xref: /onnv-gate/usr/src/cmd/perl/5.8.4/distrib/pod/perlguts.pod (revision 0:68f95e015346)
1=head1 NAME
2
3perlguts - Introduction to the Perl API
4
5=head1 DESCRIPTION
6
7This document attempts to describe how to use the Perl API, as well as
8to provide some info on the basic workings of the Perl core. It is far
9from complete and probably contains many errors. Please refer any
10questions or comments to the author below.
11
12=head1 Variables
13
14=head2 Datatypes
15
16Perl has three typedefs that handle Perl's three main data types:
17
18    SV  Scalar Value
19    AV  Array Value
20    HV  Hash Value
21
22Each typedef has specific routines that manipulate the various data types.
23
24=head2 What is an "IV"?
25
26Perl uses a special typedef IV which is a simple signed integer type that is
27guaranteed to be large enough to hold a pointer (as well as an integer).
28Additionally, there is the UV, which is simply an unsigned IV.
29
30Perl also uses two special typedefs, I32 and I16, which will always be at
31least 32-bits and 16-bits long, respectively. (Again, there are U32 and U16,
32as well.)  They will usually be exactly 32 and 16 bits long, but on Crays
33they will both be 64 bits.
34
35=head2 Working with SVs
36
37An SV can be created and loaded with one command.  There are five types of
38values that can be loaded: an integer value (IV), an unsigned integer
39value (UV), a double (NV), a string (PV), and another scalar (SV).
40
41The seven routines are:
42
43    SV*  newSViv(IV);
44    SV*  newSVuv(UV);
45    SV*  newSVnv(double);
46    SV*  newSVpv(const char*, STRLEN);
47    SV*  newSVpvn(const char*, STRLEN);
48    SV*  newSVpvf(const char*, ...);
49    SV*  newSVsv(SV*);
50
51C<STRLEN> is an integer type (Size_t, usually defined as size_t in
52F<config.h>) guaranteed to be large enough to represent the size of
53any string that perl can handle.
54
55In the unlikely case of a SV requiring more complex initialisation, you
56can create an empty SV with newSV(len).  If C<len> is 0 an empty SV of
57type NULL is returned, else an SV of type PV is returned with len + 1 (for
58the NUL) bytes of storage allocated, accessible via SvPVX.  In both cases
59the SV has value undef.
60
61    SV *sv = newSV(0);   /* no storage allocated  */
62    SV *sv = newSV(10);  /* 10 (+1) bytes of uninitialised storage allocated  */
63
64To change the value of an I<already-existing> SV, there are eight routines:
65
66    void  sv_setiv(SV*, IV);
67    void  sv_setuv(SV*, UV);
68    void  sv_setnv(SV*, double);
69    void  sv_setpv(SV*, const char*);
70    void  sv_setpvn(SV*, const char*, STRLEN)
71    void  sv_setpvf(SV*, const char*, ...);
72    void  sv_vsetpvfn(SV*, const char*, STRLEN, va_list *, SV **, I32, bool *);
73    void  sv_setsv(SV*, SV*);
74
75Notice that you can choose to specify the length of the string to be
76assigned by using C<sv_setpvn>, C<newSVpvn>, or C<newSVpv>, or you may
77allow Perl to calculate the length by using C<sv_setpv> or by specifying
780 as the second argument to C<newSVpv>.  Be warned, though, that Perl will
79determine the string's length by using C<strlen>, which depends on the
80string terminating with a NUL character.
81
82The arguments of C<sv_setpvf> are processed like C<sprintf>, and the
83formatted output becomes the value.
84
85C<sv_vsetpvfn> is an analogue of C<vsprintf>, but it allows you to specify
86either a pointer to a variable argument list or the address and length of
87an array of SVs.  The last argument points to a boolean; on return, if that
88boolean is true, then locale-specific information has been used to format
89the string, and the string's contents are therefore untrustworthy (see
90L<perlsec>).  This pointer may be NULL if that information is not
91important.  Note that this function requires you to specify the length of
92the format.
93
94The C<sv_set*()> functions are not generic enough to operate on values
95that have "magic".  See L<Magic Virtual Tables> later in this document.
96
97All SVs that contain strings should be terminated with a NUL character.
98If it is not NUL-terminated there is a risk of
99core dumps and corruptions from code which passes the string to C
100functions or system calls which expect a NUL-terminated string.
101Perl's own functions typically add a trailing NUL for this reason.
102Nevertheless, you should be very careful when you pass a string stored
103in an SV to a C function or system call.
104
105To access the actual value that an SV points to, you can use the macros:
106
107    SvIV(SV*)
108    SvUV(SV*)
109    SvNV(SV*)
110    SvPV(SV*, STRLEN len)
111    SvPV_nolen(SV*)
112
113which will automatically coerce the actual scalar type into an IV, UV, double,
114or string.
115
116In the C<SvPV> macro, the length of the string returned is placed into the
117variable C<len> (this is a macro, so you do I<not> use C<&len>).  If you do
118not care what the length of the data is, use the C<SvPV_nolen> macro.
119Historically the C<SvPV> macro with the global variable C<PL_na> has been
120used in this case.  But that can be quite inefficient because C<PL_na> must
121be accessed in thread-local storage in threaded Perl.  In any case, remember
122that Perl allows arbitrary strings of data that may both contain NULs and
123might not be terminated by a NUL.
124
125Also remember that C doesn't allow you to safely say C<foo(SvPV(s, len),
126len);>. It might work with your compiler, but it won't work for everyone.
127Break this sort of statement up into separate assignments:
128
129	SV *s;
130	STRLEN len;
131	char * ptr;
132	ptr = SvPV(s, len);
133	foo(ptr, len);
134
135If you want to know if the scalar value is TRUE, you can use:
136
137    SvTRUE(SV*)
138
139Although Perl will automatically grow strings for you, if you need to force
140Perl to allocate more memory for your SV, you can use the macro
141
142    SvGROW(SV*, STRLEN newlen)
143
144which will determine if more memory needs to be allocated.  If so, it will
145call the function C<sv_grow>.  Note that C<SvGROW> can only increase, not
146decrease, the allocated memory of an SV and that it does not automatically
147add a byte for the a trailing NUL (perl's own string functions typically do
148C<SvGROW(sv, len + 1)>).
149
150If you have an SV and want to know what kind of data Perl thinks is stored
151in it, you can use the following macros to check the type of SV you have.
152
153    SvIOK(SV*)
154    SvNOK(SV*)
155    SvPOK(SV*)
156
157You can get and set the current length of the string stored in an SV with
158the following macros:
159
160    SvCUR(SV*)
161    SvCUR_set(SV*, I32 val)
162
163You can also get a pointer to the end of the string stored in the SV
164with the macro:
165
166    SvEND(SV*)
167
168But note that these last three macros are valid only if C<SvPOK()> is true.
169
170If you want to append something to the end of string stored in an C<SV*>,
171you can use the following functions:
172
173    void  sv_catpv(SV*, const char*);
174    void  sv_catpvn(SV*, const char*, STRLEN);
175    void  sv_catpvf(SV*, const char*, ...);
176    void  sv_vcatpvfn(SV*, const char*, STRLEN, va_list *, SV **, I32, bool);
177    void  sv_catsv(SV*, SV*);
178
179The first function calculates the length of the string to be appended by
180using C<strlen>.  In the second, you specify the length of the string
181yourself.  The third function processes its arguments like C<sprintf> and
182appends the formatted output.  The fourth function works like C<vsprintf>.
183You can specify the address and length of an array of SVs instead of the
184va_list argument. The fifth function extends the string stored in the first
185SV with the string stored in the second SV.  It also forces the second SV
186to be interpreted as a string.
187
188The C<sv_cat*()> functions are not generic enough to operate on values that
189have "magic".  See L<Magic Virtual Tables> later in this document.
190
191If you know the name of a scalar variable, you can get a pointer to its SV
192by using the following:
193
194    SV*  get_sv("package::varname", FALSE);
195
196This returns NULL if the variable does not exist.
197
198If you want to know if this variable (or any other SV) is actually C<defined>,
199you can call:
200
201    SvOK(SV*)
202
203The scalar C<undef> value is stored in an SV instance called C<PL_sv_undef>.
204Its address can be used whenever an C<SV*> is needed.
205However, you have to be careful when using C<&PL_sv_undef> as a value in AVs
206or HVs (see L<AVs, HVs and undefined values>).
207
208There are also the two values C<PL_sv_yes> and C<PL_sv_no>, which contain
209boolean TRUE and FALSE values, respectively.  Like C<PL_sv_undef>, their
210addresses can be used whenever an C<SV*> is needed.
211
212Do not be fooled into thinking that C<(SV *) 0> is the same as C<&PL_sv_undef>.
213Take this code:
214
215    SV* sv = (SV*) 0;
216    if (I-am-to-return-a-real-value) {
217            sv = sv_2mortal(newSViv(42));
218    }
219    sv_setsv(ST(0), sv);
220
221This code tries to return a new SV (which contains the value 42) if it should
222return a real value, or undef otherwise.  Instead it has returned a NULL
223pointer which, somewhere down the line, will cause a segmentation violation,
224bus error, or just weird results.  Change the zero to C<&PL_sv_undef> in the
225first line and all will be well.
226
227To free an SV that you've created, call C<SvREFCNT_dec(SV*)>.  Normally this
228call is not necessary (see L<Reference Counts and Mortality>).
229
230=head2 Offsets
231
232Perl provides the function C<sv_chop> to efficiently remove characters
233from the beginning of a string; you give it an SV and a pointer to
234somewhere inside the PV, and it discards everything before the
235pointer. The efficiency comes by means of a little hack: instead of
236actually removing the characters, C<sv_chop> sets the flag C<OOK>
237(offset OK) to signal to other functions that the offset hack is in
238effect, and it puts the number of bytes chopped off into the IV field
239of the SV. It then moves the PV pointer (called C<SvPVX>) forward that
240many bytes, and adjusts C<SvCUR> and C<SvLEN>.
241
242Hence, at this point, the start of the buffer that we allocated lives
243at C<SvPVX(sv) - SvIV(sv)> in memory and the PV pointer is pointing
244into the middle of this allocated storage.
245
246This is best demonstrated by example:
247
248  % ./perl -Ilib -MDevel::Peek -le '$a="12345"; $a=~s/.//; Dump($a)'
249  SV = PVIV(0x8128450) at 0x81340f0
250    REFCNT = 1
251    FLAGS = (POK,OOK,pPOK)
252    IV = 1  (OFFSET)
253    PV = 0x8135781 ( "1" . ) "2345"\0
254    CUR = 4
255    LEN = 5
256
257Here the number of bytes chopped off (1) is put into IV, and
258C<Devel::Peek::Dump> helpfully reminds us that this is an offset. The
259portion of the string between the "real" and the "fake" beginnings is
260shown in parentheses, and the values of C<SvCUR> and C<SvLEN> reflect
261the fake beginning, not the real one.
262
263Something similar to the offset hack is performed on AVs to enable
264efficient shifting and splicing off the beginning of the array; while
265C<AvARRAY> points to the first element in the array that is visible from
266Perl, C<AvALLOC> points to the real start of the C array. These are
267usually the same, but a C<shift> operation can be carried out by
268increasing C<AvARRAY> by one and decreasing C<AvFILL> and C<AvLEN>.
269Again, the location of the real start of the C array only comes into
270play when freeing the array. See C<av_shift> in F<av.c>.
271
272=head2 What's Really Stored in an SV?
273
274Recall that the usual method of determining the type of scalar you have is
275to use C<Sv*OK> macros.  Because a scalar can be both a number and a string,
276usually these macros will always return TRUE and calling the C<Sv*V>
277macros will do the appropriate conversion of string to integer/double or
278integer/double to string.
279
280If you I<really> need to know if you have an integer, double, or string
281pointer in an SV, you can use the following three macros instead:
282
283    SvIOKp(SV*)
284    SvNOKp(SV*)
285    SvPOKp(SV*)
286
287These will tell you if you truly have an integer, double, or string pointer
288stored in your SV.  The "p" stands for private.
289
290The are various ways in which the private and public flags may differ.
