1Building 2======== 3 4Getting the Sources 5------------------- 6 7Please refer to the `LLVM Getting Started Guide 8<https://llvm.org/docs/GettingStarted.html#getting-started-with-llvm>`_ for 9general instructions on how to check out the LLVM monorepo, which contains the 10LLDB sources. 11 12Git browser: https://github.com/llvm/llvm-project/tree/main/lldb 13 14Preliminaries 15------------- 16 17LLDB relies on many of the technologies developed by the larger LLVM project. 18In particular, it requires both Clang and LLVM itself in order to build. Due to 19this tight integration the Getting Started guides for both of these projects 20come as prerequisite reading: 21 22* `LLVM <https://llvm.org/docs/GettingStarted.html>`_ 23* `Clang <http://clang.llvm.org/get_started.html>`_ 24 25The following requirements are shared on all platforms. 26 27* `CMake <https://cmake.org>`_ 28* `Ninja <https://ninja-build.org>`_ (strongly recommended) 29 30If you want to run the test suite, you'll need to build LLDB with Python 31scripting support. 32 33* `Python <http://www.python.org/>`_ 34* `SWIG <http://swig.org/>`_ 4 or later. 35 36If you are on FreeBSD or NetBSD, you will need to install ``gmake`` for building 37the test programs. On other platforms ``make`` is used. 38 39.. _Optional Dependencies: 40 41Optional Dependencies 42********************* 43 44Although the following dependencies are optional, they have a big impact on 45LLDB's functionality. It is strongly encouraged to build LLDB with these 46dependencies enabled. 47 48By default they are auto-detected: if CMake can find the dependency it will be 49used. It is possible to override this behavior by setting the corresponding 50CMake flag to ``On`` or ``Off`` to force the dependency to be enabled or 51disabled. When a dependency is set to ``On`` and can't be found it will cause a 52CMake configuration error. 53 54+-------------------+--------------------------------------------------------------+--------------------------+ 55| Feature | Description | CMake Flag | 56+===================+==============================================================+==========================+ 57| Editline | Generic line editing, history, Emacs and Vi bindings | ``LLDB_ENABLE_LIBEDIT`` | 58+-------------------+--------------------------------------------------------------+--------------------------+ 59| Curses | Text user interface | ``LLDB_ENABLE_CURSES`` | 60+-------------------+--------------------------------------------------------------+--------------------------+ 61| LZMA | Lossless data compression | ``LLDB_ENABLE_LZMA`` | 62+-------------------+--------------------------------------------------------------+--------------------------+ 63| Libxml2 | XML | ``LLDB_ENABLE_LIBXML2`` | 64+-------------------+--------------------------------------------------------------+--------------------------+ 65| Python | Python scripting. >= 3.8 is required. | ``LLDB_ENABLE_PYTHON`` | 66+-------------------+--------------------------------------------------------------+--------------------------+ 67| Lua | Lua scripting. Lua 5.3 and 5.4 are supported. | ``LLDB_ENABLE_LUA`` | 68+-------------------+--------------------------------------------------------------+--------------------------+ 69 70Depending on your platform and package manager, one might run any of the 71commands below. 72 73:: 74 75 $ yum install libedit-devel libxml2-devel ncurses-devel python-devel swig 76 $ sudo apt-get install build-essential swig python3-dev libedit-dev libncurses5-dev libxml2-dev 77 $ pkg install swig python libxml2 78 $ pkgin install swig python38 cmake ninja-build 79 $ brew install swig cmake ninja 80 81.. note:: 82 There is an `incompatibility 83 <https://github.com/swig/swig/issues/1321>`_ between Python version 3.7 and later 84 and swig versions older than 4.0.0 which makes builds of LLDB using debug 85 versions of python unusable. This primarily affects Windows, as debug builds of 86 LLDB must use debug python as well. 87 88.. note:: 89 Installing multiple versions of Curses, particularly when only one is built with 90 wide character support, can cause lldb to be linked with an incorrect set of 91 libraries. If your system already has Curses, we recommend you use that version. 