1*1182a44cSrillig /* $NetBSD: use.c,v 1.11 2021/05/02 12:50:46 rillig Exp $ */
27ee35daaScgd
361f28255Scgd /*
47ee35daaScgd * Copyright (c) 1988, 1993
57ee35daaScgd * The Regents of the University of California. All rights reserved.
661f28255Scgd *
761f28255Scgd * This code is derived from software contributed to Berkeley by
861f28255Scgd * Timothy C. Stoehr.
961f28255Scgd *
1061f28255Scgd * Redistribution and use in source and binary forms, with or without
1161f28255Scgd * modification, are permitted provided that the following conditions
1261f28255Scgd * are met:
1361f28255Scgd * 1. Redistributions of source code must retain the above copyright
1461f28255Scgd * notice, this list of conditions and the following disclaimer.
1561f28255Scgd * 2. Redistributions in binary form must reproduce the above copyright
1661f28255Scgd * notice, this list of conditions and the following disclaimer in the
1761f28255Scgd * documentation and/or other materials provided with the distribution.
18e5aeb4eaSagc * 3. Neither the name of the University nor the names of its contributors
1961f28255Scgd * may be used to endorse or promote products derived from this software
2061f28255Scgd * without specific prior written permission.
2161f28255Scgd *
2261f28255Scgd * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
2361f28255Scgd * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
2461f28255Scgd * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
2561f28255Scgd * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
2661f28255Scgd * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
2761f28255Scgd * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
2861f28255Scgd * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
2961f28255Scgd * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
3061f28255Scgd * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
3161f28255Scgd * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
3261f28255Scgd * SUCH DAMAGE.
3361f28255Scgd */
3461f28255Scgd
352736b511Slukem #include <sys/cdefs.h>
3661f28255Scgd #ifndef lint
377ee35daaScgd #if 0
387ee35daaScgd static char sccsid[] = "@(#)use.c 8.1 (Berkeley) 5/31/93";
397ee35daaScgd #else
40*1182a44cSrillig __RCSID("$NetBSD: use.c,v 1.11 2021/05/02 12:50:46 rillig Exp $");
417ee35daaScgd #endif
4261f28255Scgd #endif /* not lint */
4361f28255Scgd
4461f28255Scgd /*
4561f28255Scgd * use.c
4661f28255Scgd *
4761f28255Scgd * This source herein may be modified and/or distributed by anybody who
4861f28255Scgd * so desires, with the following restrictions:
4961f28255Scgd * 1.) No portion of this notice shall be removed.
5061f28255Scgd * 2.) Credit shall not be taken for the creation of this source.
5161f28255Scgd * 3.) This code is not to be traded, sold, or used for personal
5261f28255Scgd * gain or profit.
5361f28255Scgd *
5461f28255Scgd */
5561f28255Scgd
5661f28255Scgd #include "rogue.h"
5761f28255Scgd
5861f28255Scgd short halluc = 0;
5961f28255Scgd short blind = 0;
6061f28255Scgd short confused = 0;
6161f28255Scgd short levitate = 0;
6261f28255Scgd short haste_self = 0;
6361f28255Scgd boolean see_invisible = 0;
6461f28255Scgd short extra_hp = 0;
6561f28255Scgd boolean detect_monster = 0;
6661f28255Scgd boolean con_mon = 0;
67130a8172Sdholland
68130a8172Sdholland static const char strange_feeling[] =
69130a8172Sdholland "you have a strange feeling for a moment, then it passes";
7061f28255Scgd
711e99780eSdholland static const char *get_ench_color(void);
721e99780eSdholland static void go_blind(void);
731e99780eSdholland static void hold_monster(void);
