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Searched refs:PASSAGE (Results 1 – 4 of 4) sorted by relevance

/netbsd-src/games/rogue/
H A Dmove.c112 if (cur_room == PASSAGE) { in one_move_rogue()
126 cur_room = PASSAGE; in one_move_rogue()
H A Dlevel.c761 cur_room = PASSAGE; in put_player()
765 if (cur_room != PASSAGE) { in put_player()
H A Duse.c535 if (cur_room == PASSAGE) { in relight()
H A Drogue.h298 #define PASSAGE (-3) /* cur_room value */ macro