|
Revision tags: v24.05, v24.09-pre, v24.05-rc1, LTS, v24.01, v24.05-pre, v24.01-rc1, v23.09, v24.01-pre, v23.09-rc1, v23.05, v23.09-pre, v23.01.1, v23.01, v23.05-pre, v23.01-rc1, v22.01.2, v22.09, v23.01-pre, v22.09-rc1 |
|
| #
488570eb |
| 03-Jun-2022 |
Jim Harris <james.r.harris@intel.com> |
Replace most BSD 3-clause license text with SPDX identifier.
Many open source projects have moved to using SPDX identifiers to specify license information, reducing the amount of boilerplate code in
Replace most BSD 3-clause license text with SPDX identifier.
Many open source projects have moved to using SPDX identifiers to specify license information, reducing the amount of boilerplate code in every source file. This patch replaces the bulk of SPDK .c, .cpp and Makefiles with the BSD-3-Clause identifier.
Almost all of these files share the exact same license text, and this patch only modifies the files that contain the most common license text. There can be slight variations because the third clause contains company names - most say "Intel Corporation", but there are instances for Nvidia, Samsung, Eideticom and even "the copyright holder".
Used a bash script to automate replacement of the license text with SPDX identifier which is checked into scripts/spdx.sh.
Signed-off-by: Jim Harris <james.r.harris@intel.com> Change-Id: Iaa88ab5e92ea471691dc298cfe41ebfb5d169780 Reviewed-on: https://review.spdk.io/gerrit/c/spdk/spdk/+/12904 Community-CI: Broadcom CI <spdk-ci.pdl@broadcom.com> Community-CI: Mellanox Build Bot Tested-by: SPDK CI Jenkins <sys_sgci@intel.com> Reviewed-by: Aleksey Marchuk <alexeymar@nvidia.com> Reviewed-by: Changpeng Liu <changpeng.liu@intel.com> Reviewed-by: Dong Yi <dongx.yi@intel.com> Reviewed-by: Konrad Sztyber <konrad.sztyber@intel.com> Reviewed-by: Paul Luse <paul.e.luse@intel.com> Reviewed-by: <qun.wan@intel.com>
show more ...
|
|
Revision tags: v22.05, v22.09-pre, v22.05-rc1, v22.01.1, v22.01, v22.01-rc1, v21.10, v21.10-rc1, v21.07, v21.07-rc1, v21.04, v21.04-rc1 |
|
| #
4e527910 |
| 26-Apr-2021 |
Alexey Marchuk <alexeymar@mellanox.com> |
dma: Introduce memory domain
Memory domain is used to describe memory which belongs to another address space (e.g. GPU memory or host memory) Memory domain can be configured with callbacks to transl
dma: Introduce memory domain
Memory domain is used to describe memory which belongs to another address space (e.g. GPU memory or host memory) Memory domain can be configured with callbacks to translate data to another memory domain and to fetch data to local buffers.
Memory domains will be used in extended bdev/nvme API added in the following patches.
Change-Id: I0dcc7108a4fbf416a11575aa5cf5d7ec501b3d8b Signed-off-by: Alexey Marchuk <alexeymar@mellanox.com> Reviewed-on: https://review.spdk.io/gerrit/c/spdk/spdk/+/8126 Community-CI: Broadcom CI <spdk-ci.pdl@broadcom.com> Community-CI: Mellanox Build Bot Tested-by: SPDK CI Jenkins <sys_sgci@intel.com> Reviewed-by: Ben Walker <benjamin.walker@intel.com> Reviewed-by: Paul Luse <paul.e.luse@intel.com> Reviewed-by: Shuhei Matsumoto <shuhei.matsumoto.xt@hitachi.com> Reviewed-by: Ziye Yang <ziye.yang@intel.com>
show more ...
|