92 If you do install another one, use a tool like ``ldd`` to ensure only one version 93 of Curses is being used in the final ``lldb`` executable. 94 95Windows 96******* 97 98* Visual Studio 2019. 99* The latest Windows SDK. 100* The Active Template Library (ATL). 101* `GnuWin32 <http://gnuwin32.sourceforge.net/>`_ for CoreUtils and Make. 102* `Python 3 <https://www.python.org/downloads/windows/>`_. Make sure to (1) get 103 the x64 variant if that's what you're targetting and (2) install the debug 104 library if you want to build a debug lldb. The standalone installer is the 105 easiest way to get the debug library. 106* `Python Tools for Visual Studio 107 <https://github.com/Microsoft/PTVS/>`_. If you plan to debug test failures 108 or even write new tests at all, PTVS is an indispensable debugging 109 extension to VS that enables full editing and debugging support for Python 110 (including mixed native/managed debugging). 111* `SWIG for Windows <http://www.swig.org/download.html>`_ 112 113The steps outlined here describes how to set up your system and install the 114required dependencies such that they can be found when needed during the build 115process. They only need to be performed once. 116 117#. Install Visual Studio with the "Desktop Development with C++" workload and 118 the "Python Development" workload. 119#. Install GnuWin32, making sure ``<GnuWin32 install dir>\bin`` is added to 120 your PATH environment variable. Verify that utilities like ``dirname`` and 121 ``make`` are available from your terminal. 122#. Install SWIG for Windows, making sure ``<SWIG install dir>`` is added to 123 your PATH environment variable. Verify that ``swig`` is available from your 124 terminal. 125#. Install Python 3 from the standalone installer and include the debug libraries 126 in the install, making sure the Python install path is added to your PATH 127 environment variable. 128#. Register the Debug Interface Access DLLs with the Registry from a privileged 129 terminal. 130 131:: 132 133> regsvr32 "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\DIA SDK\bin\msdia140.dll" 134> regsvr32 "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\DIA SDK\bin\amd64\msdia140.dll" 135 136Any command prompt from which you build LLDB should have a valid Visual Studio 137environment setup. This means you should open an appropriate `Developer Command 138Prompt for VS <https://docs.microsoft.com/en-us/visualstudio/ide/reference/command-prompt-powershell?view=vs-2019>`_ 139corresponding to the version you wish to use or run ``vcvarsall.bat`` or 140``VsDevCmd.bat``. 141 142macOS 143***** 144 145* To use the in-tree debug server on macOS, lldb needs to be code signed. For 146 more information see :ref:`CodeSigning` below. 147* If you are building both Clang and LLDB together, be sure to also check out 148 libc++, which is a required for testing on macOS. 149 150Building LLDB with CMake 151------------------------ 152 153The LLVM project is migrating to a single monolithic repository for LLVM and 154its subprojects. This is the recommended way to build LLDB. Check out the 155source-tree with git: 156 157:: 158 159 $ git clone https://github.com/llvm/llvm-project.git 160 161CMake is a cross-platform build-generator tool. CMake does not build the 162project, it generates the files needed by your build tool. The recommended 163build tool for LLVM is Ninja, but other generators like Xcode or Visual Studio 164may be used as well. Please also read `Building LLVM with CMake 165<https://llvm.org/docs/CMake.html>`_. 