291For example, a tied SV may have a valid underlying value in the IV slot
292(so SvIOKp is true), but the data should be accessed via the FETCH
293routine rather than directly, so SvIOK is false. Another is when
294numeric conversion has occured and precision has been lost: only the
295private flag is set on 'lossy' values. So when an NV is converted to an
296IV with loss, SvIOKp, SvNOKp and SvNOK will be set, while SvIOK wont be.
297
298In general, though, it's best to use the C<Sv*V> macros.
299
300=head2 Working with AVs
301
302There are two ways to create and load an AV.  The first method creates an
303empty AV:
304
305    AV*  newAV();
306
307The second method both creates the AV and initially populates it with SVs:
308
309    AV*  av_make(I32 num, SV **ptr);
310
311The second argument points to an array containing C<num> C<SV*>'s.  Once the
312AV has been created, the SVs can be destroyed, if so desired.
313
314Once the AV has been created, the following operations are possible on AVs:
315
316    void  av_push(AV*, SV*);
317    SV*   av_pop(AV*);
318    SV*   av_shift(AV*);
319    void  av_unshift(AV*, I32 num);
320
321These should be familiar operations, with the exception of C<av_unshift>.
322This routine adds C<num> elements at the front of the array with the C<undef>
323value.  You must then use C<av_store> (described below) to assign values
324to these new elements.
325
326Here are some other functions:
327
328    I32   av_len(AV*);
329    SV**  av_fetch(AV*, I32 key, I32 lval);
330    SV**  av_store(AV*, I32 key, SV* val);
331
332The C<av_len> function returns the highest index value in array (just
333like $#array in Perl).  If the array is empty, -1 is returned.  The
334C<av_fetch> function returns the value at index C<key>, but if C<lval>
335is non-zero, then C<av_fetch> will store an undef value at that index.
336The C<av_store> function stores the value C<val> at index C<key>, and does
337not increment the reference count of C<val>.  Thus the caller is responsible
338for taking care of that, and if C<av_store> returns NULL, the caller will
339have to decrement the reference count to avoid a memory leak.  Note that
340C<av_fetch> and C<av_store> both return C<SV**>'s, not C<SV*>'s as their
341return value.
342
343    void  av_clear(AV*);
344    void  av_undef(AV*);
345    void  av_extend(AV*, I32 key);
346
347The C<av_clear> function deletes all the elements in the AV* array, but
348does not actually delete the array itself.  The C<av_undef> function will
349delete all the elements in the array plus the array itself.  The
350C<av_extend> function extends the array so that it contains at least C<key+1>
351elements.  If C<key+1> is less than the currently allocated length of the array,
352then nothing is done.
353
354If you know the name of an array variable, you can get a pointer to its AV
355by using the following:
356
357    AV*  get_av("package::varname", FALSE);
358
359This returns NULL if the variable does not exist.
360
361See L<Understanding the Magic of Tied Hashes and Arrays> for more
362information on how to use the array access functions on tied arrays.
363
364=head2 Working with HVs
365
366To create an HV, you use the following routine:
367
368    HV*  newHV();
369
370Once the HV has been created, the following operations are possible on HVs:
371
372    SV**  hv_store(HV*, const char* key, U32 klen, SV* val, U32 hash);
373    SV**  hv_fetch(HV*, const char* key, U32 klen, I32 lval);
374
375The C<klen> parameter is the length of the key being passed in (Note that
376you cannot pass 0 in as a value of C<klen> to tell Perl to measure the
377length of the key).  The C<val> argument contains the SV pointer to the
378scalar being stored, and C<hash> is the precomputed hash value (zero if
379you want C<hv_store> to calculate it for you).  The C<lval> parameter
380indicates whether this fetch is actually a part of a store operation, in
381which case a new undefined value will be added to the HV with the supplied
382key and C<hv_fetch> will return as if the value had already existed.
383
384Remember that C<hv_store> and C<hv_fetch> return C<SV**>'s and not just
385C<SV*>.  To access the scalar value, you must first dereference the return
386value.  However, you should check to make sure that the return value is
387not NULL before dereferencing it.
388
389These two functions check if a hash table entry exists, and deletes it.
390
391    bool  hv_exists(HV*, const char* key, U32 klen);
392    SV*   hv_delete(HV*, const char* key, U32 klen, I32 flags);
393
394If C<flags> does not include the C<G_DISCARD> flag then C<hv_delete> will
395create and return a mortal copy of the deleted value.
396
397And more miscellaneous functions:
398
399    void   hv_clear(HV*);
400    void   hv_undef(HV*);
401
402Like their AV counterparts, C<hv_clear> deletes all the entries in the hash
403table but does not actually delete the hash table.  The C<hv_undef> deletes
404both the entries and the hash table itself.
405
406Perl keeps the actual data in linked list of structures with a typedef of HE.
407These contain the actual key and value pointers (plus extra administrative
408overhead).  The key is a string pointer; the value is an C<SV*>.  However,
409once you have an C<HE*>, to get the actual key and value, use the routines
410specified below.
411
412    I32    hv_iterinit(HV*);
413            /* Prepares starting point to traverse hash table */
414    HE*    hv_iternext(HV*);
415            /* Get the next entry, and return a pointer to a
416               structure that has both the key and value */
417    char*  hv_iterkey(HE* entry, I32* retlen);
418            /* Get the key from an HE structure and also return
419               the length of the key string */
420    SV*    hv_iterval(HV*, HE* entry);
421            /* Return an SV pointer to the value of the HE
422               structure */
423    SV*    hv_iternextsv(HV*, char** key, I32* retlen);
424            /* This convenience routine combines hv_iternext,
425	       hv_iterkey, and hv_iterval.  The key and retlen
426	       arguments are return values for the key and its
427	       length.  The value is returned in the SV* argument */
428
429If you know the name of a hash variable, you can get a pointer to its HV
430by using the following:
431
432    HV*  get_hv("package::varname", FALSE);
433
434This returns NULL if the variable does not exist.
435
436The hash algorithm is defined in the C<PERL_HASH(hash, key, klen)> macro:
437
438    hash = 0;
439    while (klen--)
440	hash = (hash * 33) + *key++;
441    hash = hash + (hash >> 5);			/* after 5.6 */
442
443The last step was added in version 5.6 to improve distribution of
444lower bits in the resulting hash value.
445
446See L<Understanding the Magic of Tied Hashes and Arrays> for more
447information on how to use the hash access functions on tied hashes.
448
449=head2 Hash API Extensions
450
451Beginning with version 5.004, the following functions are also supported:
452
453    HE*     hv_fetch_ent  (HV* tb, SV* key, I32 lval, U32 hash);
454    HE*     hv_store_ent  (HV* tb, SV* key, SV* val, U32 hash);
455
456    bool    hv_exists_ent (HV* tb, SV* key, U32 hash);
457    SV*     hv_delete_ent (HV* tb, SV* key, I32 flags, U32 hash);
458
459    SV*     hv_iterkeysv  (HE* entry);
460
461Note that these functions take C<SV*> keys, which simplifies writing
462of extension code that deals with hash structures.  These functions
463also allow passing of C<SV*> keys to C<tie> functions without forcing
464you to stringify the keys (unlike the previous set of functions).
465
466They also return and accept whole hash entries (C<HE*>), making their
467use more efficient (since the hash number for a particular string
468doesn't have to be recomputed every time).  See L<perlapi> for detailed
469descriptions.
470
471The following macros must always be used to access the contents of hash
472entries.  Note that the arguments to these macros must be simple
473variables, since they may get evaluated more than once.  See
474L<perlapi> for detailed descriptions of these macros.
475
476    HePV(HE* he, STRLEN len)
477    HeVAL(HE* he)
478    HeHASH(HE* he)
479    HeSVKEY(HE* he)
480    HeSVKEY_force(HE* he)
481    HeSVKEY_set(HE* he, SV* sv)
482
483These two lower level macros are defined, but must only be used when
484dealing with keys that are not C<SV*>s:
485
486    HeKEY(HE* he)
487    HeKLEN(HE* he)
488
489Note that both C<hv_store> and C<hv_store_ent> do not increment the
490reference count of the stored C<val>, which is the caller's responsibility.
491If these functions return a NULL value, the caller will usually have to
492decrement the reference count of C<val> to avoid a memory leak.
493
494=head2 AVs, HVs and undefined values
495
496Sometimes you have to store undefined values in AVs or HVs. Although
497this may be a rare case, it can be tricky. That's because you're
498used to using C<&PL_sv_undef> if you need an undefined SV.
499
500For example, intuition tells you that this XS code:
501
502    AV *av = newAV();
503    av_store( av, 0, &PL_sv_undef );
504
505is equivalent to this Perl code:
506
507    my @av;
508    $av[0] = undef;
509
510Unfortunately, this isn't true. AVs use C<&PL_sv_undef> as a marker
511for indicating that an array element has not yet been initialized.
512Thus, C<exists $av[0]> would be true for the above Perl code, but
513false for the array generated by the XS code.
514
515Other problems can occur when storing C<&PL_sv_undef> in HVs:
516
517    hv_store( hv, "key", 3, &PL_sv_undef, 0 );
518
519This will indeed make the value C<undef>, but if you try to modify
520the value of C<key>, you'll get the following error:
521
522    Modification of non-creatable hash value attempted
523
524In perl 5.8.0, C<&PL_sv_undef> was also used to mark placeholders
525in restricted hashes. This caused such hash entries not to appear
526when iterating over the hash or when checking for the keys
527with the C<hv_exists> function.
528
529You can run into similar problems when you store C<&PL_sv_true> or
530C<&PL_sv_false> into AVs or HVs. Trying to modify such elements
531will give you the following error:
532
533    Modification of a read-only value attempted
534
535To make a long story short, you can use the special variables
536C<&PL_sv_undef>, C<&PL_sv_true> and C<&PL_sv_false> with AVs and
537HVs, but you have to make sure you know what you're doing.
538
539Generally, if you want to store an undefined value in an AV
540or HV, you should not use C<&PL_sv_undef>, but rather create a
541new undefined value using the C<newSV> function, for example:
542
543    av_store( av, 42, newSV(0) );
544    hv_store( hv, "foo", 3, newSV(0), 0 );
545
546=head2 References
547
548References are a special type of scalar that point to other data types
549(including references).
550
551To create a reference, use either of the following functions:
552
553    SV* newRV_inc((SV*) thing);
554    SV* newRV_noinc((SV*) thing);
555
556The C<thing> argument can be any of an C<SV*>, C<AV*>, or C<HV*>.  The
557functions are identical except that C<newRV_inc> increments the reference
558count of the C<thing>, while C<newRV_noinc> does not.  For historical
559reasons, C<newRV> is a synonym for C<newRV_inc>.
560
561Once you have a reference, you can use the following macro to dereference
562the reference:
563
564    SvRV(SV*)
565
566then call the appropriate routines, casting the returned C<SV*> to either an
567C<AV*> or C<HV*>, if required.
568
569To determine if an SV is a reference, you can use the following macro:
570
571    SvROK(SV*)
572
573To discover what type of value the reference refers to, use the following
574macro and then check the return value.
575
576    SvTYPE(SvRV(SV*))
577
578The most useful types that will be returned are:
579
580    SVt_IV    Scalar
581    SVt_NV    Scalar
582    SVt_PV    Scalar
583    SVt_RV    Scalar
584    SVt_PVAV  Array
585    SVt_PVHV  Hash
586    SVt_PVCV  Code
587    SVt_PVGV  Glob (possible a file handle)
588    SVt_PVMG  Blessed or Magical Scalar
589
590    See the sv.h header file for more details.
591
592=head2 Blessed References and Class Objects
593
594References are also used to support object-oriented programming.  In perl's
595OO lexicon, an object is simply a reference that has been blessed into a
596package (or class).  Once blessed, the programmer may now use the reference
597to access the various methods in the class.
598
599A reference can be blessed into a package with the following function:
600
601    SV* sv_bless(SV* sv, HV* stash);
602
603The C<sv> argument must be a reference value.  The C<stash> argument
604specifies which class the reference will belong to.  See
605L<Stashes and Globs> for information on converting class names into stashes.
606
607/* Still under construction */
608
609Upgrades rv to reference if not already one.  Creates new SV for rv to
610point to.  If C<classname> is non-null, the SV is blessed into the specified
611class.  SV is returned.
612
613	SV* newSVrv(SV* rv, const char* classname);
614
615Copies integer, unsigned integer or double into an SV whose reference is C<rv>.  SV is blessed
616if C<classname> is non-null.