741e99780eSdholland static void idntfy(void);
751e99780eSdholland static void potion_heal(int);
761e99780eSdholland static void uncurse_all(void);
771e99780eSdholland
782736b511Slukem void
quaff(void)79130a8172Sdholland quaff(void)
8061f28255Scgd {
8161f28255Scgd short ch;
8261f28255Scgd object *obj;
8361f28255Scgd
8461f28255Scgd ch = pack_letter("quaff what?", POTION);
8561f28255Scgd
8661f28255Scgd if (ch == CANCEL) {
8761f28255Scgd return;
8861f28255Scgd }
8961f28255Scgd if (!(obj = get_letter_object(ch))) {
90e94a5bc9Sdholland messagef(0, "no such item.");
9161f28255Scgd return;
9261f28255Scgd }
9361f28255Scgd if (obj->what_is != POTION) {
94e94a5bc9Sdholland messagef(0, "you can't drink that");
9561f28255Scgd return;
9661f28255Scgd }
9761f28255Scgd switch(obj->which_kind) {
9861f28255Scgd case INCREASE_STRENGTH:
99e94a5bc9Sdholland messagef(0, "you feel stronger now, what bulging muscles!");
10061f28255Scgd rogue.str_current++;
10161f28255Scgd if (rogue.str_current > rogue.str_max) {
10261f28255Scgd rogue.str_max = rogue.str_current;
10361f28255Scgd }
10461f28255Scgd break;
10561f28255Scgd case RESTORE_STRENGTH:
10661f28255Scgd rogue.str_current = rogue.str_max;
107e94a5bc9Sdholland messagef(0, "this tastes great, you feel warm all over");
10861f28255Scgd break;
10961f28255Scgd case HEALING:
110e94a5bc9Sdholland messagef(0, "you begin to feel better");
11161f28255Scgd potion_heal(0);
11261f28255Scgd break;
11361f28255Scgd case EXTRA_HEALING:
114e94a5bc9Sdholland messagef(0, "you begin to feel much better");
11561f28255Scgd potion_heal(1);
11661f28255Scgd break;
11761f28255Scgd case POISON:
11861f28255Scgd if (!sustain_strength) {
11961f28255Scgd rogue.str_current -= get_rand(1, 3);
12061f28255Scgd if (rogue.str_current < 1) {
12161f28255Scgd rogue.str_current = 1;
12261f28255Scgd }
12361f28255Scgd }
124e94a5bc9Sdholland messagef(0, "you feel very sick now");
12561f28255Scgd if (halluc) {
12661f28255Scgd unhallucinate();
12761f28255Scgd }
12861f28255Scgd break;
12961f28255Scgd case RAISE_LEVEL:
13061f28255Scgd rogue.exp_points = level_points[rogue.exp - 1];
131e94a5bc9Sdholland messagef(0, "you suddenly feel much more skillful");
13261f28255Scgd add_exp(1, 1);
13361f28255Scgd break;
13461f28255Scgd case BLINDNESS:
13561f28255Scgd go_blind();
13661f28255Scgd break;
13761f28255Scgd case HALLUCINATION:
138e94a5bc9Sdholland messagef(0, "oh wow, everything seems so cosmic");
13961f28255Scgd halluc += get_rand(500, 800);
14061f28255Scgd break;
14161f28255Scgd case DETECT_MONSTER:
14261f28255Scgd show_monsters();
14361f28255Scgd if (!(level_monsters.next_monster)) {
144e94a5bc9Sdholland messagef(0, "%s", strange_feeling);
14561f28255Scgd }
14661f28255Scgd break;
14761f28255Scgd case DETECT_OBJECTS:
14861f28255Scgd if (level_objects.next_object) {
14961f28255Scgd if (!blind) {
15061f28255Scgd show_objects();
15161f28255Scgd }
15261f28255Scgd } else {
153e94a5bc9Sdholland messagef(0, "%s", strange_feeling);
15461f28255Scgd }
15561f28255Scgd break;
15661f28255Scgd case CONFUSION:
157e94a5bc9Sdholland messagef(0, (halluc ? "what a trippy feeling" :
158e94a5bc9Sdholland "you feel confused"));
15961f28255Scgd cnfs();
16061f28255Scgd break;
16161f28255Scgd case LEVITATION:
162e94a5bc9Sdholland messagef(0, "you start to float in the air");
16361f28255Scgd levitate += get_rand(15, 30);
16461f28255Scgd being_held = bear_trap = 0;
16561f28255Scgd break;
16661f28255Scgd case HASTE_SELF:
167e94a5bc9Sdholland messagef(0, "you feel yourself moving much faster");
16861f28255Scgd haste_self += get_rand(11, 21);
16961f28255Scgd if (!(haste_self % 2)) {
