFF.Path + ": bad format");
671          },
672          [](const FileNotFound &FNF) {
673            report("File not found " + FNF.Path);
674          }))
675    return Err;
676
677In cases where you truly know that the handler list is exhaustive the
678``handleAllErrors`` function can be used instead. This is identical to
679``handleErrors`` except that it will terminate the program if an unhandled
680error is passed in, and can therefore return void. The ``handleAllErrors``
681function should generally be avoided: the introduction of a new error type
682elsewhere in the program can easily turn a formerly exhaustive list of errors
683into a non-exhaustive list, risking unexpected program termination. Where
684possible, use handleErrors and propagate unknown errors up the stack instead.
685
686For tool code, where errors can be handled by printing an error message then
687exiting with an error code, the :ref:`ExitOnError <err_exitonerr>` utility
688may be a better choice than handleErrors, as it simplifies control flow when
689calling fallible functions.
690
691In situations where it is known that a particular call to a fallible function
692will always succeed (for example, a call to a function that can only fail on a
693subset of inputs with an input that is known to be safe) the
694:ref:`cantFail <err_cantfail>` functions can be used to remove the error type,
695simplifying control flow.
696
697StringError
698"""""""""""
699
700Many kinds of errors have no recovery strategy, the only action that can be
701taken is to report them to the user so that the user can attempt to fix the
702environment. In this case representing the error as a string makes perfect
703sense. LLVM provides the ``StringError`` class for this purpose. It takes two
704arguments: A string error message, and an equivalent ``std::error_code`` for
705interoperability. It also provides a ``createStringError`` function to simplify
706common usage of this class:
707
708.. code-block:: c++
709
710  // These two lines of code are equivalent:
711  make_error<StringError>("Bad executable", errc::executable_format_error);
712  createStringError(errc::executable_format_error, "Bad executable");
713
714If you're certain that the error you're building will never need to be converted
715to a ``std::error_code`` you can use the ``inconvertibleErrorCode()`` function:
716
717.. code-block:: c++
718
719  createStringError(inconvertibleErrorCode(), "Bad executable");
720
721This should be done only after careful consideration. If any attempt is made to
722convert this error to a ``std::error_code`` it will trigger immediate program
723termination. Unless you are certain that your errors will not need
724interoperability you should look for an existing ``std::error_code`` that you
725can convert to, and even (as painful as it is) consider introducing a new one as
726a stopgap measure.
727
728``createStringError`` can take ``printf`` style format specifiers to provide a
729formatted message:
730
731.. code-block:: c++
732
733  createStringError(errc::executable_format_error,
734                    "Bad executable: %s", FileName);
735
736Interoperability with std::error_code and ErrorOr
737"""""""""""""""""""""""""""""""""""""""""""""""""
738
739Many existing LLVM APIs use ``std::error_code`` and its partner ``ErrorOr<T>``
740(which plays the same role as ``Expected<T>``, but wraps a ``std::error_code``
741rather than an ``Error``). The infectious nature of error types means that an
742attempt to change one of these functions to return ``Error`` or ``Expected<T>``
743instead often results in an avalanche of changes to callers, callers of callers,
744and so on. (The first such attempt, returning an ``Error`` from
745MachOObjectFile's constructor, was abandoned after the diff reached 3000 lines,
746impacted half a dozen libraries, and was still growing).
747
748To solve this problem, the ``Error``/``std::error_code`` interoperability requirement was
749introduced. Two pairs of functions allow any ``Error`` value to be converted to a
750``std::error_code``, any ``Expected<T>`` to be converted to an ``ErrorOr<T>``, and vice
751versa:
752
753.. code-block:: c++
754
755  std::error_code errorToErrorCode(Error Err);
756  Error errorCodeToError(std::error_code EC);
757
758  template <typename T> ErrorOr<T> expectedToErrorOr(Expected<T> TOrErr);
759  template <typename T> Expected<T> errorOrToExpected(ErrorOr<T> TOrEC);
760
761
762Using these APIs it is easy to make surgical patches that update individual
763functions from ``std::error_code`` to ``Error``, and from ``ErrorOr<T>`` to
764``Expected<T>``.
765
766Returning Errors from error handlers
767""""""""""""""""""""""""""""""""""""
768
769Error recovery attempts may themselves fail. For that reason, ``handleErrors``
770actually recognises three different forms of handler signature:
771
772.. code-block:: c++
773
774  // Error must be handled, no new errors produced:
775  void(UserDefinedError &E);
776
777  // Error must be handled, new errors can be produced:
778  Error(UserDefinedError &E);
779
780  // Original error can be inspected, then re-wrapped and returned (or a new
781  // error can be produced):
782  Error(std::unique_ptr<UserDefinedError> E);
783
784Any error returned from a handler will be returned from the ``handleErrors``
785function so that it can be handled itself, or propagated up the stack.
786
787.. _err_exitonerr:
788
789Using ExitOnError to simplify tool code
790"""""""""""""""""""""""""""""""""""""""
791
792Library code should never call ``exit`` for a recoverable error, however in tool
793code (especially command line tools) this can be a reasonable approach. Calling
794``exit`` upon encountering an error dramatically simplifies control flow as the
795error no longer needs to be propagated up the stack. This allows code to be
796written in straight-line style, as long as each fallible call is wrapped in a
797check and call to exit. The ``ExitOnError`` class supports this pattern by
798providing call operators that inspect ``Error`` values, stripping the error away
799in the success case and logging to ``stderr`` then exiting in the failure case.
800
801To use this class, declare a global ``ExitOnError`` variable in your program:
802
803.. code-block:: c++
804
805  ExitOnError ExitOnErr;
806
807Calls to fallible functions can then be wrapped with a call to ``ExitOnErr``,
808turning them into non-failing calls:
809
810.. code-block:: c++
811
812  Error mayFail();
813  Expected<int> mayFail2();
814
815  void foo() {
816    ExitOnErr(mayFail());
817    int X = ExitOnErr(mayFail2());
818  }
819
820On failure, the error's log message will be written to ``stderr``, optionally
821preceded by a string "banner" that can be set by calling the setBanner method. A
822mapping can also be supplied from ``Error`` values to exit codes using the
823``setExitCodeMapper`` method:
824
825.. code-block:: c++
826
827  int main(int argc, char *argv[]) {
828    ExitOnErr.setBanner(std::string(argv[0]) + " error:");
829    ExitOnErr.setExitCodeMapper(
830      [](const Error &Err) {
831        if (Err.isA<BadFileFormat>())
832          return 2;
833        return 1;
834      });
835
836Use ``ExitOnError`` in your tool code where possible as it can greatly improve
837readability.
838
839.. _err_cantfail:
840
841Using cantFail to simplify safe callsites
842"""""""""""""""""""""""""""""""""""""""""
843
844Some functions may only fail for a subset of their inputs, so calls using known
845safe inputs can be assumed to succeed.
846
847The cantFail functions encapsulate this by wrapping an assertion that their
848argument is a success value and, in the case of Expected<T>, unwrapping the
849T value:
850
851.. code-block:: c++
852
853  Error onlyFailsForSomeXValues(int X);
854  Expected<int> onlyFailsForSomeXValues2(int X);
855
856  void foo() {
857    cantFail(onlyFailsForSomeXValues(KnownSafeValue));
858    int Y = cantFail(onlyFailsForSomeXValues2(KnownSafeValue));
859    ...
860  }
861
862Like the ExitOnError utility, cantFail simplifies control flow. Their treatment
863of error cases is very different however: Where ExitOnError is guaranteed to
864terminate the program on an error input, cantFail simply asserts that the result
865is success. In debug builds this will result in an assertion failure if an error
866is encountered. In release builds the behavior of cantFail for failure values is
867undefined. As such, care must be taken in the use of cantFail: clients must be
868certain that a cantFail wrapped call really can not fail with the given
869arguments.
870
871Use of the cantFail functions should be rare in library code, but they are
872likely to be of more use in tool and unit-test code where inputs and/or
873mocked-up classes or functions may be known to be safe.
874
875Fallible constructors
876"""""""""""""""""""""
877
878Some classes require resource acquisition or other complex initialization that
879can fail during construction. Unfortunately constructors can't return errors,
880and having clients test objects after they're constructed to ensure that they're
881valid is error prone as it's all too easy to forget the test. To work around
882this, use the named constructor idiom and return an ``Expected<T>``:
883
884.. code-block:: c++
885
886  class Foo {
887  public:
888
889    static Expected<Foo> Create(Resource R1, Resource R2) {
890      Error Err = Error::success();
891      Foo F(R1, R2, Err);
892      if (Err)
893        return std::move(Err);
894      return std::move(F);
895    }
896
897  private:
898
899    Foo(Resource R1, Resource R2, Error &Err) {
900      ErrorAsOutParameter EAO(&Err);
901      if (auto Err2 = R1.acquire()) {
902        Err = std::move(Err2);
903        return;
904      }
905      Err = R2.acquire();
906    }
907  };
908
909
910Here, the named constructor passes an ``Error`` by reference into the actual
911constructor, which the constructor can then use to return errors. The
912``ErrorAsOutParameter`` utility sets the ``Error`` value's checked flag on entry
913to the constructor so that the error can be assigned to, then resets it on exit
914to force the client (the named constructor) to check the error.
915
916By using this idiom, clients attempting to construct a Foo receive either a
917well-formed Foo or an Error, never an object in an invalid state.
918
919Propagating and consuming errors based on types
920"""""""""""""""""""""""""""""""""""""""""""""""
921
922In some contexts, certain types of error are known to be benign. For example,
923when walking an archive, some clients may be happy to skip over badly formatted
924object files rather than terminating the walk immediately. Skipping badly
925formatted objects could be achieved using an elaborate handler method, but the
926Error.h header provides two utilities that make this idiom much cleaner: the
927type inspection method, ``isA``, and the ``consumeError`` function:
928
929.. code-block:: c++
930
931  Error walkArchive(Archive A) {
932    for (unsigned I = 0; I != A.numMembers(); ++I) {
933      auto ChildOrErr = A.getMember(I);
934      if (auto Err = ChildOrErr.takeError()) {
935        if (Err.isA<BadFileFormat>())
936          consumeError(std::move(Err))
937        else
938          return Err;
939      }
940      auto &Child = *ChildOrErr;
941      // Use Child
942      ...
943    }
944    return Error::success();
945  }
946
947Concatenating Errors with joinErrors
948""""""""""""""""""""""""""""""""""""
949
950In the archive walking example above ``BadFileFormat`` errors are simply
951consumed and ignored. If the client had wanted report these errors after
952completing the walk over the archive they could use the ``joinErrors`` utility:
953
954.. code-block:: c++
955
956  Error walkArchive(Archive A) {
957    Error DeferredErrs = Error::success();
958    for (unsigned I = 0; I != A.numMembers(); ++I) {
959      auto ChildOrErr = A.getMember(I);
960      if (auto Err = ChildOrErr.takeError())
961        if (Err.isA<BadFileFormat>())
962          DeferredErrs = joinErrors(std::move(DeferredErrs), std::move(Err));
963        else
964          return Err;
965      auto &Child = *ChildOrErr;
966      // Use Child
967      ...
968    }
969    return DeferredErrs;
970  }
971
972The ``joinErrors`` routine builds a special error type called ``ErrorList``,
973which holds a list of user defined errors. The ``handleErrors`` routine
974recognizes this type and will attempt to handle each of the contained errors in
975order. If all contained errors can be handled, ``handleErrors`` will return
976``Error::success()``, otherwise ``handleErrors`` will concatenate the remaining
977errors and return the resulting ``ErrorList``.
978
979Building fallible iterators and iterator ranges
980"""""""""""""""""""""""""""""""""""""""""""""""
981
982The archive walking examples above retrieve archive members by index, however
983this requires considerable boiler-plate for iteration and error checking. We can
984clean this up by using the "fallible iterator" pattern, which supports the
985following natural iteration idiom for fallible containers like Archive:
986
987.. code-block:: c++
988
989  Error Err = Error::success();
990  for (auto &Child : Ar->children(Err)) {
991    // Use Child - only enter the loop when it's valid
992
993    // Allow early exit from the loop body, since we know that Err is success
994    // when we're inside the loop.
995    if (BailOutOn(Child))
996      return;
997
998    ...
999  }
1000  // Check Err after the loop to ensure it didn't break due to an error.
1001  if (Err)
1002    return Err;
1003
1004To enable this idiom, iterators over fallible containers are written in a
1005natural style, with their ``++`` and ``--`` operators replaced with fallible
1006``Error inc()`` and ``Error dec()`` functions. E.g.:
1007
1008.. code-block:: c++
1009
1010  class FallibleChildIterator {
1011  public:
1012    FallibleChildIterator(Archive &A, unsigned ChildIdx);
1013    Archive::Child &operator*();
1014    friend bool operator==(const ArchiveIterator &LHS,
1015                           const ArchiveIterator &RHS);
1016
1017    // operator++/operator-- replaced with fallible increment / decrement:
1018    Error inc() {
1019      if (!A.childValid(ChildIdx + 1))
1020        return make_error<BadArchiveMember>(...);
1021      ++ChildIdx;
1022      return Error::success();
1023    }
1024
1025    Error dec() { ... }
1026  };
1027
1028Instances of this kind of fallible iterator interface are then wrapped with the
1029fallible_iterator utility which provides ``operator++`` and ``operator--``,
1030returning any errors via a reference passed in to the wrapper at construction
1031time. The fallible_iterator wrapper takes care of (a) jumping to the end of the
1032range on error, and (b) marking the error as checked whenever an iterator is
1033compared to ``end`` and found to be inequal (in particular: this marks the
1034error as checked throughout the body of a range-based for loop), enabling early
1035exit from the loop without redundant error checking.
1036
1037Instances of the fallible iterator interface (e.g. FallibleChildIterator above)
1038are wrapped using the ``make_fallible_itr`` and ``make_fallible_end``
1039functions. E.g.:
1040
1041.. code-block:: c++
1042
1043  class Archive {
1044  public:
1045    using child_iterator = fallible_iterator<FallibleChildIterator>;
1046
1047    child_iterator child_begin(Error &Err) {
1048      return make_fallible_itr(FallibleChildIterator(*this, 0), Err);
1049    }
1050
1051    child_iterator child_end() {
1052      return make_fallible_end(FallibleChildIterator(*this, size()));
1053    }
1054
1055    iterator_range<child_iterator> children(Error &Err) {
1056      return make_range(child_begin(Err), child_end());
1057    }
1058  };
1059
1060Using the fallible_iterator utility allows for both natural construction of
1061fallible iterators (using failing ``inc`` and ``dec`` operations) and
1062relatively natural use of c++ iterator/loop idioms.
1063
1064.. _function_apis:
1065
1066More information on Error and its related utilities can be found in the
1067Error.h header file.
1068
1069Passing functions and other callable objects
1070--------------------------------------------
1071
1072Sometimes you may want a function to be passed a callback object. In order to
1073support lambda expressions and other function objects, you should not use the
1074traditional C approach of taking a function pointer and an opaque cookie:
1075
1076.. code-block:: c++
1077
1078    void takeCallback(bool (*Callback)(Function *, void *), void *Cookie);
1079
1080Instead, use one of the following approaches:
1081
1082Function template
1083^^^^^^^^^^^^^^^^^
1084
1085If you don't mind putting the definition of your function into a header file,
1086make it a function template that is templated on the callable type.
1087
1088.. code-block:: c++
1089
1090    template<typename Callable>
1091    void takeCallback(Callable Callback) {
1092      Callback(1, 2, 3);
1093    }
1094
1095The ``function_ref`` class template
1096^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1097
1098The ``function_ref``
1099(`doxygen <https://llvm.org/doxygen/classllvm_1_1function__ref_3_01Ret_07Params_8_8_8_08_4.html>`__) class
1100template represents a reference to a callable object, templated over the type
1101of the callable. This is a good choice for passing a callback to a function,
1102if you don't need to hold onto the callback after the function returns. In this
1103way, ``function_ref`` is to ``std::function`` as ``StringRef`` is to
1104``std::string``.
1105
1106``function_ref<Ret(Param1, Param2, ...)>`` can be implicitly constructed from
1107any callable object that can be called with arguments of type ``Param1``,
1108``Param2``, ..., and returns a value that can be converted to type ``Ret``.
1109For example:
1110
1111.. code-block:: c++
1112
1113    void visitBasicBlocks(Function *F, function_ref<bool (BasicBlock*)> Callback) {
1114      for (BasicBlock &BB : *F)
1115        if (Callback(&BB))
1116          return;
1117    }
1118
1119can be called using:
1120
1121.. code-block:: c++
1122
1123    visitBasicBlocks(F, [&](BasicBlock *BB) {
1124      if (process(BB))
1125        return isEmpty(BB);
1126      return false;
1127    });
1128
1129Note that a ``function_ref`` object contains pointers to external memory, so it
1130is not generally safe to store an instance of the class (unless you know that
1131the external storage will not be freed). If you need this ability, consider
1132using ``std::function``. ``function_ref`` is small enough that it should always
1133be passed by value.
1134
1135.. _DEBUG:
1136
1137The ``LLVM_DEBUG()`` macro and ``-debug`` option
1138------------------------------------------------
1139
1140Often when working on your pass you will put a bunch of debugging printouts and
1141other code into your pass.  After you get it working, you want to remove it, but
1142you may need it again in the future (to work out new bugs that you run across).
1143
1144Naturally, because of this, you don't want to delete the debug printouts, but
1145you don't want them to always be noisy.  A standard compromise is to comment
1146them out, allowing you to enable them if you need them in the future.
