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Searched refs:RAISE_LEVEL (Results 1 – 3 of 3) sorted by relevance

/netbsd-src/games/rogue/
H A Duse.c129 case RAISE_LEVEL: in quaff()
H A Drogue.h114 #define RAISE_LEVEL 5 macro
H A Dobject.c467 obj->which_kind = RAISE_LEVEL; in gr_potion()