| /netbsd-src/tests/lib/libossaudio/ |
| H A D | t_ossaudio.c | 67 ATF_REQUIRE_EQ(info.play.channels, 1); in ATF_TC_BODY() 78 ATF_REQUIRE_EQ(info.play.channels, 2); in ATF_TC_BODY() 88 ATF_REQUIRE_EQ(channels, (int)hwinfo.play.channels); in ATF_TC_BODY() 92 ATF_REQUIRE_EQ(info.play.channels, hwinfo.play.channels); in ATF_TC_BODY() 109 ATF_REQUIRE_EQ(info.play.channels, 1); in ATF_TC_BODY() 120 ATF_REQUIRE_EQ(info.play.channels, 2); in ATF_TC_BODY() 131 ATF_REQUIRE_EQ(info.play.encoding, AUDIO_ENCODING_ULAW); in ATF_TC_BODY() 132 ATF_REQUIRE_EQ(info.play.precision, 8); in ATF_TC_BODY() 141 ATF_REQUIRE_EQ(info.play.encoding, AUDIO_ENCODING_ALAW); in ATF_TC_BODY() 142 ATF_REQUIRE_EQ(info.play.precision, 8); in ATF_TC_BODY() [all …]
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| /netbsd-src/lib/libossaudio/ |
| H A D | oss_dsp.c | 39 ? (info)->record.name : (info)->play.name) 97 perrors /= ((tmpinfo.play.precision / NBBY) * in _oss_dsp_ioctl() 98 tmpinfo.play.channels); in _oss_dsp_ioctl() 135 hwfmt.play.sample_rate; in _oss_dsp_ioctl() 147 tmpinfo.play.sample_rate = in _oss_dsp_ioctl() 161 tmpinfo.play.channels = in _oss_dsp_ioctl() 192 tmpinfo.play.encoding = in _oss_dsp_ioctl() 195 hwfmt.record.encoding : hwfmt.play.encoding; in _oss_dsp_ioctl() 196 tmpinfo.play.precision = in _oss_dsp_ioctl() 199 hwfmt.record.precision : hwfmt.play.precision ; in _oss_dsp_ioctl() [all …]
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| /netbsd-src/usr.bin/audio/play/ |
| H A D | play.c | 56 static void play(char *); 192 bufsize = info.play.buffer_size; in main() 203 play(*argv++); in main() 311 play(char *file) in play() function 485 &info.play.encoding, &info.play.precision)) { in audioctl_write_fromhdr() 494 info.play.sample_rate = ntohl(sunhdr->sample_rate); in audioctl_write_fromhdr() 495 info.play.channels = ntohl(sunhdr->channels); in audioctl_write_fromhdr() 502 hdr_len = audio_wav_parse_hdr(hdr, fsz, &info.play.encoding, in audioctl_write_fromhdr() 503 &info.play.precision, &info.play.sample_rate, &info.play.channels, in audioctl_write_fromhdr() 527 info.play.port = port; in audioctl_write_fromhdr() [all …]
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| /netbsd-src/usr.bin/audio/ctl/ |
| H A D | ctl.c | 102 { "play", &info.play, FORMAT, ALIAS }, 103 { "play.rate", &info.play.sample_rate, UINT, 0 }, 104 { "play.sample_rate", &info.play.sample_rate, UINT, ALIAS }, 105 { "play.channels", &info.play.channels, UINT, 0 }, 106 { "play.precision", &info.play.precision, UINT, 0 }, 107 { "play.encoding", &info.play.encoding, ENC, 0 }, 108 { "play.gain", &info.play.gain, UINT, 0 }, 109 { "play.balance", &info.play.balance, UCHAR, 0 }, 110 { "play.port", &info.play.port, XINT, 0 }, 111 { "play.avail_ports", &info.play.avail_ports, XINT, 0 }, [all …]
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| /netbsd-src/tests/dev/audio/ |
| H A D | audiotest.c | 1536 XP_EQ(8000, ai.play.sample_rate); in test_open() 1537 XP_EQ(1, ai.play.channels); in test_open() 1538 XP_EQ(8, ai.play.precision); in test_open() 1539 XP_EQ(AUDIO_ENCODING_ULAW, ai.play.encoding); in test_open() 1542 XP_EQ(0, ai.play.seek); in test_open() 1544 XP_NE(0, ai.play.buffer_size); in test_open() 1545 XP_EQ(0, ai.play.samples); in test_open() 1546 XP_EQ(0, ai.play.eof); in test_open() 1547 XP_EQ(0, ai.play.pause); in test_open() 1548 XP_EQ(0, ai.play.error); in test_open() [all …]