17061f28255Scgd haste_self++;
17161f28255Scgd }
17261f28255Scgd break;
17361f28255Scgd case SEE_INVISIBLE:
174e94a5bc9Sdholland messagef(0, "hmm, this potion tastes like %sjuice",
175e94a5bc9Sdholland fruit);
17661f28255Scgd if (blind) {
17761f28255Scgd unblind();
17861f28255Scgd }
17961f28255Scgd see_invisible = 1;
18061f28255Scgd relight();
18161f28255Scgd break;
18261f28255Scgd }
18361f28255Scgd print_stats((STAT_STRENGTH | STAT_HP));
18461f28255Scgd if (id_potions[obj->which_kind].id_status != CALLED) {
18561f28255Scgd id_potions[obj->which_kind].id_status = IDENTIFIED;
18661f28255Scgd }
18761f28255Scgd vanish(obj, 1, &rogue.pack);
18861f28255Scgd }
18961f28255Scgd
1902736b511Slukem void
read_scroll(void)191130a8172Sdholland read_scroll(void)
19261f28255Scgd {
19361f28255Scgd short ch;
19461f28255Scgd object *obj;
19561f28255Scgd
19661f28255Scgd ch = pack_letter("read what?", SCROL);
19761f28255Scgd
19861f28255Scgd if (ch == CANCEL) {
19961f28255Scgd return;
20061f28255Scgd }
20161f28255Scgd if (!(obj = get_letter_object(ch))) {
202e94a5bc9Sdholland messagef(0, "no such item.");
20361f28255Scgd return;
20461f28255Scgd }
20561f28255Scgd if (obj->what_is != SCROL) {
206e94a5bc9Sdholland messagef(0, "you can't read that");
20761f28255Scgd return;
20861f28255Scgd }
20961f28255Scgd switch(obj->which_kind) {
21061f28255Scgd case SCARE_MONSTER:
211e94a5bc9Sdholland messagef(0, "you hear a maniacal laughter in the distance");
21261f28255Scgd break;
21361f28255Scgd case HOLD_MONSTER:
21461f28255Scgd hold_monster();
21561f28255Scgd break;
21661f28255Scgd case ENCH_WEAPON:
21761f28255Scgd if (rogue.weapon) {
21861f28255Scgd if (rogue.weapon->what_is == WEAPON) {
219e94a5bc9Sdholland messagef(0, "your %sglow%s %sfor a moment",
22061f28255Scgd name_of(rogue.weapon),
22161f28255Scgd ((rogue.weapon->quantity <= 1) ? "s" : ""),
22261f28255Scgd get_ench_color());
22361f28255Scgd if (coin_toss()) {
22461f28255Scgd rogue.weapon->hit_enchant++;
22561f28255Scgd } else {
22661f28255Scgd rogue.weapon->d_enchant++;
22761f28255Scgd }
22861f28255Scgd }
22961f28255Scgd rogue.weapon->is_cursed = 0;
23061f28255Scgd } else {
231e94a5bc9Sdholland messagef(0, "your hands tingle");
23261f28255Scgd }
23361f28255Scgd break;
23461f28255Scgd case ENCH_ARMOR:
23561f28255Scgd if (rogue.armor) {
236e94a5bc9Sdholland messagef(0, "your armor glows %sfor a moment",
23761f28255Scgd get_ench_color());
23861f28255Scgd rogue.armor->d_enchant++;
23961f28255Scgd rogue.armor->is_cursed = 0;
24061f28255Scgd print_stats(STAT_ARMOR);
24161f28255Scgd } else {
242e94a5bc9Sdholland messagef(0, "your skin crawls");
24361f28255Scgd }
24461f28255Scgd break;
24561f28255Scgd case IDENTIFY:
246e94a5bc9Sdholland messagef(0, "this is a scroll of identify");
24761f28255Scgd obj->identified = 1;
24861f28255Scgd id_scrolls[obj->which_kind].id_status = IDENTIFIED;
24961f28255Scgd idntfy();
25061f28255Scgd break;
25161f28255Scgd case TELEPORT:
25261f28255Scgd tele();
25361f28255Scgd break;
25461f28255Scgd case SLEEP:
255e94a5bc9Sdholland messagef(0, "you fall asleep");
25661f28255Scgd take_a_nap();
25761f28255Scgd break;
25861f28255Scgd case PROTECT_ARMOR:
25961f28255Scgd if (rogue.armor) {
260e94a5bc9Sdholland messagef(0, "your armor is covered by a shimmering gold shield");
26161f28255Scgd rogue.armor->is_protected = 1;
26261f28255Scgd rogue.armor->is_cursed = 0;
26361f28255Scgd } else {
264e94a5bc9Sdholland messagef(0, "your acne seems to have disappeared");
26561f28255Scgd }
26661f28255Scgd break;
26761f28255Scgd case REMOVE_CURSE:
268e94a5bc9Sdholland messagef(0, (!halluc) ?
