xref: /llvm-project/llvm/lib/CodeGen/BasicBlockSections.cpp (revision 7b7747dc1d3da1a829503ea9505b4cecce4f5bda)
1 //===-- BasicBlockSections.cpp ---=========--------------------------------===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
8 //
9 // BasicBlockSections implementation.
10 //
11 // The purpose of this pass is to assign sections to basic blocks when
12 // -fbasic-block-sections= option is used. Further, with profile information
13 // only the subset of basic blocks with profiles are placed in separate sections
14 // and the rest are grouped in a cold section. The exception handling blocks are
15 // treated specially to ensure they are all in one seciton.
16 //
17 // Basic Block Sections
18 // ====================
19 //
20 // With option, -fbasic-block-sections=list, every function may be split into
21 // clusters of basic blocks. Every cluster will be emitted into a separate
22 // section with its basic blocks sequenced in the given order. To get the
23 // optimized performance, the clusters must form an optimal BB layout for the
24 // function. We insert a symbol at the beginning of every cluster's section to
25 // allow the linker to reorder the sections in any arbitrary sequence. A global
26 // order of these sections would encapsulate the function layout.
27 // For example, consider the following clusters for a function foo (consisting
28 // of 6 basic blocks 0, 1, ..., 5).
29 //
30 // 0 2
31 // 1 3 5
32 //
33 // * Basic blocks 0 and 2 are placed in one section with symbol `foo`
34 //   referencing the beginning of this section.
35 // * Basic blocks 1, 3, 5 are placed in a separate section. A new symbol
36 //   `foo.__part.1` will reference the beginning of this section.
37 // * Basic block 4 (note that it is not referenced in the list) is placed in
38 //   one section, and a new symbol `foo.cold` will point to it.
39 //
40 // There are a couple of challenges to be addressed:
41 //
42 // 1. The last basic block of every cluster should not have any implicit
43 //    fallthrough to its next basic block, as it can be reordered by the linker.
44 //    The compiler should make these fallthroughs explicit by adding
45 //    unconditional jumps..
46 //
47 // 2. All inter-cluster branch targets would now need to be resolved by the
48 //    linker as they cannot be calculated during compile time. This is done
49 //    using static relocations. Further, the compiler tries to use short branch
50 //    instructions on some ISAs for small branch offsets. This is not possible
51 //    for inter-cluster branches as the offset is not determined at compile
52 //    time, and therefore, long branch instructions have to be used for those.
53 //
54 // 3. Debug Information (DebugInfo) and Call Frame Information (CFI) emission
55 //    needs special handling with basic block sections. DebugInfo needs to be
56 //    emitted with more relocations as basic block sections can break a
57 //    function into potentially several disjoint pieces, and CFI needs to be
58 //    emitted per cluster. This also bloats the object file and binary sizes.
59 //
60 // Basic Block Address Map
61 // ==================
62 //
63 // With -fbasic-block-address-map, we emit the offsets of BB addresses of
64 // every function into the .llvm_bb_addr_map section. Along with the function
65 // symbols, this allows for mapping of virtual addresses in PMU profiles back to
66 // the corresponding basic blocks. This logic is implemented in AsmPrinter. This
67 // pass only assigns the BBSectionType of every function to ``labels``.
68 //
69 //===----------------------------------------------------------------------===//
70 
71 #include "llvm/ADT/SmallVector.h"
72 #include "llvm/ADT/StringRef.h"
73 #include "llvm/CodeGen/BasicBlockSectionUtils.h"
74 #include "llvm/CodeGen/BasicBlockSectionsProfileReader.h"
75 #include "llvm/CodeGen/MachineDominators.h"
76 #include "llvm/CodeGen/MachineFunction.h"
77 #include "llvm/CodeGen/MachineFunctionPass.h"
78 #include "llvm/CodeGen/MachinePostDominators.h"
79 #include "llvm/CodeGen/Passes.h"
80 #include "llvm/CodeGen/TargetInstrInfo.h"
81 #include "llvm/InitializePasses.h"
82 #include "llvm/Target/TargetMachine.h"
83 #include <optional>
84 
85 using namespace llvm;
86 
87 // Placing the cold clusters in a separate section mitigates against poor
88 // profiles and allows optimizations such as hugepage mapping to be applied at a
89 // section granularity. Defaults to ".text.split." which is recognized by lld
90 // via the `-z keep-text-section-prefix` flag.