1147
1148The ``llvm/Support/Debug.h`` (`doxygen
1149<https://llvm.org/doxygen/Debug_8h_source.html>`__) file provides a macro named
1150``LLVM_DEBUG()`` that is a much nicer solution to this problem.  Basically, you can
1151put arbitrary code into the argument of the ``LLVM_DEBUG`` macro, and it is only
1152executed if '``opt``' (or any other tool) is run with the '``-debug``' command
1153line argument:
1154
1155.. code-block:: c++
1156
1157  LLVM_DEBUG(dbgs() << "I am here!\n");
1158
1159Then you can run your pass like this:
1160
1161.. code-block:: none
1162
1163  $ opt < a.bc > /dev/null -mypass
1164  <no output>
1165  $ opt < a.bc > /dev/null -mypass -debug
1166  I am here!
1167
1168Using the ``LLVM_DEBUG()`` macro instead of a home-brewed solution allows you to not
1169have to create "yet another" command line option for the debug output for your
1170pass.  Note that ``LLVM_DEBUG()`` macros are disabled for non-asserts builds, so they
1171do not cause a performance impact at all (for the same reason, they should also
1172not contain side-effects!).
1173
1174One additional nice thing about the ``LLVM_DEBUG()`` macro is that you can enable or
1175disable it directly in gdb.  Just use "``set DebugFlag=0``" or "``set
1176DebugFlag=1``" from the gdb if the program is running.  If the program hasn't
1177been started yet, you can always just run it with ``-debug``.
1178
1179.. _DEBUG_TYPE:
1180
1181Fine grained debug info with ``DEBUG_TYPE`` and the ``-debug-only`` option
1182^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1183
1184Sometimes you may find yourself in a situation where enabling ``-debug`` just
1185turns on **too much** information (such as when working on the code generator).
1186If you want to enable debug information with more fine-grained control, you
1187should define the ``DEBUG_TYPE`` macro and use the ``-debug-only`` option as
1188follows:
1189
1190.. code-block:: c++
1191
1192  #define DEBUG_TYPE "foo"
1193  LLVM_DEBUG(dbgs() << "'foo' debug type\n");
1194  #undef  DEBUG_TYPE
1195  #define DEBUG_TYPE "bar"
1196  LLVM_DEBUG(dbgs() << "'bar' debug type\n");
1197  #undef  DEBUG_TYPE
1198
1199Then you can run your pass like this:
1200
1201.. code-block:: none
1202
1203  $ opt < a.bc > /dev/null -mypass
1204  <no output>
1205  $ opt < a.bc > /dev/null -mypass -debug
1206  'foo' debug type
1207  'bar' debug type
1208  $ opt < a.bc > /dev/null -mypass -debug-only=foo
1209  'foo' debug type
1210  $ opt < a.bc > /dev/null -mypass -debug-only=bar
1211  'bar' debug type
1212  $ opt < a.bc > /dev/null -mypass -debug-only=foo,bar
1213  'foo' debug type
1214  'bar' debug type
1215
1216Of course, in practice, you should only set ``DEBUG_TYPE`` at the top of a file,
1217to specify the debug type for the entire module. Be careful that you only do
1218this after including Debug.h and not around any #include of headers. Also, you
1219should use names more meaningful than "foo" and "bar", because there is no
1220system in place to ensure that names do not conflict. If two different modules
1221use the same string, they will all be turned on when the name is specified.
1222This allows, for example, all debug information for instruction scheduling to be
1223enabled with ``-debug-only=InstrSched``, even if the source lives in multiple
1224files. The name must not include a comma (,) as that is used to separate the
1225arguments of the ``-debug-only`` option.
1226
1227For performance reasons, -debug-only is not available in optimized build
1228(``--enable-optimized``) of LLVM.
1229
1230The ``DEBUG_WITH_TYPE`` macro is also available for situations where you would
1231like to set ``DEBUG_TYPE``, but only for one specific ``DEBUG`` statement.  It
1232takes an additional first parameter, which is the type to use.  For example, the
1233preceding example could be written as:
1234
1235.. code-block:: c++
1236
1237  DEBUG_WITH_TYPE("foo", dbgs() << "'foo' debug type\n");
1238  DEBUG_WITH_TYPE("bar", dbgs() << "'bar' debug type\n");
1239
1240.. _Statistic:
1241
1242The ``Statistic`` class & ``-stats`` option
1243-------------------------------------------
1244
1245The ``llvm/ADT/Statistic.h`` (`doxygen
1246<https://llvm.org/doxygen/Statistic_8h_source.html>`__) file provides a class
1247named ``Statistic`` that is used as a unified way to keep track of what the LLVM
1248compiler is doing and how effective various optimizations are.  It is useful to
1249see what optimizations are contributing to making a particular program run
1250faster.
1251
1252Often you may run your pass on some big program, and you're interested to see
1253how many times it makes a certain transformation.  Although you can do this with
1254hand inspection, or some ad-hoc method, this is a real pain and not very useful
1255for big programs.  Using the ``Statistic`` class makes it very easy to keep
1256track of this information, and the calculated information is presented in a
1257uniform manner with the rest of the passes being executed.
1258
1259There are many examples of ``Statistic`` uses, but the basics of using it are as
1260follows:
1261
1262Define your statistic like this:
1263
1264.. code-block:: c++
1265
1266  #define DEBUG_TYPE "mypassname"   // This goes after any #includes.
1267  STATISTIC(NumXForms, "The # of times I did stuff");
1268
1269The ``STATISTIC`` macro defines a static variable, whose name is specified by
1270the first argument.  The pass name is taken from the ``DEBUG_TYPE`` macro, and
1271the description is taken from the second argument.  The variable defined
1272("NumXForms" in this case) acts like an unsigned integer.
1273
1274Whenever you make a transformation, bump the counter:
1275
1276.. code-block:: c++
1277
1278  ++NumXForms;   // I did stuff!
1279
1280That's all you have to do.  To get '``opt``' to print out the statistics
1281gathered, use the '``-stats``' option:
1282
1283.. code-block:: none
1284
1285  $ opt -stats -mypassname < program.bc > /dev/null
1286  ... statistics output ...
1287
1288Note that in order to use the '``-stats``' option, LLVM must be
1289compiled with assertions enabled.
1290
1291When running ``opt`` on a C file from the SPEC benchmark suite, it gives a
1292report that looks like this:
1293
1294.. code-block:: none
1295
1296   7646 bitcodewriter   - Number of normal instructions
1297    725 bitcodewriter   - Number of oversized instructions
1298 129996 bitcodewriter   - Number of bitcode bytes written
1299   2817 raise           - Number of insts DCEd or constprop'd
1300   3213 raise           - Number of cast-of-self removed
1301   5046 raise           - Number of expression trees converted
1302     75 raise           - Number of other getelementptr's formed
1303    138 raise           - Number of load/store peepholes
1304     42 deadtypeelim    - Number of unused typenames removed from symtab
1305    392 funcresolve     - Number of varargs functions resolved
1306     27 globaldce       - Number of global variables removed
1307      2 adce            - Number of basic blocks removed
1308    134 cee             - Number of branches revectored
1309     49 cee             - Number of setcc instruction eliminated
1310    532 gcse            - Number of loads removed
1311   2919 gcse            - Number of instructions removed
1312     86 indvars         - Number of canonical indvars added
1313     87 indvars         - Number of aux indvars removed
1314     25 instcombine     - Number of dead inst eliminate
1315    434 instcombine     - Number of insts combined
1316    248 licm            - Number of load insts hoisted
1317   1298 licm            - Number of insts hoisted to a loop pre-header
1318      3 licm            - Number of insts hoisted to multiple loop preds (bad, no loop pre-header)
1319     75 mem2reg         - Number of alloca's promoted
1320   1444 cfgsimplify     - Number of blocks simplified
1321
1322Obviously, with so many optimizations, having a unified framework for this stuff
1323is very nice.  Making your pass fit well into the framework makes it more
1324maintainable and useful.
1325
1326.. _DebugCounters:
1327
1328Adding debug counters to aid in debugging your code
1329---------------------------------------------------
1330
1331Sometimes, when writing new passes, or trying to track down bugs, it
1332is useful to be able to control whether certain things in your pass
1333happen or not.  For example, there are times the minimization tooling
1334can only easily give you large testcases.  You would like to narrow
1335your bug down to a specific transformation happening or not happening,
1336automatically, using bisection.  This is where debug counters help.
1337They provide a framework for making parts of your code only execute a
1338certain number of times.
1339
1340The ``llvm/Support/DebugCounter.h`` (`doxygen
1341<https://llvm.org/doxygen/DebugCounter_8h_source.html>`__) file
1342provides a class named ``DebugCounter`` that can be used to create
1343command line counter options that control execution of parts of your code.
1344
1345Define your DebugCounter like this:
1346
1347.. code-block:: c++
1348
1349  DEBUG_COUNTER(DeleteAnInstruction, "passname-delete-instruction",
1350		"Controls which instructions get delete");
1351
1352The ``DEBUG_COUNTER`` macro defines a static variable, whose name
1353is specified by the first argument.  The name of the counter
1354(which is used on the command line) is specified by the second
1355argument, and the description used in the help is specified by the
1356third argument.
1357
1358Whatever code you want that control, use ``DebugCounter::shouldExecute`` to control it.
1359
1360.. code-block:: c++
1361
1362  if (DebugCounter::shouldExecute(DeleteAnInstruction))
1363    I->eraseFromParent();
1364
1365That's all you have to do. Now, using opt, you can control when this code triggers using
1366the '``--debug-counter``' Options. To specify when to execute the codepath.
1367
1368.. code-block:: none
1369
1370  $ opt --debug-counter=passname-delete-instruction=2-3 -passname
1371
1372This will skip the above code the first two times we hit it, then execute it 2 times, then skip the rest of the executions.
1373
1374So if executed on the following code:
1375
1376.. code-block:: llvm
1377
1378  %1 = add i32 %a, %b
1379  %2 = add i32 %a, %b
1380  %3 = add i32 %a, %b
1381  %4 = add i32 %a, %b
1382
1383It would delete number ``%2`` and ``%3``.
1384
1385A utility is provided in `utils/bisect-skip-count` to binary search
1386the begin and end of the range argument. It can be used to automatically minimize the
1387range for a debug-counter variable.
1388
1389A more general utility is provided in `llvm/tools/reduce-chunk-list/reduce-chunk-list.cpp` to minimize debug counter chunks lists.
1390
1391How to use reduce-chunk-list:
1392First, Figure out the number of calls to the debug counter you want to minimize.
1393To do so, run the compilation command causing you want to minimize with `-print-debug-counter` adding a `-mllvm` if needed.
1394Than find the line with the counter of interest. it should look like:
1395
1396.. code-block:: none
1397
1398  my-counter               : {5678,empty}
1399
1400The number of calls to `my-counter` is 5678
1401
1402Than Find the minimum set of chunks that is interesting, with `reduce-chunk-list`.
1403Build a reproducer script like:
1404
1405.. code-block:: bash
1406
1407  #! /bin/bash
1408  opt -debug-counter=my-counter=$1
1409  # ... Test result of the command. Failure of the script is considered interesting
1410
1411Than run `reduce-chunk-list my-script.sh 0-5678 2>&1 | tee dump_bisect`
1412This command may take some time.
1413but when it is done, it will print the result like: `Minimal Chunks = 0:1:5:11-12:33-34`
1414
1415.. _ViewGraph:
1416
1417Viewing graphs while debugging code
1418-----------------------------------
1419
1420Several of the important data structures in LLVM are graphs: for example CFGs
1421made out of LLVM :ref:`BasicBlocks <BasicBlock>`, CFGs made out of LLVM
1422:ref:`MachineBasicBlocks <MachineBasicBlock>`, and :ref:`Instruction Selection
1423DAGs <SelectionDAG>`.  In many cases, while debugging various parts of the
1424compiler, it is nice to instantly visualize these graphs.
1425
1426LLVM provides several callbacks that are available in a debug build to do
1427exactly that.  If you call the ``Function::viewCFG()`` method, for example, the
1428current LLVM tool will pop up a window containing the CFG for the function where
1429each basic block is a node in the graph, and each node contains the instructions
1430in the block.  Similarly, there also exists ``Function::viewCFGOnly()`` (does
1431not include the instructions), the ``MachineFunction::viewCFG()`` and
1432``MachineFunction::viewCFGOnly()``, and the ``SelectionDAG::viewGraph()``
1433methods.  Within GDB, for example, you can usually use something like ``call
1434DAG.viewGraph()`` to pop up a window.  Alternatively, you can sprinkle calls to
1435these functions in your code in places you want to debug.
1436
1437Getting this to work requires a small amount of setup.  On Unix systems
1438with X11, install the `graphviz <http://www.graphviz.org>`_ toolkit, and make
1439sure 'dot' and 'gv' are in your path.  If you are running on macOS, download
1440and install the macOS `Graphviz program
1441<http://www.pixelglow.com/graphviz/>`_ and add
1442``/Applications/Graphviz.app/Contents/MacOS/`` (or wherever you install it) to
1443your path. The programs need not be present when configuring, building or
1444running LLVM and can simply be installed when needed during an active debug
1445session.
1446
1447``SelectionDAG`` has been extended to make it easier to locate *interesting*
1448nodes in large complex graphs.  From gdb, if you ``call DAG.setGraphColor(node,
1449"color")``, then the next ``call DAG.viewGraph()`` would highlight the node in
1450the specified color (choices of colors can be found at `colors
1451<http://www.graphviz.org/doc/info/colors.html>`_.) More complex node attributes
1452can be provided with ``call DAG.setGraphAttrs(node, "attributes")`` (choices can
1453be found at `Graph attributes <http://www.graphviz.org/doc/info/attrs.html>`_.)
1454If you want to restart and clear all the current graph attributes, then you can
1455``call DAG.clearGraphAttrs()``.
1456
1457Note that graph visualization features are compiled out of Release builds to
1458reduce file size.  This means that you need a Debug+Asserts or Release+Asserts
1459build to use these features.
1460
1461.. _datastructure:
1462
1463Picking the Right Data Structure for a Task
1464===========================================
1465
1466LLVM has a plethora of data structures in the ``llvm/ADT/`` directory, and we
1467commonly use STL data structures.  This section describes the trade-offs you
1468should consider when you pick one.
1469
1470The first step is a choose your own adventure: do you want a sequential
1471container, a set-like container, or a map-like container?  The most important
1472thing when choosing a container is the algorithmic properties of how you plan to
1473access the container.  Based on that, you should use:
1474
1475
1476* a :ref:`map-like <ds_map>` container if you need efficient look-up of a
1477  value based on another value.  Map-like containers also support efficient
1478  queries for containment (whether a key is in the map).  Map-like containers
1479  generally do not support efficient reverse mapping (values to keys).  If you
1480  need that, use two maps.  Some map-like containers also support efficient
1481  iteration through the keys in sorted order.  Map-like containers are the most
1482  expensive sort, only use them if you need one of these capabilities.
1483
1484* a :ref:`set-like <ds_set>` container if you need to put a bunch of stuff into
1485  a container that automatically eliminates duplicates.  Some set-like
1486  containers support efficient iteration through the elements in sorted order.
1487  Set-like containers are more expensive than sequential containers.
1488
1489* a :ref:`sequential <ds_sequential>` container provides the most efficient way
1490  to add elements and keeps track of the order they are added to the collection.
1491  They permit duplicates and support efficient iteration, but do not support
1492  efficient look-up based on a key.
1493
1494* a :ref:`string <ds_string>` container is a specialized sequential container or
1495  reference structure that is used for character or byte arrays.
1496
1497* a :ref:`bit <ds_bit>` container provides an efficient way to store and
1498  perform set operations on sets of numeric id's, while automatically
1499  eliminating duplicates.  Bit containers require a maximum of 1 bit for each
1500  identifier you want to store.
1501
1502Once the proper category of container is determined, you can fine tune the
1503memory use, constant factors, and cache behaviors of access by intelligently
1504picking a member of the category.  Note that constant factors and cache behavior
1505can be a big deal.  If you have a vector that usually only contains a few
1506elements (but could contain many), for example, it's much better to use
1507:ref:`SmallVector <dss_smallvector>` than :ref:`vector <dss_vector>`.  Doing so
1508avoids (relatively) expensive malloc/free calls, which dwarf the cost of adding
1509the elements to the container.
1510
1511.. _ds_sequential:
1512
1513Sequential Containers (std::vector, std::list, etc)
1514---------------------------------------------------
1515
1516There are a variety of sequential containers available for you, based on your
1517needs.  Pick the first in this section that will do what you want.
1518
1519.. _dss_arrayref:
1520
1521llvm/ADT/ArrayRef.h
1522^^^^^^^^^^^^^^^^^^^
1523
1524The ``llvm::ArrayRef`` class is the preferred class to use in an interface that
1525accepts a sequential list of elements in memory and just reads from them.  By
1526taking an ``ArrayRef``, the API can be passed a fixed size array, an
1527``std::vector``, an ``llvm::SmallVector`` and anything else that is contiguous
1528in memory.
1529
1530.. _dss_fixedarrays:
1531
1532Fixed Size Arrays
1533^^^^^^^^^^^^^^^^^
1534
1535Fixed size arrays are very simple and very fast.  They are good if you know
1536exactly how many elements you have, or you have a (low) upper bound on how many
1537you have.
1538
1539.. _dss_heaparrays:
1540
1541Heap Allocated Arrays
1542^^^^^^^^^^^^^^^^^^^^^
1543
1544Heap allocated arrays (``new[]`` + ``delete[]``) are also simple.  They are good
1545if the number of elements is variable, if you know how many elements you will
1546need before the array is allocated, and if the array is usually large (if not,
1547consider a :ref:`SmallVector <dss_smallvector>`).  The cost of a heap allocated
1548array is the cost of the new/delete (aka malloc/free).  Also note that if you
1549are allocating an array of a type with a constructor, the constructor and
1550destructors will be run for every element in the array (re-sizable vectors only
1551construct those elements actually used).
1552
1553.. _dss_tinyptrvector:
1554
1555llvm/ADT/TinyPtrVector.h
1556^^^^^^^^^^^^^^^^^^^^^^^^
1557
1558``TinyPtrVector<Type>`` is a highly specialized collection class that is
1559optimized to avoid allocation in the case when a vector has zero or one
1560elements.  It has two major restrictions: 1) it can only hold values of pointer
1561type, and 2) it cannot hold a null pointer.
1562
1563Since this container is highly specialized, it is rarely used.
