1// RUN: %clang_cc1 -std=hlsl2021 -finclude-default-header -x hlsl -triple \ 2// RUN: dxil-pc-shadermodel6.3-library %s -fnative-half-type \ 3// RUN: -emit-llvm -disable-llvm-passes -o - | FileCheck %s 4 5// Make sure float3 is not changed into float4. 6// CHECK:<3 x float> @_Z3fooDv3_f(<3 x float> noundef nofpclass(nan inf) %[[PARAM:[0-9a-zA-Z]+]]) 7// CHECK:%[[A_ADDR:.+]] = alloca <3 x float>, align 16 8// CHECK-NEXT:store <3 x float> %[[PARAM]], ptr %[[A_ADDR]], align 16 9// CHECK-NEXT:%[[V:[0-9]+]] = load <3 x float>, ptr %[[A_ADDR]], align 16 10// CHECK-NEXT:ret <3 x float> %[[V]] 11float3 foo(float3 a) { 12 return a; 13} 14