91 cl::opt<std::string> llvm::BBSectionsColdTextPrefix(
92     "bbsections-cold-text-prefix",
93     cl::desc("The text prefix to use for cold basic block clusters"),
94     cl::init(".text.split."), cl::Hidden);
95 
96 static cl::opt<bool> BBSectionsDetectSourceDrift(
97     "bbsections-detect-source-drift",
98     cl::desc("This checks if there is a fdo instr. profile hash "
99              "mismatch for this function"),
100     cl::init(true), cl::Hidden);
101 
102 namespace {
103 
104 class BasicBlockSections : public MachineFunctionPass {
105 public:
106   static char ID;
107 
108   BasicBlockSectionsProfileReaderWrapperPass *BBSectionsProfileReader = nullptr;
109 
110   BasicBlockSections() : MachineFunctionPass(ID) {
111     initializeBasicBlockSectionsPass(*PassRegistry::getPassRegistry());
112   }
113 
114   StringRef getPassName() const override {
115     return "Basic Block Sections Analysis";
116   }
117 
118   void getAnalysisUsage(AnalysisUsage &AU) const override;
119 
120   /// Identify basic blocks that need separate sections and prepare to emit them
121   /// accordingly.
122   bool runOnMachineFunction(MachineFunction &MF) override;
123 
124 private:
125   bool handleBBSections(MachineFunction &MF);
126   bool handleBBAddrMap(MachineFunction &MF);
127 };
128 
129 } // end anonymous namespace
130 
131 char BasicBlockSections::ID = 0;
132 INITIALIZE_PASS_BEGIN(
133     BasicBlockSections, "bbsections-prepare",
134     "Prepares for basic block sections, by splitting functions "
135     "into clusters of basic blocks.",
136     false, false)
137 INITIALIZE_PASS_DEPENDENCY(BasicBlockSectionsProfileReaderWrapperPass)
138 INITIALIZE_PASS_END(BasicBlockSections, "bbsections-prepare",
139                     "Prepares for basic block sections, by splitting functions "
140                     "into clusters of basic blocks.",
141                     false, false)
142 
143 // This function updates and optimizes the branching instructions of every basic
144 // block in a given function to account for changes in the layout.
145 static void
146 updateBranches(MachineFunction &MF,
147                const SmallVector<MachineBasicBlock *> &PreLayoutFallThroughs) {
148   const TargetInstrInfo *TII = MF.getSubtarget().getInstrInfo();
149   SmallVector<MachineOperand, 4> Cond;
150   for (auto &MBB : MF) {
151     auto NextMBBI = std::next(MBB.getIterator());
152     auto *FTMBB = PreLayoutFallThroughs[MBB.getNumber()];
153     // If this block had a fallthrough before we need an explicit unconditional
154     // branch to that block if either
155     //     1- the block ends a section, which means its next block may be
156     //        reorderd by the linker, or
157     //     2- the fallthrough block is not adjacent to the block in the new
158     //        order.
159     if (FTMBB && (MBB.isEndSection() || &*NextMBBI != FTMBB))
160       TII->insertUnconditionalBranch(MBB, FTMBB, MBB.findBranchDebugLoc());
161 
162     // We do not optimize branches for machine basic blocks ending sections, as
163     // their adjacent block might be reordered by the linker.
164     if (MBB.isEndSection())
165       continue;
166 
167     // It might be possible to optimize branches by flipping the branch
168     // condition.