1564
1565.. _dss_smallvector:
1566
1567llvm/ADT/SmallVector.h
1568^^^^^^^^^^^^^^^^^^^^^^
1569
1570``SmallVector<Type, N>`` is a simple class that looks and smells just like
1571``vector<Type>``: it supports efficient iteration, lays out elements in memory
1572order (so you can do pointer arithmetic between elements), supports efficient
1573push_back/pop_back operations, supports efficient random access to its elements,
1574etc.
1575
1576The main advantage of SmallVector is that it allocates space for some number of
1577elements (N) **in the object itself**.  Because of this, if the SmallVector is
1578dynamically smaller than N, no malloc is performed.  This can be a big win in
1579cases where the malloc/free call is far more expensive than the code that
1580fiddles around with the elements.
1581
1582This is good for vectors that are "usually small" (e.g. the number of
1583predecessors/successors of a block is usually less than 8).  On the other hand,
1584this makes the size of the SmallVector itself large, so you don't want to
1585allocate lots of them (doing so will waste a lot of space).  As such,
1586SmallVectors are most useful when on the stack.
1587
1588In the absence of a well-motivated choice for the number of
1589inlined elements ``N``, it is recommended to use ``SmallVector<T>`` (that is,
1590omitting the ``N``). This will choose a default number of
1591inlined elements reasonable for allocation on the stack (for example, trying
1592to keep ``sizeof(SmallVector<T>)`` around 64 bytes).
1593
1594SmallVector also provides a nice portable and efficient replacement for
1595``alloca``.
1596
1597SmallVector has grown a few other minor advantages over std::vector, causing
1598``SmallVector<Type, 0>`` to be preferred over ``std::vector<Type>``.
1599
1600#. std::vector is exception-safe, and some implementations have pessimizations
1601   that copy elements when SmallVector would move them.
1602
1603#. SmallVector understands ``std::is_trivially_copyable<Type>`` and uses realloc aggressively.
1604
1605#. Many LLVM APIs take a SmallVectorImpl as an out parameter (see the note
1606   below).
1607
1608#. SmallVector with N equal to 0 is smaller than std::vector on 64-bit
1609   platforms, since it uses ``unsigned`` (instead of ``void*``) for its size
1610   and capacity.
1611
1612.. note::
1613
1614   Prefer to use ``ArrayRef<T>`` or ``SmallVectorImpl<T>`` as a parameter type.
1615
1616   It's rarely appropriate to use ``SmallVector<T, N>`` as a parameter type.
1617   If an API only reads from the vector, it should use :ref:`ArrayRef
1618   <dss_arrayref>`.  Even if an API updates the vector the "small size" is
1619   unlikely to be relevant; such an API should use the ``SmallVectorImpl<T>``
1620   class, which is the "vector header" (and methods) without the elements
1621   allocated after it. Note that ``SmallVector<T, N>`` inherits from
1622   ``SmallVectorImpl<T>`` so the conversion is implicit and costs nothing. E.g.
1623
1624   .. code-block:: c++
1625
1626      // DISCOURAGED: Clients cannot pass e.g. raw arrays.
1627      hardcodedContiguousStorage(const SmallVectorImpl<Foo> &In);
1628      // ENCOURAGED: Clients can pass any contiguous storage of Foo.
1629      allowsAnyContiguousStorage(ArrayRef<Foo> In);
1630
1631      void someFunc1() {
1632        Foo Vec[] = { /* ... */ };
1633        hardcodedContiguousStorage(Vec); // Error.
1634        allowsAnyContiguousStorage(Vec); // Works.
1635      }
1636
1637      // DISCOURAGED: Clients cannot pass e.g. SmallVector<Foo, 8>.
1638      hardcodedSmallSize(SmallVector<Foo, 2> &Out);
1639      // ENCOURAGED: Clients can pass any SmallVector<Foo, N>.
1640      allowsAnySmallSize(SmallVectorImpl<Foo> &Out);
1641
1642      void someFunc2() {
1643        SmallVector<Foo, 8> Vec;
1644        hardcodedSmallSize(Vec); // Error.
1645        allowsAnySmallSize(Vec); // Works.
1646      }
1647
1648   Even though it has "``Impl``" in the name, SmallVectorImpl is widely used
1649   and is no longer "private to the implementation". A name like
1650   ``SmallVectorHeader`` might be more appropriate.
1651
1652.. _dss_pagedvector:
1653
1654llvm/ADT/PagedVector.h
1655^^^^^^^^^^^^^^^^^^^^^^
1656
1657``PagedVector<Type, PageSize>`` is a random access container that allocates
1658``PageSize`` elements of type ``Type`` when the first element of a page is
1659accessed via the ``operator[]``.  This is useful for cases where the number of
1660elements is known in advance; their actual initialization is expensive; and
1661they are sparsely used. This utility uses page-granular lazy initialization
1662when the element is accessed. When the number of used pages is small
1663significant memory savings can be achieved.
1664
1665The main advantage is that a ``PagedVector`` allows to delay the actual
1666allocation of the page until it's needed, at the extra cost of one pointer per
1667page and one extra indirection when accessing elements with their positional
1668index.
1669
1670In order to minimise the memory footprint of this container, it's important to
1671balance the PageSize so that it's not too small (otherwise the overhead of the
1672pointer per page might become too high) and not too big (otherwise the memory
1673is wasted if the page is not fully used).
1674
1675Moreover, while retaining the order of the elements based on their insertion
1676index, like a vector, iterating over the elements via ``begin()`` and ``end()``
1677is not provided in the API, due to the fact accessing the elements in order
1678would allocate all the iterated pages, defeating memory savings and the purpose
1679of the ``PagedVector``.
1680
1681Finally a ``materialized_begin()`` and ``materialized_end`` iterators are
1682provided to access the elements associated to the accessed pages, which could
1683speed up operations that need to iterate over initialized elements in a
1684non-ordered manner.
1685
1686.. _dss_vector:
1687
1688<vector>
1689^^^^^^^^
1690
1691``std::vector<T>`` is well loved and respected.  However, ``SmallVector<T, 0>``
1692is often a better option due to the advantages listed above.  std::vector is
1693still useful when you need to store more than ``UINT32_MAX`` elements or when
1694interfacing with code that expects vectors :).
1695
1696One worthwhile note about std::vector: avoid code like this:
1697
1698.. code-block:: c++
1699
1700  for ( ... ) {
1701     std::vector<foo> V;
1702     // make use of V.
1703  }
1704
1705Instead, write this as:
1706
1707.. code-block:: c++
1708
1709  std::vector<foo> V;
1710  for ( ... ) {
1711     // make use of V.
1712     V.clear();
1713  }
1714
1715Doing so will save (at least) one heap allocation and free per iteration of the
1716loop.
1717
1718.. _dss_deque:
1719
1720<deque>
1721^^^^^^^
1722
1723``std::deque`` is, in some senses, a generalized version of ``std::vector``.
1724Like ``std::vector``, it provides constant time random access and other similar
1725properties, but it also provides efficient access to the front of the list.  It
1726does not guarantee continuity of elements within memory.
1727
1728In exchange for this extra flexibility, ``std::deque`` has significantly higher
1729constant factor costs than ``std::vector``.  If possible, use ``std::vector`` or
1730something cheaper.
1731
1732.. _dss_list:
1733
1734<list>
1735^^^^^^
1736
1737``std::list`` is an extremely inefficient class that is rarely useful.  It
1738performs a heap allocation for every element inserted into it, thus having an
1739extremely high constant factor, particularly for small data types.
1740``std::list`` also only supports bidirectional iteration, not random access
1741iteration.
1742
1743In exchange for this high cost, std::list supports efficient access to both ends
1744of the list (like ``std::deque``, but unlike ``std::vector`` or
1745``SmallVector``).  In addition, the iterator invalidation characteristics of
1746std::list are stronger than that of a vector class: inserting or removing an
1747element into the list does not invalidate iterator or pointers to other elements
1748in the list.
1749
1750.. _dss_ilist:
1751
1752llvm/ADT/ilist.h
1753^^^^^^^^^^^^^^^^
1754
1755``ilist<T>`` implements an 'intrusive' doubly-linked list.  It is intrusive,
1756because it requires the element to store and provide access to the prev/next
1757pointers for the list.
1758
1759``ilist`` has the same drawbacks as ``std::list``, and additionally requires an
1760``ilist_traits`` implementation for the element type, but it provides some novel
1761characteristics.  In particular, it can efficiently store polymorphic objects,
1762the traits class is informed when an element is inserted or removed from the
1763list, and ``ilist``\ s are guaranteed to support a constant-time splice
1764operation.
1765
1766An ``ilist`` and an ``iplist`` are ``using`` aliases to one another and the
1767latter only currently exists for historical purposes.
1768
1769These properties are exactly what we want for things like ``Instruction``\ s and
1770basic blocks, which is why these are implemented with ``ilist``\ s.
1771
1772Related classes of interest are explained in the following subsections:
1773
1774* :ref:`ilist_traits <dss_ilist_traits>`
1775
1776* :ref:`llvm/ADT/ilist_node.h <dss_ilist_node>`
1777
1778* :ref:`Sentinels <dss_ilist_sentinel>`
1779
1780.. _dss_packedvector:
1781
1782llvm/ADT/PackedVector.h
1783^^^^^^^^^^^^^^^^^^^^^^^
1784
1785Useful for storing a vector of values using only a few number of bits for each
1786value.  Apart from the standard operations of a vector-like container, it can
1787also perform an 'or' set operation.
1788
1789For example:
1790
1791.. code-block:: c++
1792
1793  enum State {
1794      None = 0x0,
1795      FirstCondition = 0x1,
1796      SecondCondition = 0x2,
1797      Both = 0x3
1798  };
1799
1800  State get() {
1801      PackedVector<State, 2> Vec1;
1802      Vec1.push_back(FirstCondition);
1803
1804      PackedVector<State, 2> Vec2;
1805      Vec2.push_back(SecondCondition);
1806
1807      Vec1 |= Vec2;
1808      return Vec1[0]; // returns 'Both'.
1809  }
1810
1811.. _dss_ilist_traits:
1812
1813ilist_traits
1814^^^^^^^^^^^^
1815
1816``ilist_traits<T>`` is ``ilist<T>``'s customization mechanism. ``ilist<T>``
1817publicly derives from this traits class.
1818
1819.. _dss_ilist_node:
1820
1821llvm/ADT/ilist_node.h
1822^^^^^^^^^^^^^^^^^^^^^
1823
1824``ilist_node<T>`` implements the forward and backward links that are expected
1825by the ``ilist<T>`` (and analogous containers) in the default manner.
1826
1827``ilist_node<T>``\ s are meant to be embedded in the node type ``T``, usually
1828``T`` publicly derives from ``ilist_node<T>``.
1829
1830.. _dss_ilist_sentinel:
1831
1832Sentinels
1833^^^^^^^^^
1834
1835``ilist``\ s have another specialty that must be considered.  To be a good
1836citizen in the C++ ecosystem, it needs to support the standard container
1837operations, such as ``begin`` and ``end`` iterators, etc.  Also, the
1838``operator--`` must work correctly on the ``end`` iterator in the case of
1839non-empty ``ilist``\ s.
1840
1841The only sensible solution to this problem is to allocate a so-called *sentinel*
1842along with the intrusive list, which serves as the ``end`` iterator, providing
1843the back-link to the last element.  However conforming to the C++ convention it
1844is illegal to ``operator++`` beyond the sentinel and it also must not be
1845dereferenced.
1846
1847These constraints allow for some implementation freedom to the ``ilist`` how to
1848allocate and store the sentinel.  The corresponding policy is dictated by
1849``ilist_traits<T>``.  By default a ``T`` gets heap-allocated whenever the need
1850for a sentinel arises.
1851
1852While the default policy is sufficient in most cases, it may break down when
1853``T`` does not provide a default constructor.  Also, in the case of many
1854instances of ``ilist``\ s, the memory overhead of the associated sentinels is
1855wasted.  To alleviate the situation with numerous and voluminous
1856``T``-sentinels, sometimes a trick is employed, leading to *ghostly sentinels*.
1857
1858Ghostly sentinels are obtained by specially-crafted ``ilist_traits<T>`` which
1859superpose the sentinel with the ``ilist`` instance in memory.  Pointer
1860arithmetic is used to obtain the sentinel, which is relative to the ``ilist``'s
1861``this`` pointer.  The ``ilist`` is augmented by an extra pointer, which serves
1862as the back-link of the sentinel.  This is the only field in the ghostly
1863sentinel which can be legally accessed.
1864
1865.. _dss_other:
1866
1867Other Sequential Container options
1868^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1869
1870Other STL containers are available, such as ``std::string``.
1871
1872There are also various STL adapter classes such as ``std::queue``,
1873``std::priority_queue``, ``std::stack``, etc.  These provide simplified access
1874to an underlying container but don't affect the cost of the container itself.
1875
1876.. _ds_string:
1877
1878String-like containers
1879----------------------
1880
1881There are a variety of ways to pass around and use strings in C and C++, and
1882LLVM adds a few new options to choose from.  Pick the first option on this list
1883that will do what you need, they are ordered according to their relative cost.
1884
1885Note that it is generally preferred to *not* pass strings around as ``const
1886char*``'s.  These have a number of problems, including the fact that they
1887cannot represent embedded nul ("\0") characters, and do not have a length
1888available efficiently.  The general replacement for '``const char*``' is
1889StringRef.
1890
1891For more information on choosing string containers for APIs, please see
1892:ref:`Passing Strings <string_apis>`.
1893
1894.. _dss_stringref:
1895
1896llvm/ADT/StringRef.h
1897^^^^^^^^^^^^^^^^^^^^
1898
1899The StringRef class is a simple value class that contains a pointer to a
1900character and a length, and is quite related to the :ref:`ArrayRef
1901<dss_arrayref>` class (but specialized for arrays of characters).  Because
1902StringRef carries a length with it, it safely handles strings with embedded nul
1903characters in it, getting the length does not require a strlen call, and it even
1904has very convenient APIs for slicing and dicing the character range that it
1905represents.
1906
1907StringRef is ideal for passing simple strings around that are known to be live,
1908either because they are C string literals, std::string, a C array, or a
1909SmallVector.  Each of these cases has an efficient implicit conversion to
1910StringRef, which doesn't result in a dynamic strlen being executed.
1911
1912StringRef has a few major limitations which make more powerful string containers
1913useful:
1914
1915#. You cannot directly convert a StringRef to a 'const char*' because there is
1916   no way to add a trailing nul (unlike the .c_str() method on various stronger
1917   classes).
1918
1919#. StringRef doesn't own or keep alive the underlying string bytes.
1920   As such it can easily lead to dangling pointers, and is not suitable for
1921   embedding in datastructures in most cases (instead, use an std::string or
1922   something like that).
1923
1924#. For the same reason, StringRef cannot be used as the return value of a
1925   method if the method "computes" the result string.  Instead, use std::string.
1926
1927#. StringRef's do not allow you to mutate the pointed-to string bytes and it
1928   doesn't allow you to insert or remove bytes from the range.  For editing
1929   operations like this, it interoperates with the :ref:`Twine <dss_twine>`
1930   class.
1931
1932Because of its strengths and limitations, it is very common for a function to
1933take a StringRef and for a method on an object to return a StringRef that points
1934into some string that it owns.
1935
1936.. _dss_twine:
1937
1938llvm/ADT/Twine.h
1939^^^^^^^^^^^^^^^^
1940
1941The Twine class is used as an intermediary datatype for APIs that want to take a
1942string that can be constructed inline with a series of concatenations.  Twine
1943works by forming recursive instances of the Twine datatype (a simple value
1944object) on the stack as temporary objects, linking them together into a tree
1945which is then linearized when the Twine is consumed.  Twine is only safe to use
1946as the argument to a function, and should always be a const reference, e.g.:
1947
1948.. code-block:: c++
1949
1950  void foo(const Twine &T);
1951  ...
1952  StringRef X = ...
1953  unsigned i = ...
1954  foo(X + "." + Twine(i));
1955
1956This example forms a string like "blarg.42" by concatenating the values
1957together, and does not form intermediate strings containing "blarg" or "blarg.".
1958
1959Because Twine is constructed with temporary objects on the stack, and because
1960these instances are destroyed at the end of the current statement, it is an
1961inherently dangerous API.  For example, this simple variant contains undefined
1962behavior and will probably crash:
1963
1964.. code-block:: c++
1965
1966  void foo(const Twine &T);
1967  ...
1968  StringRef X = ...
1969  unsigned i = ...
1970  const Twine &Tmp = X + "." + Twine(i);
1971  foo(Tmp);
1972
1973... because the temporaries are destroyed before the call.  That said, Twine's
1974are much more efficient than intermediate std::string temporaries, and they work
1975really well with StringRef.  Just be aware of their limitations.
1976
1977.. _dss_smallstring:
1978
1979llvm/ADT/SmallString.h
1980^^^^^^^^^^^^^^^^^^^^^^
1981
1982SmallString is a subclass of :ref:`SmallVector <dss_smallvector>` that adds some
1983convenience APIs like += that takes StringRef's.  SmallString avoids allocating
1984memory in the case when the preallocated space is enough to hold its data, and
1985it calls back to general heap allocation when required.  Since it owns its data,
1986it is very safe to use and supports full mutation of the string.
1987
1988Like SmallVector's, the big downside to SmallString is their sizeof.  While they
1989are optimized for small strings, they themselves are not particularly small.
1990This means that they work great for temporary scratch buffers on the stack, but
1991should not generally be put into the heap: it is very rare to see a SmallString
1992as the member of a frequently-allocated heap data structure or returned
1993by-value.
1994
1995.. _dss_stdstring:
1996
1997std::string
1998^^^^^^^^^^^
1999
2000The standard C++ std::string class is a very general class that (like
2001SmallString) owns its underlying data.  sizeof(std::string) is very reasonable
2002so it can be embedded into heap data structures and returned by-value.  On the
2003other hand, std::string is highly inefficient for inline editing (e.g.
2004concatenating a bunch of stuff together) and because it is provided by the
2005standard library, its performance characteristics depend a lot of the host
2006standard library (e.g. libc++ and MSVC provide a highly optimized string class,
2007GCC contains a really slow implementation).