617
618	SV* sv_setref_iv(SV* rv, const char* classname, IV iv);
619	SV* sv_setref_uv(SV* rv, const char* classname, UV uv);
620	SV* sv_setref_nv(SV* rv, const char* classname, NV iv);
621
622Copies the pointer value (I<the address, not the string!>) into an SV whose
623reference is rv.  SV is blessed if C<classname> is non-null.
624
625	SV* sv_setref_pv(SV* rv, const char* classname, PV iv);
626
627Copies string into an SV whose reference is C<rv>.  Set length to 0 to let
628Perl calculate the string length.  SV is blessed if C<classname> is non-null.
629
630	SV* sv_setref_pvn(SV* rv, const char* classname, PV iv, STRLEN length);
631
632Tests whether the SV is blessed into the specified class.  It does not
633check inheritance relationships.
634
635	int  sv_isa(SV* sv, const char* name);
636
637Tests whether the SV is a reference to a blessed object.
638
639	int  sv_isobject(SV* sv);
640
641Tests whether the SV is derived from the specified class. SV can be either
642a reference to a blessed object or a string containing a class name. This
643is the function implementing the C<UNIVERSAL::isa> functionality.
644
645	bool sv_derived_from(SV* sv, const char* name);
646
647To check if you've got an object derived from a specific class you have
648to write:
649
650	if (sv_isobject(sv) && sv_derived_from(sv, class)) { ... }
651
652=head2 Creating New Variables
653
654To create a new Perl variable with an undef value which can be accessed from
655your Perl script, use the following routines, depending on the variable type.
656
657    SV*  get_sv("package::varname", TRUE);
658    AV*  get_av("package::varname", TRUE);
659    HV*  get_hv("package::varname", TRUE);
660
661Notice the use of TRUE as the second parameter.  The new variable can now
662be set, using the routines appropriate to the data type.
663
664There are additional macros whose values may be bitwise OR'ed with the
665C<TRUE> argument to enable certain extra features.  Those bits are:
666
667=over
668
669=item GV_ADDMULTI
670
671Marks the variable as multiply defined, thus preventing the:
672
673  Name <varname> used only once: possible typo
674
675warning.
676
677=item GV_ADDWARN
678
679Issues the warning:
680
681  Had to create <varname> unexpectedly
682
683if the variable did not exist before the function was called.
684
685=back
686
687If you do not specify a package name, the variable is created in the current
688package.
689
690=head2 Reference Counts and Mortality
691
692Perl uses a reference count-driven garbage collection mechanism. SVs,
693AVs, or HVs (xV for short in the following) start their life with a
694reference count of 1.  If the reference count of an xV ever drops to 0,
695then it will be destroyed and its memory made available for reuse.
696
697This normally doesn't happen at the Perl level unless a variable is
698undef'ed or the last variable holding a reference to it is changed or
699overwritten.  At the internal level, however, reference counts can be
700manipulated with the following macros:
701
702    int SvREFCNT(SV* sv);
703    SV* SvREFCNT_inc(SV* sv);
704    void SvREFCNT_dec(SV* sv);
705
706However, there is one other function which manipulates the reference
707count of its argument.  The C<newRV_inc> function, you will recall,
708creates a reference to the specified argument.  As a side effect,
709it increments the argument's reference count.  If this is not what
710you want, use C<newRV_noinc> instead.
711
712For example, imagine you want to return a reference from an XSUB function.
713Inside the XSUB routine, you create an SV which initially has a reference
714count of one.  Then you call C<newRV_inc>, passing it the just-created SV.
715This returns the reference as a new SV, but the reference count of the
716SV you passed to C<newRV_inc> has been incremented to two.  Now you
717return the reference from the XSUB routine and forget about the SV.
718But Perl hasn't!  Whenever the returned reference is destroyed, the
719reference count of the original SV is decreased to one and nothing happens.
720The SV will hang around without any way to access it until Perl itself
721terminates.  This is a memory leak.
722
723The correct procedure, then, is to use C<newRV_noinc> instead of
724C<newRV_inc>.  Then, if and when the last reference is destroyed,
725the reference count of the SV will go to zero and it will be destroyed,
726stopping any memory leak.
727
728There are some convenience functions available that can help with the
729destruction of xVs.  These functions introduce the concept of "mortality".
730An xV that is mortal has had its reference count marked to be decremented,
731but not actually decremented, until "a short time later".  Generally the
732term "short time later" means a single Perl statement, such as a call to
733an XSUB function.  The actual determinant for when mortal xVs have their
734reference count decremented depends on two macros, SAVETMPS and FREETMPS.
735See L<perlcall> and L<perlxs> for more details on these macros.
736
737"Mortalization" then is at its simplest a deferred C<SvREFCNT_dec>.
738However, if you mortalize a variable twice, the reference count will
739later be decremented twice.
740
741"Mortal" SVs are mainly used for SVs that are placed on perl's stack.
742For example an SV which is created just to pass a number to a called sub
743is made mortal to have it cleaned up automatically when it's popped off
744the stack. Similarly, results returned by XSUBs (which are pushed on the
745stack) are often made mortal.
746
747To create a mortal variable, use the functions:
748
749    SV*  sv_newmortal()
750    SV*  sv_2mortal(SV*)
751    SV*  sv_mortalcopy(SV*)
752
753The first call creates a mortal SV (with no value), the second converts an existing
754SV to a mortal SV (and thus defers a call to C<SvREFCNT_dec>), and the
755third creates a mortal copy of an existing SV.
756Because C<sv_newmortal> gives the new SV no value,it must normally be given one
757via C<sv_setpv>, C<sv_setiv>, etc. :
758
759    SV *tmp = sv_newmortal();
760    sv_setiv(tmp, an_integer);
761
762As that is multiple C statements it is quite common so see this idiom instead:
763
764    SV *tmp = sv_2mortal(newSViv(an_integer));
765
766
767You should be careful about creating mortal variables.  Strange things
768can happen if you make the same value mortal within multiple contexts,
769or if you make a variable mortal multiple times. Thinking of "Mortalization"
770as deferred C<SvREFCNT_dec> should help to minimize such problems.
771For example if you are passing an SV which you I<know> has high enough REFCNT
772to survive its use on the stack you need not do any mortalization.
773If you are not sure then doing an C<SvREFCNT_inc> and C<sv_2mortal>, or
774making a C<sv_mortalcopy> is safer.
775
776The mortal routines are not just for SVs -- AVs and HVs can be
777made mortal by passing their address (type-casted to C<SV*>) to the
778C<sv_2mortal> or C<sv_mortalcopy> routines.
779
780=head2 Stashes and Globs
781
782A B<stash> is a hash that contains all variables that are defined
783within a package.  Each key of the stash is a symbol
784name (shared by all the different types of objects that have the same
785name), and each value in the hash table is a GV (Glob Value).  This GV
786in turn contains references to the various objects of that name,
787including (but not limited to) the following:
788
789    Scalar Value
790    Array Value
791    Hash Value
792    I/O Handle
793    Format
794    Subroutine
795
796There is a single stash called C<PL_defstash> that holds the items that exist
797in the C<main> package.  To get at the items in other packages, append the
798string "::" to the package name.  The items in the C<Foo> package are in
799the stash C<Foo::> in PL_defstash.  The items in the C<Bar::Baz> package are
800in the stash C<Baz::> in C<Bar::>'s stash.
801
802To get the stash pointer for a particular package, use the function:
803
804    HV*  gv_stashpv(const char* name, I32 create)
805    HV*  gv_stashsv(SV*, I32 create)
806
807The first function takes a literal string, the second uses the string stored
808in the SV.  Remember that a stash is just a hash table, so you get back an
809C<HV*>.  The C<create> flag will create a new package if it is set.
810
811The name that C<gv_stash*v> wants is the name of the package whose symbol table
812you want.  The default package is called C<main>.  If you have multiply nested
813packages, pass their names to C<gv_stash*v>, separated by C<::> as in the Perl
814language itself.
815
816Alternately, if you have an SV that is a blessed reference, you can find
817out the stash pointer by using:
818
819    HV*  SvSTASH(SvRV(SV*));
820
821then use the following to get the package name itself:
822
823    char*  HvNAME(HV* stash);
824
825If you need to bless or re-bless an object you can use the following
826function:
827
828    SV*  sv_bless(SV*, HV* stash)
829
830where the first argument, an C<SV*>, must be a reference, and the second
831argument is a stash.  The returned C<SV*> can now be used in the same way
832as any other SV.
833
834For more information on references and blessings, consult L<perlref>.
835
836=head2 Double-Typed SVs
837
838Scalar variables normally contain only one type of value, an integer,
839double, pointer, or reference.  Perl will automatically convert the
840actual scalar data from the stored type into the requested type.
841
842Some scalar variables contain more than one type of scalar data.  For
843example, the variable C<$!> contains either the numeric value of C<errno>
844or its string equivalent from either C<strerror> or C<sys_errlist[]>.
845
846To force multiple data values into an SV, you must do two things: use the
847C<sv_set*v> routines to add the additional scalar type, then set a flag
848so that Perl will believe it contains more than one type of data.  The
849four macros to set the flags are:
850
851	SvIOK_on
852	SvNOK_on
853	SvPOK_on
854	SvROK_on
855
856The particular macro you must use depends on which C<sv_set*v> routine
857you called first.  This is because every C<sv_set*v> routine turns on
858only the bit for the particular type of data being set, and turns off
859all the rest.
860
861For example, to create a new Perl variable called "dberror" that contains
862both the numeric and descriptive string error values, you could use the
863following code:
864
865    extern int  dberror;
866    extern char *dberror_list;
867
868    SV* sv = get_sv("dberror", TRUE);
869    sv_setiv(sv, (IV) dberror);
870    sv_setpv(sv, dberror_list[dberror]);
871    SvIOK_on(sv);
872
873If the order of C<sv_setiv> and C<sv_setpv> had been reversed, then the
874macro C<SvPOK_on> would need to be called instead of C<SvIOK_on>.
875
876=head2 Magic Variables
877
878[This section still under construction.  Ignore everything here.  Post no
879bills.  Everything not permitted is forbidden.]
880
881Any SV may be magical, that is, it has special features that a normal
882SV does not have.  These features are stored in the SV structure in a
883linked list of C<struct magic>'s, typedef'ed to C<MAGIC>.
884
885    struct magic {
886        MAGIC*      mg_moremagic;
887        MGVTBL*     mg_virtual;
888        U16         mg_private;
889        char        mg_type;
890        U8          mg_flags;
891        SV*         mg_obj;
892        char*       mg_ptr;
893        I32         mg_len;
894    };
895
896Note this is current as of patchlevel 0, and could change at any time.
897
898=head2 Assigning Magic
899
900Perl adds magic to an SV using the sv_magic function:
901
902    void sv_magic(SV* sv, SV* obj, int how, const char* name, I32 namlen);
903
904The C<sv> argument is a pointer to the SV that is to acquire a new magical
905feature.
906
907If C<sv> is not already magical, Perl uses the C<SvUPGRADE> macro to
908convert C<sv> to type C<SVt_PVMG>. Perl then continues by adding new magic
909to the beginning of the linked list of magical features.  Any prior entry
910of the same type of magic is deleted.  Note that this can be overridden,
911and multiple instances of the same type of magic can be associated with an
912SV.
913
914The C<name> and C<namlen> arguments are used to associate a string with
915the magic, typically the name of a variable. C<namlen> is stored in the
916C<mg_len> field and if C<name> is non-null and C<namlen> E<gt>= 0 a malloc'd
917copy of the name is stored in C<mg_ptr> field.
918
919The sv_magic function uses C<how> to determine which, if any, predefined
920"Magic Virtual Table" should be assigned to the C<mg_virtual> field.
921See the L<Magic Virtual Tables> section below.  The C<how> argument is also
922stored in the C<mg_type> field. The value of C<how> should be chosen
923from the set of macros C<PERL_MAGIC_foo> found in F<perl.h>. Note that before
924these macros were added, Perl internals used to directly use character
925literals, so you may occasionally come across old code or documentation
926referring to 'U' magic rather than C<PERL_MAGIC_uvar> for example.
