Searched refs:is_trait (Results 1 – 1 of 1) sorted by relevance
712 _U_SINT is_trait = !should_be_trait; in UnityAssertFloatSpecial() local723 is_trait = ((1.0f / f_zero) == actual) ? 1 : 0; in UnityAssertFloatSpecial()727 is_trait = ((-1.0f / f_zero) == actual) ? 1 : 0; in UnityAssertFloatSpecial()733 is_trait = (actual == actual) ? 0 : 1; in UnityAssertFloatSpecial()740 is_trait = 0; in UnityAssertFloatSpecial()742 is_trait = 1; in UnityAssertFloatSpecial()748 if (is_trait != should_be_trait) in UnityAssertFloatSpecial()874 _U_SINT is_trait = !should_be_trait; in UnityAssertDoubleSpecial() local885 is_trait = ((1.0 / d_zero) == actual) ? 1 : 0; in UnityAssertDoubleSpecial()889 is_trait = ((-1.0 / d_zero) == actual) ? 1 : 0; in UnityAssertDoubleSpecial()[all …]