2008
2009The major disadvantage of std::string is that almost every operation that makes
2010them larger can allocate memory, which is slow.  As such, it is better to use
2011SmallVector or Twine as a scratch buffer, but then use std::string to persist
2012the result.
2013
2014.. _ds_set:
2015
2016Set-Like Containers (std::set, SmallSet, SetVector, etc)
2017--------------------------------------------------------
2018
2019Set-like containers are useful when you need to canonicalize multiple values
2020into a single representation.  There are several different choices for how to do
2021this, providing various trade-offs.
2022
2023.. _dss_sortedvectorset:
2024
2025A sorted 'vector'
2026^^^^^^^^^^^^^^^^^
2027
2028If you intend to insert a lot of elements, then do a lot of queries, a great
2029approach is to use an std::vector (or other sequential container) with
2030std::sort+std::unique to remove duplicates.  This approach works really well if
2031your usage pattern has these two distinct phases (insert then query), and can be
2032coupled with a good choice of :ref:`sequential container <ds_sequential>`.
2033
2034This combination provides the several nice properties: the result data is
2035contiguous in memory (good for cache locality), has few allocations, is easy to
2036address (iterators in the final vector are just indices or pointers), and can be
2037efficiently queried with a standard binary search (e.g.
2038``std::lower_bound``; if you want the whole range of elements comparing
2039equal, use ``std::equal_range``).
2040
2041.. _dss_smallset:
2042
2043llvm/ADT/SmallSet.h
2044^^^^^^^^^^^^^^^^^^^
2045
2046If you have a set-like data structure that is usually small and whose elements
2047are reasonably small, a ``SmallSet<Type, N>`` is a good choice.  This set has
2048space for N elements in place (thus, if the set is dynamically smaller than N,
2049no malloc traffic is required) and accesses them with a simple linear search.
2050When the set grows beyond N elements, it allocates a more expensive
2051representation that guarantees efficient access (for most types, it falls back
2052to :ref:`std::set <dss_set>`, but for pointers it uses something far better,
2053:ref:`SmallPtrSet <dss_smallptrset>`.
2054
2055The magic of this class is that it handles small sets extremely efficiently, but
2056gracefully handles extremely large sets without loss of efficiency.
2057
2058.. _dss_smallptrset:
2059
2060llvm/ADT/SmallPtrSet.h
2061^^^^^^^^^^^^^^^^^^^^^^
2062
2063``SmallPtrSet`` has all the advantages of ``SmallSet`` (and a ``SmallSet`` of
2064pointers is transparently implemented with a ``SmallPtrSet``). If more than N
2065insertions are performed, a single quadratically probed hash table is allocated
2066and grows as needed, providing extremely efficient access (constant time
2067insertion/deleting/queries with low constant factors) and is very stingy with
2068malloc traffic.
2069
2070Note that, unlike :ref:`std::set <dss_set>`, the iterators of ``SmallPtrSet``
2071are invalidated whenever an insertion or erasure occurs. The ``remove_if``
2072method can be used to remove elements while iterating over the set.
2073
2074Also, the values visited by the iterators are not visited in sorted order.
2075
2076.. _dss_stringset:
2077
2078llvm/ADT/StringSet.h
2079^^^^^^^^^^^^^^^^^^^^
2080
2081``StringSet`` is a thin wrapper around :ref:`StringMap\<char\> <dss_stringmap>`,
2082and it allows efficient storage and retrieval of unique strings.
2083
2084Functionally analogous to ``SmallSet<StringRef>``, ``StringSet`` also supports
2085iteration. (The iterator dereferences to a ``StringMapEntry<char>``, so you
2086need to call ``i->getKey()`` to access the item of the StringSet.)  On the
2087other hand, ``StringSet`` doesn't support range-insertion and
2088copy-construction, which :ref:`SmallSet <dss_smallset>` and :ref:`SmallPtrSet
2089<dss_smallptrset>` do support.
2090
2091.. _dss_denseset:
2092
2093llvm/ADT/DenseSet.h
2094^^^^^^^^^^^^^^^^^^^
2095
2096DenseSet is a simple quadratically probed hash table.  It excels at supporting
2097small values: it uses a single allocation to hold all of the pairs that are
2098currently inserted in the set.  DenseSet is a great way to unique small values
2099that are not simple pointers (use :ref:`SmallPtrSet <dss_smallptrset>` for
2100pointers).  Note that DenseSet has the same requirements for the value type that
2101:ref:`DenseMap <dss_densemap>` has.
2102
2103.. _dss_sparseset:
2104
2105llvm/ADT/SparseSet.h
2106^^^^^^^^^^^^^^^^^^^^
2107
2108SparseSet holds a small number of objects identified by unsigned keys of
2109moderate size.  It uses a lot of memory, but provides operations that are almost
2110as fast as a vector.  Typical keys are physical registers, virtual registers, or
2111numbered basic blocks.
2112
2113SparseSet is useful for algorithms that need very fast clear/find/insert/erase
2114and fast iteration over small sets.  It is not intended for building composite
2115data structures.
2116
2117.. _dss_sparsemultiset:
2118
2119llvm/ADT/SparseMultiSet.h
2120^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2121
2122SparseMultiSet adds multiset behavior to SparseSet, while retaining SparseSet's
2123desirable attributes. Like SparseSet, it typically uses a lot of memory, but
2124provides operations that are almost as fast as a vector.  Typical keys are
2125physical registers, virtual registers, or numbered basic blocks.
2126
2127SparseMultiSet is useful for algorithms that need very fast
2128clear/find/insert/erase of the entire collection, and iteration over sets of
2129elements sharing a key. It is often a more efficient choice than using composite
2130data structures (e.g. vector-of-vectors, map-of-vectors). It is not intended for
2131building composite data structures.
2132
2133.. _dss_FoldingSet:
2134
2135llvm/ADT/FoldingSet.h
2136^^^^^^^^^^^^^^^^^^^^^
2137
2138FoldingSet is an aggregate class that is really good at uniquing
2139expensive-to-create or polymorphic objects.  It is a combination of a chained
2140hash table with intrusive links (uniqued objects are required to inherit from
2141FoldingSetNode) that uses :ref:`SmallVector <dss_smallvector>` as part of its ID
2142process.
2143
2144Consider a case where you want to implement a "getOrCreateFoo" method for a
2145complex object (for example, a node in the code generator).  The client has a
2146description of **what** it wants to generate (it knows the opcode and all the
2147operands), but we don't want to 'new' a node, then try inserting it into a set
2148only to find out it already exists, at which point we would have to delete it
2149and return the node that already exists.
2150
2151To support this style of client, FoldingSet perform a query with a
2152FoldingSetNodeID (which wraps SmallVector) that can be used to describe the
2153element that we want to query for.  The query either returns the element
2154matching the ID or it returns an opaque ID that indicates where insertion should
2155take place.  Construction of the ID usually does not require heap traffic.
2156
2157Because FoldingSet uses intrusive links, it can support polymorphic objects in
2158the set (for example, you can have SDNode instances mixed with LoadSDNodes).
2159Because the elements are individually allocated, pointers to the elements are
2160stable: inserting or removing elements does not invalidate any pointers to other
2161elements.
2162
2163.. _dss_set:
2164
2165<set>
2166^^^^^
2167
2168``std::set`` is a reasonable all-around set class, which is decent at many
2169things but great at nothing.  std::set allocates memory for each element
2170inserted (thus it is very malloc intensive) and typically stores three pointers
2171per element in the set (thus adding a large amount of per-element space
2172overhead).  It offers guaranteed log(n) performance, which is not particularly
2173fast from a complexity standpoint (particularly if the elements of the set are
2174expensive to compare, like strings), and has extremely high constant factors for
2175lookup, insertion and removal.
2176
2177The advantages of std::set are that its iterators are stable (deleting or
2178inserting an element from the set does not affect iterators or pointers to other
2179elements) and that iteration over the set is guaranteed to be in sorted order.
2180If the elements in the set are large, then the relative overhead of the pointers
2181and malloc traffic is not a big deal, but if the elements of the set are small,
2182std::set is almost never a good choice.
2183
2184.. _dss_setvector:
2185
2186llvm/ADT/SetVector.h
2187^^^^^^^^^^^^^^^^^^^^
2188
2189LLVM's ``SetVector<Type>`` is an adapter class that combines your choice of a
2190set-like container along with a :ref:`Sequential Container <ds_sequential>` The
2191important property that this provides is efficient insertion with uniquing
2192(duplicate elements are ignored) with iteration support.  It implements this by
2193inserting elements into both a set-like container and the sequential container,
2194using the set-like container for uniquing and the sequential container for
2195iteration.
2196
2197The difference between SetVector and other sets is that the order of iteration
2198is guaranteed to match the order of insertion into the SetVector.  This property
2199is really important for things like sets of pointers.  Because pointer values
2200are non-deterministic (e.g. vary across runs of the program on different
2201machines), iterating over the pointers in the set will not be in a well-defined
2202order.
2203
2204The drawback of SetVector is that it requires twice as much space as a normal
2205set and has the sum of constant factors from the set-like container and the
2206sequential container that it uses.  Use it **only** if you need to iterate over
2207the elements in a deterministic order.  SetVector is also expensive to delete
2208elements out of (linear time), unless you use its "pop_back" method, which is
2209faster.
2210
2211``SetVector`` is an adapter class that defaults to using ``std::vector`` and a
2212size 16 ``SmallSet`` for the underlying containers, so it is quite expensive.
2213However, ``"llvm/ADT/SetVector.h"`` also provides a ``SmallSetVector`` class,
2214which defaults to using a ``SmallVector`` and ``SmallSet`` of a specified size.
2215If you use this, and if your sets are dynamically smaller than ``N``, you will
2216save a lot of heap traffic.
2217
2218.. _dss_uniquevector:
2219
2220llvm/ADT/UniqueVector.h
2221^^^^^^^^^^^^^^^^^^^^^^^
2222
2223UniqueVector is similar to :ref:`SetVector <dss_setvector>` but it retains a
2224unique ID for each element inserted into the set.  It internally contains a map
2225and a vector, and it assigns a unique ID for each value inserted into the set.
2226
2227UniqueVector is very expensive: its cost is the sum of the cost of maintaining
2228both the map and vector, it has high complexity, high constant factors, and
2229produces a lot of malloc traffic.  It should be avoided.
2230
2231.. _dss_immutableset:
2232
2233llvm/ADT/ImmutableSet.h
2234^^^^^^^^^^^^^^^^^^^^^^^
2235
2236ImmutableSet is an immutable (functional) set implementation based on an AVL
2237tree.  Adding or removing elements is done through a Factory object and results
2238in the creation of a new ImmutableSet object.  If an ImmutableSet already exists
2239with the given contents, then the existing one is returned; equality is compared
2240with a FoldingSetNodeID.  The time and space complexity of add or remove
2241operations is logarithmic in the size of the original set.
2242
2243There is no method for returning an element of the set, you can only check for
2244membership.
2245
2246.. _dss_otherset:
2247
2248Other Set-Like Container Options
2249^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2250
2251The STL provides several other options, such as std::multiset and
2252std::unordered_set.  We never use containers like unordered_set because
2253they are generally very expensive (each insertion requires a malloc).
2254
2255std::multiset is useful if you're not interested in elimination of duplicates,
2256but has all the drawbacks of :ref:`std::set <dss_set>`.  A sorted vector
2257(where you don't delete duplicate entries) or some other approach is almost
2258always better.
2259
2260.. _ds_map:
2261
2262Map-Like Containers (std::map, DenseMap, etc)
2263---------------------------------------------
2264
2265Map-like containers are useful when you want to associate data to a key.  As
2266usual, there are a lot of different ways to do this. :)
2267
2268.. _dss_sortedvectormap:
2269
2270A sorted 'vector'
2271^^^^^^^^^^^^^^^^^
2272
2273If your usage pattern follows a strict insert-then-query approach, you can
2274trivially use the same approach as :ref:`sorted vectors for set-like containers
2275<dss_sortedvectorset>`.  The only difference is that your query function (which
2276uses std::lower_bound to get efficient log(n) lookup) should only compare the
2277key, not both the key and value.  This yields the same advantages as sorted
2278vectors for sets.
2279
2280.. _dss_stringmap:
2281
2282llvm/ADT/StringMap.h
2283^^^^^^^^^^^^^^^^^^^^
2284
2285Strings are commonly used as keys in maps, and they are difficult to support
2286efficiently: they are variable length, inefficient to hash and compare when
2287long, expensive to copy, etc.  StringMap is a specialized container designed to
2288cope with these issues.  It supports mapping an arbitrary range of bytes to an
2289arbitrary other object.
2290
2291The StringMap implementation uses a quadratically-probed hash table, where the
2292buckets store a pointer to the heap allocated entries (and some other stuff).
2293The entries in the map must be heap allocated because the strings are variable
2294length.  The string data (key) and the element object (value) are stored in the
2295same allocation with the string data immediately after the element object.
2296This container guarantees the "``(char*)(&Value+1)``" points to the key string
2297for a value.
2298
2299The StringMap is very fast for several reasons: quadratic probing is very cache
2300efficient for lookups, the hash value of strings in buckets is not recomputed
2301when looking up an element, StringMap rarely has to touch the memory for
2302unrelated objects when looking up a value (even when hash collisions happen),
2303hash table growth does not recompute the hash values for strings already in the
2304table, and each pair in the map is store in a single allocation (the string data
2305is stored in the same allocation as the Value of a pair).
2306
2307StringMap also provides query methods that take byte ranges, so it only ever
2308copies a string if a value is inserted into the table.
2309
2310StringMap iteration order, however, is not guaranteed to be deterministic, so
2311any uses which require that should instead use a std::map.
2312
2313.. _dss_indexmap:
2314
2315llvm/ADT/IndexedMap.h
2316^^^^^^^^^^^^^^^^^^^^^
2317
2318IndexedMap is a specialized container for mapping small dense integers (or
2319values that can be mapped to small dense integers) to some other type.  It is
2320internally implemented as a vector with a mapping function that maps the keys
2321to the dense integer range.
2322
2323This is useful for cases like virtual registers in the LLVM code generator: they
2324have a dense mapping that is offset by a compile-time constant (the first
2325virtual register ID).
2326
2327.. _dss_densemap:
2328
2329llvm/ADT/DenseMap.h
2330^^^^^^^^^^^^^^^^^^^
2331
2332DenseMap is a simple quadratically probed hash table.  It excels at supporting
2333small keys and values: it uses a single allocation to hold all of the pairs
2334that are currently inserted in the map.  DenseMap is a great way to map
2335pointers to pointers, or map other small types to each other.
2336
2337There are several aspects of DenseMap that you should be aware of, however.
2338The iterators in a DenseMap are invalidated whenever an insertion occurs,
2339unlike map.  Also, because DenseMap allocates space for a large number of
2340key/value pairs (it starts with 64 by default), it will waste a lot of space if
2341your keys or values are large.  Finally, you must implement a partial
2342specialization of DenseMapInfo for the key that you want, if it isn't already
2343supported.  This is required to tell DenseMap about two special marker values
2344(which can never be inserted into the map) that it needs internally.
2345
2346DenseMap's find_as() method supports lookup operations using an alternate key
2347type.  This is useful in cases where the normal key type is expensive to
2348construct, but cheap to compare against.  The DenseMapInfo is responsible for
2349defining the appropriate comparison and hashing methods for each alternate key
2350type used.
2351
2352DenseMap.h also contains a SmallDenseMap variant, that similar to
2353:ref:`SmallVector <dss_smallvector>` performs no heap allocation until the
2354number of elements in the template parameter N are exceeded.
2355
2356.. _dss_valuemap:
2357
2358llvm/IR/ValueMap.h
2359^^^^^^^^^^^^^^^^^^^
2360
2361ValueMap is a wrapper around a :ref:`DenseMap <dss_densemap>` mapping
2362``Value*``\ s (or subclasses) to another type.  When a Value is deleted or
2363RAUW'ed, ValueMap will update itself so the new version of the key is mapped to
2364the same value, just as if the key were a WeakVH.  You can configure exactly how
2365this happens, and what else happens on these two events, by passing a ``Config``
2366parameter to the ValueMap template.
2367
2368.. _dss_intervalmap:
2369
2370llvm/ADT/IntervalMap.h
2371^^^^^^^^^^^^^^^^^^^^^^
2372
2373IntervalMap is a compact map for small keys and values.  It maps key intervals
2374instead of single keys, and it will automatically coalesce adjacent intervals.
2375When the map only contains a few intervals, they are stored in the map object
2376itself to avoid allocations.
2377
2378The IntervalMap iterators are quite big, so they should not be passed around as
2379STL iterators.  The heavyweight iterators allow a smaller data structure.
2380
2381.. _dss_intervaltree:
2382
2383llvm/ADT/IntervalTree.h
2384^^^^^^^^^^^^^^^^^^^^^^^
2385
2386``llvm::IntervalTree`` is a light tree data structure to hold intervals. It
2387allows finding all intervals that overlap with any given point. At this time,
2388it does not support any deletion or rebalancing operations.
2389
2390The IntervalTree is designed to be set up once, and then queried without any
2391further additions.
2392
2393.. _dss_map:
2394
2395<map>
2396^^^^^
2397
2398std::map has similar characteristics to :ref:`std::set <dss_set>`: it uses a
2399single allocation per pair inserted into the map, it offers log(n) lookup with
2400an extremely large constant factor, imposes a space penalty of 3 pointers per
2401pair in the map, etc.
2402
2403std::map is most useful when your keys or values are very large, if you need to
2404iterate over the collection in sorted order, or if you need stable iterators
2405into the map (i.e. they don't get invalidated if an insertion or deletion of
2406another element takes place).
2407
2408.. _dss_mapvector:
2409
2410llvm/ADT/MapVector.h
2411^^^^^^^^^^^^^^^^^^^^
2412
2413``MapVector<KeyT,ValueT>`` provides a subset of the DenseMap interface.  The
2414main difference is that the iteration order is guaranteed to be the insertion
2415order, making it an easy (but somewhat expensive) solution for non-deterministic
2416iteration over maps of pointers.