26961f28255Scgd "you feel as though someone is watching over you" :
270e94a5bc9Sdholland "you feel in touch with the universal oneness");
27161f28255Scgd uncurse_all();
27261f28255Scgd break;
27361f28255Scgd case CREATE_MONSTER:
27461f28255Scgd create_monster();
27561f28255Scgd break;
27661f28255Scgd case AGGRAVATE_MONSTER:
27761f28255Scgd aggravate();
27861f28255Scgd break;
27961f28255Scgd case MAGIC_MAPPING:
280e94a5bc9Sdholland messagef(0, "this scroll seems to have a map on it");
28161f28255Scgd draw_magic_map();
28261f28255Scgd break;
28361f28255Scgd case CON_MON:
28461f28255Scgd con_mon = 1;
285e94a5bc9Sdholland messagef(0, "your hands glow %sfor a moment",
286e94a5bc9Sdholland get_ench_color());
28761f28255Scgd break;
28861f28255Scgd }
28961f28255Scgd if (id_scrolls[obj->which_kind].id_status != CALLED) {
29061f28255Scgd id_scrolls[obj->which_kind].id_status = IDENTIFIED;
29161f28255Scgd }
29261f28255Scgd vanish(obj, (obj->which_kind != SLEEP), &rogue.pack);
29361f28255Scgd }
29461f28255Scgd
29561f28255Scgd /* vanish() does NOT handle a quiver of weapons with more than one
29661f28255Scgd * arrow (or whatever) in the quiver. It will only decrement the count.
29761f28255Scgd */
29861f28255Scgd
2992736b511Slukem void
vanish(object * obj,short rm,object * pack)300130a8172Sdholland vanish(object *obj, short rm, object *pack)
30161f28255Scgd {
30261f28255Scgd if (obj->quantity > 1) {
30361f28255Scgd obj->quantity--;
30461f28255Scgd } else {
30561f28255Scgd if (obj->in_use_flags & BEING_WIELDED) {
30661f28255Scgd unwield(obj);
30761f28255Scgd } else if (obj->in_use_flags & BEING_WORN) {
30861f28255Scgd unwear(obj);
30961f28255Scgd } else if (obj->in_use_flags & ON_EITHER_HAND) {
31061f28255Scgd un_put_on(obj);
31161f28255Scgd }
31261f28255Scgd take_from_pack(obj, pack);
31361f28255Scgd free_object(obj);
31461f28255Scgd }
31561f28255Scgd if (rm) {
31661f28255Scgd (void)reg_move();
31761f28255Scgd }
31861f28255Scgd }
31961f28255Scgd
3201e99780eSdholland static void
potion_heal(int extra)321130a8172Sdholland potion_heal(int extra)
32261f28255Scgd {
32361f28255Scgd float ratio;
32461f28255Scgd short add;
32561f28255Scgd
32661f28255Scgd rogue.hp_current += rogue.exp;
32761f28255Scgd
32861f28255Scgd ratio = ((float)rogue.hp_current) / rogue.hp_max;
32961f28255Scgd
33061f28255Scgd if (ratio >= 1.00) {
33161f28255Scgd rogue.hp_max += (extra ? 2 : 1);
33261f28255Scgd extra_hp += (extra ? 2 : 1);
33361f28255Scgd rogue.hp_current = rogue.hp_max;
33461f28255Scgd } else if (ratio >= 0.90) {
33561f28255Scgd rogue.hp_max += (extra ? 1 : 0);
33661f28255Scgd extra_hp += (extra ? 1 : 0);
33761f28255Scgd rogue.hp_current = rogue.hp_max;
33861f28255Scgd } else {
33961f28255Scgd if (ratio < 0.33) {
34061f28255Scgd ratio = 0.33;
34161f28255Scgd }
34261f28255Scgd if (extra) {
34361f28255Scgd ratio += ratio;
34461f28255Scgd }
345130a8172Sdholland add = (short)(ratio * (rogue.hp_max - rogue.hp_current));
34661f28255Scgd rogue.hp_current += add;
34761f28255Scgd if (rogue.hp_current > rogue.hp_max) {
34861f28255Scgd rogue.hp_current = rogue.hp_max;
34961f28255Scgd }
35061f28255Scgd }