166 167Regular in-tree builds 168********************** 169 170Create a new directory for your build-tree. From there run CMake and point it 171to the ``llvm`` directory in the source-tree: 172 173:: 174 175 $ cmake -G Ninja -DLLVM_ENABLE_PROJECTS="clang;lldb" [<cmake options>] path/to/llvm-project/llvm 176 177We used the ``LLVM_ENABLE_PROJECTS`` option here to tell the build-system which 178subprojects to build in addition to LLVM (for more options see 179:ref:`CommonCMakeOptions` and :ref:`CMakeCaches`). Parts of the LLDB test suite 180require ``lld``. Add it to the list in order to run all tests. Once CMake is done, 181run ninja to perform the actual build. 182 183:: 184 185 $ ninja lldb lldb-server 186 187If you only want lldb, or are on a platform where lldb-server is not supported, 188you can pass just ``lldb``. Ninja will only build what is necessary to run the 189lldb driver: 190 191:: 192 193 $ ninja lldb 194 195Standalone builds 196***************** 197 198This is another way to build LLDB. We can use the same source-tree as we 199checked out above, but now we will have multiple build-trees: 200 201* the main build-tree for LLDB in ``/path/to/lldb-build`` 202* one or more provided build-trees for LLVM and Clang; for simplicity we use a 203 single one in ``/path/to/llvm-build`` 204 205Run CMake with ``-B`` pointing to a new directory for the provided 206build-tree\ :sup:`1` and the positional argument pointing to the ``llvm`` 207directory in the source-tree. Note that we leave out LLDB here and only include 208Clang. Then we build the ``ALL`` target with ninja: 209 210:: 211 212 $ cmake -B /path/to/llvm-build -G Ninja \ 213 -DLLVM_ENABLE_PROJECTS=clang \ 214 [<more cmake options>] /path/to/llvm-project/llvm 215 $ ninja 216 217Now run CMake a second time with ``-B`` pointing to a new directory for the 218main build-tree and the positional argument pointing to the ``lldb`` directory 219in the source-tree. In order to find the provided build-tree, the build system 220looks for the path to its CMake modules in ``LLVM_DIR``. If you use a separate 221build directory for Clang, remember to pass its module path via ``Clang_DIR`` 222(CMake variables are case-sensitive!): 223 224:: 225 226 $ cmake -B /path/to/lldb-build -G Ninja \ 227 -DLLVM_DIR=/path/to/llvm-build/lib/cmake/llvm \ 228 [<more cmake options>] /path/to/llvm-project/lldb 229 $ ninja lldb lldb-server 230 231If you do not require or cannot build ``lldb-server`` on your platform, simply 232remove it from the Ninja command. 233 234.. note:: 235 236 #. The ``-B`` argument was undocumented for a while and is only officially 237 supported since `CMake version 3.14 238 <https://cmake.org/cmake/help/v3.14/release/3.14.html#command-line>`_ 239 240.. _CommonCMakeOptions: 241 242Common CMake options 243******************** 244 245Following is a description of some of the most important CMake variables which 246you are likely to encounter. A variable FOO is set by adding ``-DFOO=value`` to 247the CMake command line. 248 249If you want to debug the lldb that you're building -- that is, build it with 250debug info enabled -- pass two additional arguments to cmake before running 251ninja: 252 253:: 254 255 $ cmake -G Ninja \ 256 -DLLDB_EXPORT_ALL_SYMBOLS=1 \ 257 -DCMAKE_BUILD_TYPE=Debug 258 <path to root of llvm source tree> 259 260If you want to run the test suite, you will need a compiler to build the test 261programs. If you have Clang checked out, that will be used by default. 262Alternatively, you can specify a C and C++ compiler to be used by the test 263suite. 264 265:: 266 267 $ cmake -G Ninja \ 268 -DLLDB_TEST_COMPILER=<path to C compiler> \ 269 <path to root of llvm source tree> 270 271It is strongly recommend to use a release build for the compiler to speed up 272test execution. 