927
928The C<obj> argument is stored in the C<mg_obj> field of the C<MAGIC>
929structure.  If it is not the same as the C<sv> argument, the reference
930count of the C<obj> object is incremented.  If it is the same, or if
931the C<how> argument is C<PERL_MAGIC_arylen>, or if it is a NULL pointer,
932then C<obj> is merely stored, without the reference count being incremented.
933
934There is also a function to add magic to an C<HV>:
935
936    void hv_magic(HV *hv, GV *gv, int how);
937
938This simply calls C<sv_magic> and coerces the C<gv> argument into an C<SV>.
939
940To remove the magic from an SV, call the function sv_unmagic:
941
942    void sv_unmagic(SV *sv, int type);
943
944The C<type> argument should be equal to the C<how> value when the C<SV>
945was initially made magical.
946
947=head2 Magic Virtual Tables
948
949The C<mg_virtual> field in the C<MAGIC> structure is a pointer to an
950C<MGVTBL>, which is a structure of function pointers and stands for
951"Magic Virtual Table" to handle the various operations that might be
952applied to that variable.
953
954The C<MGVTBL> has five pointers to the following routine types:
955
956    int  (*svt_get)(SV* sv, MAGIC* mg);
957    int  (*svt_set)(SV* sv, MAGIC* mg);
958    U32  (*svt_len)(SV* sv, MAGIC* mg);
959    int  (*svt_clear)(SV* sv, MAGIC* mg);
960    int  (*svt_free)(SV* sv, MAGIC* mg);
961
962This MGVTBL structure is set at compile-time in F<perl.h> and there are
963currently 19 types (or 21 with overloading turned on).  These different
964structures contain pointers to various routines that perform additional
965actions depending on which function is being called.
966
967    Function pointer    Action taken
968    ----------------    ------------
969    svt_get             Do something before the value of the SV is retrieved.
970    svt_set             Do something after the SV is assigned a value.
971    svt_len             Report on the SV's length.
972    svt_clear		Clear something the SV represents.
973    svt_free            Free any extra storage associated with the SV.
974
975For instance, the MGVTBL structure called C<vtbl_sv> (which corresponds
976to an C<mg_type> of C<PERL_MAGIC_sv>) contains:
977
978    { magic_get, magic_set, magic_len, 0, 0 }
979
980Thus, when an SV is determined to be magical and of type C<PERL_MAGIC_sv>,
981if a get operation is being performed, the routine C<magic_get> is
982called.  All the various routines for the various magical types begin
983with C<magic_>.  NOTE: the magic routines are not considered part of
984the Perl API, and may not be exported by the Perl library.
985
986The current kinds of Magic Virtual Tables are:
987
988    mg_type
989    (old-style char and macro)   MGVTBL         Type of magic
990    --------------------------   ------         ----------------------------
991    \0 PERL_MAGIC_sv             vtbl_sv        Special scalar variable
992    A  PERL_MAGIC_overload       vtbl_amagic    %OVERLOAD hash
993    a  PERL_MAGIC_overload_elem  vtbl_amagicelem %OVERLOAD hash element
994    c  PERL_MAGIC_overload_table (none)         Holds overload table (AMT)
995						on stash
996    B  PERL_MAGIC_bm             vtbl_bm        Boyer-Moore (fast string search)
997    D  PERL_MAGIC_regdata        vtbl_regdata   Regex match position data
998						(@+ and @- vars)
999    d  PERL_MAGIC_regdatum       vtbl_regdatum  Regex match position data
1000						element
1001    E  PERL_MAGIC_env            vtbl_env       %ENV hash
1002    e  PERL_MAGIC_envelem        vtbl_envelem   %ENV hash element
1003    f  PERL_MAGIC_fm             vtbl_fm        Formline ('compiled' format)
1004    g  PERL_MAGIC_regex_global   vtbl_mglob     m//g target / study()ed string
1005    I  PERL_MAGIC_isa            vtbl_isa       @ISA array
1006    i  PERL_MAGIC_isaelem        vtbl_isaelem   @ISA array element
1007    k  PERL_MAGIC_nkeys          vtbl_nkeys     scalar(keys()) lvalue
1008    L  PERL_MAGIC_dbfile         (none)         Debugger %_<filename
1009    l  PERL_MAGIC_dbline         vtbl_dbline    Debugger %_<filename element
1010    m  PERL_MAGIC_mutex          vtbl_mutex     ???
1011    o  PERL_MAGIC_collxfrm       vtbl_collxfrm  Locale collate transformation
1012    P  PERL_MAGIC_tied           vtbl_pack      Tied array or hash
1013    p  PERL_MAGIC_tiedelem       vtbl_packelem  Tied array or hash element
1014    q  PERL_MAGIC_tiedscalar     vtbl_packelem  Tied scalar or handle
1015    r  PERL_MAGIC_qr             vtbl_qr        precompiled qr// regex
1016    S  PERL_MAGIC_sig            vtbl_sig       %SIG hash
1017    s  PERL_MAGIC_sigelem        vtbl_sigelem   %SIG hash element
1018    t  PERL_MAGIC_taint          vtbl_taint     Taintedness
1019    U  PERL_MAGIC_uvar           vtbl_uvar      Available for use by extensions
1020    v  PERL_MAGIC_vec            vtbl_vec       vec() lvalue
1021    V  PERL_MAGIC_vstring        (none)         v-string scalars
1022    w  PERL_MAGIC_utf8           vtbl_utf8      UTF-8 length+offset cache
1023    x  PERL_MAGIC_substr         vtbl_substr    substr() lvalue
1024    y  PERL_MAGIC_defelem        vtbl_defelem   Shadow "foreach" iterator
1025						variable / smart parameter
1026						vivification
1027    *  PERL_MAGIC_glob           vtbl_glob      GV (typeglob)
1028    #  PERL_MAGIC_arylen         vtbl_arylen    Array length ($#ary)
1029    .  PERL_MAGIC_pos            vtbl_pos       pos() lvalue
1030    <  PERL_MAGIC_backref        vtbl_backref   ???
1031    ~  PERL_MAGIC_ext            (none)         Available for use by extensions
1032
1033When an uppercase and lowercase letter both exist in the table, then the
1034uppercase letter is typically used to represent some kind of composite type
1035(a list or a hash), and the lowercase letter is used to represent an element
1036of that composite type. Some internals code makes use of this case
1037relationship.  However, 'v' and 'V' (vec and v-string) are in no way related.
1038
1039The C<PERL_MAGIC_ext> and C<PERL_MAGIC_uvar> magic types are defined
1040specifically for use by extensions and will not be used by perl itself.
1041Extensions can use C<PERL_MAGIC_ext> magic to 'attach' private information
1042to variables (typically objects).  This is especially useful because
1043there is no way for normal perl code to corrupt this private information
1044(unlike using extra elements of a hash object).
1045
1046Similarly, C<PERL_MAGIC_uvar> magic can be used much like tie() to call a
1047C function any time a scalar's value is used or changed.  The C<MAGIC>'s
1048C<mg_ptr> field points to a C<ufuncs> structure:
1049
1050    struct ufuncs {
1051        I32 (*uf_val)(pTHX_ IV, SV*);
1052        I32 (*uf_set)(pTHX_ IV, SV*);
1053        IV uf_index;
1054    };
1055
1056When the SV is read from or written to, the C<uf_val> or C<uf_set>
1057function will be called with C<uf_index> as the first arg and a pointer to
1058the SV as the second.  A simple example of how to add C<PERL_MAGIC_uvar>
1059magic is shown below.  Note that the ufuncs structure is copied by
1060sv_magic, so you can safely allocate it on the stack.
1061
1062    void
1063    Umagic(sv)
1064        SV *sv;
1065    PREINIT:
1066        struct ufuncs uf;
1067    CODE:
1068        uf.uf_val   = &my_get_fn;
1069        uf.uf_set   = &my_set_fn;
1070        uf.uf_index = 0;
1071        sv_magic(sv, 0, PERL_MAGIC_uvar, (char*)&uf, sizeof(uf));
1072
1073Note that because multiple extensions may be using C<PERL_MAGIC_ext>
1074or C<PERL_MAGIC_uvar> magic, it is important for extensions to take
1075extra care to avoid conflict.  Typically only using the magic on
1076objects blessed into the same class as the extension is sufficient.
1077For C<PERL_MAGIC_ext> magic, it may also be appropriate to add an I32
1078'signature' at the top of the private data area and check that.
1079
1080Also note that the C<sv_set*()> and C<sv_cat*()> functions described
1081earlier do B<not> invoke 'set' magic on their targets.  This must
1082be done by the user either by calling the C<SvSETMAGIC()> macro after
1083calling these functions, or by using one of the C<sv_set*_mg()> or
1084C<sv_cat*_mg()> functions.  Similarly, generic C code must call the
1085C<SvGETMAGIC()> macro to invoke any 'get' magic if they use an SV
1086obtained from external sources in functions that don't handle magic.
1087See L<perlapi> for a description of these functions.
1088For example, calls to the C<sv_cat*()> functions typically need to be
1089followed by C<SvSETMAGIC()>, but they don't need a prior C<SvGETMAGIC()>
1090since their implementation handles 'get' magic.
1091
1092=head2 Finding Magic
1093
1094    MAGIC* mg_find(SV*, int type); /* Finds the magic pointer of that type */
1095
1096This routine returns a pointer to the C<MAGIC> structure stored in the SV.
1097If the SV does not have that magical feature, C<NULL> is returned.  Also,
1098if the SV is not of type SVt_PVMG, Perl may core dump.
1099
1100    int mg_copy(SV* sv, SV* nsv, const char* key, STRLEN klen);
1101
1102This routine checks to see what types of magic C<sv> has.  If the mg_type
1103field is an uppercase letter, then the mg_obj is copied to C<nsv>, but
1104the mg_type field is changed to be the lowercase letter.
1105
1106=head2 Understanding the Magic of Tied Hashes and Arrays
1107
1108Tied hashes and arrays are magical beasts of the C<PERL_MAGIC_tied>
1109magic type.
1110
1111WARNING: As of the 5.004 release, proper usage of the array and hash
1112access functions requires understanding a few caveats.  Some
1113of these caveats are actually considered bugs in the API, to be fixed
1114in later releases, and are bracketed with [MAYCHANGE] below. If
1115you find yourself actually applying such information in this section, be
1116aware that the behavior may change in the future, umm, without warning.
1117
1118The perl tie function associates a variable with an object that implements
1119the various GET, SET, etc methods.  To perform the equivalent of the perl
1120tie function from an XSUB, you must mimic this behaviour.  The code below
1121carries out the necessary steps - firstly it creates a new hash, and then
1122creates a second hash which it blesses into the class which will implement
1123the tie methods. Lastly it ties the two hashes together, and returns a
1124reference to the new tied hash.  Note that the code below does NOT call the
1125TIEHASH method in the MyTie class -
1126see L<Calling Perl Routines from within C Programs> for details on how
1127to do this.
1128
1129    SV*
1130    mytie()
1131    PREINIT:
1132        HV *hash;
1133        HV *stash;
1134        SV *tie;
1135    CODE:
1136        hash = newHV();
1137        tie = newRV_noinc((SV*)newHV());
1138        stash = gv_stashpv("MyTie", TRUE);
1139        sv_bless(tie, stash);
1140        hv_magic(hash, (GV*)tie, PERL_MAGIC_tied);
1141        RETVAL = newRV_noinc(hash);
1142    OUTPUT:
1143        RETVAL
1144
1145The C<av_store> function, when given a tied array argument, merely
1146copies the magic of the array onto the value to be "stored", using
1147C<mg_copy>.  It may also return NULL, indicating that the value did not
1148actually need to be stored in the array.  [MAYCHANGE] After a call to
1149C<av_store> on a tied array, the caller will usually need to call
1150C<mg_set(val)> to actually invoke the perl level "STORE" method on the
1151TIEARRAY object.  If C<av_store> did return NULL, a call to
1152C<SvREFCNT_dec(val)> will also be usually necessary to avoid a memory
1153leak. [/MAYCHANGE]
1154
1155The previous paragraph is applicable verbatim to tied hash access using the
1156C<hv_store> and C<hv_store_ent> functions as well.
