1// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.2-compute -finclude-default-header -fnative-half-type -emit-llvm -o - %s | FileCheck %s -check-prefixes=DXIL
2
3struct MyStruct {
4  float4 a;
5  int2 b;
6};
7
8// DXIL: %"class.hlsl::RasterizerOrderedStructuredBuffer" = type { target("dx.RawBuffer", i16, 1, 1) }
9// DXIL: %"class.hlsl::RasterizerOrderedStructuredBuffer.0" = type { target("dx.RawBuffer", i16, 1, 1) }
10// DXIL: %"class.hlsl::RasterizerOrderedStructuredBuffer.1" = type { target("dx.RawBuffer", i32, 1, 1) }
11// DXIL: %"class.hlsl::RasterizerOrderedStructuredBuffer.2" = type { target("dx.RawBuffer", i32, 1, 1) }
12// DXIL: %"class.hlsl::RasterizerOrderedStructuredBuffer.3" = type { target("dx.RawBuffer", i64, 1, 1) }
13// DXIL: %"class.hlsl::RasterizerOrderedStructuredBuffer.4" = type { target("dx.RawBuffer", i64, 1, 1) }
14// DXIL: %"class.hlsl::RasterizerOrderedStructuredBuffer.5" = type { target("dx.RawBuffer", half, 1, 1)  }
15// DXIL: %"class.hlsl::RasterizerOrderedStructuredBuffer.6" = type { target("dx.RawBuffer", float, 1, 1) }
16// DXIL: %"class.hlsl::RasterizerOrderedStructuredBuffer.7" = type { target("dx.RawBuffer", double, 1, 1) }
17// DXIL: %"class.hlsl::RasterizerOrderedStructuredBuffer.8" = type { target("dx.RawBuffer", <4 x i16>, 1, 1) }
18// DXIL: %"class.hlsl::RasterizerOrderedStructuredBuffer.9" = type { target("dx.RawBuffer", <3 x i32>, 1, 1) }
19// DXIL: %"class.hlsl::RasterizerOrderedStructuredBuffer.10" = type { target("dx.RawBuffer", <2 x half>, 1, 1) }
20// DXIL: %"class.hlsl::RasterizerOrderedStructuredBuffer.11" = type { target("dx.RawBuffer", <3 x float>, 1, 1) }
21// DXIL: %struct.MyStruct = type { <4 x float>, <2 x i32>, [8 x i8] }
22
23RasterizerOrderedStructuredBuffer<int16_t> BufI16;
24RasterizerOrderedStructuredBuffer<uint16_t> BufU16;
25RasterizerOrderedStructuredBuffer<int> BufI32;
26RasterizerOrderedStructuredBuffer<uint> BufU32;
27RasterizerOrderedStructuredBuffer<int64_t> BufI64;
28RasterizerOrderedStructuredBuffer<uint64_t> BufU64;
29RasterizerOrderedStructuredBuffer<half> BufF16;
30RasterizerOrderedStructuredBuffer<float> BufF32;
31RasterizerOrderedStructuredBuffer<double> BufF64;
32RasterizerOrderedStructuredBuffer< vector<int16_t, 4> > BufI16x4;
33RasterizerOrderedStructuredBuffer< vector<uint, 3> > BufU32x3;
34RasterizerOrderedStructuredBuffer<half2> BufF16x2;
35RasterizerOrderedStructuredBuffer<float3> BufF32x3;
36// TODO: RasterizerOrderedStructuredBuffer<snorm half> BufSNormF16;
37// TODO: RasterizerOrderedStructuredBuffer<unorm half> BufUNormF16;
38// TODO: RasterizerOrderedStructuredBuffer<snorm float> BufSNormF32;
39// TODO: RasterizerOrderedStructuredBuffer<unorm float> BufUNormF32;
40// TODO: RasterizerOrderedStructuredBuffer<snorm double> BufSNormF64;
41// TODO: RasterizerOrderedStructuredBuffer<unorm double> BufUNormF64;
42RasterizerOrderedStructuredBuffer<MyStruct> BufMyStruct;
43
44[numthreads(1,1,1)]
45void main(int GI : SV_GroupIndex) {
46  BufI16[GI] = 0;
47  BufU16[GI] = 0;
48  BufI32[GI] = 0;
49  BufU32[GI] = 0;
50  BufI64[GI] = 0;
51  BufU64[GI] = 0;
52  BufF16[GI] = 0;
53  BufF32[GI] = 0;
54  BufF64[GI] = 0;
55  BufI16x4[GI] = 0;
56  BufU32x3[GI] = 0;
57  BufF16x2[GI] = 0;
58  BufF32x3[GI] = 0;
59  BufMyStruct[GI] = {{0,0,0,0},{0,0}};
60}
61