Searched refs:RAISE_LEVEL (Results 1 – 3 of 3) sorted by relevance
| /netbsd-src/games/rogue/ | ||
| H A D | use.c | 129 case RAISE_LEVEL: in quaff() |
| H A D | rogue.h | 114 #define RAISE_LEVEL 5 macro |
| H A D | object.c | 467 obj->which_kind = RAISE_LEVEL; in gr_potion() |