273 274Windows 275^^^^^^^ 276 277On Windows the LLDB test suite requires lld. Either add ``lld`` to 278``LLVM_ENABLE_PROJECTS`` or disable the test suite with 279``LLDB_INCLUDE_TESTS=OFF``. 280 281Although the following CMake variables are by no means Windows specific, they 282are commonly used on Windows. 283 284* ``LLDB_TEST_DEBUG_TEST_CRASHES`` (Default=0): If set to 1, will cause Windows 285 to generate a crash dialog whenever lldb.exe or the python extension module 286 crashes while running the test suite. If set to 0, LLDB will silently crash. 287 Setting to 1 allows a developer to attach a JIT debugger at the time of a 288 crash, rather than having to reproduce a failure or use a crash dump. 289* ``PYTHON_HOME`` (Required): Path to the folder where the Python distribution 290 is installed. For example, ``C:\Python35``. 291* ``LLDB_EMBED_PYTHON_HOME`` (Default=1 on Windows): When this is 1, LLDB will bind 292 statically to the location specified in the ``PYTHON_HOME`` CMake variable, 293 ignoring any value of ``PYTHONHOME`` set in the environment. This is most 294 useful for developers who simply want to run LLDB after they build it. If you 295 wish to move a build of LLDB to a different machine where Python will be in a 296 different location, setting ``LLDB_EMBED_PYTHON_HOME`` to 0 will cause 297 Python to use its default mechanism for finding the python installation at 298 runtime (looking for installed Pythons, or using the ``PYTHONHOME`` 299 environment variable if it is specified). 300 301Sample command line: 302 303:: 304 305 $ cmake -G Ninja^ 306 -DLLDB_TEST_DEBUG_TEST_CRASHES=1^ 307 -DPYTHON_HOME=C:\Python35^ 308 -DLLDB_TEST_COMPILER=d:\src\llvmbuild\ninja_release\bin\clang.exe^ 309 <path to root of llvm source tree> 310 311 312Building with ninja is both faster and simpler than building with Visual Studio, 313but chances are you still want to debug LLDB with an IDE. One solution is to run 314cmake twice and generate the output into two different folders. One for 315compiling (the ninja folder), and one for editing, browsing and debugging. 316 317Follow the previous instructions in one directory, and generate a Visual Studio 318project in another directory. 319 320:: 321 322 $ cmake -G "Visual Studio 16 2019" -A x64 -T host=x64 <cmake variables> <path to root of llvm source tree> 323 324Then you can open the .sln file in Visual Studio, set lldb as the startup 325project, and use F5 to run it. You need only edit the project settings to set 326the executable and the working directory to point to binaries inside of the 327ninja tree. 328 329 330macOS 331^^^^^ 332 333On macOS the LLDB test suite requires libc++. Either add 334``LLVM_ENABLE_RUNTIMES="libcxx;libcxxabi;libunwind"`` or disable the test suite with 335``LLDB_INCLUDE_TESTS=OFF``. Further useful options: 336 337* ``LLDB_BUILD_FRAMEWORK:BOOL``: Builds the LLDB.framework. 338* ``LLDB_CODESIGN_IDENTITY:STRING``: Set the identity to use for code-signing 339 all executables. If not explicitly specified, only ``debugserver`` will be 340 code-signed with identity ``lldb_codesign`` (see :ref:`CodeSigning`). 341* ``LLDB_USE_SYSTEM_DEBUGSERVER:BOOL``: Use the system's debugserver, so lldb is 342 functional without setting up code-signing. 343 344 345.. _CMakeCaches: 346 347CMake caches 348************ 349 350CMake caches allow to store common sets of configuration options in the form of 351CMake scripts and can be useful to reproduce builds for particular use-cases 352(see by analogy `usage in LLVM and Clang <https://llvm.org/docs/AdvancedBuilds.html>`_). 353A cache is passed to CMake with the ``-C`` flag, following the absolute path to 354the file on disk. Subsequent ``-D`` options are still allowed. Please find the 355currently available caches in the `lldb/cmake/caches/ 356<https://github.com/llvm/llvm-project/tree/main/lldb/cmake/caches>`_ 357directory. 