Searched refs:can_go (Results 1 – 5 of 5) sorted by relevance
150 && (op->can_go || !pp->can_go || Topcard < Deck)) { in calcmove()167 if (!pp->can_go && !is_repair(pp->battle)) in calcmove()281 else if (pp->can_go in calcmove()298 if (canstop || (cango && !op->can_go)) in calcmove()347 if (op->speed == C_LIMIT || !op->can_go) in calcmove()382 if (!pp->can_go && !is_repair(pp->battle)) in calcmove()413 if (pp->can_go || ((is_repair(bat) || bat == C_STOP || spd == C_LIMIT) && in onecard()455 if (pp->can_go) in canplay()460 if (op->can_go && op->safety[safety(card) - S_CONV] != S_PLAYED) in canplay()474 if (!pp->can_go && in canplay()
245 if (!pp->can_go) in playcard()260 pp->can_go = TRUE; in playcard()269 pp->can_go = TRUE; in playcard()281 if (!pp->can_go) in playcard()288 pp->can_go = FALSE; in playcard()309 pp->can_go = TRUE; in playcard()337 pp->can_go = TRUE; in playcard()340 if (!pp->can_go && is_repair(pp->battle)) in playcard()341 pp->can_go = TRUE; in playcard()
170 bool can_go; member
154 || (op->can_go && op->mileage >= 500)) in check_ext()
76 pp->can_go = FALSE; in init()