History log of /dpdk/lib/gpudev/rte_gpudev.h (Results 1 – 12 of 12)
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Revision tags: v24.07-rc2, v24.07-rc1, v24.03, v24.03-rc4, v24.03-rc3, v24.03-rc2, v24.03-rc1, v23.11, v23.11-rc4, v23.11-rc3, v23.11-rc2, v23.11-rc1, v23.07, v23.07-rc4, v23.07-rc3, v23.07-rc2, v23.07-rc1, v23.03, v23.03-rc4, v23.03-rc3, v23.03-rc2, v23.03-rc1, v22.11, v22.11-rc4, v22.11-rc3, v22.11-rc2, v22.11-rc1, v22.07, v22.07-rc4, v22.07-rc3, v22.07-rc2, v22.07-rc1, v22.03, v22.03-rc4
# 1fd3de64 08-Mar-2022 Elena Agostini <eagostini@nvidia.com>

gpudev: fix page alignment in communication list

Memory allocated for CPU mapping the status flag
in the communication list should be aligned to the
GPU page size, which can be different of CPU page

gpudev: fix page alignment in communication list

Memory allocated for CPU mapping the status flag
in the communication list should be aligned to the
GPU page size, which can be different of CPU page alignment.

The GPU page size is added to the GPU info,
and is used when creating a communication list.

Fixes: 9b8cae4d991e ("gpudev: use CPU mapping in communication list")

Signed-off-by: Elena Agostini <eagostini@nvidia.com>

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Revision tags: v22.03-rc3, v22.03-rc2
# 9b8cae4d 22-Feb-2022 Elena Agostini <eagostini@nvidia.com>

gpudev: use CPU mapping in communication list

rte_gpu_mem_cpu_map() exposes a GPU memory area to the CPU.
In gpudev communication list this is useful to store the
status flag.

A communication list

gpudev: use CPU mapping in communication list

rte_gpu_mem_cpu_map() exposes a GPU memory area to the CPU.
In gpudev communication list this is useful to store the
status flag.

A communication list status flag allocated on GPU memory
and mapped for CPU visibility can be updated by CPU and polled
by a GPU workload.

The polling operation is more frequent than the CPU update operation.
Having the status flag in GPU memory reduces the GPU workload polling
latency.

If CPU mapping feature is not enabled, status flag resides in
CPU memory registered so it's visible from the GPU.

To facilitate the interaction with the status flag, this patch
provides also the set/get functions for it.

Signed-off-by: Elena Agostini <eagostini@nvidia.com>

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# 77f40e04 21-Feb-2022 Elena Agostini <eagostini@nvidia.com>

gpudev: use device memory pointer for CPU unmap

Update rte_gpu_mem_cpu_unmap() header documentation
and the test application to use GPU pointer when unmapping.

Signed-off-by: Elena Agostini <eagost

gpudev: use device memory pointer for CPU unmap

Update rte_gpu_mem_cpu_unmap() header documentation
and the test application to use GPU pointer when unmapping.

Signed-off-by: Elena Agostini <eagostini@nvidia.com>

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Revision tags: v22.03-rc1
# d69bb47d 27-Jan-2022 Elena Agostini <eagostini@nvidia.com>

gpudev: expose GPU memory to CPU

Enable the possibility to expose a GPU memory area and make it
accessible from the CPU.

GPU memory has to be allocated via rte_gpu_mem_alloc().

This patch allows t

gpudev: expose GPU memory to CPU

Enable the possibility to expose a GPU memory area and make it
accessible from the CPU.

GPU memory has to be allocated via rte_gpu_mem_alloc().

This patch allows the gpudev library to map (and unmap),
through the GPU driver, a chunk of GPU memory and to return
a memory pointer usable by the CPU to access the GPU memory area.

Signed-off-by: Elena Agostini <eagostini@nvidia.com>

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# c8557ed4 08-Jan-2022 Elena Agostini <eagostini@nvidia.com>

gpudev: add alignment for memory allocation

Similarly to rte_malloc, rte_gpu_mem_alloc accepts as
input the memory alignment size.

GPU driver should return GPU memory address aligned
with the input

gpudev: add alignment for memory allocation

Similarly to rte_malloc, rte_gpu_mem_alloc accepts as
input the memory alignment size.

GPU driver should return GPU memory address aligned
with the input value.

Signed-off-by: Elena Agostini <eagostini@nvidia.com>

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Revision tags: v21.11, v21.11-rc4, v21.11-rc3, v21.11-rc2
# c7ebd65c 08-Nov-2021 Elena Agostini <eagostini@nvidia.com>

gpudev: add communication list

In heterogeneous computing system, processing is not only in the CPU.
Some tasks can be delegated to devices working in parallel.
When mixing network activity with tas

gpudev: add communication list

In heterogeneous computing system, processing is not only in the CPU.
Some tasks can be delegated to devices working in parallel.
When mixing network activity with task processing there may be the need
to put in communication the CPU with the device in order to synchronize
operations.