358 359Common configurations on macOS 360^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 361 362Build, test and install a distribution of LLDB from the `monorepo 363<https://github.com/llvm/llvm-project>`_ (see also `Building a Distribution of 364LLVM <https://llvm.org/docs/BuildingADistribution.html>`_): 365 366:: 367 368 $ git clone https://github.com/llvm/llvm-project 369 370 $ cmake -B /path/to/lldb-build -G Ninja \ 371 -C /path/to/llvm-project/lldb/cmake/caches/Apple-lldb-macOS.cmake \ 372 -DLLVM_ENABLE_PROJECTS="clang;lldb" \ 373 -DLLVM_ENABLE_RUNTIMES="libcxx;libcxxabi;libunwind" \ 374 llvm-project/llvm 375 376 $ DESTDIR=/path/to/lldb-install ninja -C /path/to/lldb-build check-lldb install-distribution 377 378.. _CMakeGeneratedXcodeProject: 379 380Build LLDB standalone for development with Xcode: 381 382:: 383 384 $ git clone https://github.com/llvm/llvm-project 385 386 $ cmake -B /path/to/llvm-build -G Ninja \ 387 -C /path/to/llvm-project/lldb/cmake/caches/Apple-lldb-base.cmake \ 388 -DLLVM_ENABLE_PROJECTS="clang" \ 389 -DLLVM_ENABLE_RUNTIMES="libcxx;libcxxabi;libunwind" \ 390 llvm-project/llvm 391 $ ninja -C /path/to/llvm-build 392 393 $ cmake -B /path/to/lldb-build \ 394 -C /path/to/llvm-project/lldb/cmake/caches/Apple-lldb-Xcode.cmake \ 395 -DLLVM_DIR=/path/to/llvm-build/lib/cmake/llvm \ 396 llvm-project/lldb 397 $ open lldb.xcodeproj 398 $ cmake --build /path/to/lldb-build --target check-lldb 399 400.. note:: 401 402 The ``-B`` argument was undocumented for a while and is only officially 403 supported since `CMake version 3.14 404 <https://cmake.org/cmake/help/v3.14/release/3.14.html#command-line>`_ 405 406 407Building the Documentation 408-------------------------- 409 410If you wish to build the optional (reference) documentation, additional 411dependencies are required: 412 413* Sphinx (for the website and the Python API reference) 414* Graphviz (for the 'dot' tool) 415* doxygen (if you wish to build the C++ API reference) 416* SWIG (for generating Python bindings) 417 418To install the system prerequisites for building the documentation (on Debian/Ubuntu) 419do: 420 421:: 422 423 $ sudo apt-get install doxygen graphviz swig 424 425To install Sphinx and its dependencies, use the ``requirements.txt`` available within LLVM 426to ensure you get a working configuration: 427 428:: 429 430 $ pip3 install -r /path/to/llvm-project/llvm/docs/requirements.txt 431 432To build the documentation, configure with ``LLVM_ENABLE_SPHINX=ON`` and build the desired target(s). 433 434:: 435 436 $ ninja docs-lldb-html 437 $ ninja docs-lldb-man 438 $ ninja lldb-cpp-doc 439 440Cross-compiling LLDB 441-------------------- 442 443The advice presented here may not be complete or represent the best practices 444of CMake at this time. Please refer to `CMake's documentation <https://cmake.org/cmake/help/latest/manual/cmake-toolchains.7.html>`_ 445if you have any doubts or want more in depth information. 446 447In order to debug remote targets running different architectures than your 448host, you will need to compile LLDB (or at least the server component 449``lldb-server``) for the target. While the easiest solution is to compile it 450locally on the target, this is often not feasible, and in these cases you will 451need to cross-compile LLDB on your host. 452 453Cross-compilation is often a daunting task and has a lot of quirks which depend 454on the exact host and target architectures, so it is not possible to give a 455universal guide which will work on all platforms. However, here we try to 456provide an overview of the cross-compilation process along with the main things 457you should look out for. 458 459First, you will need a working toolchain which is capable of producing binaries 460for the target architecture. Since you already have a checkout of clang and 461lldb, you can compile a host version of clang in a separate folder and use 462that. Alternatively you can use system clang or even cross-gcc if your 463distribution provides such packages (e.g., ``g++-aarch64-linux-gnu`` on 464Ubuntu). 