xref: /llvm-project/clang/test/AST/ByteCode/const-fpfeatures.cpp (revision a07aba5d44204a7ca0d891a3da05af9960081e4c)
1 // RUN: %clang_cc1 -emit-llvm -triple i386-linux -std=c++2a -Wno-unknown-pragmas %s -o - | FileCheck %s
2 // RUN: %clang_cc1 -emit-llvm -triple i386-linux -fexperimental-new-constant-interpreter -std=c++2a -Wno-unknown-pragmas %s -o - | FileCheck %s
3 
4 
5 #pragma STDC FENV_ROUND FE_UPWARD
6 
7 float F1u = 1.0F + 0x0.000002p0F;
8 float F2u = 1.0F + 0x0.000001p0F;
9 float F3u = 0x1.000001p0;
10 // CHECK: @F1u = {{.*}} float 0x3FF0000020000000
11 // CHECK: @F2u = {{.*}} float 0x3FF0000020000000
12 // CHECK: @F3u = {{.*}} float 0x3FF0000020000000
13 
14 float FI1u = 0xFFFFFFFFU;
15 // CHECK: @FI1u = {{.*}} float 0x41F0000000000000
16 
17 #pragma STDC FENV_ROUND FE_DOWNWARD
18 
19 float F1d = 1.0F + 0x0.000002p0F;
20 float F2d = 1.0F + 0x0.000001p0F;
21 float F3d = 0x1.000001p0;
22 
23 // CHECK: @F1d = {{.*}} float 0x3FF0000020000000
24 // CHECK: @F2d = {{.*}} float 1.000000e+00
25 // CHECK: @F3d = {{.*}} float 1.000000e+00
26 
27 
28 float FI1d = 0xFFFFFFFFU;
29 // CHECK: @FI1d = {{.*}} float 0x41EFFFFFE0000000
30 
31 // nextUp(1.F) == 0x1.000002p0F
32 
33 constexpr float add_round_down(float x, float y) {
34   #pragma STDC FENV_ROUND FE_DOWNWARD
35   float res = x;
36   res = res + y;
37   return res;
38 }
39 
40 constexpr float add_round_up(float x, float y) {
41   #pragma STDC FENV_ROUND FE_UPWARD
42   float res = x;
43   res = res + y;
44   return res;
45 }
46 
47 float V1 = add_round_down(1.0F, 0x0.000001p0F);
48 float V2 = add_round_up(1.0F, 0x0.000001p0F);
49 // CHECK: @V1 = {{.*}} float 1.000000e+00
50 // CHECK: @V2 = {{.*}} float 0x3FF0000020000000
51 
52 
53 constexpr float add_cast_round_down(float x, double y) {
54   #pragma STDC FENV_ROUND FE_DOWNWARD
55   float res = x;
56   res += y;
57   return res;
58 }
59 
60 constexpr float add_cast_round_up(float x, double y) {
61   #pragma STDC FENV_ROUND FE_UPWARD
62   float res = x;
63   res += y;
64   return res;
65 }
66 
67 float V3 = add_cast_round_down(1.0F, 0x0.000001p0F);
68 float V4 = add_cast_round_up(1.0F, 0x0.000001p0F);
69 
70 // CHECK: @V3 = {{.*}} float 1.000000e+00
71 // CHECK: @V4 = {{.*}} float 0x3FF0000020000000
72