Searched refs:MONSTER (Results 1 – 13 of 13) sorted by relevance
185 if (!(dungeon[*row][*col] & MONSTER)) { in get_thrown_at_monster()191 if (dungeon[*row][*col] & MONSTER) { in get_thrown_at_monster()215 while ((i < 9) && dungeon[row][col] & ~(FLOOR | TUNNEL | DOOR | MONSTER)) { in flop_weapon()219 (dungeon[row][col] & ~(FLOOR | TUNNEL | DOOR | MONSTER))) { in flop_weapon()235 mon = dungeon[row][col] & MONSTER; in flop_weapon()236 dungeon[row][col] &= (~MONSTER); in flop_weapon()
133 if (dungeon[*row][*col] & MONSTER) { in get_zapped_monster()217 dungeon[monster->row][monster->col] &= ~MONSTER; in tele_away()219 dungeon[row][col] |= MONSTER; in tele_away()311 (dungeon[orow][ocol] & MONSTER) || in bounce()325 (dungeon[row][col] & MONSTER) || in bounce()329 if (dungeon[row][col] & MONSTER) { in bounce()
115 if (dungeon[i][j] & MONSTER) { in light_up_room()120 dungeon[monster->row][monster->col] &= (~MONSTER); in light_up_room()123 dungeon[monster->row][monster->col] |= MONSTER; in light_up_room()164 !(detect_monster && (dungeon[i][j] & MONSTER))) { in darken_room()182 if (mask & MONSTER) { in get_dungeon_char()376 MONSTER); in draw_magic_map()402 if ((!(s & MONSTER)) || (och == ' ')) { in draw_magic_map()405 if (s & MONSTER) { in draw_magic_map()
257 if ((!(dungeon[row][col] & MONSTER)) && in party_monsters()465 dungeon[mrow][mcol] &= ~MONSTER; in move_mon_to()466 dungeon[row][col] |= MONSTER; in move_mon_to()522 if ((!is_passable(row, col)) || (dungeon[row][col] & MONSTER)) { in mon_can_go()689 if ((!(dungeon[row][col] & MONSTER)) && in create_monster()712 dungeon[row][col] |= MONSTER; in put_m_at()825 if (!(dungeon[i][j] & MONSTER)) { in no_room_for_monster()
236 dungeon[row][col] &= ~MONSTER; in disappear()300 (!(dungeon[row][col] & MONSTER))) { in try_to_cough()318 if ((gold_at(i, j)) && !(dungeon[i][j] & MONSTER)) { in seek_gold()379 if (dungeon[row][col] & MONSTER) { in imitating()
176 gr_row_col(&row, &col, (FLOOR | MONSTER)); in add_traps()179 gr_row_col(&row, &col, (FLOOR | MONSTER)); in add_traps()
90 if (!(dungeon[row][col] & MONSTER)) { in one_move_rogue()106 if (dungeon[row][col] & MONSTER) { in one_move_rogue()273 if (s & (MONSTER | OBJECT | STAIRS)) { in next_to_something()
312 dungeon[row][col] &= ~MONSTER; in mon_damage()373 interrupted || (!(dungeon[row][col] & MONSTER))) { in fight()
259 if (dungeon[row][col] & (MONSTER | OBJECT)) { in object_at()682 if (dungeon[row][col] & MONSTER) { in show_objects()
450 if (dungeon[row][col] & MONSTER) { in hold_monster()
52 #define MONSTER ((unsigned short) 02) macro
31287 1F47E;ALIEN MONSTER;So;0;ON;;;;;N;;;;;
30602 1F47E;ALIEN MONSTER;So;0;ON;;;;;N;;;;;