1157
1158C<av_fetch> and the corresponding hash functions C<hv_fetch> and
1159C<hv_fetch_ent> actually return an undefined mortal value whose magic
1160has been initialized using C<mg_copy>.  Note the value so returned does not
1161need to be deallocated, as it is already mortal.  [MAYCHANGE] But you will
1162need to call C<mg_get()> on the returned value in order to actually invoke
1163the perl level "FETCH" method on the underlying TIE object.  Similarly,
1164you may also call C<mg_set()> on the return value after possibly assigning
1165a suitable value to it using C<sv_setsv>,  which will invoke the "STORE"
1166method on the TIE object. [/MAYCHANGE]
1167
1168[MAYCHANGE]
1169In other words, the array or hash fetch/store functions don't really
1170fetch and store actual values in the case of tied arrays and hashes.  They
1171merely call C<mg_copy> to attach magic to the values that were meant to be
1172"stored" or "fetched".  Later calls to C<mg_get> and C<mg_set> actually
1173do the job of invoking the TIE methods on the underlying objects.  Thus
1174the magic mechanism currently implements a kind of lazy access to arrays
1175and hashes.
1176
1177Currently (as of perl version 5.004), use of the hash and array access
1178functions requires the user to be aware of whether they are operating on
1179"normal" hashes and arrays, or on their tied variants.  The API may be
1180changed to provide more transparent access to both tied and normal data
1181types in future versions.
1182[/MAYCHANGE]
1183
1184You would do well to understand that the TIEARRAY and TIEHASH interfaces
1185are mere sugar to invoke some perl method calls while using the uniform hash
1186and array syntax.  The use of this sugar imposes some overhead (typically
1187about two to four extra opcodes per FETCH/STORE operation, in addition to
1188the creation of all the mortal variables required to invoke the methods).
1189This overhead will be comparatively small if the TIE methods are themselves
1190substantial, but if they are only a few statements long, the overhead
1191will not be insignificant.
1192
1193=head2 Localizing changes
1194
1195Perl has a very handy construction
1196
1197  {
1198    local $var = 2;
1199    ...
1200  }
1201
1202This construction is I<approximately> equivalent to
1203
1204  {
1205    my $oldvar = $var;
1206    $var = 2;
1207    ...
1208    $var = $oldvar;
1209  }
1210
1211The biggest difference is that the first construction would
1212reinstate the initial value of $var, irrespective of how control exits
1213the block: C<goto>, C<return>, C<die>/C<eval>, etc. It is a little bit
1214more efficient as well.
1215
1216There is a way to achieve a similar task from C via Perl API: create a
1217I<pseudo-block>, and arrange for some changes to be automatically
1218undone at the end of it, either explicit, or via a non-local exit (via
1219die()). A I<block>-like construct is created by a pair of
1220C<ENTER>/C<LEAVE> macros (see L<perlcall/"Returning a Scalar">).
1221Such a construct may be created specially for some important localized
1222task, or an existing one (like boundaries of enclosing Perl
1223subroutine/block, or an existing pair for freeing TMPs) may be
1224used. (In the second case the overhead of additional localization must
1225be almost negligible.) Note that any XSUB is automatically enclosed in
1226an C<ENTER>/C<LEAVE> pair.
1227
1228Inside such a I<pseudo-block> the following service is available:
1229
1230=over 4
1231
1232=item C<SAVEINT(int i)>
1233
1234=item C<SAVEIV(IV i)>
1235
1236=item C<SAVEI32(I32 i)>
1237
1238=item C<SAVELONG(long i)>
1239
1240These macros arrange things to restore the value of integer variable
1241C<i> at the end of enclosing I<pseudo-block>.
1242
1243=item C<SAVESPTR(s)>
1244
1245=item C<SAVEPPTR(p)>
1246
1247These macros arrange things to restore the value of pointers C<s> and
1248C<p>. C<s> must be a pointer of a type which survives conversion to
1249C<SV*> and back, C<p> should be able to survive conversion to C<char*>
1250and back.
1251
1252=item C<SAVEFREESV(SV *sv)>
1253
1254The refcount of C<sv> would be decremented at the end of
1255I<pseudo-block>.  This is similar to C<sv_2mortal> in that it is also a
1256mechanism for doing a delayed C<SvREFCNT_dec>.  However, while C<sv_2mortal>
1257extends the lifetime of C<sv> until the beginning of the next statement,
1258C<SAVEFREESV> extends it until the end of the enclosing scope.  These
1259lifetimes can be wildly different.
1260
1261Also compare C<SAVEMORTALIZESV>.
1262
1263=item C<SAVEMORTALIZESV(SV *sv)>
1264
1265Just like C<SAVEFREESV>, but mortalizes C<sv> at the end of the current
1266scope instead of decrementing its reference count.  This usually has the
1267effect of keeping C<sv> alive until the statement that called the currently
1268live scope has finished executing.
1269
1270=item C<SAVEFREEOP(OP *op)>
1271
1272The C<OP *> is op_free()ed at the end of I<pseudo-block>.
1273
1274=item C<SAVEFREEPV(p)>
1275
1276The chunk of memory which is pointed to by C<p> is Safefree()ed at the
1277end of I<pseudo-block>.
1278
1279=item C<SAVECLEARSV(SV *sv)>
1280
1281Clears a slot in the current scratchpad which corresponds to C<sv> at
1282the end of I<pseudo-block>.
1283
1284=item C<SAVEDELETE(HV *hv, char *key, I32 length)>
1285
1286The key C<key> of C<hv> is deleted at the end of I<pseudo-block>. The
1287string pointed to by C<key> is Safefree()ed.  If one has a I<key> in
1288short-lived storage, the corresponding string may be reallocated like
1289this:
1290
1291  SAVEDELETE(PL_defstash, savepv(tmpbuf), strlen(tmpbuf));
1292
1293=item C<SAVEDESTRUCTOR(DESTRUCTORFUNC_NOCONTEXT_t f, void *p)>
1294
1295At the end of I<pseudo-block> the function C<f> is called with the
1296only argument C<p>.
1297
1298=item C<SAVEDESTRUCTOR_X(DESTRUCTORFUNC_t f, void *p)>
1299
1300At the end of I<pseudo-block> the function C<f> is called with the
1301implicit context argument (if any), and C<p>.
1302
1303=item C<SAVESTACK_POS()>
1304
1305The current offset on the Perl internal stack (cf. C<SP>) is restored
1306at the end of I<pseudo-block>.
1307
1308=back
1309
1310The following API list contains functions, thus one needs to
1311provide pointers to the modifiable data explicitly (either C pointers,
1312or Perlish C<GV *>s).  Where the above macros take C<int>, a similar
1313function takes C<int *>.
1314
1315=over 4
1316
1317=item C<SV* save_scalar(GV *gv)>
1318
1319Equivalent to Perl code C<local $gv>.
1320
1321=item C<AV* save_ary(GV *gv)>
1322
1323=item C<HV* save_hash(GV *gv)>
1324
1325Similar to C<save_scalar>, but localize C<@gv> and C<%gv>.
1326
1327=item C<void save_item(SV *item)>
1328
1329Duplicates the current value of C<SV>, on the exit from the current
1330C<ENTER>/C<LEAVE> I<pseudo-block> will restore the value of C<SV>
1331using the stored value.
1332
1333=item C<void save_list(SV **sarg, I32 maxsarg)>
1334
1335A variant of C<save_item> which takes multiple arguments via an array
1336C<sarg> of C<SV*> of length C<maxsarg>.
1337
1338=item C<SV* save_svref(SV **sptr)>
1339
1340Similar to C<save_scalar>, but will reinstate an C<SV *>.
1341
1342=item C<void save_aptr(AV **aptr)>
1343
1344=item C<void save_hptr(HV **hptr)>
1345
1346Similar to C<save_svref>, but localize C<AV *> and C<HV *>.
1347
1348=back
1349
1350The C<Alias> module implements localization of the basic types within the
1351I<caller's scope>.  People who are interested in how to localize things in
1352the containing scope should take a look there too.
1353
1354=head1 Subroutines
1355
1356=head2 XSUBs and the Argument Stack
1357
1358The XSUB mechanism is a simple way for Perl programs to access C subroutines.
1359An XSUB routine will have a stack that contains the arguments from the Perl
1360program, and a way to map from the Perl data structures to a C equivalent.
1361
1362The stack arguments are accessible through the C<ST(n)> macro, which returns
1363the C<n>'th stack argument.  Argument 0 is the first argument passed in the
1364Perl subroutine call.  These arguments are C<SV*>, and can be used anywhere
1365an C<SV*> is used.
1366
1367Most of the time, output from the C routine can be handled through use of
1368the RETVAL and OUTPUT directives.  However, there are some cases where the
1369argument stack is not already long enough to handle all the return values.
1370An example is the POSIX tzname() call, which takes no arguments, but returns
1371two, the local time zone's standard and summer time abbreviations.
1372
1373To handle this situation, the PPCODE directive is used and the stack is
1374extended using the macro:
1375
1376    EXTEND(SP, num);
1377
1378where C<SP> is the macro that represents the local copy of the stack pointer,
1379and C<num> is the number of elements the stack should be extended by.
1380
1381Now that there is room on the stack, values can be pushed on it using C<PUSHs>
1382macro. The pushed values will often need to be "mortal" (See
1383L</Reference Counts and Mortality>).
1384
1385    PUSHs(sv_2mortal(newSViv(an_integer)))
1386    PUSHs(sv_2mortal(newSVpv("Some String",0)))
1387    PUSHs(sv_2mortal(newSVnv(3.141592)))
1388
1389And now the Perl program calling C<tzname>, the two values will be assigned
1390as in:
1391
1392    ($standard_abbrev, $summer_abbrev) = POSIX::tzname;
1393
1394An alternate (and possibly simpler) method to pushing values on the stack is
1395to use the macro:
1396
1397    XPUSHs(SV*)
1398
1399This macro automatically adjust the stack for you, if needed.  Thus, you
1400do not need to call C<EXTEND> to extend the stack.
1401
1402Despite their suggestions in earlier versions of this document the macros
1403C<PUSHi>, C<PUSHn> and C<PUSHp> are I<not> suited to XSUBs which return
1404multiple results, see L</Putting a C value on Perl stack>.
1405
1406For more information, consult L<perlxs> and L<perlxstut>.
1407
1408=head2 Calling Perl Routines from within C Programs
1409
1410There are four routines that can be used to call a Perl subroutine from
1411within a C program.  These four are:
1412
1413    I32  call_sv(SV*, I32);
1414    I32  call_pv(const char*, I32);
1415    I32  call_method(const char*, I32);
1416    I32  call_argv(const char*, I32, register char**);
1417
1418The routine most often used is C<call_sv>.  The C<SV*> argument
1419contains either the name of the Perl subroutine to be called, or a
1420reference to the subroutine.  The second argument consists of flags
1421that control the context in which the subroutine is called, whether
1422or not the subroutine is being passed arguments, how errors should be
1423trapped, and how to treat return values.
1424
1425All four routines return the number of arguments that the subroutine returned
1426on the Perl stack.
1427
1428These routines used to be called C<perl_call_sv>, etc., before Perl v5.6.0,
1429but those names are now deprecated; macros of the same name are provided for
1430compatibility.
1431
1432When using any of these routines (except C<call_argv>), the programmer
1433must manipulate the Perl stack.  These include the following macros and
1434functions:
1435
1436    dSP
1437    SP
1438    PUSHMARK()
1439    PUTBACK
1440    SPAGAIN
1441    ENTER
1442    SAVETMPS
1443    FREETMPS
1444    LEAVE
1445    XPUSH*()
1446    POP*()
1447
1448For a detailed description of calling conventions from C to Perl,
1449consult L<perlcall>.
1450
1451=head2 Memory Allocation
1452
1453=head3 Allocation
1454
1455All memory meant to be used with the Perl API functions should be manipulated
1456using the macros described in this section.  The macros provide the necessary
1457transparency between differences in the actual malloc implementation that is
1458used within perl.
1459
1460It is suggested that you enable the version of malloc that is distributed
1461with Perl.  It keeps pools of various sizes of unallocated memory in
1462order to satisfy allocation requests more quickly.  However, on some
1463platforms, it may cause spurious malloc or free errors.