169     Cond.clear();
170     MachineBasicBlock *TBB = nullptr, *FBB = nullptr; // For analyzeBranch.
171     if (TII->analyzeBranch(MBB, TBB, FBB, Cond))
172       continue;
173     MBB.updateTerminator(FTMBB);
174   }
175 }
176 
177 // This function sorts basic blocks according to the cluster's information.
178 // All explicitly specified clusters of basic blocks will be ordered
179 // accordingly. All non-specified BBs go into a separate "Cold" section.
180 // Additionally, if exception handling landing pads end up in more than one
181 // clusters, they are moved into a single "Exception" section. Eventually,
182 // clusters are ordered in increasing order of their IDs, with the "Exception"
183 // and "Cold" succeeding all other clusters.
184 // FuncClusterInfo represents the cluster information for basic blocks. It
185 // maps from BBID of basic blocks to their cluster information. If this is
186 // empty, it means unique sections for all basic blocks in the function.
187 static void
188 assignSections(MachineFunction &MF,
189                const DenseMap<UniqueBBID, BBClusterInfo> &FuncClusterInfo) {
190   assert(MF.hasBBSections() && "BB Sections is not set for function.");
191   // This variable stores the section ID of the cluster containing eh_pads (if
192   // all eh_pads are one cluster). If more than one cluster contain eh_pads, we
193   // set it equal to ExceptionSectionID.
194   std::optional<MBBSectionID> EHPadsSectionID;
195 
196   for (auto &MBB : MF) {
197     // With the 'all' option, every basic block is placed in a unique section.
198     // With the 'list' option, every basic block is placed in a section
199     // associated with its cluster, unless we want individual unique sections
200     // for every basic block in this function (if FuncClusterInfo is empty).
201     if (MF.getTarget().getBBSectionsType() == llvm::BasicBlockSection::All ||
202         FuncClusterInfo.empty()) {
203       // If unique sections are desired for all basic blocks of the function, we
204       // set every basic block's section ID equal to its original position in
205       // the layout (which is equal to its number). This ensures that basic
206       // blocks are ordered canonically.
207       MBB.setSectionID(MBB.getNumber());
208     } else {
209       auto I = FuncClusterInfo.find(*MBB.getBBID());
210       if (I != FuncClusterInfo.end()) {
211         MBB.setSectionID(I->second.ClusterID);
212       } else {
213         const TargetInstrInfo &TII =
214             *MBB.getParent()->getSubtarget().getInstrInfo();
215 
216         if (TII.isMBBSafeToSplitToCold(MBB)) {
217           // BB goes into the special cold section if it is not specified in the
218           // cluster info map.
219           MBB.setSectionID(MBBSectionID::ColdSectionID);
220         }
221       }
222     }
223 
224     if (MBB.isEHPad() && EHPadsSectionID != MBB.getSectionID() &&
225         EHPadsSectionID != MBBSectionID::ExceptionSectionID) {
226       // If we already have one cluster containing eh_pads, this must be updated
227       // to ExceptionSectionID. Otherwise, we set it equal to the current
228       // section ID.
229       EHPadsSectionID = EHPadsSectionID ? MBBSectionID::ExceptionSectionID
230                                         : MBB.getSectionID();
231     }
232   }
233 
234   // If EHPads are in more than one section, this places all of them in the
235   // special exception section.
236   if (EHPadsSectionID == MBBSectionID::ExceptionSectionID)
237     for (auto &MBB : MF)
238       if (MBB.isEHPad())
239         MBB.setSectionID(*EHPadsSectionID);
240 }
241 
242 void llvm::sortBasicBlocksAndUpdateBranches(
243     MachineFunction &MF, MachineBasicBlockComparator MBBCmp) {
244   [[maybe_unused]] const MachineBasicBlock *EntryBlock = &MF.front();
245   SmallVector<MachineBasicBlock *> PreLayoutFallThroughs(MF.getNumBlockIDs());
246   for (auto &MBB : MF)
247     PreLayoutFallThroughs[MBB.getNumber()] =
248         MBB.getFallThrough(/*JumpToFallThrough=*/false);
249 
250   MF.sort(MBBCmp);
251   assert(&MF.front() == EntryBlock &&
252          "Entry block should not be displaced by basic block sections");
253 
254   // Set IsBeginSection and IsEndSection according to the assigned section IDs.