465 466Next, you will need a copy of the required target headers and libraries on your 467host. The libraries can be usually obtained by copying from the target machine, 468however the headers are often not found there, especially in case of embedded 469platforms. In this case, you will need to obtain them from another source, 470either a cross-package if one is available, or cross-compiling the respective 471library from source. Fortunately the list of LLDB dependencies is not big and 472if you are only interested in the server component, you can reduce this even 473further by passing the appropriate cmake options, such as: 474 475:: 476 477 -DLLDB_ENABLE_PYTHON=0 478 -DLLDB_ENABLE_LIBEDIT=0 479 -DLLDB_ENABLE_CURSES=0 480 481(see :ref:`Optional Dependencies` for more) 482 483In this case you, will often not need anything other than the standard C and 484C++ libraries. 485 486If you find that CMake is finding a version of an optional dependency that 487for whatever reason doesn't work, consider simply disabling it if you don't 488know that you need it. 489 490Once all of the dependencies are in place, you need to configure the build 491system with the locations and arguments of all the necessary tools. 492 493There are 2 ways to do this depending on your starting point and requirements. 494 4951. If you are starting from scratch and only need the resulting cross compiled 496binaries, you can have LLVM build the native tools for you. 497 4982. If you need a host build too, or already have one, you can tell CMake where 499that is and it will use those native tools instead. 500 501If you are going to run ``lldb`` and ``lldb-server`` only on the target machine, 502choose option 1. If you are going to run ``lldb`` on the host machine and 503connect to ``lldb-server`` on the target, choose option 2. 504 505Either way, the most important cmake options when cross-compiling are: 506 507* ``CMAKE_SYSTEM_NAME`` and ``CMAKE_SYSTEM_PROCESSOR``: This tells CMake what 508 the build target is and from this it will infer that you are cross compiling. 509* ``CMAKE_C_COMPILER``, ``CMAKE_CXX_COMPILER`` : C and C++ compilers for the 510 target architecture. 511* ``CMAKE_C_FLAGS``, ``CMAKE_CXX_FLAGS`` : The flags for the C and C++ target 512 compilers. You may need to specify the exact target cpu and ABI besides the 513 include paths for the target headers. 514* ``CMAKE_EXE_LINKER_FLAGS`` : The flags to be passed to the linker. Usually 515 this is a list of library search paths referencing the target libraries. 516* ``LLVM_HOST_TRIPLE`` : The triple of the system that lldb (or lldb-server) 517 will run on. Not setting this (or setting it incorrectly) can cause a lot of 518 issues with remote debugging as a lot of the choices lldb makes depend on the 519 triple reported by the remote platform. 520* ``LLVM_NATIVE_TOOL_DIR`` (only when using an existing host build): Is a 521 path to the llvm tools compiled for the host. Any tool that must be run on the 522 host during a cross build will be configured from this path, so you do not 523 need to set them all individually. If you are doing a host build only for the 524 purpose of a cross build, you will need it to include at least 525 ``llvm-tblgen``, ``clang-tblgen`` and ``lldb-tblgen``. Be aware that 526 the list may grow over time. 527* ``CMAKE_LIBRARY_ARCHITECTURE`` : Affects the cmake search path when looking 528 for libraries. You may need to set this to your architecture triple if you do 529 not specify all your include and library paths explicitly. 