xref: /llvm-project/clang/test/CodeGenHLSL/builtins/RWStructuredBuffer-elementtype.hlsl (revision bd92e46204331b9af296f53abb708317e72ab7a8)
1// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.2-compute -finclude-default-header -fnative-half-type -emit-llvm -o - %s | FileCheck %s
2
3// CHECK: %"class.hlsl::RWStructuredBuffer" = type { target("dx.RawBuffer", i16, 1, 0) }
4// CHECK: %"class.hlsl::RWStructuredBuffer.0" = type { target("dx.RawBuffer", i16, 1, 0) }
5// CHECK: %"class.hlsl::RWStructuredBuffer.1" = type { target("dx.RawBuffer", i32, 1, 0) }
6// CHECK: %"class.hlsl::RWStructuredBuffer.2" = type { target("dx.RawBuffer", i32, 1, 0) }
7// CHECK: %"class.hlsl::RWStructuredBuffer.3" = type { target("dx.RawBuffer", i64, 1, 0) }
8// CHECK: %"class.hlsl::RWStructuredBuffer.4" = type { target("dx.RawBuffer", i64, 1, 0) }
9// CHECK: %"class.hlsl::RWStructuredBuffer.5" = type { target("dx.RawBuffer", half, 1, 0) }
10// CHECK: %"class.hlsl::RWStructuredBuffer.6" = type { target("dx.RawBuffer", float, 1, 0) }
11// CHECK: %"class.hlsl::RWStructuredBuffer.7" = type { target("dx.RawBuffer", double, 1, 0) }
12// CHECK: %"class.hlsl::RWStructuredBuffer.8" = type { target("dx.RawBuffer", <4 x i16>, 1, 0) }
13// CHECK: %"class.hlsl::RWStructuredBuffer.9" = type { target("dx.RawBuffer", <3 x i32>, 1, 0) }
14// CHECK: %"class.hlsl::RWStructuredBuffer.10" = type { target("dx.RawBuffer", <2 x half>, 1, 0) }
15// CHECK: %"class.hlsl::RWStructuredBuffer.11" = type { target("dx.RawBuffer", <3 x float>, 1, 0) }
16
17RWStructuredBuffer<int16_t> BufI16;
18RWStructuredBuffer<uint16_t> BufU16;
19RWStructuredBuffer<int> BufI32;
20RWStructuredBuffer<uint> BufU32;
21RWStructuredBuffer<int64_t> BufI64;
22RWStructuredBuffer<uint64_t> BufU64;
23RWStructuredBuffer<half> BufF16;
24RWStructuredBuffer<float> BufF32;
25RWStructuredBuffer<double> BufF64;
26RWStructuredBuffer< vector<int16_t, 4> > BufI16x4;
27RWStructuredBuffer< vector<uint, 3> > BufU32x3;
28RWStructuredBuffer<half2> BufF16x2;
29RWStructuredBuffer<float3> BufF32x3;
30// TODO: RWStructuredBuffer<snorm half> BufSNormF16;
31// TODO: RWStructuredBuffer<unorm half> BufUNormF16;
32// TODO: RWStructuredBuffer<snorm float> BufSNormF32;
33// TODO: RWStructuredBuffer<unorm float> BufUNormF32;
34// TODO: RWStructuredBuffer<snorm double> BufSNormF64;
35// TODO: RWStructuredBuffer<unorm double> BufUNormF64;
36
37[numthreads(1,1,1)]
38void main(int GI : SV_GroupIndex) {
39  BufI16[GI] = 0;
40  BufU16[GI] = 0;
41  BufI32[GI] = 0;
42  BufU32[GI] = 0;
43  BufI64[GI] = 0;
44  BufU64[GI] = 0;
45  BufF16[GI] = 0;
46  BufF32[GI] = 0;
47  BufF64[GI] = 0;
48  BufI16x4[GI] = 0;
49  BufU32x3[GI] = 0;
50  BufF16x2[GI] = 0;
51  BufF32x3[GI] = 0;
52}
53