1464
1465The following three macros are used to initially allocate memory :
1466
1467    New(x, pointer, number, type);
1468    Newc(x, pointer, number, type, cast);
1469    Newz(x, pointer, number, type);
1470
1471The first argument C<x> was a "magic cookie" that was used to keep track
1472of who called the macro, to help when debugging memory problems.  However,
1473the current code makes no use of this feature (most Perl developers now
1474use run-time memory checkers), so this argument can be any number.
1475
1476The second argument C<pointer> should be the name of a variable that will
1477point to the newly allocated memory.
1478
1479The third and fourth arguments C<number> and C<type> specify how many of
1480the specified type of data structure should be allocated.  The argument
1481C<type> is passed to C<sizeof>.  The final argument to C<Newc>, C<cast>,
1482should be used if the C<pointer> argument is different from the C<type>
1483argument.
1484
1485Unlike the C<New> and C<Newc> macros, the C<Newz> macro calls C<memzero>
1486to zero out all the newly allocated memory.
1487
1488=head3 Reallocation
1489
1490    Renew(pointer, number, type);
1491    Renewc(pointer, number, type, cast);
1492    Safefree(pointer)
1493
1494These three macros are used to change a memory buffer size or to free a
1495piece of memory no longer needed.  The arguments to C<Renew> and C<Renewc>
1496match those of C<New> and C<Newc> with the exception of not needing the
1497"magic cookie" argument.
1498
1499=head3 Moving
1500
1501    Move(source, dest, number, type);
1502    Copy(source, dest, number, type);
1503    Zero(dest, number, type);
1504
1505These three macros are used to move, copy, or zero out previously allocated
1506memory.  The C<source> and C<dest> arguments point to the source and
1507destination starting points.  Perl will move, copy, or zero out C<number>
1508instances of the size of the C<type> data structure (using the C<sizeof>
1509function).
1510
1511=head2 PerlIO
1512
1513The most recent development releases of Perl has been experimenting with
1514removing Perl's dependency on the "normal" standard I/O suite and allowing
1515other stdio implementations to be used.  This involves creating a new
1516abstraction layer that then calls whichever implementation of stdio Perl
1517was compiled with.  All XSUBs should now use the functions in the PerlIO
1518abstraction layer and not make any assumptions about what kind of stdio
1519is being used.
1520
1521For a complete description of the PerlIO abstraction, consult L<perlapio>.
1522
1523=head2 Putting a C value on Perl stack
1524
1525A lot of opcodes (this is an elementary operation in the internal perl
1526stack machine) put an SV* on the stack. However, as an optimization
1527the corresponding SV is (usually) not recreated each time. The opcodes
1528reuse specially assigned SVs (I<target>s) which are (as a corollary)
1529not constantly freed/created.
1530
1531Each of the targets is created only once (but see
1532L<Scratchpads and recursion> below), and when an opcode needs to put
1533an integer, a double, or a string on stack, it just sets the
1534corresponding parts of its I<target> and puts the I<target> on stack.
1535
1536The macro to put this target on stack is C<PUSHTARG>, and it is
1537directly used in some opcodes, as well as indirectly in zillions of
1538others, which use it via C<(X)PUSH[pni]>.
1539
1540Because the target is reused, you must be careful when pushing multiple
1541values on the stack. The following code will not do what you think:
1542
1543    XPUSHi(10);
1544    XPUSHi(20);
1545
1546This translates as "set C<TARG> to 10, push a pointer to C<TARG> onto
1547the stack; set C<TARG> to 20, push a pointer to C<TARG> onto the stack".
1548At the end of the operation, the stack does not contain the values 10
1549and 20, but actually contains two pointers to C<TARG>, which we have set
1550to 20. If you need to push multiple different values, use C<XPUSHs>,
1551which bypasses C<TARG>.
1552
1553On a related note, if you do use C<(X)PUSH[npi]>, then you're going to
1554need a C<dTARG> in your variable declarations so that the C<*PUSH*>
1555macros can make use of the local variable C<TARG>.
1556
1557=head2 Scratchpads
1558
1559The question remains on when the SVs which are I<target>s for opcodes
1560are created. The answer is that they are created when the current unit --
1561a subroutine or a file (for opcodes for statements outside of
1562subroutines) -- is compiled. During this time a special anonymous Perl
1563array is created, which is called a scratchpad for the current
1564unit.
1565
1566A scratchpad keeps SVs which are lexicals for the current unit and are
1567targets for opcodes. One can deduce that an SV lives on a scratchpad
1568by looking on its flags: lexicals have C<SVs_PADMY> set, and
1569I<target>s have C<SVs_PADTMP> set.
1570
1571The correspondence between OPs and I<target>s is not 1-to-1. Different
1572OPs in the compile tree of the unit can use the same target, if this
1573would not conflict with the expected life of the temporary.
1574
1575=head2 Scratchpads and recursion
1576
1577In fact it is not 100% true that a compiled unit contains a pointer to
1578the scratchpad AV. In fact it contains a pointer to an AV of
1579(initially) one element, and this element is the scratchpad AV. Why do
1580we need an extra level of indirection?
1581
1582The answer is B<recursion>, and maybe B<threads>. Both
1583these can create several execution pointers going into the same
1584subroutine. For the subroutine-child not write over the temporaries
1585for the subroutine-parent (lifespan of which covers the call to the
1586child), the parent and the child should have different
1587scratchpads. (I<And> the lexicals should be separate anyway!)
1588
1589So each subroutine is born with an array of scratchpads (of length 1).
1590On each entry to the subroutine it is checked that the current
1591depth of the recursion is not more than the length of this array, and
1592if it is, new scratchpad is created and pushed into the array.
1593
1594The I<target>s on this scratchpad are C<undef>s, but they are already
1595marked with correct flags.
1596
1597=head1 Compiled code
1598
1599=head2 Code tree
1600
1601Here we describe the internal form your code is converted to by
1602Perl. Start with a simple example:
1603
1604  $a = $b + $c;
1605
1606This is converted to a tree similar to this one:
1607
1608             assign-to
1609           /           \
1610          +             $a
1611        /   \
1612      $b     $c
1613
1614(but slightly more complicated).  This tree reflects the way Perl
1615parsed your code, but has nothing to do with the execution order.
1616There is an additional "thread" going through the nodes of the tree
1617which shows the order of execution of the nodes.  In our simplified
1618example above it looks like:
1619
1620     $b ---> $c ---> + ---> $a ---> assign-to
1621
1622But with the actual compile tree for C<$a = $b + $c> it is different:
1623some nodes I<optimized away>.  As a corollary, though the actual tree
1624contains more nodes than our simplified example, the execution order
1625is the same as in our example.
1626
1627=head2 Examining the tree
1628
1629If you have your perl compiled for debugging (usually done with
1630C<-DDEBUGGING> on the C<Configure> command line), you may examine the
1631compiled tree by specifying C<-Dx> on the Perl command line.  The
1632output takes several lines per node, and for C<$b+$c> it looks like
1633this:
1634
1635    5           TYPE = add  ===> 6
1636                TARG = 1
1637                FLAGS = (SCALAR,KIDS)
1638                {
1639                    TYPE = null  ===> (4)
1640                      (was rv2sv)
1641                    FLAGS = (SCALAR,KIDS)
1642                    {
1643    3                   TYPE = gvsv  ===> 4
1644                        FLAGS = (SCALAR)
1645                        GV = main::b
1646                    }
1647                }
1648                {
1649                    TYPE = null  ===> (5)
1650                      (was rv2sv)
1651                    FLAGS = (SCALAR,KIDS)
1652                    {
1653    4                   TYPE = gvsv  ===> 5
1654                        FLAGS = (SCALAR)
1655                        GV = main::c
1656                    }
1657                }
1658
1659This tree has 5 nodes (one per C<TYPE> specifier), only 3 of them are
1660not optimized away (one per number in the left column).  The immediate
1661children of the given node correspond to C<{}> pairs on the same level
1662of indentation, thus this listing corresponds to the tree:
1663
1664                   add
1665                 /     \
1666               null    null
1667                |       |
1668               gvsv    gvsv
1669
1670The execution order is indicated by C<===E<gt>> marks, thus it is C<3
16714 5 6> (node C<6> is not included into above listing), i.e.,
1672C<gvsv gvsv add whatever>.
1673
1674Each of these nodes represents an op, a fundamental operation inside the
1675Perl core. The code which implements each operation can be found in the
1676F<pp*.c> files; the function which implements the op with type C<gvsv>
1677is C<pp_gvsv>, and so on. As the tree above shows, different ops have
1678different numbers of children: C<add> is a binary operator, as one would
1679expect, and so has two children. To accommodate the various different
1680numbers of children, there are various types of op data structure, and
1681they link together in different ways.
1682
1683The simplest type of op structure is C<OP>: this has no children. Unary
1684operators, C<UNOP>s, have one child, and this is pointed to by the
1685C<op_first> field. Binary operators (C<BINOP>s) have not only an
1686C<op_first> field but also an C<op_last> field. The most complex type of
1687op is a C<LISTOP>, which has any number of children. In this case, the
1688first child is pointed to by C<op_first> and the last child by
1689C<op_last>. The children in between can be found by iteratively
1690following the C<op_sibling> pointer from the first child to the last.
1691
1692There are also two other op types: a C<PMOP> holds a regular expression,
1693and has no children, and a C<LOOP> may or may not have children. If the
1694C<op_children> field is non-zero, it behaves like a C<LISTOP>. To
1695complicate matters, if a C<UNOP> is actually a C<null> op after
1696optimization (see L</Compile pass 2: context propagation>) it will still
1697have children in accordance with its former type.
1698
1699Another way to examine the tree is to use a compiler back-end module, such
1700as L<B::Concise>.
1701
1702=head2 Compile pass 1: check routines
1703
1704The tree is created by the compiler while I<yacc> code feeds it
1705the constructions it recognizes. Since I<yacc> works bottom-up, so does
1706the first pass of perl compilation.
1707
1708What makes this pass interesting for perl developers is that some
1709optimization may be performed on this pass.  This is optimization by
1710so-called "check routines".  The correspondence between node names
1711and corresponding check routines is described in F<opcode.pl> (do not
1712forget to run C<make regen_headers> if you modify this file).
1713
1714A check routine is called when the node is fully constructed except
1715for the execution-order thread.  Since at this time there are no
1716back-links to the currently constructed node, one can do most any
1717operation to the top-level node, including freeing it and/or creating
1718new nodes above/below it.
1719
1720The check routine returns the node which should be inserted into the
1721tree (if the top-level node was not modified, check routine returns
1722its argument).
1723
1724By convention, check routines have names C<ck_*>. They are usually
1725called from C<new*OP> subroutines (or C<convert>) (which in turn are
1726called from F<perly.y>).
1727
1728=head2 Compile pass 1a: constant folding
1729
1730Immediately after the check routine is called the returned node is
1731checked for being compile-time executable.  If it is (the value is
1732judged to be constant) it is immediately executed, and a I<constant>
1733node with the "return value" of the corresponding subtree is
1734substituted instead.  The subtree is deleted.
1735
1736If constant folding was not performed, the execution-order thread is
1737created.
1738
1739=head2 Compile pass 2: context propagation
1740
1741When a context for a part of compile tree is known, it is propagated
1742down through the tree.  At this time the context can have 5 values
1743(instead of 2 for runtime context): void, boolean, scalar, list, and
1744lvalue.  In contrast with the pass 1 this pass is processed from top
1745to bottom: a node's context determines the context for its children.
1746
1747Additional context-dependent optimizations are performed at this time.
1748Since at this moment the compile tree contains back-references (via
1749"thread" pointers), nodes cannot be free()d now.  To allow
1750optimized-away nodes at this stage, such nodes are null()ified instead
1751of free()ing (i.e. their type is changed to OP_NULL).
1752
1753=head2 Compile pass 3: peephole optimization
1754
1755After the compile tree for a subroutine (or for an C<eval> or a file)
1756is created, an additional pass over the code is performed. This pass
1757is neither top-down or bottom-up, but in the execution order (with
1758additional complications for conditionals).  These optimizations are
1759done in the subroutine peep().  Optimizations performed at this stage
1760are subject to the same restrictions as in the pass 2.
1761
1762=head2 Pluggable runops
1763
1764The compile tree is executed in a runops function.  There are two runops
1765functions, in F<run.c> and in F<dump.c>.  C<Perl_runops_debug> is used
1766with DEBUGGING and C<Perl_runops_standard> is used otherwise.  For fine
1767control over the execution of the compile tree it is possible to provide
1768your own runops function.