35161f28255Scgd if (blind) {
35261f28255Scgd unblind();
35361f28255Scgd }
35461f28255Scgd if (confused && extra) {
35561f28255Scgd unconfuse();
35661f28255Scgd } else if (confused) {
35761f28255Scgd confused = (confused / 2) + 1;
35861f28255Scgd }
35961f28255Scgd if (halluc && extra) {
36061f28255Scgd unhallucinate();
36161f28255Scgd } else if (halluc) {
36261f28255Scgd halluc = (halluc / 2) + 1;
36361f28255Scgd }
36461f28255Scgd }
36561f28255Scgd
3661e99780eSdholland static void
idntfy(void)367130a8172Sdholland idntfy(void)
36861f28255Scgd {
36961f28255Scgd short ch;
37061f28255Scgd object *obj;
37161f28255Scgd struct id *id_table;
37261f28255Scgd char desc[DCOLS];
37361f28255Scgd AGAIN:
37461f28255Scgd ch = pack_letter("what would you like to identify?", ALL_OBJECTS);
37561f28255Scgd
37661f28255Scgd if (ch == CANCEL) {
37761f28255Scgd return;
37861f28255Scgd }
37961f28255Scgd if (!(obj = get_letter_object(ch))) {
380e94a5bc9Sdholland messagef(0, "no such item, try again");
381e94a5bc9Sdholland messagef(0, "%s", ""); /* gcc objects to just "" */
38261f28255Scgd check_message();
38361f28255Scgd goto AGAIN;
38461f28255Scgd }
38561f28255Scgd obj->identified = 1;
38661f28255Scgd if (obj->what_is & (SCROL | POTION | WEAPON | ARMOR | WAND | RING)) {
38761f28255Scgd id_table = get_id_table(obj);
38861f28255Scgd id_table[obj->which_kind].id_status = IDENTIFIED;
38961f28255Scgd }
390e94a5bc9Sdholland get_desc(obj, desc, sizeof(desc));
391e94a5bc9Sdholland messagef(0, "%s", desc);
39261f28255Scgd }
39361f28255Scgd
3942736b511Slukem void
eat(void)395130a8172Sdholland eat(void)
39661f28255Scgd {
39761f28255Scgd short ch;
39861f28255Scgd short moves;
39961f28255Scgd object *obj;
40061f28255Scgd
40161f28255Scgd ch = pack_letter("eat what?", FOOD);
40261f28255Scgd
40361f28255Scgd if (ch == CANCEL) {
40461f28255Scgd return;
40561f28255Scgd }
40661f28255Scgd if (!(obj = get_letter_object(ch))) {
407e94a5bc9Sdholland messagef(0, "no such item.");
40861f28255Scgd return;
40961f28255Scgd }
41061f28255Scgd if (obj->what_is != FOOD) {
411e94a5bc9Sdholland messagef(0, "you can't eat that");
41261f28255Scgd return;
41361f28255Scgd }
41461f28255Scgd if ((obj->which_kind == FRUIT) || rand_percent(60)) {
41561f28255Scgd moves = get_rand(950, 1150);
41661f28255Scgd if (obj->which_kind == RATION) {
417e94a5bc9Sdholland messagef(0, "yum, that tasted good");
41861f28255Scgd } else {
419e94a5bc9Sdholland messagef(0, "my, that was a yummy %s", fruit);
42061f28255Scgd }
42161f28255Scgd } else {
42261f28255Scgd moves = get_rand(750, 950);
423e94a5bc9Sdholland messagef(0, "yuk, that food tasted awful");
42461f28255Scgd add_exp(2, 1);
42561f28255Scgd }
42661f28255Scgd rogue.moves_left /= 3;
42761f28255Scgd rogue.moves_left += moves;
42861f28255Scgd hunger_str[0] = 0;
42961f28255Scgd print_stats(STAT_HUNGER);
43061f28255Scgd
43161f28255Scgd vanish(obj, 1, &rogue.pack);
43261f28255Scgd }
43361f28255Scgd
4341e99780eSdholland static void
hold_monster(void)435130a8172Sdholland hold_monster(void)
43661f28255Scgd {
43761f28255Scgd short i, j;
43861f28255Scgd short mcount = 0;
43961f28255Scgd object *monster;
