1 /// PS4 and PS5 use the same SDK layout, so use the same tree for both. 2 // RUN: env SCE_ORBIS_SDK_DIR=%S/Inputs/scei-ps4_tree %clang -target x86_64-scei-ps4 -E -v %s 2>&1 | FileCheck %s --check-prefix=ENVPS4 3 // RUN: env SCE_PROSPERO_SDK_DIR=%S/Inputs/scei-ps4_tree %clang -target x86_64-sie-ps5 -E -v %s 2>&1 | FileCheck %s --check-prefix=ENVPS4 4 // ENVPS4: Inputs/scei-ps4_tree/target/include 5 // ENVPS4: Inputs/scei-ps4_tree/target/include_common 6 // ENVPS4-NOT: /usr/include 7 8 // RUN: %clang -isysroot %S/Inputs/scei-ps4_tree -target x86_64-scei-ps4 -E -v %s 2>&1 | FileCheck %s --check-prefix=SYSROOTPS4 9 // RUN: %clang -isysroot %S/Inputs/scei-ps4_tree -target x86_64-sie-ps5 -E -v %s 2>&1 | FileCheck %s --check-prefix=SYSROOTPS4 10 // SYSROOTPS4: "{{[^"]*}}clang{{[^"]*}}" 11 // SYSROOTPS4: Inputs/scei-ps4_tree/target/include 12 // SYSROOTPS4: Inputs/scei-ps4_tree/target/include_common 13 // SYSROOTPS4-NOT: /usr/include 14