1769
1770It's probably best to copy one of the existing runops functions and
1771change it to suit your needs.  Then, in the BOOT section of your XS
1772file, add the line:
1773
1774  PL_runops = my_runops;
1775
1776This function should be as efficient as possible to keep your programs
1777running as fast as possible.
1778
1779=head1 Examining internal data structures with the C<dump> functions
1780
1781To aid debugging, the source file F<dump.c> contains a number of
1782functions which produce formatted output of internal data structures.
1783
1784The most commonly used of these functions is C<Perl_sv_dump>; it's used
1785for dumping SVs, AVs, HVs, and CVs. The C<Devel::Peek> module calls
1786C<sv_dump> to produce debugging output from Perl-space, so users of that
1787module should already be familiar with its format.
1788
1789C<Perl_op_dump> can be used to dump an C<OP> structure or any of its
1790derivatives, and produces output similar to C<perl -Dx>; in fact,
1791C<Perl_dump_eval> will dump the main root of the code being evaluated,
1792exactly like C<-Dx>.
1793
1794Other useful functions are C<Perl_dump_sub>, which turns a C<GV> into an
1795op tree, C<Perl_dump_packsubs> which calls C<Perl_dump_sub> on all the
1796subroutines in a package like so: (Thankfully, these are all xsubs, so
1797there is no op tree)
1798
1799    (gdb) print Perl_dump_packsubs(PL_defstash)
1800
1801    SUB attributes::bootstrap = (xsub 0x811fedc 0)
1802
1803    SUB UNIVERSAL::can = (xsub 0x811f50c 0)
1804
1805    SUB UNIVERSAL::isa = (xsub 0x811f304 0)
1806
1807    SUB UNIVERSAL::VERSION = (xsub 0x811f7ac 0)
1808
1809    SUB DynaLoader::boot_DynaLoader = (xsub 0x805b188 0)
1810
1811and C<Perl_dump_all>, which dumps all the subroutines in the stash and
1812the op tree of the main root.
1813
1814=head1 How multiple interpreters and concurrency are supported
1815
1816=head2 Background and PERL_IMPLICIT_CONTEXT
1817
1818The Perl interpreter can be regarded as a closed box: it has an API
1819for feeding it code or otherwise making it do things, but it also has
1820functions for its own use.  This smells a lot like an object, and
1821there are ways for you to build Perl so that you can have multiple
1822interpreters, with one interpreter represented either as a C structure,
1823or inside a thread-specific structure.  These structures contain all
1824the context, the state of that interpreter.
1825
1826Two macros control the major Perl build flavors: MULTIPLICITY and
1827USE_5005THREADS.  The MULTIPLICITY build has a C structure
1828that packages all the interpreter state, and there is a similar thread-specific
1829data structure under USE_5005THREADS.  In both cases,
1830PERL_IMPLICIT_CONTEXT is also normally defined, and enables the
1831support for passing in a "hidden" first argument that represents all three
1832data structures.
1833
1834All this obviously requires a way for the Perl internal functions to be
1835either subroutines taking some kind of structure as the first
1836argument, or subroutines taking nothing as the first argument.  To
1837enable these two very different ways of building the interpreter,
1838the Perl source (as it does in so many other situations) makes heavy
1839use of macros and subroutine naming conventions.
1840
1841First problem: deciding which functions will be public API functions and
1842which will be private.  All functions whose names begin C<S_> are private
1843(think "S" for "secret" or "static").  All other functions begin with
1844"Perl_", but just because a function begins with "Perl_" does not mean it is
1845part of the API. (See L</Internal Functions>.) The easiest way to be B<sure> a
1846function is part of the API is to find its entry in L<perlapi>.
1847If it exists in L<perlapi>, it's part of the API.  If it doesn't, and you
1848think it should be (i.e., you need it for your extension), send mail via
1849L<perlbug> explaining why you think it should be.
1850
1851Second problem: there must be a syntax so that the same subroutine
1852declarations and calls can pass a structure as their first argument,
1853or pass nothing.  To solve this, the subroutines are named and
1854declared in a particular way.  Here's a typical start of a static
1855function used within the Perl guts:
1856
1857  STATIC void
1858  S_incline(pTHX_ char *s)
1859
1860STATIC becomes "static" in C, and may be #define'd to nothing in some
1861configurations in future.
1862
1863A public function (i.e. part of the internal API, but not necessarily
1864sanctioned for use in extensions) begins like this:
1865
1866  void
1867  Perl_sv_setiv(pTHX_ SV* dsv, IV num)
1868
1869C<pTHX_> is one of a number of macros (in perl.h) that hide the
1870details of the interpreter's context.  THX stands for "thread", "this",
1871or "thingy", as the case may be.  (And no, George Lucas is not involved. :-)
1872The first character could be 'p' for a B<p>rototype, 'a' for B<a>rgument,
1873or 'd' for B<d>eclaration, so we have C<pTHX>, C<aTHX> and C<dTHX>, and
1874their variants.
1875
1876When Perl is built without options that set PERL_IMPLICIT_CONTEXT, there is no
1877first argument containing the interpreter's context.  The trailing underscore
1878in the pTHX_ macro indicates that the macro expansion needs a comma
1879after the context argument because other arguments follow it.  If
1880PERL_IMPLICIT_CONTEXT is not defined, pTHX_ will be ignored, and the
1881subroutine is not prototyped to take the extra argument.  The form of the
1882macro without the trailing underscore is used when there are no additional
1883explicit arguments.
1884
1885When a core function calls another, it must pass the context.  This
1886is normally hidden via macros.  Consider C<sv_setiv>.  It expands into
1887something like this:
1888
1889    #ifdef PERL_IMPLICIT_CONTEXT
1890      #define sv_setiv(a,b)      Perl_sv_setiv(aTHX_ a, b)
1891      /* can't do this for vararg functions, see below */
1892    #else
1893      #define sv_setiv           Perl_sv_setiv
1894    #endif
1895
1896This works well, and means that XS authors can gleefully write:
1897
1898    sv_setiv(foo, bar);
1899
1900and still have it work under all the modes Perl could have been
1901compiled with.
1902
1903This doesn't work so cleanly for varargs functions, though, as macros
1904imply that the number of arguments is known in advance.  Instead we
1905either need to spell them out fully, passing C<aTHX_> as the first
1906argument (the Perl core tends to do this with functions like
1907Perl_warner), or use a context-free version.
1908
1909The context-free version of Perl_warner is called
1910Perl_warner_nocontext, and does not take the extra argument.  Instead
1911it does dTHX; to get the context from thread-local storage.  We
1912C<#define warner Perl_warner_nocontext> so that extensions get source
1913compatibility at the expense of performance.  (Passing an arg is
1914cheaper than grabbing it from thread-local storage.)
1915
1916You can ignore [pad]THXx when browsing the Perl headers/sources.
1917Those are strictly for use within the core.  Extensions and embedders
1918need only be aware of [pad]THX.
1919
1920=head2 So what happened to dTHR?
1921
1922C<dTHR> was introduced in perl 5.005 to support the older thread model.
1923The older thread model now uses the C<THX> mechanism to pass context
1924pointers around, so C<dTHR> is not useful any more.  Perl 5.6.0 and
1925later still have it for backward source compatibility, but it is defined
1926to be a no-op.
1927
1928=head2 How do I use all this in extensions?
1929
1930When Perl is built with PERL_IMPLICIT_CONTEXT, extensions that call
1931any functions in the Perl API will need to pass the initial context
1932argument somehow.  The kicker is that you will need to write it in
1933such a way that the extension still compiles when Perl hasn't been
1934built with PERL_IMPLICIT_CONTEXT enabled.
1935
1936There are three ways to do this.  First, the easy but inefficient way,
1937which is also the default, in order to maintain source compatibility
1938with extensions: whenever XSUB.h is #included, it redefines the aTHX
1939and aTHX_ macros to call a function that will return the context.
1940Thus, something like:
1941
1942        sv_setiv(sv, num);
1943
1944in your extension will translate to this when PERL_IMPLICIT_CONTEXT is
1945in effect:
1946
1947        Perl_sv_setiv(Perl_get_context(), sv, num);
1948
1949or to this otherwise:
1950
1951        Perl_sv_setiv(sv, num);
1952
1953You have to do nothing new in your extension to get this; since
1954the Perl library provides Perl_get_context(), it will all just
1955work.
1956
1957The second, more efficient way is to use the following template for
1958your Foo.xs:
1959
1960        #define PERL_NO_GET_CONTEXT     /* we want efficiency */
1961        #include "EXTERN.h"
1962        #include "perl.h"
1963        #include "XSUB.h"
1964
1965        static my_private_function(int arg1, int arg2);
1966
1967        static SV *
1968        my_private_function(int arg1, int arg2)
1969        {
1970            dTHX;       /* fetch context */
1971            ... call many Perl API functions ...
1972        }
1973
1974        [... etc ...]
1975
1976        MODULE = Foo            PACKAGE = Foo
1977
1978        /* typical XSUB */
1979
1980        void
1981        my_xsub(arg)
1982                int arg
1983            CODE:
1984                my_private_function(arg, 10);
1985
1986Note that the only two changes from the normal way of writing an
1987extension is the addition of a C<#define PERL_NO_GET_CONTEXT> before
1988including the Perl headers, followed by a C<dTHX;> declaration at
1989the start of every function that will call the Perl API.  (You'll
1990know which functions need this, because the C compiler will complain
1991that there's an undeclared identifier in those functions.)  No changes
1992are needed for the XSUBs themselves, because the XS() macro is
1993correctly defined to pass in the implicit context if needed.
1994
1995The third, even more efficient way is to ape how it is done within
1996the Perl guts:
1997
1998
1999        #define PERL_NO_GET_CONTEXT     /* we want efficiency */
2000        #include "EXTERN.h"
2001        #include "perl.h"
2002        #include "XSUB.h"
2003
2004        /* pTHX_ only needed for functions that call Perl API */
2005        static my_private_function(pTHX_ int arg1, int arg2);
2006
2007        static SV *
2008        my_private_function(pTHX_ int arg1, int arg2)
2009        {
2010            /* dTHX; not needed here, because THX is an argument */
2011            ... call Perl API functions ...
2012        }
2013
2014        [... etc ...]
2015
2016        MODULE = Foo            PACKAGE = Foo
2017
2018        /* typical XSUB */
2019
2020        void
2021        my_xsub(arg)
2022                int arg
2023            CODE:
2024                my_private_function(aTHX_ arg, 10);
2025
2026This implementation never has to fetch the context using a function
2027call, since it is always passed as an extra argument.  Depending on
2028your needs for simplicity or efficiency, you may mix the previous
2029two approaches freely.
2030
2031Never add a comma after C<pTHX> yourself--always use the form of the
2032macro with the underscore for functions that take explicit arguments,
2033or the form without the argument for functions with no explicit arguments.
2034
2035=head2 Should I do anything special if I call perl from multiple threads?
2036
2037If you create interpreters in one thread and then proceed to call them in
2038another, you need to make sure perl's own Thread Local Storage (TLS) slot is
2039initialized correctly in each of those threads.
2040
2041The C<perl_alloc> and C<perl_clone> API functions will automatically set
2042the TLS slot to the interpreter they created, so that there is no need to do
2043anything special if the interpreter is always accessed in the same thread that
2044created it, and that thread did not create or call any other interpreters
2045afterwards.  If that is not the case, you have to set the TLS slot of the
2046thread before calling any functions in the Perl API on that particular
2047interpreter.  This is done by calling the C<PERL_SET_CONTEXT> macro in that
2048thread as the first thing you do:
2049
2050	/* do this before doing anything else with some_perl */
2051	PERL_SET_CONTEXT(some_perl);
2052
2053	... other Perl API calls on some_perl go here ...
2054
2055=head2 Future Plans and PERL_IMPLICIT_SYS
2056
2057Just as PERL_IMPLICIT_CONTEXT provides a way to bundle up everything
2058that the interpreter knows about itself and pass it around, so too are
2059there plans to allow the interpreter to bundle up everything it knows
2060about the environment it's running on.  This is enabled with the
2061PERL_IMPLICIT_SYS macro.  Currently it only works with USE_ITHREADS
2062and USE_5005THREADS on Windows (see inside iperlsys.h).
