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Searched refs:testbit (Results 1 – 14 of 14) sorted by relevance

/netbsd-src/games/battlestar/
H A Dcommand4.c62 if ((testbit(from, value) || wiz || tempwiz) && in take()
63 heavy && bulky && !testbit(inven, value)) { in take()
68 if (testbit(from, value)) in take()
75 } else if (testbit(inven, value)) in take()
79 else if (!testbit(from, value)) in take()
101 if (testbit(from, SWORD)) { in take()
105 if (testbit(from, TWO_HANDED)) { in take()
115 if (testbit(from, MAID)) { in take()
119 } else if (testbit(from, DEADWOOD)) { in take()
123 } else if (testbit(from, DEADNATIVE)) { in take()
[all …]
H A Dcommand3.c46 if (testbit(inven, SHOVEL)) { in dig()
98 if (testbit(inven, n)) { in jump()
112 if (testbit(inven, SHOVEL)) { in bury()
118 (testbit(location[position].objects, value) || in bury()
123 if (testbit(inven, MAID) || in bury()
124 testbit(location[position].objects, MAID)) in bury()
126 if (testbit(inven, DEADWOOD) || in bury()
127 testbit(location[position].objects, in bury()
130 if (testbit(inven, DEADGOD) || in bury()
131 testbit(location[position].objects, in bury()
[all …]
H A Dcommand7.c73 if (testbit(inven, TWO_HANDED)) in fight()
76 else if (testbit(inven, SWORD) || testbit(inven, BROAD)) in fight()
80 else if (testbit(inven, KNIFE) || testbit(inven, MALLET) || in fight()
81 testbit(inven, CHAIN) || testbit(inven, MACE) || in fight()
82 testbit(inven, HALBERD)) in fight()
196 if (testbit(inven, AMULET) || testbit(wear, AMULET)) { in fight()
198 if (testbit(inven, MEDALION) || in fight()
199 testbit(wear, MEDALION)) { in fight()
211 if (testbit(inven, AMULET)) { in fight()
245 if (testbit(inven, LASER)) { in fight()
[all …]
H A Dcommand2.c85 if (testbit(inven, value)) { in wearit()
94 if (testbit(wear, value)) { in wearit()
140 if (wordvalue[wordnumber] == AMULET && testbit(inven, AMULET) && in use()
143 if (testbit(inven, MEDALION)) { in use()
167 else if (wordvalue[wordnumber] == COMPASS && testbit(inven, COMPASS)) in use()
186 n == HALBERD) && testbit(inven, n)) && n < NUMOFOBJECTS; in murder()
189 if (testbit(inven, LASER)) { in murder()
221 if (testbit(location[position].objects, BATHGOD)) { in murder()
229 if (testbit(location[position].objects, in murder()
247 if (testbit(location[position].objects, TIMER)) { in murder()
[all …]
H A Dcommand1.c50 testbit(location[position].objects, LAND) || in moveplayer()
146 if ((testbit(inven, TALISMAN) || testbit(wear, TALISMAN)) && in news()
147 (testbit(inven, MEDALION) || testbit(wear, MEDALION)) && in news()
148 (testbit(inven, AMULET) || testbit(wear, AMULET))) { in news()
153 if (testbit(location[position].objects, ELF)) { in news()
157 if (testbit(location[position].objects, DARK)) { in news()
161 if (testbit(location[position].objects, WOODSMAN)) { in news()
181 if (testbit(location[position].objects, GIRL)) in news()
198 if (testbit(location[position].objects, CYLON)) { in news()
259 (testbit(location[position].objects, LAND) && fuel <= 0)) { in crash()
H A Dcypher.c124 if (testbit(location[position].objects, in cypher()
144 if (testbit(location[position].objects, in cypher()
195 if (testbit(inven, n)) { in cypher()
216 if (testbit(inven, n) || in cypher()
217 (testbit(location[position].objects, n) && objsht[n])) { in cypher()
237 if (testbit(wear, n)) { in cypher()
255 if (testbit(wear, n)) { in cypher()
273 if (testbit(location[position].objects, in cypher()
292 if (testbit(inven, n)) { in cypher()
310 if (testbit(inven, n)) { in cypher()
[all …]
H A Dcommand5.c50 && testbit(location[position].objects, BATHGOD)) { in kiss()
56 if (testbit(location[position].objects, in kiss()
107 if ((testbit(location[position].objects, BATHGOD) || in love()
108 testbit(location[position].objects, NORMGOD)) && in love()
159 if (testbit(location[position].objects, in love()
216 while (!testbit(inven, n)) in zzz()
340 if (person && testbit(location[position].objects, person)) { in give()
351 if (result != -1 && (testbit(location[position].objects, obj) || in give()
H A Dcommand6.c49 if (testbit(location[position].objects, VIPER) && !notes[CANTLAUNCH]) { in launch()
71 if (notes[LAUNCHED] && testbit(location[position].objects, LAND) && in land()
185 if (testbit(location[position].objects, CAR)) { in drive()
203 if (testbit(location[position].objects, HORSE)) { in ride()
231 if (testbit(inven, MATCHES) && matchcount) { in light()
H A Dbattlestar.c81 if (!notes[CANTSEE] || testbit(inven, LAMPON) || in main()
82 testbit(location[position].objects, LAMPON)) { in main()
H A Dmisc.c62 if (testbit(array, n)) in ucard()
H A Droom.c75 if (testbit(p, n) && objdes[n]) in printobjs()
H A Dextern.h50 #define testbit(array, index) (array[index/BITS] & (1U << (index % BITS))) macro
/netbsd-src/external/mit/lua/dist/src/
H A Dlgc.h69 #define testbit(x,b) testbits(x, bitmask(b)) macro
90 #define isblack(x) testbit((x)->marked, BLACKBIT)
94 #define tofinalize(x) testbit((x)->marked, FINALIZEDBIT)
H A Dlgc.c1655 while (!testbit(statesmask, g->gcstate)) in luaC_runtilstate()