255   MF.assignBeginEndSections();
256 
257   // After reordering basic blocks, we must update basic block branches to
258   // insert explicit fallthrough branches when required and optimize branches
259   // when possible.
260   updateBranches(MF, PreLayoutFallThroughs);
261 }
262 
263 // If the exception section begins with a landing pad, that landing pad will
264 // assume a zero offset (relative to @LPStart) in the LSDA. However, a value of
265 // zero implies "no landing pad." This function inserts a NOP just before the EH
266 // pad label to ensure a nonzero offset.
267 void llvm::avoidZeroOffsetLandingPad(MachineFunction &MF) {
268   for (auto &MBB : MF) {
269     if (MBB.isBeginSection() && MBB.isEHPad()) {
270       MachineBasicBlock::iterator MI = MBB.begin();
271       while (!MI->isEHLabel())
272         ++MI;
273       MF.getSubtarget().getInstrInfo()->insertNoop(MBB, MI);
274     }
275   }
276 }
277 
278 bool llvm::hasInstrProfHashMismatch(MachineFunction &MF) {
279   if (!BBSectionsDetectSourceDrift)
280     return false;
281 
282   const char MetadataName[] = "instr_prof_hash_mismatch";
283   auto *Existing = MF.getFunction().getMetadata(LLVMContext::MD_annotation);
284   if (Existing) {
285     MDTuple *Tuple = cast<MDTuple>(Existing);
286     for (const auto &N : Tuple->operands())
287       if (N.equalsStr(MetadataName))
288         return true;
289   }
290 
291   return false;
292 }
293 
294 // Identify, arrange, and modify basic blocks which need separate sections
295 // according to the specification provided by the -fbasic-block-sections flag.
296 bool BasicBlockSections::handleBBSections(MachineFunction &MF) {
297   auto BBSectionsType = MF.getTarget().getBBSectionsType();
298   if (BBSectionsType == BasicBlockSection::None)
299     return false;
300 
301   // Check for source drift. If the source has changed since the profiles
302   // were obtained, optimizing basic blocks might be sub-optimal.
303   // This only applies to BasicBlockSection::List as it creates
304   // clusters of basic blocks using basic block ids. Source drift can
305   // invalidate these groupings leading to sub-optimal code generation with
306   // regards to performance.
307   if (BBSectionsType == BasicBlockSection::List &&
308       hasInstrProfHashMismatch(MF))
309     return false;
310   // Renumber blocks before sorting them. This is useful for accessing the
311   // original layout positions and finding the original fallthroughs.
312   MF.RenumberBlocks();
313 
314   DenseMap<UniqueBBID, BBClusterInfo> FuncClusterInfo;
315   if (BBSectionsType == BasicBlockSection::List) {
316     auto [HasProfile, ClusterInfo] =
317         getAnalysis<BasicBlockSectionsProfileReaderWrapperPass>()
318             .getClusterInfoForFunction(MF.getName());
319     if (!HasProfile)
320       return false;
321     for (auto &BBClusterInfo : ClusterInfo) {
322       FuncClusterInfo.try_emplace(BBClusterInfo.BBID, BBClusterInfo);
323     }
324   }
325 
326   MF.setBBSectionsType(BBSectionsType);
327   assignSections(MF, FuncClusterInfo);
328 
329   const MachineBasicBlock &EntryBB = MF.front();
330   auto EntryBBSectionID = EntryBB.getSectionID();
331 
332   // Helper function for ordering BB sections as follows:
333   //   * Entry section (section including the entry block).
