Searched refs:numInputs_floatx80 (Results 1 – 1 of 1) sorted by relevance
1010 numInputs_floatx80 = 32 enumerator1016 } inputs_floatx80[ numInputs_floatx80 ] = {1066 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); in time_a_floatx80_z_int32()1076 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); in time_a_floatx80_z_int32()1098 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); in time_a_floatx80_z_int64()1108 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); in time_a_floatx80_z_int64()1130 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); in time_a_floatx80_z_float32()1140 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); in time_a_floatx80_z_float32()1162 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); in time_a_floatx80_z_float64()1172 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); in time_a_floatx80_z_float64()[all …]