530 531To find the possible values of the ``CMAKE_*`` options, please refer to the 532CMake documentation. 533 534You can of course also specify the usual cmake options like 535``CMAKE_BUILD_TYPE``, etc. 536 537For testing, you may want to set one of: 538 539* ``LLDB_TEST_COMPILER`` : The compiler used to build programs used 540 in the test suite. If you are also building clang, this will be used 541 but if you want to test remotely from the host, you should choose the 542 cross compiler you are using for the cross build. 543* ``LLDB_INCLUDE_TESTS=0`` : To disable the tests completely. 544 545Example 1: Cross-compiling for linux arm64 on Ubuntu host 546********************************************************* 547 548Ubuntu already provides the packages necessary to cross-compile LLDB for arm64. 549It is sufficient to install packages ``gcc-aarch64-linux-gnu``, 550``g++-aarch64-linux-gnu``, ``binutils-aarch64-linux-gnu``. 551 552Configure as follows: 553 554:: 555 556 cmake <path-to-monorepo>/llvm-project/llvm -G Ninja \ 557 -DCMAKE_BUILD_TYPE=Release \ 558 -DLLVM_ENABLE_PROJECTS="clang;lld;lldb" \ 559 -DCMAKE_SYSTEM_NAME=Linux \ 560 -DCMAKE_SYSTEM_PROCESSOR=AArch64 \ 561 -DCMAKE_C_COMPILER=aarch64-linux-gnu-gcc \ 562 -DCMAKE_CXX_COMPILER=aarch64-linux-gnu-g++ \ 563 -DLLVM_HOST_TRIPLE=aarch64-unknown-linux-gnu \ 564 -DLLDB_ENABLE_PYTHON=0 \ 565 -DLLDB_ENABLE_LIBEDIT=0 \ 566 -DLLDB_ENABLE_CURSES=0 567 568During this build native tools will be built automatically when they are needed. 569The contents of ``<build dir>/bin`` will be target binaries as you'd expect. 570AArch64 binaries in this case. 571 572Example 2: Cross-compiling for linux arm64 on Ubuntu host using an existing host build 573************************************************************************************** 574 575This build requires an existing host build that includes the required native 576tools. Install the compiler as in example 1 then run CMake as follows: 577 578:: 579 580 cmake <path-to-monorepo>/llvm-project/llvm -G Ninja \ 581 -DCMAKE_BUILD_TYPE=Release \ 582 -DLLVM_ENABLE_PROJECTS="clang;lld;lldb" \ 583 -DCMAKE_SYSTEM_NAME=Linux \ 584 -DCMAKE_SYSTEM_PROCESSOR=AArch64 \ 585 -DCMAKE_C_COMPILER=aarch64-linux-gnu-gcc \ 586 -DCMAKE_CXX_COMPILER=aarch64-linux-gnu-g++ \ 587 -DLLVM_HOST_TRIPLE=aarch64-unknown-linux-gnu \ 588 -DLLVM_NATIVE_TOOL_DIR=<path-to-host>/bin/ \ 589 -DLLDB_ENABLE_PYTHON=0 \ 590 -DLLDB_ENABLE_LIBEDIT=0 \ 591 -DLLDB_ENABLE_CURSES=0 592 593The only difference from example 1 is the addition of 594``DLLVM_NATIVE_TOOL_DIR`` pointing to your existing host build. 595 596An alternative (and recommended) way to compile LLDB is with clang. 597Unfortunately, clang is not able to find all the include paths necessary for a 598successful cross-compile, so we need to help it with a couple of CFLAGS 599options. In my case it was sufficient to add the following arguments to 600``CMAKE_C_FLAGS`` and ``CMAKE_CXX_FLAGS`` (in addition to changing 601``CMAKE_C(XX)_COMPILER`` to point to clang compilers): 602 603:: 604 605 -target aarch64-linux-gnu \ 606 -I /usr/aarch64-linux-gnu/include/c++/4.8.2/aarch64-linux-gnu \ 607 -I /usr/aarch64-linux-gnu/include 608 609If you wanted to build a full version of LLDB and avoid passing 610``-DLLDB_ENABLE_PYTHON=0`` and other options, you would need to obtain the 611target versions of the respective libraries. The easiest way to achieve this is 612to use the qemu-debootstrap utility, which can prepare a system image using 613qemu and chroot to simulate the target environment. Then you can install the 614necessary packages in this environment (python-dev, libedit-dev, etc.) and 615point your compiler to use them using the correct -I and -L arguments. 