44061f28255Scgd short row, col;
44161f28255Scgd
44261f28255Scgd for (i = -2; i <= 2; i++) {
44361f28255Scgd for (j = -2; j <= 2; j++) {
44461f28255Scgd row = rogue.row + i;
44561f28255Scgd col = rogue.col + j;
44661f28255Scgd if ((row < MIN_ROW) || (row > (DROWS-2)) || (col < 0) ||
44761f28255Scgd (col > (DCOLS-1))) {
44861f28255Scgd continue;
44961f28255Scgd }
45061f28255Scgd if (dungeon[row][col] & MONSTER) {
45161f28255Scgd monster = object_at(&level_monsters, row, col);
45261f28255Scgd monster->m_flags |= ASLEEP;
45361f28255Scgd monster->m_flags &= (~WAKENS);
45461f28255Scgd mcount++;
45561f28255Scgd }
45661f28255Scgd }
45761f28255Scgd }
45861f28255Scgd if (mcount == 0) {
459e94a5bc9Sdholland messagef(0, "you feel a strange sense of loss");
46061f28255Scgd } else if (mcount == 1) {
461e94a5bc9Sdholland messagef(0, "the monster freezes");
46261f28255Scgd } else {
463e94a5bc9Sdholland messagef(0, "the monsters around you freeze");
46461f28255Scgd }
46561f28255Scgd }
46661f28255Scgd
4672736b511Slukem void
tele(void)468130a8172Sdholland tele(void)
46961f28255Scgd {
47061f28255Scgd mvaddch(rogue.row, rogue.col, get_dungeon_char(rogue.row, rogue.col));
47161f28255Scgd
47261f28255Scgd if (cur_room >= 0) {
47361f28255Scgd darken_room(cur_room);
47461f28255Scgd }
47561f28255Scgd put_player(get_room_number(rogue.row, rogue.col));
47661f28255Scgd being_held = 0;
47761f28255Scgd bear_trap = 0;
47861f28255Scgd }
47961f28255Scgd
4802736b511Slukem void
hallucinate(void)481130a8172Sdholland hallucinate(void)
48261f28255Scgd {
48361f28255Scgd object *obj, *monster;
48461f28255Scgd short ch;
48561f28255Scgd
48661f28255Scgd if (blind) return;
48761f28255Scgd
48861f28255Scgd obj = level_objects.next_object;
48961f28255Scgd
49061f28255Scgd while (obj) {
49161f28255Scgd ch = mvinch(obj->row, obj->col);
49261f28255Scgd if (((ch < 'A') || (ch > 'Z')) &&
49361f28255Scgd ((obj->row != rogue.row) || (obj->col != rogue.col)))
49461f28255Scgd if ((ch != ' ') && (ch != '.') && (ch != '#') && (ch != '+')) {
49561f28255Scgd addch(gr_obj_char());
49661f28255Scgd }
49761f28255Scgd obj = obj->next_object;
49861f28255Scgd }
49961f28255Scgd monster = level_monsters.next_monster;
50061f28255Scgd
50161f28255Scgd while (monster) {
50261f28255Scgd ch = mvinch(monster->row, monster->col);
50361f28255Scgd if ((ch >= 'A') && (ch <= 'Z')) {
50461f28255Scgd addch(get_rand('A', 'Z'));
50561f28255Scgd }
50661f28255Scgd monster = monster->next_monster;
50761f28255Scgd }
50861f28255Scgd }
50961f28255Scgd
5102736b511Slukem void
unhallucinate(void)511130a8172Sdholland unhallucinate(void)
51261f28255Scgd {
51361f28255Scgd halluc = 0;
51461f28255Scgd relight();
515e94a5bc9Sdholland messagef(1, "everything looks SO boring now");
51661f28255Scgd }
51761f28255Scgd
5182736b511Slukem void
unblind(void)519130a8172Sdholland unblind(void)
52061f28255Scgd {
52161f28255Scgd blind = 0;
522e94a5bc9Sdholland messagef(1, "the veil of darkness lifts");
52361f28255Scgd relight();
52461f28255Scgd if (halluc) {
52561f28255Scgd hallucinate();
52661f28255Scgd }
52761f28255Scgd if (detect_monster) {
