1// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.2-compute -finclude-default-header -fnative-half-type -emit-llvm -o - %s | FileCheck %s -check-prefixes=DXIL 2 3struct MyStruct { 4 float4 a; 5 int2 b; 6}; 7 8// DXIL: %"class.hlsl::AppendStructuredBuffer" = type { target("dx.RawBuffer", i16, 1, 0) 9// DXIL: %"class.hlsl::AppendStructuredBuffer.0" = type { target("dx.RawBuffer", i16, 1, 0) 10// DXIL: %"class.hlsl::AppendStructuredBuffer.1" = type { target("dx.RawBuffer", i32, 1, 0) 11// DXIL: %"class.hlsl::AppendStructuredBuffer.2" = type { target("dx.RawBuffer", i32, 1, 0) 12// DXIL: %"class.hlsl::AppendStructuredBuffer.3" = type { target("dx.RawBuffer", i64, 1, 0) 13// DXIL: %"class.hlsl::AppendStructuredBuffer.4" = type { target("dx.RawBuffer", i64, 1, 0) 14// DXIL: %"class.hlsl::AppendStructuredBuffer.5" = type { target("dx.RawBuffer", half, 1, 0) 15// DXIL: %"class.hlsl::AppendStructuredBuffer.6" = type { target("dx.RawBuffer", float, 1, 0) 16// DXIL: %"class.hlsl::AppendStructuredBuffer.7" = type { target("dx.RawBuffer", double, 1, 0) 17// DXIL: %"class.hlsl::AppendStructuredBuffer.8" = type { target("dx.RawBuffer", <4 x i16>, 1, 0) 18// DXIL: %"class.hlsl::AppendStructuredBuffer.9" = type { target("dx.RawBuffer", <3 x i32>, 1, 0) 19// DXIL: %"class.hlsl::AppendStructuredBuffer.10" = type { target("dx.RawBuffer", <2 x half>, 1, 0) 20// DXIL: %"class.hlsl::AppendStructuredBuffer.11" = type { target("dx.RawBuffer", <3 x float>, 1, 0) 21// DXIL: %"class.hlsl::AppendStructuredBuffer.12" = type { target("dx.RawBuffer", %struct.MyStruct, 1, 0) 22// DXIL: %struct.MyStruct = type { <4 x float>, <2 x i32>, [8 x i8] } 23 24AppendStructuredBuffer<int16_t> BufI16; 25AppendStructuredBuffer<uint16_t> BufU16; 26AppendStructuredBuffer<int> BufI32; 27AppendStructuredBuffer<uint> BufU32; 28AppendStructuredBuffer<int64_t> BufI64; 29AppendStructuredBuffer<uint64_t> BufU64; 30AppendStructuredBuffer<half> BufF16; 31AppendStructuredBuffer<float> BufF32; 32AppendStructuredBuffer<double> BufF64; 33AppendStructuredBuffer< vector<int16_t, 4> > BufI16x4; 34AppendStructuredBuffer< vector<uint, 3> > BufU32x3; 35AppendStructuredBuffer<half2> BufF16x2; 36AppendStructuredBuffer<float3> BufF32x3; 37// TODO: AppendStructuredBuffer<snorm half> BufSNormF16; 38// TODO: AppendStructuredBuffer<unorm half> BufUNormF16; 39// TODO: AppendStructuredBuffer<snorm float> BufSNormF32; 40// TODO: AppendStructuredBuffer<unorm float> BufUNormF32; 41// TODO: AppendStructuredBuffer<snorm double> BufSNormF64; 42// TODO: AppendStructuredBuffer<unorm double> BufUNormF64; 43AppendStructuredBuffer<MyStruct> BufMyStruct; 44 45[numthreads(1,1,1)] 46void main(int GI : SV_GroupIndex) { 47} 48