616 617Example 3: Cross-compiling for Android on Linux 618*********************************************** 619 620In the case of Android, the toolchain and all required headers and libraries 621are available in the Android NDK. 622 623The NDK also contains a cmake toolchain file, which makes configuring the build 624much simpler. The compiler, include and library paths will be configured by the 625toolchain file and all you need to do is to select the architecture 626(ANDROID_ABI) and platform level (``ANDROID_PLATFORM``, should be at least 21). 627You will also need to set ``ANDROID_ALLOW_UNDEFINED_SYMBOLS=On``, as the 628toolchain file defaults to "no undefined symbols in shared libraries", which is 629not compatible with some llvm libraries. The first version of NDK which 630supports this approach is r14. 631 632For example, the following arguments are sufficient to configure an android 633arm64 build: 634 635:: 636 637 -DCMAKE_TOOLCHAIN_FILE=$ANDROID_NDK_HOME/build/cmake/android.toolchain.cmake \ 638 -DANDROID_ABI=arm64-v8a \ 639 -DANDROID_PLATFORM=android-21 \ 640 -DANDROID_ALLOW_UNDEFINED_SYMBOLS=On \ 641 -DLLVM_HOST_TRIPLE=aarch64-unknown-linux-android \ 642 -DCROSS_TOOLCHAIN_FLAGS_NATIVE='-DCMAKE_C_COMPILER=cc;-DCMAKE_CXX_COMPILER=c++' 643 644Note that currently only lldb-server is functional on android. The lldb client 645is not supported and unlikely to work. 646 647Verifying Python Support 648------------------------ 649 650LLDB has a Python scripting capability and supplies its own Python module named 651lldb. If a script is run inside the command line lldb application, the Python 652module is made available automatically. However, if a script is to be run by a 653Python interpreter outside the command line application, the ``PYTHONPATH`` 654environment variable can be used to let the Python interpreter find the lldb 655module. 656 657The correct path can be obtained by invoking the command line lldb tool with 658the -P flag: 659 660:: 661 662 $ export PYTHONPATH=`$llvm/build/Debug+Asserts/bin/lldb -P` 663 664If you used a different build directory or made a release build, you may need 665to adjust the above to suit your needs. To test that the lldb Python module is 666built correctly and is available to the default Python interpreter, run: 667 668:: 669 670 $ python -c 'import lldb' 671 672 673Make sure you're using the Python interpreter that matches the Python library 674you linked against. For more details please refer to the :ref:`caveats 675<python_caveat>`. 676 677.. _CodeSigning: 678 679Code Signing on macOS 680--------------------- 681 682To use the in-tree debug server on macOS, lldb needs to be code signed. The 683Debug, DebugClang and Release builds are set to code sign using a code signing 684certificate named ``lldb_codesign``. 685 686Automatic setup, run: 687 688* ``scripts/macos-setup-codesign.sh`` 689 690Note that it's possible to build and use lldb on macOS without setting up code 691signing by using the system's debug server. To configure lldb in this way with 692cmake, specify ``-DLLDB_USE_SYSTEM_DEBUGSERVER=ON``. 693 694If you have re-installed a new OS, please delete all old ``lldb_codesign`` items 695from your keychain. There will be a code signing certification and a public 696and private key. Reboot after deleting them. You will also need to delete and 697build folders that contained old signed items. The darwin kernel will cache 698code signing using the executable's file system node, so you will need to 699delete the file so the kernel clears its cache. 700 701When you build your LLDB for the first time, the Xcode GUI will prompt you for 702permission to use the ``lldb_codesign`` keychain. Be sure to click "Always 703Allow" on your first build. From here on out, the ``lldb_codesign`` will be 704trusted and you can build from the command line without having to authorize. 705Also the first time you debug using a LLDB that was built with this code 706signing certificate, you will need to authenticate once. 707