Searched refs:PASSAGE (Results 1 – 4 of 4) sorted by relevance
112 if (cur_room == PASSAGE) { in one_move_rogue()126 cur_room = PASSAGE; in one_move_rogue()
761 cur_room = PASSAGE; in put_player()765 if (cur_room != PASSAGE) { in put_player()
535 if (cur_room == PASSAGE) { in relight()
298 #define PASSAGE (-3) /* cur_room value */ macro