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Searched refs:deck (Results 1 – 25 of 30) sorted by relevance

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/netbsd-src/games/cribbage/
H A Dcrib.c231 makedeck(deck); in game()
232 shuffle(deck); in game()
246 msgcard(deck[i], FALSE); in game()
249 msgcard(deck[j], FALSE); in game()
251 flag = (deck[i].rank == deck[j].rank); in game()
255 shuffle(deck); in game()
258 compcrib = (deck[i].rank > deck[j].rank); in game()
278 shuffle(deck); in game()
355 phand[i] = deck[j++]; in deal()
356 chand[i] = deck[j++]; in deal()
[all …]
H A Dextern.c64 CARD deck[CARDS]; /* a deck */ variable
H A Dcribbage.h34 extern CARD deck[ CARDS ]; /* a deck */
/netbsd-src/games/fish/
H A Dfish.c76 static int asked[RANKS], comphand[RANKS], deck[TOTCARDS]; variable
273 ++hand[card = deck[--curcard]]; in drawcard()
417 deck[i] = i % RANKS; in init()
422 temp = deck[i]; in init()
423 deck[i] = deck[i+j]; in init()
424 deck[i+j] = temp; in init()
427 ++userhand[deck[--curcard]]; in init()
428 ++comphand[deck[--curcard]]; in init()
H A Dfish.instr2 cards, and the rest of the deck is kept to be drawn from later. The
11 means that you draw a card from the deck. If you draw the card you asked
16 your turn to move, I'll draw cards from the deck for you, and I'll tell
24 how many are left in the deck, and which books I've gotten.
/netbsd-src/games/monop/
H A Ddeck.h40 #define CC_D deck[0]
41 #define CH_D deck[1]
53 extern DECK deck[2];
H A Dexecute.c210 deck[i].top_card = 0; in reset_game()
211 deck[i].gojf_used = FALSE; in reset_game()
295 fprintf(outf, " numcards %d\n", deck[i].num_cards); in save()
296 fprintf(outf, " topcard %d\n", deck[i].top_card); in save()
297 fprintf(outf, " gojf_used %d\n", deck[i].gojf_used); in save()
299 for (j = 0; j < deck[i].num_cards; j++) in save()
300 fprintf(outf, " %d", deck[i].cards[j]); in save()
644 dp = &deck[restore_itemnum]; in restore_deck_attr()
H A Dmonop.c123 DECK deck[2]; /* Chance and Community Chest */ variable
/netbsd-src/lib/libpanel/
H A Dpanel_impl.h51 DECK_HEAD(deck);
52 extern struct deck _deck __dso_hidden;
87 #define PANEL_BELOW(p) (TAILQ_PREV((p), deck, zorder))
H A D_deck.c33 struct deck _deck __dso_hidden = TAILQ_HEAD_INITIALIZER(_deck);
H A Ddel.c57 if (TAILQ_LAST(&_deck, deck) == &_stdscr_panel) { in del_panel()
H A Dbelow.c40 below = TAILQ_LAST(&_deck, deck); in panel_below()
/netbsd-src/games/canfield/canfield/
H A Dcanfield.c153 static struct cardtype *deck[decksize]; variable
687 deck[i]->visible = TRUE; in initgame()
688 deck[i]->paid = TRUE; in initgame()
691 stock = deck[12]; in initgame()
693 deck[i]->next = deck[i - 1]; in initgame()
694 deck[0]->next = NIL; in initgame()
695 found[0] = deck[13]; in initgame()
696 deck[13]->next = NIL; in initgame()
701 tableau[i - 14] = deck[i]; in initgame()
702 deck[i]->next = NIL; in initgame()
[all …]
/netbsd-src/common/dist/zlib/contrib/minizip/
H A Dmake_vms.com4 $ deck
/netbsd-src/external/gpl3/gdb/dist/zlib/contrib/minizip/
H A Dmake_vms.com4 $ deck
/netbsd-src/external/gpl3/binutils/dist/zlib/contrib/minizip/
H A Dmake_vms.com4 $ deck
/netbsd-src/external/gpl3/gdb.old/dist/zlib/contrib/minizip/
H A Dmake_vms.com4 $ deck
/netbsd-src/external/gpl3/binutils.old/dist/zlib/contrib/minizip/
H A Dmake_vms.com4 $ deck
/netbsd-src/common/dist/zlib/
H A Dmake_vms.com424 $ deck
439 $ deck
/netbsd-src/external/gpl3/binutils/dist/zlib/
H A Dmake_vms.com424 $ deck
439 $ deck
/netbsd-src/external/gpl3/gdb.old/dist/zlib/
H A Dmake_vms.com424 $ deck
439 $ deck
/netbsd-src/external/gpl3/gdb/dist/zlib/
H A Dmake_vms.com424 $ deck
439 $ deck
/netbsd-src/external/gpl3/binutils.old/dist/zlib/
H A Dmake_vms.com424 $ deck
439 $ deck
/netbsd-src/share/dict/
H A Dweb2a2959 awning deck
5098 bell deck
5393 berth deck
6617 boat deck
7991 bridge deck
15998 deck beam
15999 deck block
16000 deck board
16001 deck boy
16002 deck bridge
[all …]
/netbsd-src/games/fortune/datfiles/
H A Dlimerick-o.real1366 Once round the deck, They nailed her tits,

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