2417
2418It is implemented by mapping from key to an index in a vector of key,value
2419pairs.  This provides fast lookup and iteration, but has two main drawbacks:
2420the key is stored twice and removing elements takes linear time.  If it is
2421necessary to remove elements, it's best to remove them in bulk using
2422``remove_if()``.
2423
2424.. _dss_inteqclasses:
2425
2426llvm/ADT/IntEqClasses.h
2427^^^^^^^^^^^^^^^^^^^^^^^
2428
2429IntEqClasses provides a compact representation of equivalence classes of small
2430integers.  Initially, each integer in the range 0..n-1 has its own equivalence
2431class.  Classes can be joined by passing two class representatives to the
2432join(a, b) method.  Two integers are in the same class when findLeader() returns
2433the same representative.
2434
2435Once all equivalence classes are formed, the map can be compressed so each
2436integer 0..n-1 maps to an equivalence class number in the range 0..m-1, where m
2437is the total number of equivalence classes.  The map must be uncompressed before
2438it can be edited again.
2439
2440.. _dss_immutablemap:
2441
2442llvm/ADT/ImmutableMap.h
2443^^^^^^^^^^^^^^^^^^^^^^^
2444
2445ImmutableMap is an immutable (functional) map implementation based on an AVL
2446tree.  Adding or removing elements is done through a Factory object and results
2447in the creation of a new ImmutableMap object.  If an ImmutableMap already exists
2448with the given key set, then the existing one is returned; equality is compared
2449with a FoldingSetNodeID.  The time and space complexity of add or remove
2450operations is logarithmic in the size of the original map.
2451
2452.. _dss_othermap:
2453
2454Other Map-Like Container Options
2455^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2456
2457The STL provides several other options, such as std::multimap and
2458std::unordered_map.  We never use containers like unordered_map because
2459they are generally very expensive (each insertion requires a malloc).
2460
2461std::multimap is useful if you want to map a key to multiple values, but has all
2462the drawbacks of std::map.  A sorted vector or some other approach is almost
2463always better.
2464
2465.. _ds_bit:
2466
2467Bit storage containers
2468------------------------------------------------------------------------
2469
2470There are several bit storage containers, and choosing when to use each is
2471relatively straightforward.
2472
2473One additional option is ``std::vector<bool>``: we discourage its use for two
2474reasons 1) the implementation in many common compilers (e.g.  commonly
2475available versions of GCC) is extremely inefficient and 2) the C++ standards
2476committee is likely to deprecate this container and/or change it significantly
2477somehow.  In any case, please don't use it.
2478
2479.. _dss_bitvector:
2480
2481BitVector
2482^^^^^^^^^
2483
2484The BitVector container provides a dynamic size set of bits for manipulation.
2485It supports individual bit setting/testing, as well as set operations.  The set
2486operations take time O(size of bitvector), but operations are performed one word
2487at a time, instead of one bit at a time.  This makes the BitVector very fast for
2488set operations compared to other containers.  Use the BitVector when you expect
2489the number of set bits to be high (i.e. a dense set).
2490
2491.. _dss_smallbitvector:
2492
2493SmallBitVector
2494^^^^^^^^^^^^^^
2495
2496The SmallBitVector container provides the same interface as BitVector, but it is
2497optimized for the case where only a small number of bits, less than 25 or so,
2498are needed.  It also transparently supports larger bit counts, but slightly less
2499efficiently than a plain BitVector, so SmallBitVector should only be used when
2500larger counts are rare.
2501
2502At this time, SmallBitVector does not support set operations (and, or, xor), and
2503its operator[] does not provide an assignable lvalue.
2504
2505.. _dss_sparsebitvector:
2506
2507SparseBitVector
2508^^^^^^^^^^^^^^^
2509
2510The SparseBitVector container is much like BitVector, with one major difference:
2511Only the bits that are set, are stored.  This makes the SparseBitVector much
2512more space efficient than BitVector when the set is sparse, as well as making
2513set operations O(number of set bits) instead of O(size of universe).  The
2514downside to the SparseBitVector is that setting and testing of random bits is
2515O(N), and on large SparseBitVectors, this can be slower than BitVector.  In our
2516implementation, setting or testing bits in sorted order (either forwards or
2517reverse) is O(1) worst case.  Testing and setting bits within 128 bits (depends
2518on size) of the current bit is also O(1).  As a general statement,
2519testing/setting bits in a SparseBitVector is O(distance away from last set bit).
2520
2521.. _dss_coalescingbitvector:
2522
2523CoalescingBitVector
2524^^^^^^^^^^^^^^^^^^^
2525
2526The CoalescingBitVector container is similar in principle to a SparseBitVector,
2527but is optimized to represent large contiguous ranges of set bits compactly. It
2528does this by coalescing contiguous ranges of set bits into intervals. Searching
2529for a bit in a CoalescingBitVector is O(log(gaps between contiguous ranges)).
2530
2531CoalescingBitVector is a better choice than BitVector when gaps between ranges
2532of set bits are large. It's a better choice than SparseBitVector when find()
2533operations must have fast, predictable performance. However, it's not a good
2534choice for representing sets which have lots of very short ranges. E.g. the set
2535`{2*x : x \in [0, n)}` would be a pathological input.
2536
2537.. _utility_functions:
2538
2539Useful Utility Functions
2540========================
2541
2542LLVM implements a number of general utility functions used across the
2543codebase. You can find the most common ones in ``STLExtras.h``
2544(`doxygen <https://llvm.org/doxygen/STLExtras_8h.html>`__). Some of these wrap
2545well-known C++ standard library functions, while others are unique to LLVM.
2546
2547.. _uf_iteration:
2548
2549Iterating over ranges
2550---------------------
2551
2552Sometimes you may want to iterate over more than range at a time or know the
2553index of the index. LLVM provides custom utility functions to make that easier,
2554without having to manually manage all iterators and/or indices:
2555
2556.. _uf_zip:
2557
2558The ``zip``\ * functions
2559^^^^^^^^^^^^^^^^^^^^^^^^
2560
2561``zip``\ * functions allow for iterating over elements from two or more ranges
2562at the same time. For example:
2563
2564.. code-block:: c++
2565
2566    SmallVector<size_t> Counts = ...;
2567    char Letters[26] = ...;
2568    for (auto [Letter, Count] : zip_equal(Letters, Counts))
2569      errs() << Letter << ": " << Count << "\n";
2570
2571Note that the elements are provided through a 'reference wrapper' proxy type
2572(tuple of references), which combined with the structured bindings declaration
2573makes ``Letter`` and ``Count`` references to range elements. Any modification
2574to these references will affect the elements of ``Letters`` or ``Counts``.
2575
2576The ``zip``\ * functions support temporary ranges, for example:
2577
2578.. code-block:: c++
2579
2580    for (auto [Letter, Count] : zip(SmallVector<char>{'a', 'b', 'c'}, Counts))
2581      errs() << Letter << ": " << Count << "\n";
2582
2583The difference between the functions in the ``zip`` family is how they behave
2584when the supplied ranges have different lengths:
2585
2586* ``zip_equal`` -- requires all input ranges have the same length.
2587* ``zip`` -- iteration stops when the end of the shortest range is reached.
2588* ``zip_first`` -- requires the first range is the shortest one.
2589* ``zip_longest`` -- iteration continues until the end of the longest range is
2590  reached. The non-existent elements of shorter ranges are replaced with
2591  ``std::nullopt``.
2592
2593The length requirements are checked with ``assert``\ s.
2594
2595As a rule of thumb, prefer to use ``zip_equal`` when you expect all
2596ranges to have the same lengths, and consider alternative ``zip`` functions only
2597when this is not the case. This is because ``zip_equal`` clearly communicates
2598this same-length assumption and has the best (release-mode) runtime performance.
2599
2600.. _uf_enumerate:
2601
2602``enumerate``
2603^^^^^^^^^^^^^
2604
2605The ``enumerate`` functions allows to iterate over one or more ranges while
2606keeping track of the index of the current loop iteration. For example:
2607
2608.. code-block:: c++
2609
2610    for (auto [Idx, BB, Value] : enumerate(Phi->blocks(),
2611                                           Phi->incoming_values()))
2612      errs() << "#" << Idx << " " << BB->getName() << ": " << *Value << "\n";
2613
2614The current element index is provided as the first structured bindings element.
2615Alternatively, the index and the element value can be obtained with the
2616``index()`` and ``value()`` member functions:
2617
2618.. code-block:: c++
2619
2620    char Letters[26] = ...;
2621    for (auto En : enumerate(Letters))
2622      errs() << "#" << En.index() << " " << En.value() << "\n";
2623
2624Note that ``enumerate`` has ``zip_equal`` semantics and provides elements
2625through a 'reference wrapper' proxy, which makes them modifiable when accessed
2626through structured bindings or the ``value()`` member function. When two or more
2627ranges are passed, ``enumerate`` requires them to have equal lengths (checked
2628with an ``assert``).
2629
2630.. _debugging:
2631
2632Debugging
2633=========
2634
2635A handful of `GDB pretty printers
2636<https://sourceware.org/gdb/onlinedocs/gdb/Pretty-Printing.html>`__ are
2637provided for some of the core LLVM libraries. To use them, execute the
2638following (or add it to your ``~/.gdbinit``)::
2639
2640  source /path/to/llvm/src/utils/gdb-scripts/prettyprinters.py
2641
2642It also might be handy to enable the `print pretty
2643<http://ftp.gnu.org/old-gnu/Manuals/gdb/html_node/gdb_57.html>`__ option to
2644avoid data structures being printed as a big block of text.
2645
2646.. _common:
2647
2648Helpful Hints for Common Operations
2649===================================
2650
2651This section describes how to perform some very simple transformations of LLVM
2652code.  This is meant to give examples of common idioms used, showing the
2653practical side of LLVM transformations.
2654
2655Because this is a "how-to" section, you should also read about the main classes
2656that you will be working with.  The :ref:`Core LLVM Class Hierarchy Reference
2657<coreclasses>` contains details and descriptions of the main classes that you
2658should know about.
2659
2660.. _inspection:
2661
2662Basic Inspection and Traversal Routines
2663---------------------------------------
2664
2665The LLVM compiler infrastructure have many different data structures that may be
2666traversed.  Following the example of the C++ standard template library, the
2667techniques used to traverse these various data structures are all basically the
2668same.  For an enumerable sequence of values, the ``XXXbegin()`` function (or
2669method) returns an iterator to the start of the sequence, the ``XXXend()``
2670function returns an iterator pointing to one past the last valid element of the
2671sequence, and there is some ``XXXiterator`` data type that is common between the
2672two operations.
2673
2674Because the pattern for iteration is common across many different aspects of the
2675program representation, the standard template library algorithms may be used on
2676them, and it is easier to remember how to iterate.  First we show a few common
2677examples of the data structures that need to be traversed.  Other data
2678structures are traversed in very similar ways.
2679
2680.. _iterate_function:
2681
2682Iterating over the ``BasicBlock`` in a ``Function``
2683^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2684
2685It's quite common to have a ``Function`` instance that you'd like to transform
2686in some way; in particular, you'd like to manipulate its ``BasicBlock``\ s.  To
2687facilitate this, you'll need to iterate over all of the ``BasicBlock``\ s that
2688constitute the ``Function``.  The following is an example that prints the name
2689of a ``BasicBlock`` and the number of ``Instruction``\ s it contains:
2690
2691.. code-block:: c++
2692
2693  Function &Func = ...
2694  for (BasicBlock &BB : Func)
2695    // Print out the name of the basic block if it has one, and then the
2696    // number of instructions that it contains
2697    errs() << "Basic block (name=" << BB.getName() << ") has "
2698               << BB.size() << " instructions.\n";
2699
2700.. _iterate_basicblock:
2701
2702Iterating over the ``Instruction`` in a ``BasicBlock``
2703^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2704
2705Just like when dealing with ``BasicBlock``\ s in ``Function``\ s, it's easy to
2706iterate over the individual instructions that make up ``BasicBlock``\ s.  Here's
2707a code snippet that prints out each instruction in a ``BasicBlock``:
2708
2709.. code-block:: c++
2710
2711  BasicBlock& BB = ...
2712  for (Instruction &I : BB)
2713     // The next statement works since operator<<(ostream&,...)
2714     // is overloaded for Instruction&
2715     errs() << I << "\n";
2716
2717
2718However, this isn't really the best way to print out the contents of a
2719``BasicBlock``!  Since the ostream operators are overloaded for virtually
2720anything you'll care about, you could have just invoked the print routine on the
2721basic block itself: ``errs() << BB << "\n";``.
2722
2723.. _iterate_insiter:
2724
2725Iterating over the ``Instruction`` in a ``Function``
2726^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2727
2728If you're finding that you commonly iterate over a ``Function``'s
2729``BasicBlock``\ s and then that ``BasicBlock``'s ``Instruction``\ s,
2730``InstIterator`` should be used instead.  You'll need to include
2731``llvm/IR/InstIterator.h`` (`doxygen
2732<https://llvm.org/doxygen/InstIterator_8h.html>`__) and then instantiate
2733``InstIterator``\ s explicitly in your code.  Here's a small example that shows
2734how to dump all instructions in a function to the standard error stream:
2735
2736.. code-block:: c++
2737
2738  #include "llvm/IR/InstIterator.h"
2739
2740  // F is a pointer to a Function instance
2741  for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I)
2742    errs() << *I << "\n";
2743
2744Easy, isn't it?  You can also use ``InstIterator``\ s to fill a work list with
2745its initial contents.  For example, if you wanted to initialize a work list to
2746contain all instructions in a ``Function`` F, all you would need to do is
2747something like:
2748
2749.. code-block:: c++
2750
2751  std::set<Instruction*> worklist;
2752  // or better yet, SmallPtrSet<Instruction*, 64> worklist;
2753
2754  for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I)
2755    worklist.insert(&*I);
2756
2757The STL set ``worklist`` would now contain all instructions in the ``Function``
2758pointed to by F.
2759
2760.. _iterate_convert:
2761
2762Turning an iterator into a class pointer (and vice-versa)
2763^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2764
2765Sometimes, it'll be useful to grab a reference (or pointer) to a class instance
2766when all you've got at hand is an iterator.  Well, extracting a reference or a
2767pointer from an iterator is very straight-forward.  Assuming that ``i`` is a
2768``BasicBlock::iterator`` and ``j`` is a ``BasicBlock::const_iterator``:
2769
2770.. code-block:: c++
2771
2772  Instruction& inst = *i;   // Grab reference to instruction reference
2773  Instruction* pinst = &*i; // Grab pointer to instruction reference
2774  const Instruction& inst = *j;
2775
2776It's also possible to turn a class pointer into the corresponding iterator, and
2777this is a constant time operation (very efficient).  The following code snippet
2778illustrates use of the conversion constructors provided by LLVM iterators.  By
2779using these, you can explicitly grab the iterator of something without actually
2780obtaining it via iteration over some structure:
2781
2782.. code-block:: c++
2783
2784  void printNextInstruction(Instruction* inst) {
2785    BasicBlock::iterator it(inst);
2786    ++it; // After this line, it refers to the instruction after *inst
2787    if (it != inst->getParent()->end()) errs() << *it << "\n";
2788  }
2789
2790.. _iterate_complex:
2791
2792Finding call sites: a slightly more complex example
2793^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2794
2795Say that you're writing a FunctionPass and would like to count all the locations
2796in the entire module (that is, across every ``Function``) where a certain
2797function (i.e., some ``Function *``) is already in scope.  As you'll learn
2798later, you may want to use an ``InstVisitor`` to accomplish this in a much more
2799straight-forward manner, but this example will allow us to explore how you'd do
2800it if you didn't have ``InstVisitor`` around.  In pseudo-code, this is what we
2801want to do:
2802
2803.. code-block:: none
2804
2805  initialize callCounter to zero
2806  for each Function f in the Module
2807    for each BasicBlock b in f
2808      for each Instruction i in b
2809        if (i a Call and calls the given function)
2810          increment callCounter
2811
2812And the actual code is (remember, because we're writing a ``FunctionPass``, our
2813``FunctionPass``-derived class simply has to override the ``runOnFunction``
2814method):
2815
2816.. code-block:: c++
2817
2818  Function* targetFunc = ...;
2819
2820  class OurFunctionPass : public FunctionPass {
2821    public:
2822      OurFunctionPass(): callCounter(0) { }
2823
2824      virtual runOnFunction(Function& F) {
2825        for (BasicBlock &B : F) {
2826          for (Instruction &I: B) {
2827            if (auto *CB = dyn_cast<CallBase>(&I)) {
2828              // We know we've encountered some kind of call instruction (call,
2829              // invoke, or callbr), so we need to determine if it's a call to
2830              // the function pointed to by m_func or not.
2831              if (CB->getCalledFunction() == targetFunc)
2832                ++callCounter;
2833            }
2834          }
2835        }
2836      }
2837
2838    private:
2839      unsigned callCounter;
2840  };
2841
2842.. _iterate_chains:
2843
2844Iterating over def-use & use-def chains
2845^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2846
2847Frequently, we might have an instance of the ``Value`` class (`doxygen
2848<https://llvm.org/doxygen/classllvm_1_1Value.html>`__) and we want to determine
2849which ``User``\ s use the ``Value``.  The list of all ``User``\ s of a particular
2850``Value`` is called a *def-use* chain.  For example, let's say we have a
2851``Function*`` named ``F`` to a particular function ``foo``.  Finding all of the
2852instructions that *use* ``foo`` is as simple as iterating over the *def-use*
2853chain of ``F``:
2854
2855.. code-block:: c++
2856
2857  Function *F = ...;
2858
2859  for (User *U : F->users()) {
2860    if (Instruction *Inst = dyn_cast<Instruction>(U)) {
2861      errs() << "F is used in instruction:\n";
2862      errs() << *Inst << "\n";
2863    }
2864
2865Alternatively, it's common to have an instance of the ``User`` Class (`doxygen
2866<https://llvm.org/doxygen/classllvm_1_1User.html>`__) and need to know what
2867``Value``\ s are used by it.  The list of all ``Value``\ s used by a ``User`` is
2868known as a *use-def* chain.  Instances of class ``Instruction`` are common
2869``User`` s, so we might want to iterate over all of the values that a particular
2870instruction uses (that is, the operands of the particular ``Instruction``):
2871
2872.. code-block:: c++
2873
2874  Instruction *pi = ...;
2875
2876  for (Use &U : pi->operands()) {
2877    Value *v = U.get();
2878    // ...
