1// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.3-library -x hlsl -emit-llvm -finclude-default-header -disable-llvm-passes -o - %s | FileCheck %s --check-prefixes=CHECK,CHECK-DXIL -DTARGET=dx 2// RUN: %clang_cc1 -triple spirv-linux-vulkan-library -x hlsl -emit-llvm -finclude-default-header -disable-llvm-passes -o - %s | FileCheck %s --check-prefixes=CHECK,CHECK-SPIRV -DTARGET=spv 3 4// Make sure SV_DispatchThreadID translated into dx.thread.id. 5 6// CHECK: define void @foo() 7// CHECK-DXIL: %[[#ID:]] = call i32 @llvm.[[TARGET]].thread.id(i32 0) 8// CHECK-SPIRV: %[[#ID:]] = call i32 @llvm.[[TARGET]].thread.id(i32 0) 9// CHECK-DXIL: call void @{{.*}}foo{{.*}}(i32 %[[#ID]]) 10// CHECK-SPIRV: call spir_func void @{{.*}}foo{{.*}}(i32 %[[#ID]]) 11[shader("compute")] 12[numthreads(8,8,1)] 13void foo(uint Idx : SV_DispatchThreadID) {} 14 15// CHECK: define void @bar() 16// CHECK: %[[#ID_X:]] = call i32 @llvm.[[TARGET]].thread.id(i32 0) 17// CHECK: %[[#ID_X_:]] = insertelement <2 x i32> poison, i32 %[[#ID_X]], i64 0 18// CHECK: %[[#ID_Y:]] = call i32 @llvm.[[TARGET]].thread.id(i32 1) 19// CHECK: %[[#ID_XY:]] = insertelement <2 x i32> %[[#ID_X_]], i32 %[[#ID_Y]], i64 1 20// CHECK-DXIL: call void @{{.*}}bar{{.*}}(<2 x i32> %[[#ID_XY]]) 21// CHECK-SPIRV: call spir_func void @{{.*}}bar{{.*}}(<2 x i32> %[[#ID_XY]]) 22[shader("compute")] 23[numthreads(8,8,1)] 24void bar(uint2 Idx : SV_DispatchThreadID) {} 25 26