1// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-compute -ast-dump -x hlsl -o - %s | FileCheck %s 2 3 4struct MyBitFields { 5 // CHECK: FieldDecl 0x{{[0-9a-f]+}} <line:9:3, col:25> col:16 referenced field1 'unsigned int' 6 // CHECK:-ConstantExpr 0x{{[0-9a-f]+}} <col:25> 'int' 7 // CHECK:-value: Int 3 8 // CHECK:-IntegerLiteral 0x{{[0-9a-f]+}} <col:25> 'int' 3 9 unsigned int field1 : 3; // 3 bits for field1 10 11 // CHECK:FieldDecl 0x{{[0-9a-f]+}} <line:15:3, col:25> col:16 referenced field2 'unsigned int' 12 // CHECK:-ConstantExpr 0x{{[0-9a-f]+}} <col:25> 'int' 13 // CHECK:-value: Int 4 14 // CHECK:-IntegerLiteral 0x{{[0-9a-f]+}} <col:25> 'int' 4 15 unsigned int field2 : 4; // 4 bits for field2 16 17 // CHECK:FieldDecl 0x{{[0-9a-f]+}} <line:21:3, col:16> col:7 field3 'int' 18 // CHECK:-ConstantExpr 0x{{[0-9a-f]+}} <col:16> 'int' 19 // CHECK:-value: Int 5 20 // CHECK:-IntegerLiteral 0x{{[0-9a-f]+}} <col:16> 'int' 5 21 int field3 : 5; // 5 bits for field3 (signed) 22}; 23 24 25 26[numthreads(1,1,1)] 27void main() { 28 MyBitFields m; 29 m.field1 = 4; 30 m.field2 = m.field1*2; 31}