2879  }
2880
2881Declaring objects as ``const`` is an important tool of enforcing mutation free
2882algorithms (such as analyses, etc.).  For this purpose above iterators come in
2883constant flavors as ``Value::const_use_iterator`` and
2884``Value::const_op_iterator``.  They automatically arise when calling
2885``use/op_begin()`` on ``const Value*``\ s or ``const User*``\ s respectively.
2886Upon dereferencing, they return ``const Use*``\ s.  Otherwise the above patterns
2887remain unchanged.
2888
2889.. _iterate_preds:
2890
2891Iterating over predecessors & successors of blocks
2892^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2893
2894Iterating over the predecessors and successors of a block is quite easy with the
2895routines defined in ``"llvm/IR/CFG.h"``.  Just use code like this to
2896iterate over all predecessors of BB:
2897
2898.. code-block:: c++
2899
2900  #include "llvm/IR/CFG.h"
2901  BasicBlock *BB = ...;
2902
2903  for (BasicBlock *Pred : predecessors(BB)) {
2904    // ...
2905  }
2906
2907Similarly, to iterate over successors use ``successors``.
2908
2909.. _simplechanges:
2910
2911Making simple changes
2912---------------------
2913
2914There are some primitive transformation operations present in the LLVM
2915infrastructure that are worth knowing about.  When performing transformations,
2916it's fairly common to manipulate the contents of basic blocks.  This section
2917describes some of the common methods for doing so and gives example code.
2918
2919.. _schanges_creating:
2920
2921Creating and inserting new ``Instruction``\ s
2922^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2923
2924*Instantiating Instructions*
2925
2926Creation of ``Instruction``\ s is straight-forward: simply call the constructor
2927for the kind of instruction to instantiate and provide the necessary parameters.
2928For example, an ``AllocaInst`` only *requires* a (const-ptr-to) ``Type``.  Thus:
2929
2930.. code-block:: c++
2931
2932  auto *ai = new AllocaInst(Type::Int32Ty);
2933
2934will create an ``AllocaInst`` instance that represents the allocation of one
2935integer in the current stack frame, at run time.  Each ``Instruction`` subclass
2936is likely to have varying default parameters which change the semantics of the
2937instruction, so refer to the `doxygen documentation for the subclass of
2938Instruction <https://llvm.org/doxygen/classllvm_1_1Instruction.html>`_ that
2939you're interested in instantiating.
2940
2941*Naming values*
2942
2943It is very useful to name the values of instructions when you're able to, as
2944this facilitates the debugging of your transformations.  If you end up looking
2945at generated LLVM machine code, you definitely want to have logical names
2946associated with the results of instructions!  By supplying a value for the
2947``Name`` (default) parameter of the ``Instruction`` constructor, you associate a
2948logical name with the result of the instruction's execution at run time.  For
2949example, say that I'm writing a transformation that dynamically allocates space
2950for an integer on the stack, and that integer is going to be used as some kind
2951of index by some other code.  To accomplish this, I place an ``AllocaInst`` at
2952the first point in the first ``BasicBlock`` of some ``Function``, and I'm
2953intending to use it within the same ``Function``.  I might do:
2954
2955.. code-block:: c++
2956
2957  auto *pa = new AllocaInst(Type::Int32Ty, 0, "indexLoc");
2958
2959where ``indexLoc`` is now the logical name of the instruction's execution value,
2960which is a pointer to an integer on the run time stack.
2961
2962*Inserting instructions*
2963
2964There are essentially three ways to insert an ``Instruction`` into an existing
2965sequence of instructions that form a ``BasicBlock``:
2966
2967* Insertion into the instruction list of the ``BasicBlock``
2968
2969  Given a ``BasicBlock* pb``, an ``Instruction* pi`` within that ``BasicBlock``,
2970  and a newly-created instruction we wish to insert before ``*pi``, we do the
2971  following:
2972
2973  .. code-block:: c++
2974
2975      BasicBlock *pb = ...;
2976      Instruction *pi = ...;
2977      auto *newInst = new Instruction(...);
2978
2979      newInst->insertBefore(pi); // Inserts newInst before pi
2980
2981  Appending to the end of a ``BasicBlock`` is so common that the ``Instruction``
2982  class and ``Instruction``-derived classes provide constructors which take a
2983  pointer to a ``BasicBlock`` to be appended to.  For example code that looked
2984  like:
2985
2986  .. code-block:: c++
2987
2988    BasicBlock *pb = ...;
2989    auto *newInst = new Instruction(...);
2990
2991    newInst->insertInto(pb, pb->end()); // Appends newInst to pb
2992
2993  becomes:
2994
2995  .. code-block:: c++
2996
2997    BasicBlock *pb = ...;
2998    auto *newInst = new Instruction(..., pb);
2999
3000  which is much cleaner, especially if you are creating long instruction
3001  streams.
3002
3003* Insertion using an instance of ``IRBuilder``
3004
3005  Inserting several ``Instruction``\ s can be quite laborious using the previous
3006  methods. The ``IRBuilder`` is a convenience class that can be used to add
3007  several instructions to the end of a ``BasicBlock`` or before a particular
3008  ``Instruction``. It also supports constant folding and renaming named
3009  registers (see ``IRBuilder``'s template arguments).
3010
3011  The example below demonstrates a very simple use of the ``IRBuilder`` where
3012  three instructions are inserted before the instruction ``pi``. The first two
3013  instructions are Call instructions and third instruction multiplies the return
3014  value of the two calls.
3015
3016  .. code-block:: c++
3017
3018    Instruction *pi = ...;
3019    IRBuilder<> Builder(pi);
3020    CallInst* callOne = Builder.CreateCall(...);
3021    CallInst* callTwo = Builder.CreateCall(...);
3022    Value* result = Builder.CreateMul(callOne, callTwo);
3023
3024  The example below is similar to the above example except that the created
3025  ``IRBuilder`` inserts instructions at the end of the ``BasicBlock`` ``pb``.
3026
3027  .. code-block:: c++
3028
3029    BasicBlock *pb = ...;
3030    IRBuilder<> Builder(pb);
3031    CallInst* callOne = Builder.CreateCall(...);
3032    CallInst* callTwo = Builder.CreateCall(...);
3033    Value* result = Builder.CreateMul(callOne, callTwo);
3034
3035  See :doc:`tutorial/LangImpl03` for a practical use of the ``IRBuilder``.
3036
3037
3038.. _schanges_deleting:
3039
3040Deleting Instructions
3041^^^^^^^^^^^^^^^^^^^^^
3042
3043Deleting an instruction from an existing sequence of instructions that form a
3044BasicBlock_ is very straight-forward: just call the instruction's
3045``eraseFromParent()`` method.  For example:
3046
3047.. code-block:: c++
3048
3049  Instruction *I = .. ;
3050  I->eraseFromParent();
3051
3052This unlinks the instruction from its containing basic block and deletes it.  If
3053you'd just like to unlink the instruction from its containing basic block but
3054not delete it, you can use the ``removeFromParent()`` method.
3055
3056.. _schanges_replacing:
3057
3058Replacing an Instruction with another Value
3059^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3060
3061Replacing individual instructions
3062"""""""""""""""""""""""""""""""""
3063
3064Including "`llvm/Transforms/Utils/BasicBlockUtils.h
3065<https://llvm.org/doxygen/BasicBlockUtils_8h_source.html>`_" permits use of two
3066very useful replace functions: ``ReplaceInstWithValue`` and
3067``ReplaceInstWithInst``.
3068
3069.. _schanges_deleting_sub:
3070
3071Deleting Instructions
3072"""""""""""""""""""""
3073
3074* ``ReplaceInstWithValue``
3075
3076  This function replaces all uses of a given instruction with a value, and then
3077  removes the original instruction.  The following example illustrates the
3078  replacement of the result of a particular ``AllocaInst`` that allocates memory
3079  for a single integer with a null pointer to an integer.
3080
3081  .. code-block:: c++
3082
3083    AllocaInst* instToReplace = ...;
3084    BasicBlock::iterator ii(instToReplace);
3085
3086    ReplaceInstWithValue(ii, Constant::getNullValue(PointerType::getUnqual(Type::Int32Ty)));
3087
3088* ``ReplaceInstWithInst``
3089
3090  This function replaces a particular instruction with another instruction,
3091  inserting the new instruction into the basic block at the location where the
3092  old instruction was, and replacing any uses of the old instruction with the
3093  new instruction.  The following example illustrates the replacement of one
3094  ``AllocaInst`` with another.
3095
3096  .. code-block:: c++
3097
3098    AllocaInst* instToReplace = ...;
3099    BasicBlock::iterator ii(instToReplace);
3100
3101    ReplaceInstWithInst(instToReplace->getParent(), ii,
3102                        new AllocaInst(Type::Int32Ty, 0, "ptrToReplacedInt"));
3103
3104
3105Replacing multiple uses of Users and Values
3106"""""""""""""""""""""""""""""""""""""""""""
3107
3108You can use ``Value::replaceAllUsesWith`` and ``User::replaceUsesOfWith`` to
3109change more than one use at a time.  See the doxygen documentation for the
3110`Value Class <https://llvm.org/doxygen/classllvm_1_1Value.html>`_ and `User Class
3111<https://llvm.org/doxygen/classllvm_1_1User.html>`_, respectively, for more
3112information.
3113
3114.. _schanges_deletingGV:
3115
3116Deleting GlobalVariables
3117^^^^^^^^^^^^^^^^^^^^^^^^
3118
3119Deleting a global variable from a module is just as easy as deleting an
3120Instruction.  First, you must have a pointer to the global variable that you
3121wish to delete.  You use this pointer to erase it from its parent, the module.
3122For example:
3123
3124.. code-block:: c++
3125
3126  GlobalVariable *GV = .. ;
3127
3128  GV->eraseFromParent();
3129
3130
3131.. _threading:
3132
3133Threads and LLVM
3134================
3135
3136This section describes the interaction of the LLVM APIs with multithreading,
3137both on the part of client applications, and in the JIT, in the hosted
3138application.
3139
3140Note that LLVM's support for multithreading is still relatively young.  Up
3141through version 2.5, the execution of threaded hosted applications was
3142supported, but not threaded client access to the APIs.  While this use case is
3143now supported, clients *must* adhere to the guidelines specified below to ensure
3144proper operation in multithreaded mode.
3145
3146Note that, on Unix-like platforms, LLVM requires the presence of GCC's atomic
3147intrinsics in order to support threaded operation.  If you need a
3148multithreading-capable LLVM on a platform without a suitably modern system
3149compiler, consider compiling LLVM and LLVM-GCC in single-threaded mode, and
3150using the resultant compiler to build a copy of LLVM with multithreading
3151support.
3152
3153.. _shutdown:
3154
3155Ending Execution with ``llvm_shutdown()``
3156-----------------------------------------
3157
3158When you are done using the LLVM APIs, you should call ``llvm_shutdown()`` to
3159deallocate memory used for internal structures.
3160
3161.. _managedstatic:
3162
3163Lazy Initialization with ``ManagedStatic``
3164------------------------------------------
3165
3166``ManagedStatic`` is a utility class in LLVM used to implement static
3167initialization of static resources, such as the global type tables.  In a
3168single-threaded environment, it implements a simple lazy initialization scheme.
3169When LLVM is compiled with support for multi-threading, however, it uses
3170double-checked locking to implement thread-safe lazy initialization.
3171
3172.. _llvmcontext:
3173
3174Achieving Isolation with ``LLVMContext``
3175----------------------------------------
3176
3177``LLVMContext`` is an opaque class in the LLVM API which clients can use to
3178operate multiple, isolated instances of LLVM concurrently within the same
3179address space.  For instance, in a hypothetical compile-server, the compilation
3180of an individual translation unit is conceptually independent from all the
3181others, and it would be desirable to be able to compile incoming translation
3182units concurrently on independent server threads.  Fortunately, ``LLVMContext``
3183exists to enable just this kind of scenario!
3184
3185Conceptually, ``LLVMContext`` provides isolation.  Every LLVM entity
3186(``Module``\ s, ``Value``\ s, ``Type``\ s, ``Constant``\ s, etc.) in LLVM's
3187in-memory IR belongs to an ``LLVMContext``.  Entities in different contexts
3188*cannot* interact with each other: ``Module``\ s in different contexts cannot be
3189linked together, ``Function``\ s cannot be added to ``Module``\ s in different
3190contexts, etc.  What this means is that is safe to compile on multiple
3191threads simultaneously, as long as no two threads operate on entities within the
3192same context.
3193
3194In practice, very few places in the API require the explicit specification of a
3195``LLVMContext``, other than the ``Type`` creation/lookup APIs.  Because every
3196``Type`` carries a reference to its owning context, most other entities can
3197determine what context they belong to by looking at their own ``Type``.  If you
3198are adding new entities to LLVM IR, please try to maintain this interface
3199design.
3200
3201.. _jitthreading:
3202
3203Threads and the JIT
3204-------------------
3205
3206LLVM's "eager" JIT compiler is safe to use in threaded programs.  Multiple
3207threads can call ``ExecutionEngine::getPointerToFunction()`` or
3208``ExecutionEngine::runFunction()`` concurrently, and multiple threads can run
3209code output by the JIT concurrently.  The user must still ensure that only one
3210thread accesses IR in a given ``LLVMContext`` while another thread might be
3211modifying it.  One way to do that is to always hold the JIT lock while accessing
3212IR outside the JIT (the JIT *modifies* the IR by adding ``CallbackVH``\ s).
3213Another way is to only call ``getPointerToFunction()`` from the
3214``LLVMContext``'s thread.
3215
3216When the JIT is configured to compile lazily (using
3217``ExecutionEngine::DisableLazyCompilation(false)``), there is currently a `race
3218condition <https://bugs.llvm.org/show_bug.cgi?id=5184>`_ in updating call sites
3219after a function is lazily-jitted.  It's still possible to use the lazy JIT in a
3220threaded program if you ensure that only one thread at a time can call any
3221particular lazy stub and that the JIT lock guards any IR access, but we suggest
3222using only the eager JIT in threaded programs.
3223
3224.. _advanced:
3225
3226Advanced Topics
3227===============
3228
3229This section describes some of the advanced or obscure API's that most clients
3230do not need to be aware of.  These API's tend manage the inner workings of the
3231LLVM system, and only need to be accessed in unusual circumstances.
3232
3233.. _SymbolTable:
3234
3235The ``ValueSymbolTable`` class
3236------------------------------
3237
3238The ``ValueSymbolTable`` (`doxygen
3239<https://llvm.org/doxygen/classllvm_1_1ValueSymbolTable.html>`__) class provides
3240a symbol table that the :ref:`Function <c_Function>` and Module_ classes use for
3241naming value definitions.  The symbol table can provide a name for any Value_.
3242
3243Note that the ``SymbolTable`` class should not be directly accessed by most
3244clients.  It should only be used when iteration over the symbol table names
3245themselves are required, which is very special purpose.  Note that not all LLVM
3246Value_\ s have names, and those without names (i.e. they have an empty name) do
3247not exist in the symbol table.
3248
3249Symbol tables support iteration over the values in the symbol table with
3250``begin/end/iterator`` and supports querying to see if a specific name is in the
3251symbol table (with ``lookup``).  The ``ValueSymbolTable`` class exposes no
3252public mutator methods, instead, simply call ``setName`` on a value, which will
3253autoinsert it into the appropriate symbol table.
3254
3255.. _UserLayout:
3256
3257The ``User`` and owned ``Use`` classes' memory layout
3258-----------------------------------------------------
3259
3260The ``User`` (`doxygen <https://llvm.org/doxygen/classllvm_1_1User.html>`__)
3261class provides a basis for expressing the ownership of ``User`` towards other
3262`Value instance <https://llvm.org/doxygen/classllvm_1_1Value.html>`_\ s.  The
3263``Use`` (`doxygen <https://llvm.org/doxygen/classllvm_1_1Use.html>`__) helper
3264class is employed to do the bookkeeping and to facilitate *O(1)* addition and
3265removal.
3266
3267.. _Use2User:
3268
3269Interaction and relationship between ``User`` and ``Use`` objects
3270^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3271
3272A subclass of ``User`` can choose between incorporating its ``Use`` objects or
3273refer to them out-of-line by means of a pointer.  A mixed variant (some ``Use``
3274s inline others hung off) is impractical and breaks the invariant that the
3275``Use`` objects belonging to the same ``User`` form a contiguous array.
3276
3277We have 2 different layouts in the ``User`` (sub)classes:
3278
3279* Layout a)
3280
3281  The ``Use`` object(s) are inside (resp. at fixed offset) of the ``User``
3282  object and there are a fixed number of them.
3283
3284* Layout b)
3285
3286  The ``Use`` object(s) are referenced by a pointer to an array from the
3287  ``User`` object and there may be a variable number of them.
3288
3289As of v2.4 each layout still possesses a direct pointer to the start of the
3290array of ``Use``\ s.  Though not mandatory for layout a), we stick to this
3291redundancy for the sake of simplicity.  The ``User`` object also stores the
3292number of ``Use`` objects it has. (Theoretically this information can also be
3293calculated given the scheme presented below.)
3294
3295Special forms of allocation operators (``operator new``) enforce the following
3296memory layouts:
3297
3298* Layout a) is modelled by prepending the ``User`` object by the ``Use[]``
3299  array.
3300
3301  .. code-block:: none
3302
3303    ...---.---.---.---.-------...
3304      | P | P | P | P | User
3305    '''---'---'---'---'-------'''
3306
3307* Layout b) is modelled by pointing at the ``Use[]`` array.
3308
3309  .. code-block:: none
3310
3311    .-------...
3312    | User
3313    '-------'''
3314        |
3315        v
3316        .---.---.---.---...