An example could be a receive-and-process application
where CPU is responsible for receiving packets in multiple mbufs
and the GPU is responsible for processing the content of those packets.

The purpose of this list is to provide a buffer in CPU memory visible
from the GPU that can be treated as a circular buffer
to let the CPU provide fondamental info of received packets to the GPU.

A possible use-case is described below.

CPU:
- Trigger some task on the GPU
- in a loop:
- receive a number of packets
- provide packets info to the GPU

GPU:
- Do some pre-processing
- Wait to receive a new set of packet to be processed

Layout of a communication list would be:

-------
| 0 | => pkt_list
| status |
| #pkts |
-------
| 1 | => pkt_list
| status |
| #pkts |
-------
| 2 | => pkt_list
| status |
| #pkts |
-------
| .... | => pkt_list
-------

Signed-off-by: Elena Agostini <eagostini@nvidia.com>

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# f56160a2 08-Nov-2021 Elena Agostini <eagostini@nvidia.com>

gpudev: add communication flag

In heterogeneous computing system, processing is not only in the CPU.
Some tasks can be delegated to devices working in parallel.
When mixing network activity with tas

gpudev: add communication flag

In heterogeneous computing system, processing is not only in the CPU.
Some tasks can be delegated to devices working in parallel.
When mixing network activity with task processing there may be the need
to put in communication the CPU with the device in order to synchronize
operations.

The purpose of this flag is to allow the CPU and the GPU to
exchange ACKs. A possible use-case is described below.

CPU:
- Trigger some task on the GPU
- Prepare some data
- Signal to the GPU the data is ready updating the communication flag

GPU:
- Do some pre-processing
- Wait for more data from the CPU polling on the communication flag
- Consume the data prepared by the CPU

Signed-off-by: Elena Agostini <eagostini@nvidia.com>

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# 2d61b429 08-Nov-2021 Elena Agostini <eagostini@nvidia.com>

gpudev: add memory barrier

Add a function for the application to ensure the coherency
of the writes executed by another device into the GPU memory.

Signed-off-by: Elena Agostini <eagostini@nvidia.c

gpudev: add memory barrier

Add a function for the application to ensure the coherency
of the writes executed by another device into the GPU memory.

Signed-off-by: Elena Agostini <eagostini@nvidia.com>

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# e818c4e2 08-Nov-2021 Elena Agostini <eagostini@nvidia.com>

gpudev: add memory API

In heterogeneous computing system, processing is not only in the CPU.
Some tasks can be delegated to devices working in parallel.
Such workload distribution can be achieved by

gpudev: add memory API

In heterogeneous computing system, processing is not only in the CPU.
Some tasks can be delegated to devices working in parallel.
Such workload distribution can be achieved by sharing some memory.

As a first step, the features are focused on memory management.
A function allows to allocate memory inside the device,
or in the main (CPU) memory while making it visible for the device.
This memory may be used to save packets or for synchronization data.

The next step should focus on GPU processing task control.

Signed-off-by: Elena Agostini <eagostini@nvidia.com>
Signed-off-by: Thomas Monjalon <thomas@monjalon.net>

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# 82e5f6b6 08-Nov-2021 Thomas Monjalon <thomas@monjalon.net>

gpudev: add child device representing a device context

The computing device may operate in some isolated contexts.
Memory and processing are isolated in a silo represented by
a child device.
The con

gpudev: add child device representing a device context

The computing device may operate in some isolated contexts.
Memory and processing are isolated in a silo represented by
a child device.
The context is provided as an opaque by the caller of
rte_gpu_add_child().

Signed-off-by: Thomas Monjalon <thomas@monjalon.net>

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# 18cb0756 08-Nov-2021 Thomas Monjalon <thomas@monjalon.net>

gpudev: add event notification

Callback functions may be registered for a device event.
Callback management is per-process and not thread-safe.

The events RTE_GPU_EVENT_NEW and RTE_GPU_EVENT_DEL
ar

gpudev: add event notification

Callback functions may be registered for a device event.
Callback management is per-process and not thread-safe.

The events RTE_GPU_EVENT_NEW and RTE_GPU_EVENT_DEL
are notified respectively after creation and before removal
of a device, as part of the library functions.
Some future events may be emitted from drivers.

Signed-off-by: Thomas Monjalon <thomas@monjalon.net>

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# 8b8036a6 08-Nov-2021 Elena Agostini <eagostini@nvidia.com>

gpudev: introduce GPU device class library

In heterogeneous computing system, processing is not only in the CPU.
Some tasks can be delegated to devices working in parallel.

The new library gpudev i

gpudev: introduce GPU device class library

In heterogeneous computing system, processing is not only in the CPU.
Some tasks can be delegated to devices working in parallel.

The new library gpudev is for dealing with GPGPU computing devices
from a DPDK application running on the CPU.

The infrastructure is prepared to welcome drivers in drivers/gpu/.

Signed-off-by: Elena Agostini <eagostini@nvidia.com>
Signed-off-by: Thomas Monjalon <thomas@monjalon.net>

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