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| H A D | h_pad.c | 155 ai.play.encoding = AUDIO_ENCODING_SLINEAR_LE; in main() 156 ai.play.precision = 16; in main() 157 ai.play.channels = 2; in main() 158 ai.play.sample_rate = 44100; in main() 227 if (i >= (int)ai.play.sample_rate / 100) in main()
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| /netbsd-src/usr.bin/audiocfg/ |
| H A D | audiodev.c | 273 ai.play.encoding = enc; in audiodev_set_param() 274 ai.play.precision = prec; in audiodev_set_param() 275 ai.play.channels = ch; in audiodev_set_param() 276 ai.play.sample_rate = freq; in audiodev_set_param() 312 info.play.sample_rate = adev->hwinfo.play.sample_rate; in audiodev_test() 313 info.play.channels = adev->hwinfo.play.channels; in audiodev_test() 314 info.play.precision = 16; in audiodev_test() 315 info.play.encoding = AUDIO_ENCODING_SLINEAR_LE; in audiodev_test() 326 for (i = 0; i < adev->hwinfo.play.channels; i++) { in audiodev_test() 351 dtmf_new(&buf, &buflen, adev->hwinfo.play.sample_rate, 2, in audiodev_test_chmask() [all …]
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| /netbsd-src/games/monop/ |
| H A D | execute.c | 214 if (play) { in reset_game() 216 free(play[i].name); in reset_game() 217 play[i].name = NULL; in reset_game() 219 free(play); in reset_game() 220 play = NULL; in reset_game() 285 fprintf(outf, " money %d\n", play[i].money); in save() 286 fprintf(outf, " loc %d\n", play[i].loc); in save() 287 fprintf(outf, " num_gojf %d\n", play[i].num_gojf); in save() 288 fprintf(outf, " in_jail %d\n", play[i].in_jail); in save() 411 if (play == NULL || cur_p == NULL || num_play < 2) { in rest_f() [all …]
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| H A D | print.c | 73 printsq(play[i].loc, FALSE); in where() 74 printf(" %s (%d)", play[i].name, i+1); in where() 75 if (cur_p == &play[i]) in where() 136 printf("%d", play[sqp->owner].num_util); in printsq() 150 rnt <<= play[sqp->owner].num_rr - 1; in printsq() 151 printf("%d %4d", play[sqp->owner].num_rr, in printsq() 152 25 << (play[sqp->owner].num_rr - 1)); in printsq() 180 pp = &play[pl]; in printhold()
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| H A D | monop.c | 125 PLAY *play, /* player structure array ("calloc"ed) */ variable 278 cur_p = play = calloc((size_t)num_play, sizeof (PLAY)); in getplayers() 279 if (play == NULL) in getplayers() 290 name_list[i] = play[i].name = strdup(buf); in getplayers() 293 play[i].money = 1500; in getplayers() 308 free(play[i].name); in getplayers() 309 free(play); in getplayers() 327 printf("%s (%d) rolls %d\n", play[i].name, i+1, rl=roll(2, 6)); in init_players() 342 cur_p = &play[max_pl]; in init_players()
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| H A D | trade.c | 116 pp = &play[pn]; in get_list() 185 printf("Player %s (%d) gives:\n", play[tp->trader].name, in summate() 221 pl_fr = &play[from->trader]; in move_em() 222 pl_to = &play[to->trader]; in move_em() 310 free(play[player].name); in resign() 314 play[i] = play[i+1]; in resign() 323 printf("\nThen %s WINS!!!!!\n", play[0].name); in resign() 326 play[0].money+prop_worth(&play[0])); in resign()
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| H A D | prop.c | 56 add_list(playernum, &(play[playernum].own_list), cur_p->loc); in buy() 104 play[plr].num_rr--; in del_list() 107 play[plr].num_util--; in del_list() 185 } else if (cur_bid > play[i].money) { in bid() 187 play[i].money); in bid() 197 printf("It goes to %s (%d) for $%d\n",play[i].name,i+1,cur_max); in bid() 199 play[i].money -= cur_max; in bid()