3317        | P | P | P | P |
3318        '---'---'---'---'''
3319
3320*(In the above figures* '``P``' *stands for the* ``Use**`` *that is stored in
3321each* ``Use`` *object in the member* ``Use::Prev`` *)*
3322
3323.. _polymorphism:
3324
3325Designing Type Hierarchies and Polymorphic Interfaces
3326-----------------------------------------------------
3327
3328There are two different design patterns that tend to result in the use of
3329virtual dispatch for methods in a type hierarchy in C++ programs. The first is
3330a genuine type hierarchy where different types in the hierarchy model
3331a specific subset of the functionality and semantics, and these types nest
3332strictly within each other. Good examples of this can be seen in the ``Value``
3333or ``Type`` type hierarchies.
3334
3335A second is the desire to dispatch dynamically across a collection of
3336polymorphic interface implementations. This latter use case can be modeled with
3337virtual dispatch and inheritance by defining an abstract interface base class
3338which all implementations derive from and override. However, this
3339implementation strategy forces an **"is-a"** relationship to exist that is not
3340actually meaningful. There is often not some nested hierarchy of useful
3341generalizations which code might interact with and move up and down. Instead,
3342there is a singular interface which is dispatched across a range of
3343implementations.
3344
3345The preferred implementation strategy for the second use case is that of
3346generic programming (sometimes called "compile-time duck typing" or "static
3347polymorphism"). For example, a template over some type parameter ``T`` can be
3348instantiated across any particular implementation that conforms to the
3349interface or *concept*. A good example here is the highly generic properties of
3350any type which models a node in a directed graph. LLVM models these primarily
3351through templates and generic programming. Such templates include the
3352``LoopInfoBase`` and ``DominatorTreeBase``. When this type of polymorphism
3353truly needs **dynamic** dispatch you can generalize it using a technique
3354called *concept-based polymorphism*. This pattern emulates the interfaces and
3355behaviors of templates using a very limited form of virtual dispatch for type
3356erasure inside its implementation. You can find examples of this technique in
3357the ``PassManager.h`` system, and there is a more detailed introduction to it
3358by Sean Parent in several of his talks and papers:
3359
3360#. `Inheritance Is The Base Class of Evil
3361   <https://learn.microsoft.com/en-us/shows/goingnative-2013/inheritance-base-class-of-evil>`_
3362   - The GoingNative 2013 talk describing this technique, and probably the best
3363   place to start.
3364#. `Value Semantics and Concepts-based Polymorphism
3365   <http://www.youtube.com/watch?v=_BpMYeUFXv8>`_ - The C++Now! 2012 talk
3366   describing this technique in more detail.
3367#. `Sean Parent's Papers and Presentations
3368   <https://sean-parent.stlab.cc/papers-and-presentations>`_
3369   - Links to slides, videos, and sometimes code.
3370
3371When deciding between creating a type hierarchy (with either tagged or virtual
3372dispatch) and using templates or concepts-based polymorphism, consider whether
3373there is some refinement of an abstract base class which is a semantically
3374meaningful type on an interface boundary. If anything more refined than the
3375root abstract interface is meaningless to talk about as a partial extension of
3376the semantic model, then your use case likely fits better with polymorphism and
3377you should avoid using virtual dispatch. However, there may be some exigent
3378circumstances that require one technique or the other to be used.
3379
3380If you do need to introduce a type hierarchy, we prefer to use explicitly
3381closed type hierarchies with manual tagged dispatch and/or RTTI rather than the
3382open inheritance model and virtual dispatch that is more common in C++ code.
3383This is because LLVM rarely encourages library consumers to extend its core
3384types, and leverages the closed and tag-dispatched nature of its hierarchies to
3385generate significantly more efficient code. We have also found that a large
3386amount of our usage of type hierarchies fits better with tag-based pattern
3387matching rather than dynamic dispatch across a common interface. Within LLVM we
3388have built custom helpers to facilitate this design. See this document's
3389section on :ref:`isa and dyn_cast <isa>` and our :doc:`detailed document
3390<HowToSetUpLLVMStyleRTTI>` which describes how you can implement this
3391pattern for use with the LLVM helpers.
3392
3393.. _abi_breaking_checks:
3394
3395ABI Breaking Checks
3396-------------------
3397
3398Checks and asserts that alter the LLVM C++ ABI are predicated on the
3399preprocessor symbol `LLVM_ENABLE_ABI_BREAKING_CHECKS` -- LLVM
3400libraries built with `LLVM_ENABLE_ABI_BREAKING_CHECKS` are not ABI
3401compatible LLVM libraries built without it defined.  By default,
3402turning on assertions also turns on `LLVM_ENABLE_ABI_BREAKING_CHECKS`
3403so a default +Asserts build is not ABI compatible with a
3404default -Asserts build.  Clients that want ABI compatibility
3405between +Asserts and -Asserts builds should use the CMake build system
3406to set `LLVM_ENABLE_ABI_BREAKING_CHECKS` independently
3407of `LLVM_ENABLE_ASSERTIONS`.
3408
3409.. _coreclasses:
3410
3411The Core LLVM Class Hierarchy Reference
3412=======================================
3413
3414``#include "llvm/IR/Type.h"``
3415
3416header source: `Type.h <https://llvm.org/doxygen/Type_8h_source.html>`_
3417
3418doxygen info: `Type Classes <https://llvm.org/doxygen/classllvm_1_1Type.html>`_
3419
3420The Core LLVM classes are the primary means of representing the program being
3421inspected or transformed.  The core LLVM classes are defined in header files in
3422the ``include/llvm/IR`` directory, and implemented in the ``lib/IR``
3423directory. It's worth noting that, for historical reasons, this library is
3424called ``libLLVMCore.so``, not ``libLLVMIR.so`` as you might expect.
3425
3426.. _Type:
3427
3428The Type class and Derived Types
3429--------------------------------
3430
3431``Type`` is a superclass of all type classes.  Every ``Value`` has a ``Type``.
3432``Type`` cannot be instantiated directly but only through its subclasses.
3433Certain primitive types (``VoidType``, ``LabelType``, ``FloatType`` and
3434``DoubleType``) have hidden subclasses.  They are hidden because they offer no
3435useful functionality beyond what the ``Type`` class offers except to distinguish
3436themselves from other subclasses of ``Type``.
3437
3438All other types are subclasses of ``DerivedType``.  Types can be named, but this
3439is not a requirement.  There exists exactly one instance of a given shape at any
3440one time.  This allows type equality to be performed with address equality of
3441the Type Instance.  That is, given two ``Type*`` values, the types are identical
3442if the pointers are identical.
3443
3444.. _m_Type:
3445
3446Important Public Methods
3447^^^^^^^^^^^^^^^^^^^^^^^^
3448
3449* ``bool isIntegerTy() const``: Returns true for any integer type.
3450
3451* ``bool isFloatingPointTy()``: Return true if this is one of the five
3452  floating point types.
3453
3454* ``bool isSized()``: Return true if the type has known size.  Things
3455  that don't have a size are abstract types, labels and void.
3456
3457.. _derivedtypes:
3458
3459Important Derived Types
3460^^^^^^^^^^^^^^^^^^^^^^^
3461
3462``IntegerType``
3463  Subclass of DerivedType that represents integer types of any bit width.  Any
3464  bit width between ``IntegerType::MIN_INT_BITS`` (1) and
3465  ``IntegerType::MAX_INT_BITS`` (~8 million) can be represented.
3466
3467  * ``static const IntegerType* get(unsigned NumBits)``: get an integer
3468    type of a specific bit width.
3469
3470  * ``unsigned getBitWidth() const``: Get the bit width of an integer type.
3471
3472``SequentialType``
3473  This is subclassed by ArrayType and VectorType.
3474
3475  * ``const Type * getElementType() const``: Returns the type of each
3476    of the elements in the sequential type.
3477
3478  * ``uint64_t getNumElements() const``: Returns the number of elements
3479    in the sequential type.
3480
3481``ArrayType``
3482  This is a subclass of SequentialType and defines the interface for array
3483  types.
3484
3485``PointerType``
3486  Subclass of Type for pointer types.
3487
3488``VectorType``
3489  Subclass of SequentialType for vector types.  A vector type is similar to an
3490  ArrayType but is distinguished because it is a first class type whereas
3491  ArrayType is not.  Vector types are used for vector operations and are usually
3492  small vectors of an integer or floating point type.
3493
3494``StructType``
3495  Subclass of DerivedTypes for struct types.
3496
3497.. _FunctionType:
3498
3499``FunctionType``
3500  Subclass of DerivedTypes for function types.
3501
3502  * ``bool isVarArg() const``: Returns true if it's a vararg function.
3503
3504  * ``const Type * getReturnType() const``: Returns the return type of the
3505    function.
3506
3507  * ``const Type * getParamType (unsigned i)``: Returns the type of the ith
3508    parameter.
3509
3510  * ``const unsigned getNumParams() const``: Returns the number of formal
3511    parameters.
3512
3513.. _Module:
3514
3515The ``Module`` class
3516--------------------
3517
3518``#include "llvm/IR/Module.h"``
3519
3520header source: `Module.h <https://llvm.org/doxygen/Module_8h_source.html>`_
3521
3522doxygen info: `Module Class <https://llvm.org/doxygen/classllvm_1_1Module.html>`_
3523
3524The ``Module`` class represents the top level structure present in LLVM
3525programs.  An LLVM module is effectively either a translation unit of the
3526original program or a combination of several translation units merged by the
3527linker.  The ``Module`` class keeps track of a list of :ref:`Function
3528<c_Function>`\ s, a list of GlobalVariable_\ s, and a SymbolTable_.
3529Additionally, it contains a few helpful member functions that try to make common
3530operations easy.
3531
3532.. _m_Module:
3533
3534Important Public Members of the ``Module`` class
3535^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3536
3537* ``Module::Module(std::string name = "")``
3538
3539  Constructing a Module_ is easy.  You can optionally provide a name for it
3540  (probably based on the name of the translation unit).
3541
3542* | ``Module::iterator`` - Typedef for function list iterator
3543  | ``Module::const_iterator`` - Typedef for const_iterator.
3544  | ``begin()``, ``end()``, ``size()``, ``empty()``
3545
3546  These are forwarding methods that make it easy to access the contents of a
3547  ``Module`` object's :ref:`Function <c_Function>` list.
3548
3549* ``Module::FunctionListType &getFunctionList()``
3550
3551  Returns the list of :ref:`Function <c_Function>`\ s.  This is necessary to use
3552  when you need to update the list or perform a complex action that doesn't have
3553  a forwarding method.
3554
3555----------------
3556
3557* | ``Module::global_iterator`` - Typedef for global variable list iterator
3558  | ``Module::const_global_iterator`` - Typedef for const_iterator.
3559  | ``Module::insertGlobalVariable()`` - Inserts a global variable to the list.
3560  | ``Module::removeGlobalVariable()`` - Removes a global variable from the list.
3561  | ``Module::eraseGlobalVariable()`` - Removes a global variable from the list and deletes it.
3562  | ``global_begin()``, ``global_end()``, ``global_size()``, ``global_empty()``
3563
3564  These are forwarding methods that make it easy to access the contents of a
3565  ``Module`` object's GlobalVariable_ list.
3566
3567----------------
3568
3569* ``SymbolTable *getSymbolTable()``
3570
3571  Return a reference to the SymbolTable_ for this ``Module``.
3572
3573----------------
3574
3575* ``Function *getFunction(StringRef Name) const``
3576
3577  Look up the specified function in the ``Module`` SymbolTable_.  If it does not
3578  exist, return ``null``.
3579
3580* ``FunctionCallee getOrInsertFunction(const std::string &Name,
3581  const FunctionType *T)``
3582
3583  Look up the specified function in the ``Module`` SymbolTable_.  If
3584  it does not exist, add an external declaration for the function and
3585  return it. Note that the function signature already present may not
3586  match the requested signature. Thus, in order to enable the common
3587  usage of passing the result directly to EmitCall, the return type is
3588  a struct of ``{FunctionType *T, Constant *FunctionPtr}``, rather
3589  than simply the ``Function*`` with potentially an unexpected
3590  signature.
3591
3592* ``std::string getTypeName(const Type *Ty)``
3593
3594  If there is at least one entry in the SymbolTable_ for the specified Type_,
3595  return it.  Otherwise return the empty string.
3596
3597* ``bool addTypeName(const std::string &Name, const Type *Ty)``
3598
3599  Insert an entry in the SymbolTable_ mapping ``Name`` to ``Ty``.  If there is
3600  already an entry for this name, true is returned and the SymbolTable_ is not
3601  modified.
3602
3603.. _Value:
3604
3605The ``Value`` class
3606-------------------
3607
3608``#include "llvm/IR/Value.h"``
3609
3610header source: `Value.h <https://llvm.org/doxygen/Value_8h_source.html>`_
3611
3612doxygen info: `Value Class <https://llvm.org/doxygen/classllvm_1_1Value.html>`_
3613
3614The ``Value`` class is the most important class in the LLVM Source base.  It
3615represents a typed value that may be used (among other things) as an operand to
3616an instruction.  There are many different types of ``Value``\ s, such as
3617Constant_\ s, Argument_\ s.  Even Instruction_\ s and :ref:`Function
3618<c_Function>`\ s are ``Value``\ s.
3619
3620A particular ``Value`` may be used many times in the LLVM representation for a
3621program.  For example, an incoming argument to a function (represented with an
3622instance of the Argument_ class) is "used" by every instruction in the function
3623that references the argument.  To keep track of this relationship, the ``Value``
3624class keeps a list of all of the ``User``\ s that is using it (the User_ class
3625is a base class for all nodes in the LLVM graph that can refer to ``Value``\ s).
3626This use list is how LLVM represents def-use information in the program, and is
3627accessible through the ``use_*`` methods, shown below.
3628
3629Because LLVM is a typed representation, every LLVM ``Value`` is typed, and this
3630Type_ is available through the ``getType()`` method.  In addition, all LLVM
3631values can be named.  The "name" of the ``Value`` is a symbolic string printed
3632in the LLVM code:
3633
3634.. code-block:: llvm
3635
3636  %foo = add i32 1, 2
3637
3638.. _nameWarning:
3639
3640The name of this instruction is "foo". **NOTE** that the name of any value may
3641be missing (an empty string), so names should **ONLY** be used for debugging
3642(making the source code easier to read, debugging printouts), they should not be
3643used to keep track of values or map between them.  For this purpose, use a
3644``std::map`` of pointers to the ``Value`` itself instead.
3645
3646One important aspect of LLVM is that there is no distinction between an SSA
3647variable and the operation that produces it.  Because of this, any reference to
3648the value produced by an instruction (or the value available as an incoming
3649argument, for example) is represented as a direct pointer to the instance of the
3650class that represents this value.  Although this may take some getting used to,
3651it simplifies the representation and makes it easier to manipulate.
3652
3653.. _m_Value:
3654
3655Important Public Members of the ``Value`` class
3656^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3657
3658* | ``Value::use_iterator`` - Typedef for iterator over the use-list
3659  | ``Value::const_use_iterator`` - Typedef for const_iterator over the
3660    use-list
3661  | ``unsigned use_size()`` - Returns the number of users of the value.
3662  | ``bool use_empty()`` - Returns true if there are no users.
3663  | ``use_iterator use_begin()`` - Get an iterator to the start of the
3664    use-list.
3665  | ``use_iterator use_end()`` - Get an iterator to the end of the use-list.
3666  | ``User *use_back()`` - Returns the last element in the list.
3667
3668  These methods are the interface to access the def-use information in LLVM.
3669  As with all other iterators in LLVM, the naming conventions follow the
3670  conventions defined by the STL_.
3671
3672* ``Type *getType() const``
3673  This method returns the Type of the Value.
3674
3675* | ``bool hasName() const``
3676  | ``std::string getName() const``
3677  | ``void setName(const std::string &Name)``
3678
3679  This family of methods is used to access and assign a name to a ``Value``, be
3680  aware of the :ref:`precaution above <nameWarning>`.
3681
3682* ``void replaceAllUsesWith(Value *V)``
3683
3684  This method traverses the use list of a ``Value`` changing all User_\ s of the
3685  current value to refer to "``V``" instead.  For example, if you detect that an
3686  instruction always produces a constant value (for example through constant
3687  folding), you can replace all uses of the instruction with the constant like
3688  this:
3689
3690  .. code-block:: c++
3691
3692    Inst->replaceAllUsesWith(ConstVal);
3693
3694.. _User:
3695
3696The ``User`` class
3697------------------
3698
3699``#include "llvm/IR/User.h"``
3700
3701header source: `User.h <https://llvm.org/doxygen/User_8h_source.html>`_
3702
3703doxygen info: `User Class <https://llvm.org/doxygen/classllvm_1_1User.html>`_
3704
3705Superclass: Value_
3706
3707The ``User`` class is the common base class of all LLVM nodes that may refer to
3708``Value``\ s.  It exposes a list of "Operands" that are all of the ``Value``\ s
3709that the User is referring to.  The ``User`` class itself is a subclass of
3710``Value``.
3711
3712The operands of a ``User`` point directly to the LLVM ``Value`` that it refers
3713to.  Because LLVM uses Static Single Assignment (SSA) form, there can only be
3714one definition referred to, allowing this direct connection.  This connection
3715provides the use-def information in LLVM.
3716
3717.. _m_User:
3718
3719Important Public Members of the ``User`` class
3720^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3721
3722The ``User`` class exposes the operand list in two ways: through an index access
3723interface and through an iterator based interface.
3724
3725* | ``Value *getOperand(unsigned i)``
3726  | ``unsigned getNumOperands()``
3727
3728  These two methods expose the operands of the ``User`` in a convenient form for
3729  direct access.
3730
3731* | ``User::op_iterator`` - Typedef for iterator over the operand list
3732  | ``op_iterator op_begin()`` - Get an iterator to the start of the operand
3733    list.
3734  | ``op_iterator op_end()`` - Get an iterator to the end of the operand list.
3735
3736  Together, these methods make up the iterator based interface to the operands
3737  of a ``User``.