52861f28255Scgd show_monsters();
52961f28255Scgd }
53061f28255Scgd }
53161f28255Scgd
5322736b511Slukem void
relight(void)533130a8172Sdholland relight(void)
53461f28255Scgd {
53561f28255Scgd if (cur_room == PASSAGE) {
53661f28255Scgd light_passage(rogue.row, rogue.col);
53761f28255Scgd } else {
53861f28255Scgd light_up_room(cur_room);
53961f28255Scgd }
54061f28255Scgd mvaddch(rogue.row, rogue.col, rogue.fchar);
54161f28255Scgd }
54261f28255Scgd
5432736b511Slukem void
take_a_nap(void)544130a8172Sdholland take_a_nap(void)
54561f28255Scgd {
54661f28255Scgd short i;
54761f28255Scgd
54861f28255Scgd i = get_rand(2, 5);
54961f28255Scgd md_sleep(1);
55061f28255Scgd
55161f28255Scgd while (i--) {
55261f28255Scgd mv_mons();
55361f28255Scgd }
55461f28255Scgd md_sleep(1);
555e94a5bc9Sdholland messagef(0, "%s", you_can_move_again);
55661f28255Scgd }
55761f28255Scgd
5581e99780eSdholland static void
go_blind(void)559130a8172Sdholland go_blind(void)
56061f28255Scgd {
56161f28255Scgd short i, j;
56261f28255Scgd
56361f28255Scgd if (!blind) {
564e94a5bc9Sdholland messagef(0, "a cloak of darkness falls around you");
56561f28255Scgd }
56661f28255Scgd blind += get_rand(500, 800);
56761f28255Scgd
56861f28255Scgd if (detect_monster) {
56961f28255Scgd object *monster;
57061f28255Scgd
57161f28255Scgd monster = level_monsters.next_monster;
57261f28255Scgd
57361f28255Scgd while (monster) {
57461f28255Scgd mvaddch(monster->row, monster->col, monster->trail_char);
57561f28255Scgd monster = monster->next_monster;
57661f28255Scgd }
57761f28255Scgd }
57861f28255Scgd if (cur_room >= 0) {
57961f28255Scgd for (i = rooms[cur_room].top_row + 1;
58061f28255Scgd i < rooms[cur_room].bottom_row; i++) {
58161f28255Scgd for (j = rooms[cur_room].left_col + 1;
58261f28255Scgd j < rooms[cur_room].right_col; j++) {
58361f28255Scgd mvaddch(i, j, ' ');
58461f28255Scgd }
58561f28255Scgd }
58661f28255Scgd }
58761f28255Scgd mvaddch(rogue.row, rogue.col, rogue.fchar);
58861f28255Scgd }
58961f28255Scgd
5901e99780eSdholland static const char *
get_ench_color(void)591130a8172Sdholland get_ench_color(void)
59261f28255Scgd {
59361f28255Scgd if (halluc) {
59461f28255Scgd return(id_potions[get_rand(0, POTIONS-1)].title);
59561f28255Scgd } else if (con_mon) {
59661f28255Scgd return("red ");
59761f28255Scgd }
59861f28255Scgd return("blue ");
59961f28255Scgd }
60061f28255Scgd
6012736b511Slukem void
cnfs(void)602130a8172Sdholland cnfs(void)
60361f28255Scgd {
60461f28255Scgd confused += get_rand(12, 22);
60561f28255Scgd }
60661f28255Scgd
6072736b511Slukem void
unconfuse(void)608130a8172Sdholland unconfuse(void)
60961f28255Scgd {
61061f28255Scgd confused = 0;
611e94a5bc9Sdholland messagef(1, "you feel less %s now", (halluc ? "trippy" : "confused"));
61261f28255Scgd }
61361f28255Scgd
6141e99780eSdholland static void
uncurse_all(void)615130a8172Sdholland uncurse_all(void)
61661f28255Scgd {
61761f28255Scgd object *obj;
61861f28255Scgd
61961f28255Scgd obj = rogue.pack.next_object;
62061f28255Scgd
62161f28255Scgd while (obj) {
62261f28255Scgd obj->is_cursed = 0;
62361f28255Scgd obj = obj->next_object;
62461f28255Scgd }
62561f28255Scgd }
626