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| H A D | misc.c | 89 cur_p = &play[player]; in next_play() 134 op = play[pl].own_list; in set_ownlist() 150 play[pl].num_util = num; in set_ownlist() 169 play[pl].num_rr = num; in set_ownlist()
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| /netbsd-src/external/bsd/ntp/dist/util/ |
| H A D | tg.c | 337 info.play.port = port; in main() 338 info.play.gain = level; in main() 339 info.play.sample_rate = SECOND; in main() 340 info.play.channels = 1; in main() 341 info.play.precision = 8; in main() 342 info.play.encoding = AUDIO_ENCODING_ULAW; in main() 344 info.play.port, info.play.gain, info.play.sample_rate, in main() 345 info.play.channels, info.play.precision, in main() 346 info.play.encoding); in main()
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| /netbsd-src/games/hack/ |
| H A D | READ_ME | 57 1. If it didnt exist already, introduce a loginname `play' . 59 for everybody and is suid play: 60 ---s--s--x 1 play 206848 Apr 3 00:17 hack 62 running under nice; in that case you might write a program play.c 63 such that the program play is suid play and executable for everybody 65 play only; all the program play does is asking for the name of a game, 68 -r-sr-sr-x 1 play 13312 May 24 12:52 play 69 ---x------ 1 play 206848 Apr 3 00:17 hack 70 If you are worried about security you might let play do 78 drwx------ 3 play 1024 Aug 9 09:03 hackdir
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| /netbsd-src/sys/compat/ossaudio/ |
| H A D | ossaudio.c | 64 ? (info)->record.name : (info)->play.name) 231 tmpinfo.play.sample_rate = in oss_ioctl_audio() 258 tmpinfo.play.sample_rate = in oss_ioctl_audio() 262 hwfmt.play.sample_rate; in oss_ioctl_audio() 295 tmpinfo.play.channels = in oss_ioctl_audio() 345 tmpinfo.play.precision = in oss_ioctl_audio() 347 tmpinfo.play.encoding = in oss_ioctl_audio() 351 tmpinfo.play.precision = in oss_ioctl_audio() 353 tmpinfo.play.encoding = in oss_ioctl_audio() 357 tmpinfo.play.precision = in oss_ioctl_audio() [all …]
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| /netbsd-src/sys/dev/pci/ |
| H A D | esa.c | 216 const audio_params_t *play, const audio_params_t *rec, in esa_set_format() argument 223 vc->play.mode = *play; in esa_set_format() 243 p = &vc->play.mode; in esa_commit_settings() 250 vc->play.data_offset = ESA_DAC_DATA + (data_bytes * vc->index); in esa_commit_settings() 256 vc->play.data_offset + ESA_SRC3_MODE_OFFSET, in esa_commit_settings() 263 vc->play.data_offset + ESA_SRC3_WORD_LENGTH_OFFSET, in esa_commit_settings() 269 vc->play.data_offset + ESA_CDATA_FREQUENCY, freq); in esa_commit_settings() 318 if (vc->play.active == 0) in esa_halt_output() 321 vc->play.active = 0; in esa_halt_output() 324 ESA_CDATA_INSTANCE_READY + vc->play.data_offset, 0); in esa_halt_output() [all …]
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| /netbsd-src/sys/arch/evbarm/mini2440/ |
| H A D | audio_mini2440.c | 246 const audio_params_t *play, const audio_params_t *rec, in uda_ssio_set_format() argument 258 __func__, play->sample_rate, play->encoding, play->precision, in uda_ssio_set_format() 259 play->channels)); in uda_ssio_set_format() 269 s3c2440_i2s_set_sample_rate(sc->sc_i2s_handle, play->sample_rate); in uda_ssio_set_format() 285 retval = uda1341_set_format(handle, setmode, play, rec, pfil, rfil); in uda_ssio_set_format()
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| /netbsd-src/sys/arch/amiga/dev/ |
