Searched refs:MAXROBOTS (Results 1 – 6 of 6) sorted by relevance
67 for (cp = Robots; cp < &Robots[MAXROBOTS]; cp++) in make_level()76 if ((i = Level * 10) > MAXROBOTS) in make_level()77 i = MAXROBOTS; in make_level()79 memset(Scrap, 0, sizeof(Scrap[0]) * MAXROBOTS); in make_level()
82 COORD Robots[MAXROBOTS]; /* Robots' current positions */83 COORD Scrap[MAXROBOTS]; /* ScrapHeap' current position */
63 for (rp = Robots; rp < &Robots[MAXROBOTS]; rp++) { in move_robots()85 for (rp = Robots; rp < &Robots[MAXROBOTS]; rp++) in move_robots()
177 end = &Robots[MAXROBOTS]; in closest_robot()200 end = &Scrap[MAXROBOTS]; in closest_heap()
49 #define MAXROBOTS (MAXLEVELS * 10) macro
57 for (cp = Robots; cp < &Robots[MAXROBOTS]; cp++) { in play_level()