Lines Matching refs:numInputs_floatx80
1010 numInputs_floatx80 = 32 enumerator
1016 } inputs_floatx80[ numInputs_floatx80 ] = {
1066 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); in time_a_floatx80_z_int32()
1076 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); in time_a_floatx80_z_int32()
1098 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); in time_a_floatx80_z_int64()
1108 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); in time_a_floatx80_z_int64()
1130 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); in time_a_floatx80_z_float32()
1140 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); in time_a_floatx80_z_float32()
1162 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); in time_a_floatx80_z_float64()
1172 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); in time_a_floatx80_z_float64()
1196 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); in time_a_floatx80_z_float128()
1206 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); in time_a_floatx80_z_float128()
1230 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); in time_az_floatx80()
1240 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); in time_az_floatx80()
1265 inputNumA = ( inputNumA + 1 ) & ( numInputs_floatx80 - 1 ); in time_ab_floatx80_z_flag()
1267 inputNumB = ( inputNumB + 1 ) & ( numInputs_floatx80 - 1 ); in time_ab_floatx80_z_flag()
1280 inputNumA = ( inputNumA + 1 ) & ( numInputs_floatx80 - 1 ); in time_ab_floatx80_z_flag()
1282 inputNumB = ( inputNumB + 1 ) & ( numInputs_floatx80 - 1 ); in time_ab_floatx80_z_flag()
1307 inputNumA = ( inputNumA + 1 ) & ( numInputs_floatx80 - 1 ); in time_abz_floatx80()
1309 inputNumB = ( inputNumB + 1 ) & ( numInputs_floatx80 - 1 ); in time_abz_floatx80()
1322 inputNumA = ( inputNumA + 1 ) & ( numInputs_floatx80 - 1 ); in time_abz_floatx80()
1324 inputNumB = ( inputNumB + 1 ) & ( numInputs_floatx80 - 1 ); in time_abz_floatx80()
1334 } inputs_floatx80_pos[ numInputs_floatx80 ] = {
1384 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); in time_az_floatx80_pos()
1394 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); in time_az_floatx80_pos()