| H A D | zz9k_ax.c | 89 const audio_params_t *play, const audio_params_t *rec, 308 const audio_params_t *play, const audio_params_t *rec, in zzax_set_format() argument 316 printf("::play->sample_rate: %i\n", play->sample_rate); in zzax_set_format() 317 printf("::play->encoding: %i\n", play->encoding); in zzax_set_format() 318 printf("::play->precision: %i\n", play->precision); in zzax_set_format() 319 printf("::play->validbits: %i\n", play->validbits); in zzax_set_format() 320 printf("::play->channels: %i\n", play->channels); in zzax_set_format()
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| /netbsd-src/sys/compat/sunos/ |
| H A D | sunos_ioctl.c | 740 sunos_aui.play = *(struct sunos_audio_prinfo *)&aui.play; in sunos_sys_ioctl() 744 sunos_aui.play.avail_ports = AUDIO_SPEAKER | AUDIO_HEADPHONE; in sunos_sys_ioctl() 747 sunos_aui.play.waiting = 0; in sunos_sys_ioctl() 749 sunos_aui.play.eof = 0; in sunos_sys_ioctl() 773 aui.play = *(struct audio_prinfo *)&sunos_aui.play; in sunos_sys_ioctl() 789 if (sunos_aui.play.pause == 0 || sunos_aui.play.active == 0) in sunos_sys_ioctl() 790 aui.play.pause = 0; in sunos_sys_ioctl() 791 else if (sunos_aui.play.pause != (u_char)~0 || in sunos_sys_ioctl() 792 sunos_aui.play.active != (u_char)~0) in sunos_sys_ioctl() 793 aui.play.pause = 1; in sunos_sys_ioctl()
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| /netbsd-src/sys/arch/hpcmips/vr/ |
| H A D | vraiu.c | 261 const audio_params_t *play, const audio_params_t *rec, in vraiu_set_format() argument 267 play->precision, play->channels, play->sample_rate, in vraiu_set_format() 268 play->encoding)); in vraiu_set_format() 271 switch (play->sample_rate) { in vraiu_set_format() 286 panic("%s: rate error (%d)\n", __func__, play->sample_rate); in vraiu_set_format()
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| /netbsd-src/sys/compat/sunos32/ |
| H A D | sunos32_ioctl.c | 780 sunos_aui.play = *(struct sunos_audio_prinfo *)&aui.play; in sunos32_sys_ioctl() 784 sunos_aui.play.avail_ports = AUDIO_SPEAKER | AUDIO_HEADPHONE; in sunos32_sys_ioctl() 787 sunos_aui.play.waiting = 0; in sunos32_sys_ioctl() 789 sunos_aui.play.eof = 0; in sunos32_sys_ioctl() 812 aui.play = *(struct audio_prinfo *)&sunos_aui.play; in sunos32_sys_ioctl() 828 if (sunos_aui.play.pause == 0 || sunos_aui.play.active == 0) in sunos32_sys_ioctl() 829 aui.play.pause = 0; in sunos32_sys_ioctl() 830 else if (sunos_aui.play.pause != (u_char)~0 || in sunos32_sys_ioctl() 831 sunos_aui.play.active != (u_char)~0) in sunos32_sys_ioctl() 832 aui.play.pause = 1; in sunos32_sys_ioctl()
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| /netbsd-src/games/larn/datfiles/ |
| H A D | larnopts | 5 play-day-play
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| /netbsd-src/games/hunt/ |
| H A D | README.protocol | 21 P game play TCP port 53 A client requests the game play port P with the C_PLAYER message. 57 S: {uint16: P (TCP port number for the game play port)} 59 The TCP address of the game play port should be formed from the 65 A client can request the game play port P with the C_MONITOR message. 70 S: {uint16: P (TCP port number for the game play port)} 107 P - game play port 109 This port provides the TCP channel for the main game play between 162 Game play protocol
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| /netbsd-src/usr.bin/midiplay/ |
| H A D | midiplay.c | 171 static int play = 1; variable 185 if (play) in send_event() 414 if (play && ioctl(fd, SEQUENCER_INFO, &info) < 0) in playdata() 420 if (play) in playdata() 501 if (!play) in playdata() 697 if (play && ioctl(fd, SEQUENCER_SYNC, 0) < 0) in playdata() 758 play = 0; in main() 780 if (!play) in main()
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