1// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.2-compute -finclude-default-header -fnative-half-type -emit-llvm -o - %s | FileCheck %s -check-prefixes=DXIL 2 3struct MyStruct { 4 float4 a; 5 int2 b; 6}; 7 8// DXIL: %"class.hlsl::ConsumeStructuredBuffer" = type { target("dx.RawBuffer", i16, 1, 0) 9// DXIL: %"class.hlsl::ConsumeStructuredBuffer.0" = type { target("dx.RawBuffer", i16, 1, 0) 10// DXIL: %"class.hlsl::ConsumeStructuredBuffer.1" = type { target("dx.RawBuffer", i32, 1, 0) 11// DXIL: %"class.hlsl::ConsumeStructuredBuffer.2" = type { target("dx.RawBuffer", i32, 1, 0) 12// DXIL: %"class.hlsl::ConsumeStructuredBuffer.3" = type { target("dx.RawBuffer", i64, 1, 0) 13// DXIL: %"class.hlsl::ConsumeStructuredBuffer.4" = type { target("dx.RawBuffer", i64, 1, 0) 14// DXIL: %"class.hlsl::ConsumeStructuredBuffer.5" = type { target("dx.RawBuffer", half, 1, 0) 15// DXIL: %"class.hlsl::ConsumeStructuredBuffer.6" = type { target("dx.RawBuffer", float, 1, 0) 16// DXIL: %"class.hlsl::ConsumeStructuredBuffer.7" = type { target("dx.RawBuffer", double, 1, 0) 17// DXIL: %"class.hlsl::ConsumeStructuredBuffer.8" = type { target("dx.RawBuffer", <4 x i16>, 1, 0) 18// DXIL: %"class.hlsl::ConsumeStructuredBuffer.9" = type { target("dx.RawBuffer", <3 x i32>, 1, 0) 19// DXIL: %"class.hlsl::ConsumeStructuredBuffer.10" = type { target("dx.RawBuffer", <2 x half>, 1, 0) 20// DXIL: %"class.hlsl::ConsumeStructuredBuffer.11" = type { target("dx.RawBuffer", <3 x float>, 1, 0) 21// DXIL: %"class.hlsl::ConsumeStructuredBuffer.12" = type { target("dx.RawBuffer", %struct.MyStruct, 1, 0) 22// DXIL: %struct.MyStruct = type { <4 x float>, <2 x i32>, [8 x i8] } 23 24ConsumeStructuredBuffer<int16_t> BufI16; 25ConsumeStructuredBuffer<uint16_t> BufU16; 26ConsumeStructuredBuffer<int> BufI32; 27ConsumeStructuredBuffer<uint> BufU32; 28ConsumeStructuredBuffer<int64_t> BufI64; 29ConsumeStructuredBuffer<uint64_t> BufU64; 30ConsumeStructuredBuffer<half> BufF16; 31ConsumeStructuredBuffer<float> BufF32; 32ConsumeStructuredBuffer<double> BufF64; 33ConsumeStructuredBuffer< vector<int16_t, 4> > BufI16x4; 34ConsumeStructuredBuffer< vector<uint, 3> > BufU32x3; 35ConsumeStructuredBuffer<half2> BufF16x2; 36ConsumeStructuredBuffer<float3> BufF32x3; 37// TODO: ConsumeStructuredBuffer<snorm half> BufSNormF16; 38// TODO: ConsumeStructuredBuffer<unorm half> BufUNormF16; 39// TODO: ConsumeStructuredBuffer<snorm float> BufSNormF32; 40// TODO: ConsumeStructuredBuffer<unorm float> BufUNormF32; 41// TODO: ConsumeStructuredBuffer<snorm double> BufSNormF64; 42// TODO: ConsumeStructuredBuffer<unorm double> BufUNormF64; 43ConsumeStructuredBuffer<MyStruct> BufMyStruct; 44 45[numthreads(1,1,1)] 46void main(int GI : SV_GroupIndex) { 47} 48