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Searched refs:C_GO (Results 1 – 5 of 5) sorted by relevance

/netbsd-src/games/mille/
H A Dextern.c141 C_REPAIRS, C_GO, C_END_LIMIT, C_EMPTY, C_FLAT, C_CRASH,
162 C_GO, C_GO, C_GO, C_GO, C_GO, C_GO, C_GO, C_GO, C_GO, C_GO,
163 C_GO, C_GO, C_GO, C_GO,
H A Dcomp.c277 case C_GO: in calcmove()
282 && Numgos + count[C_GO] == Numneed[C_GO]) { in calcmove()
284 --count[C_GO]; in calcmove()
287 *value = Numneed[C_GO] * 3; in calcmove()
288 *value += (Numseen[C_GO] - Numgos); in calcmove()
289 *value /= (count[C_GO] * count[C_GO]); in calcmove()
290 count[C_GO]--; in calcmove()
339 Numseen[C_GO]; in calcmove()
473 case C_GO: in canplay()
H A Dmove.c263 case C_GO: in playcard()
268 pp->battle = C_GO; in playcard()
308 pp->battle = C_GO; in playcard()
H A Dtypes.c71 case C_GO: in safety()
H A Dmille.h142 #define C_GO 13 macro