334   //   * Regular sections (in increasing order of their Number).
335   //     ...
336   //   * Exception section
337   //   * Cold section
338   auto MBBSectionOrder = [EntryBBSectionID](const MBBSectionID &LHS,
339                                             const MBBSectionID &RHS) {
340     // We make sure that the section containing the entry block precedes all the
341     // other sections.
342     if (LHS == EntryBBSectionID || RHS == EntryBBSectionID)
343       return LHS == EntryBBSectionID;
344     return LHS.Type == RHS.Type ? LHS.Number < RHS.Number : LHS.Type < RHS.Type;
345   };
346 
347   // We sort all basic blocks to make sure the basic blocks of every cluster are
348   // contiguous and ordered accordingly. Furthermore, clusters are ordered in
349   // increasing order of their section IDs, with the exception and the
350   // cold section placed at the end of the function.
351   // Also, we force the entry block of the function to be placed at the
352   // beginning of the function, regardless of the requested order.
353   auto Comparator = [&](const MachineBasicBlock &X,
354                         const MachineBasicBlock &Y) {
355     auto XSectionID = X.getSectionID();
356     auto YSectionID = Y.getSectionID();
357     if (XSectionID != YSectionID)
358       return MBBSectionOrder(XSectionID, YSectionID);
359     // Make sure that the entry block is placed at the beginning.
360     if (&X == &EntryBB || &Y == &EntryBB)
361       return &X == &EntryBB;
362     // If the two basic block are in the same section, the order is decided by
363     // their position within the section.
364     if (XSectionID.Type == MBBSectionID::SectionType::Default)
365       return FuncClusterInfo.lookup(*X.getBBID()).PositionInCluster <
366              FuncClusterInfo.lookup(*Y.getBBID()).PositionInCluster;
367     return X.getNumber() < Y.getNumber();
368   };
369 
370   sortBasicBlocksAndUpdateBranches(MF, Comparator);
371   avoidZeroOffsetLandingPad(MF);
372   return true;
373 }
374 
375 // When the BB address map needs to be generated, this renumbers basic blocks to
376 // make them appear in increasing order of their IDs in the function. This
377 // avoids the need to store basic block IDs in the BB address map section, since
378 // they can be determined implicitly.
379 bool BasicBlockSections::handleBBAddrMap(MachineFunction &MF) {
380   if (!MF.getTarget().Options.BBAddrMap)
381     return false;
382   MF.RenumberBlocks();
383   return true;
384 }
385 
386 bool BasicBlockSections::runOnMachineFunction(MachineFunction &MF) {
387   // First handle the basic block sections.
388   auto R1 = handleBBSections(MF);
389   // Handle basic block address map after basic block sections are finalized.
390   auto R2 = handleBBAddrMap(MF);
391 
392   // We renumber blocks, so update the dominator tree we want to preserve.
393   if (auto *WP = getAnalysisIfAvailable<MachineDominatorTreeWrapperPass>())
394     WP->getDomTree().updateBlockNumbers();
395   if (auto *WP = getAnalysisIfAvailable<MachinePostDominatorTreeWrapperPass>())
396     WP->getPostDomTree().updateBlockNumbers();
397 
398   return R1 || R2;
399 }
400 
401 void BasicBlockSections::getAnalysisUsage(AnalysisUsage &AU) const {
402   AU.setPreservesAll();
403   AU.addRequired<BasicBlockSectionsProfileReaderWrapperPass>();
404   AU.addUsedIfAvailable<MachineDominatorTreeWrapperPass>();
405   AU.addUsedIfAvailable<MachinePostDominatorTreeWrapperPass>();
406   MachineFunctionPass::getAnalysisUsage(AU);
407 }
408 
409 MachineFunctionPass *llvm::createBasicBlockSectionsPass() {
410   return new BasicBlockSections();
411 }
412