3738
3739
3740.. _Instruction:
3741
3742The ``Instruction`` class
3743-------------------------
3744
3745``#include "llvm/IR/Instruction.h"``
3746
3747header source: `Instruction.h
3748<https://llvm.org/doxygen/Instruction_8h_source.html>`_
3749
3750doxygen info: `Instruction Class
3751<https://llvm.org/doxygen/classllvm_1_1Instruction.html>`_
3752
3753Superclasses: User_, Value_
3754
3755The ``Instruction`` class is the common base class for all LLVM instructions.
3756It provides only a few methods, but is a very commonly used class.  The primary
3757data tracked by the ``Instruction`` class itself is the opcode (instruction
3758type) and the parent BasicBlock_ the ``Instruction`` is embedded into.  To
3759represent a specific type of instruction, one of many subclasses of
3760``Instruction`` are used.
3761
3762Because the ``Instruction`` class subclasses the User_ class, its operands can
3763be accessed in the same way as for other ``User``\ s (with the
3764``getOperand()``/``getNumOperands()`` and ``op_begin()``/``op_end()`` methods).
3765An important file for the ``Instruction`` class is the ``llvm/Instruction.def``
3766file.  This file contains some meta-data about the various different types of
3767instructions in LLVM.  It describes the enum values that are used as opcodes
3768(for example ``Instruction::Add`` and ``Instruction::ICmp``), as well as the
3769concrete sub-classes of ``Instruction`` that implement the instruction (for
3770example BinaryOperator_ and CmpInst_).  Unfortunately, the use of macros in this
3771file confuses doxygen, so these enum values don't show up correctly in the
3772`doxygen output <https://llvm.org/doxygen/classllvm_1_1Instruction.html>`_.
3773
3774.. _s_Instruction:
3775
3776Important Subclasses of the ``Instruction`` class
3777^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3778
3779.. _BinaryOperator:
3780
3781* ``BinaryOperator``
3782
3783  This subclasses represents all two operand instructions whose operands must be
3784  the same type, except for the comparison instructions.
3785
3786.. _CastInst:
3787
3788* ``CastInst``
3789  This subclass is the parent of the 12 casting instructions.  It provides
3790  common operations on cast instructions.
3791
3792.. _CmpInst:
3793
3794* ``CmpInst``
3795
3796  This subclass represents the two comparison instructions,
3797  `ICmpInst <LangRef.html#i_icmp>`_ (integer operands), and
3798  `FCmpInst <LangRef.html#i_fcmp>`_ (floating point operands).
3799
3800.. _m_Instruction:
3801
3802Important Public Members of the ``Instruction`` class
3803^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3804
3805* ``BasicBlock *getParent()``
3806
3807  Returns the BasicBlock_ that this
3808  ``Instruction`` is embedded into.
3809
3810* ``bool mayWriteToMemory()``
3811
3812  Returns true if the instruction writes to memory, i.e. it is a ``call``,
3813  ``free``, ``invoke``, or ``store``.
3814
3815* ``unsigned getOpcode()``
3816
3817  Returns the opcode for the ``Instruction``.
3818
3819* ``Instruction *clone() const``
3820
3821  Returns another instance of the specified instruction, identical in all ways
3822  to the original except that the instruction has no parent (i.e. it's not
3823  embedded into a BasicBlock_), and it has no name.
3824
3825.. _Constant:
3826
3827The ``Constant`` class and subclasses
3828-------------------------------------
3829
3830Constant represents a base class for different types of constants.  It is
3831subclassed by ConstantInt, ConstantArray, etc. for representing the various
3832types of Constants.  GlobalValue_ is also a subclass, which represents the
3833address of a global variable or function.
3834
3835.. _s_Constant:
3836
3837Important Subclasses of Constant
3838^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3839
3840* ConstantInt : This subclass of Constant represents an integer constant of
3841  any width.
3842
3843  * ``const APInt& getValue() const``: Returns the underlying
3844    value of this constant, an APInt value.
3845
3846  * ``int64_t getSExtValue() const``: Converts the underlying APInt value to an
3847    int64_t via sign extension.  If the value (not the bit width) of the APInt
3848    is too large to fit in an int64_t, an assertion will result.  For this
3849    reason, use of this method is discouraged.
3850
3851  * ``uint64_t getZExtValue() const``: Converts the underlying APInt value
3852    to a uint64_t via zero extension.  IF the value (not the bit width) of the
3853    APInt is too large to fit in a uint64_t, an assertion will result.  For this
3854    reason, use of this method is discouraged.
3855
3856  * ``static ConstantInt* get(const APInt& Val)``: Returns the ConstantInt
3857    object that represents the value provided by ``Val``.  The type is implied
3858    as the IntegerType that corresponds to the bit width of ``Val``.
3859
3860  * ``static ConstantInt* get(const Type *Ty, uint64_t Val)``: Returns the
3861    ConstantInt object that represents the value provided by ``Val`` for integer
3862    type ``Ty``.
3863
3864* ConstantFP : This class represents a floating point constant.
3865
3866  * ``double getValue() const``: Returns the underlying value of this constant.
3867
3868* ConstantArray : This represents a constant array.
3869
3870  * ``const std::vector<Use> &getValues() const``: Returns a vector of
3871    component constants that makeup this array.
3872
3873* ConstantStruct : This represents a constant struct.
3874
3875  * ``const std::vector<Use> &getValues() const``: Returns a vector of
3876    component constants that makeup this array.
3877
3878* GlobalValue : This represents either a global variable or a function.  In
3879  either case, the value is a constant fixed address (after linking).
3880
3881.. _GlobalValue:
3882
3883The ``GlobalValue`` class
3884-------------------------
3885
3886``#include "llvm/IR/GlobalValue.h"``
3887
3888header source: `GlobalValue.h
3889<https://llvm.org/doxygen/GlobalValue_8h_source.html>`_
3890
3891doxygen info: `GlobalValue Class
3892<https://llvm.org/doxygen/classllvm_1_1GlobalValue.html>`_
3893
3894Superclasses: Constant_, User_, Value_
3895
3896Global values ( GlobalVariable_\ s or :ref:`Function <c_Function>`\ s) are the
3897only LLVM values that are visible in the bodies of all :ref:`Function
3898<c_Function>`\ s.  Because they are visible at global scope, they are also
3899subject to linking with other globals defined in different translation units.
3900To control the linking process, ``GlobalValue``\ s know their linkage rules.
3901Specifically, ``GlobalValue``\ s know whether they have internal or external
3902linkage, as defined by the ``LinkageTypes`` enumeration.
3903
3904If a ``GlobalValue`` has internal linkage (equivalent to being ``static`` in C),
3905it is not visible to code outside the current translation unit, and does not
3906participate in linking.  If it has external linkage, it is visible to external
3907code, and does participate in linking.  In addition to linkage information,
3908``GlobalValue``\ s keep track of which Module_ they are currently part of.
3909
3910Because ``GlobalValue``\ s are memory objects, they are always referred to by
3911their **address**.  As such, the Type_ of a global is always a pointer to its
3912contents.  It is important to remember this when using the ``GetElementPtrInst``
3913instruction because this pointer must be dereferenced first.  For example, if
3914you have a ``GlobalVariable`` (a subclass of ``GlobalValue)`` that is an array
3915of 24 ints, type ``[24 x i32]``, then the ``GlobalVariable`` is a pointer to
3916that array.  Although the address of the first element of this array and the
3917value of the ``GlobalVariable`` are the same, they have different types.  The
3918``GlobalVariable``'s type is ``[24 x i32]``.  The first element's type is
3919``i32.`` Because of this, accessing a global value requires you to dereference
3920the pointer with ``GetElementPtrInst`` first, then its elements can be accessed.
3921This is explained in the `LLVM Language Reference Manual
3922<LangRef.html#globalvars>`_.
3923
3924.. _m_GlobalValue:
3925
3926Important Public Members of the ``GlobalValue`` class
3927^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3928
3929* | ``bool hasInternalLinkage() const``
3930  | ``bool hasExternalLinkage() const``
3931  | ``void setInternalLinkage(bool HasInternalLinkage)``
3932
3933  These methods manipulate the linkage characteristics of the ``GlobalValue``.
3934
3935* ``Module *getParent()``
3936
3937  This returns the Module_ that the
3938  GlobalValue is currently embedded into.
3939
3940.. _c_Function:
3941
3942The ``Function`` class
3943----------------------
3944
3945``#include "llvm/IR/Function.h"``
3946
3947header source: `Function.h <https://llvm.org/doxygen/Function_8h_source.html>`_
3948
3949doxygen info: `Function Class
3950<https://llvm.org/doxygen/classllvm_1_1Function.html>`_
3951
3952Superclasses: GlobalValue_, Constant_, User_, Value_
3953
3954The ``Function`` class represents a single procedure in LLVM.  It is actually
3955one of the more complex classes in the LLVM hierarchy because it must keep track
3956of a large amount of data.  The ``Function`` class keeps track of a list of
3957BasicBlock_\ s, a list of formal Argument_\ s, and a SymbolTable_.
3958
3959The list of BasicBlock_\ s is the most commonly used part of ``Function``
3960objects.  The list imposes an implicit ordering of the blocks in the function,
3961which indicate how the code will be laid out by the backend.  Additionally, the
3962first BasicBlock_ is the implicit entry node for the ``Function``.  It is not
3963legal in LLVM to explicitly branch to this initial block.  There are no implicit
3964exit nodes, and in fact there may be multiple exit nodes from a single
3965``Function``.  If the BasicBlock_ list is empty, this indicates that the
3966``Function`` is actually a function declaration: the actual body of the function
3967hasn't been linked in yet.
3968
3969In addition to a list of BasicBlock_\ s, the ``Function`` class also keeps track
3970of the list of formal Argument_\ s that the function receives.  This container
3971manages the lifetime of the Argument_ nodes, just like the BasicBlock_ list does
3972for the BasicBlock_\ s.
3973
3974The SymbolTable_ is a very rarely used LLVM feature that is only used when you
3975have to look up a value by name.  Aside from that, the SymbolTable_ is used
3976internally to make sure that there are not conflicts between the names of
3977Instruction_\ s, BasicBlock_\ s, or Argument_\ s in the function body.
3978
3979Note that ``Function`` is a GlobalValue_ and therefore also a Constant_.  The
3980value of the function is its address (after linking) which is guaranteed to be
3981constant.
3982
3983.. _m_Function:
3984
3985Important Public Members of the ``Function``
3986^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3987
3988* ``Function(const FunctionType *Ty, LinkageTypes Linkage,
3989  const std::string &N = "", Module* Parent = 0)``
3990
3991  Constructor used when you need to create new ``Function``\ s to add the
3992  program.  The constructor must specify the type of the function to create and
3993  what type of linkage the function should have.  The FunctionType_ argument
3994  specifies the formal arguments and return value for the function.  The same
3995  FunctionType_ value can be used to create multiple functions.  The ``Parent``
3996  argument specifies the Module in which the function is defined.  If this
3997  argument is provided, the function will automatically be inserted into that
3998  module's list of functions.
3999
4000* ``bool isDeclaration()``
4001
4002  Return whether or not the ``Function`` has a body defined.  If the function is
4003  "external", it does not have a body, and thus must be resolved by linking with
4004  a function defined in a different translation unit.
4005
4006* | ``Function::iterator`` - Typedef for basic block list iterator
4007  | ``Function::const_iterator`` - Typedef for const_iterator.
4008  | ``begin()``, ``end()``, ``size()``, ``empty()``, ``insert()``,
4009    ``splice()``, ``erase()``
4010
4011  These are forwarding methods that make it easy to access the contents of a
4012  ``Function`` object's BasicBlock_ list.
4013
4014* | ``Function::arg_iterator`` - Typedef for the argument list iterator
4015  | ``Function::const_arg_iterator`` - Typedef for const_iterator.
4016  | ``arg_begin()``, ``arg_end()``, ``arg_size()``, ``arg_empty()``
4017
4018  These are forwarding methods that make it easy to access the contents of a
4019  ``Function`` object's Argument_ list.
4020
4021* ``Function::ArgumentListType &getArgumentList()``
4022
4023  Returns the list of Argument_.  This is necessary to use when you need to
4024  update the list or perform a complex action that doesn't have a forwarding
4025  method.
4026
4027* ``BasicBlock &getEntryBlock()``
4028
4029  Returns the entry ``BasicBlock`` for the function.  Because the entry block
4030  for the function is always the first block, this returns the first block of
4031  the ``Function``.
4032
4033* | ``Type *getReturnType()``
4034  | ``FunctionType *getFunctionType()``
4035
4036  This traverses the Type_ of the ``Function`` and returns the return type of
4037  the function, or the FunctionType_ of the actual function.
4038
4039* ``SymbolTable *getSymbolTable()``
4040
4041  Return a pointer to the SymbolTable_ for this ``Function``.
4042
4043.. _GlobalVariable:
4044
4045The ``GlobalVariable`` class
4046----------------------------
4047
4048``#include "llvm/IR/GlobalVariable.h"``
4049
4050header source: `GlobalVariable.h
4051<https://llvm.org/doxygen/GlobalVariable_8h_source.html>`_
4052
4053doxygen info: `GlobalVariable Class
4054<https://llvm.org/doxygen/classllvm_1_1GlobalVariable.html>`_
4055
4056Superclasses: GlobalValue_, Constant_, User_, Value_
4057
4058Global variables are represented with the (surprise surprise) ``GlobalVariable``
4059class.  Like functions, ``GlobalVariable``\ s are also subclasses of
4060GlobalValue_, and as such are always referenced by their address (global values
4061must live in memory, so their "name" refers to their constant address).  See
4062GlobalValue_ for more on this.  Global variables may have an initial value
4063(which must be a Constant_), and if they have an initializer, they may be marked
4064as "constant" themselves (indicating that their contents never change at
4065runtime).
4066
4067.. _m_GlobalVariable:
4068
4069Important Public Members of the ``GlobalVariable`` class
4070^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
4071
4072* ``GlobalVariable(const Type *Ty, bool isConstant, LinkageTypes &Linkage,
4073  Constant *Initializer = 0, const std::string &Name = "", Module* Parent = 0)``
4074
4075  Create a new global variable of the specified type.  If ``isConstant`` is true
4076  then the global variable will be marked as unchanging for the program.  The
4077  Linkage parameter specifies the type of linkage (internal, external, weak,
4078  linkonce, appending) for the variable.  If the linkage is InternalLinkage,
4079  WeakAnyLinkage, WeakODRLinkage, LinkOnceAnyLinkage or LinkOnceODRLinkage, then
4080  the resultant global variable will have internal linkage.  AppendingLinkage
4081  concatenates together all instances (in different translation units) of the
4082  variable into a single variable but is only applicable to arrays.  See the
4083  `LLVM Language Reference <LangRef.html#modulestructure>`_ for further details
4084  on linkage types.  Optionally an initializer, a name, and the module to put
4085  the variable into may be specified for the global variable as well.
4086
4087* ``bool isConstant() const``
4088
4089  Returns true if this is a global variable that is known not to be modified at
4090  runtime.
4091
4092* ``bool hasInitializer()``
4093
4094  Returns true if this ``GlobalVariable`` has an initializer.
4095
4096* ``Constant *getInitializer()``
4097
4098  Returns the initial value for a ``GlobalVariable``.  It is not legal to call
4099  this method if there is no initializer.
4100
4101.. _BasicBlock:
4102
4103The ``BasicBlock`` class
4104------------------------
4105
4106``#include "llvm/IR/BasicBlock.h"``
4107
4108header source: `BasicBlock.h
4109<https://llvm.org/doxygen/BasicBlock_8h_source.html>`_
4110
4111doxygen info: `BasicBlock Class
4112<https://llvm.org/doxygen/classllvm_1_1BasicBlock.html>`_
4113
4114Superclass: Value_
4115
4116This class represents a single entry single exit section of the code, commonly
4117known as a basic block by the compiler community.  The ``BasicBlock`` class
4118maintains a list of Instruction_\ s, which form the body of the block.  Matching
4119the language definition, the last element of this list of instructions is always
4120a terminator instruction.
4121
4122In addition to tracking the list of instructions that make up the block, the
4123``BasicBlock`` class also keeps track of the :ref:`Function <c_Function>` that
4124it is embedded into.
4125
4126Note that ``BasicBlock``\ s themselves are Value_\ s, because they are
4127referenced by instructions like branches and can go in the switch tables.
4128``BasicBlock``\ s have type ``label``.
4129
4130.. _m_BasicBlock:
4131
4132Important Public Members of the ``BasicBlock`` class
4133^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
4134
4135* ``BasicBlock(const std::string &Name = "", Function *Parent = 0)``
4136
4137  The ``BasicBlock`` constructor is used to create new basic blocks for
4138  insertion into a function.  The constructor optionally takes a name for the
4139  new block, and a :ref:`Function <c_Function>` to insert it into.  If the
4140  ``Parent`` parameter is specified, the new ``BasicBlock`` is automatically
4141  inserted at the end of the specified :ref:`Function <c_Function>`, if not
4142  specified, the BasicBlock must be manually inserted into the :ref:`Function
4143  <c_Function>`.
4144
4145* | ``BasicBlock::iterator`` - Typedef for instruction list iterator
4146  | ``BasicBlock::const_iterator`` - Typedef for const_iterator.
4147  | ``begin()``, ``end()``, ``front()``, ``back()``,
4148    ``size()``, ``empty()``, ``splice()``
4149    STL-style functions for accessing the instruction list.
4150
4151  These methods and typedefs are forwarding functions that have the same
4152  semantics as the standard library methods of the same names.  These methods
4153  expose the underlying instruction list of a basic block in a way that is easy
4154  to manipulate.
4155
4156* ``Function *getParent()``
4157
4158  Returns a pointer to :ref:`Function <c_Function>` the block is embedded into,
4159  or a null pointer if it is homeless.
4160
4161* ``Instruction *getTerminator()``
4162
4163  Returns a pointer to the terminator instruction that appears at the end of the
4164  ``BasicBlock``.  If there is no terminator instruction, or if the last
4165  instruction in the block is not a terminator, then a null pointer is returned.
4166
4167.. _Argument:
4168
4169The ``Argument`` class
4170----------------------
4171
4172This subclass of Value defines the interface for incoming formal arguments to a
4173function.  A Function maintains a list of its formal arguments.  An argument has
4174a pointer to the parent Function.
4175