2063
2064This allows the ability to provide an extra pointer (called the "host"
2065environment) for all the system calls.  This makes it possible for
2066all the system stuff to maintain their own state, broken down into
2067seven C structures.  These are thin wrappers around the usual system
2068calls (see win32/perllib.c) for the default perl executable, but for a
2069more ambitious host (like the one that would do fork() emulation) all
2070the extra work needed to pretend that different interpreters are
2071actually different "processes", would be done here.
2072
2073The Perl engine/interpreter and the host are orthogonal entities.
2074There could be one or more interpreters in a process, and one or
2075more "hosts", with free association between them.
2076
2077=head1 Internal Functions
2078
2079All of Perl's internal functions which will be exposed to the outside
2080world are prefixed by C<Perl_> so that they will not conflict with XS
2081functions or functions used in a program in which Perl is embedded.
2082Similarly, all global variables begin with C<PL_>. (By convention,
2083static functions start with C<S_>.)
2084
2085Inside the Perl core, you can get at the functions either with or
2086without the C<Perl_> prefix, thanks to a bunch of defines that live in
2087F<embed.h>. This header file is generated automatically from
2088F<embed.pl> and F<embed.fnc>. F<embed.pl> also creates the prototyping
2089header files for the internal functions, generates the documentation
2090and a lot of other bits and pieces. It's important that when you add
2091a new function to the core or change an existing one, you change the
2092data in the table in F<embed.fnc> as well. Here's a sample entry from
2093that table:
2094
2095    Apd |SV**   |av_fetch   |AV* ar|I32 key|I32 lval
2096
2097The second column is the return type, the third column the name. Columns
2098after that are the arguments. The first column is a set of flags:
2099
2100=over 3
2101
2102=item A
2103
2104This function is a part of the public API.
2105
2106=item p
2107
2108This function has a C<Perl_> prefix; ie, it is defined as C<Perl_av_fetch>
2109
2110=item d
2111
2112This function has documentation using the C<apidoc> feature which we'll
2113look at in a second.
2114
2115=back
2116
2117Other available flags are:
2118
2119=over 3
2120
2121=item s
2122
2123This is a static function and is defined as C<S_whatever>, and usually
2124called within the sources as C<whatever(...)>.
2125
2126=item n
2127
2128This does not use C<aTHX_> and C<pTHX> to pass interpreter context. (See
2129L<perlguts/Background and PERL_IMPLICIT_CONTEXT>.)
2130
2131=item r
2132
2133This function never returns; C<croak>, C<exit> and friends.
2134
2135=item f
2136
2137This function takes a variable number of arguments, C<printf> style.
2138The argument list should end with C<...>, like this:
2139
2140    Afprd   |void   |croak          |const char* pat|...
2141
2142=item M
2143
2144This function is part of the experimental development API, and may change
2145or disappear without notice.
2146
2147=item o
2148
2149This function should not have a compatibility macro to define, say,
2150C<Perl_parse> to C<parse>. It must be called as C<Perl_parse>.
2151
2152=item x
2153
2154This function isn't exported out of the Perl core.
2155
2156=item m
2157
2158This is implemented as a macro.
2159
2160=item X
2161
2162This function is explicitly exported.
2163
2164=item E
2165
2166This function is visible to extensions included in the Perl core.
2167
2168=item b
2169
2170Binary backward compatibility; this function is a macro but also has
2171a C<Perl_> implementation (which is exported).
2172
2173=back
2174
2175If you edit F<embed.pl> or F<embed.fnc>, you will need to run
2176C<make regen_headers> to force a rebuild of F<embed.h> and other
2177auto-generated files.
2178
2179=head2 Formatted Printing of IVs, UVs, and NVs
2180
2181If you are printing IVs, UVs, or NVS instead of the stdio(3) style
2182formatting codes like C<%d>, C<%ld>, C<%f>, you should use the
2183following macros for portability
2184
2185        IVdf            IV in decimal
2186        UVuf            UV in decimal
2187        UVof            UV in octal
2188        UVxf            UV in hexadecimal
2189        NVef            NV %e-like
2190        NVff            NV %f-like
2191        NVgf            NV %g-like
2192
2193These will take care of 64-bit integers and long doubles.
2194For example:
2195
2196        printf("IV is %"IVdf"\n", iv);
2197
2198The IVdf will expand to whatever is the correct format for the IVs.
2199
2200If you are printing addresses of pointers, use UVxf combined
2201with PTR2UV(), do not use %lx or %p.
2202
2203=head2 Pointer-To-Integer and Integer-To-Pointer
2204
2205Because pointer size does not necessarily equal integer size,
2206use the follow macros to do it right.
2207
2208        PTR2UV(pointer)
2209        PTR2IV(pointer)
2210        PTR2NV(pointer)
2211        INT2PTR(pointertotype, integer)
2212
2213For example:
2214
2215        IV  iv = ...;
2216        SV *sv = INT2PTR(SV*, iv);
2217
2218and
2219
2220        AV *av = ...;
2221        UV  uv = PTR2UV(av);
2222
2223=head2 Source Documentation
2224
2225There's an effort going on to document the internal functions and
2226automatically produce reference manuals from them - L<perlapi> is one
2227such manual which details all the functions which are available to XS
2228writers. L<perlintern> is the autogenerated manual for the functions
2229which are not part of the API and are supposedly for internal use only.
2230
2231Source documentation is created by putting POD comments into the C
2232source, like this:
2233
2234 /*
2235 =for apidoc sv_setiv
2236
2237 Copies an integer into the given SV.  Does not handle 'set' magic.  See
2238 C<sv_setiv_mg>.
2239
2240 =cut
2241 */
2242
2243Please try and supply some documentation if you add functions to the
2244Perl core.
2245
2246=head1 Unicode Support
2247
2248Perl 5.6.0 introduced Unicode support. It's important for porters and XS
2249writers to understand this support and make sure that the code they
2250write does not corrupt Unicode data.
2251
2252=head2 What B<is> Unicode, anyway?
2253
2254In the olden, less enlightened times, we all used to use ASCII. Most of
2255us did, anyway. The big problem with ASCII is that it's American. Well,
2256no, that's not actually the problem; the problem is that it's not
2257particularly useful for people who don't use the Roman alphabet. What
2258used to happen was that particular languages would stick their own
2259alphabet in the upper range of the sequence, between 128 and 255. Of
2260course, we then ended up with plenty of variants that weren't quite
2261ASCII, and the whole point of it being a standard was lost.
2262
2263Worse still, if you've got a language like Chinese or
2264Japanese that has hundreds or thousands of characters, then you really
2265can't fit them into a mere 256, so they had to forget about ASCII
2266altogether, and build their own systems using pairs of numbers to refer
2267to one character.
2268
2269To fix this, some people formed Unicode, Inc. and
2270produced a new character set containing all the characters you can
2271possibly think of and more. There are several ways of representing these
2272characters, and the one Perl uses is called UTF-8. UTF-8 uses
2273a variable number of bytes to represent a character, instead of just
2274one. You can learn more about Unicode at http://www.unicode.org/
2275
2276=head2 How can I recognise a UTF-8 string?
2277
2278You can't. This is because UTF-8 data is stored in bytes just like
2279non-UTF-8 data. The Unicode character 200, (C<0xC8> for you hex types)
2280capital E with a grave accent, is represented by the two bytes
2281C<v196.172>. Unfortunately, the non-Unicode string C<chr(196).chr(172)>
2282has that byte sequence as well. So you can't tell just by looking - this
2283is what makes Unicode input an interesting problem.
2284
2285The API function C<is_utf8_string> can help; it'll tell you if a string
2286contains only valid UTF-8 characters. However, it can't do the work for
2287you. On a character-by-character basis, C<is_utf8_char> will tell you
2288whether the current character in a string is valid UTF-8.
2289
2290=head2 How does UTF-8 represent Unicode characters?
2291
2292As mentioned above, UTF-8 uses a variable number of bytes to store a
2293character. Characters with values 1...128 are stored in one byte, just
2294like good ol' ASCII. Character 129 is stored as C<v194.129>; this
2295continues up to character 191, which is C<v194.191>. Now we've run out of
2296bits (191 is binary C<10111111>) so we move on; 192 is C<v195.128>. And
2297so it goes on, moving to three bytes at character 2048.
2298
2299Assuming you know you're dealing with a UTF-8 string, you can find out
2300how long the first character in it is with the C<UTF8SKIP> macro:
2301
2302    char *utf = "\305\233\340\240\201";
2303    I32 len;
2304
2305    len = UTF8SKIP(utf); /* len is 2 here */
2306    utf += len;
2307    len = UTF8SKIP(utf); /* len is 3 here */
2308
2309Another way to skip over characters in a UTF-8 string is to use
2310C<utf8_hop>, which takes a string and a number of characters to skip
2311over. You're on your own about bounds checking, though, so don't use it
2312lightly.
2313
2314All bytes in a multi-byte UTF-8 character will have the high bit set,
2315so you can test if you need to do something special with this
2316character like this (the UTF8_IS_INVARIANT() is a macro that tests
2317whether the byte can be encoded as a single byte even in UTF-8):
2318
2319    U8 *utf;
2320    UV uv;	/* Note: a UV, not a U8, not a char */
2321
2322    if (!UTF8_IS_INVARIANT(*utf))
2323        /* Must treat this as UTF-8 */
2324        uv = utf8_to_uv(utf);
2325    else
2326        /* OK to treat this character as a byte */
2327        uv = *utf;
2328
2329You can also see in that example that we use C<utf8_to_uv> to get the
2330value of the character; the inverse function C<uv_to_utf8> is available
2331for putting a UV into UTF-8:
2332
2333    if (!UTF8_IS_INVARIANT(uv))
2334        /* Must treat this as UTF8 */
2335        utf8 = uv_to_utf8(utf8, uv);
2336    else
2337        /* OK to treat this character as a byte */
2338        *utf8++ = uv;
2339
2340You B<must> convert characters to UVs using the above functions if
2341you're ever in a situation where you have to match UTF-8 and non-UTF-8
2342characters. You may not skip over UTF-8 characters in this case. If you
2343do this, you'll lose the ability to match hi-bit non-UTF-8 characters;
2344for instance, if your UTF-8 string contains C<v196.172>, and you skip
2345that character, you can never match a C<chr(200)> in a non-UTF-8 string.
2346So don't do that!
2347
2348=head2 How does Perl store UTF-8 strings?
2349
2350Currently, Perl deals with Unicode strings and non-Unicode strings
2351slightly differently. If a string has been identified as being UTF-8
2352encoded, Perl will set a flag in the SV, C<SVf_UTF8>. You can check and
2353manipulate this flag with the following macros:
2354
2355    SvUTF8(sv)
2356    SvUTF8_on(sv)
2357    SvUTF8_off(sv)
2358
2359This flag has an important effect on Perl's treatment of the string: if
2360Unicode data is not properly distinguished, regular expressions,
2361C<length>, C<substr> and other string handling operations will have
2362undesirable results.
2363
2364The problem comes when you have, for instance, a string that isn't
2365flagged is UTF-8, and contains a byte sequence that could be UTF-8 -
2366especially when combining non-UTF-8 and UTF-8 strings.
2367
2368Never forget that the C<SVf_UTF8> flag is separate to the PV value; you
2369need be sure you don't accidentally knock it off while you're
2370manipulating SVs. More specifically, you cannot expect to do this:
2371
2372    SV *sv;
2373    SV *nsv;
2374    STRLEN len;
2375    char *p;
2376
2377    p = SvPV(sv, len);
2378    frobnicate(p);
2379    nsv = newSVpvn(p, len);
2380
2381The C<char*> string does not tell you the whole story, and you can't
2382copy or reconstruct an SV just by copying the string value. Check if the
2383old SV has the UTF-8 flag set, and act accordingly:
2384
2385    p = SvPV(sv, len);
2386    frobnicate(p);
2387    nsv = newSVpvn(p, len);
2388    if (SvUTF8(sv))
2389        SvUTF8_on(nsv);
2390
2391In fact, your C<frobnicate> function should be made aware of whether or
2392not it's dealing with UTF-8 data, so that it can handle the string
2393appropriately.
2394
2395Since just passing an SV to an XS function and copying the data of
2396the SV is not enough to copy the UTF-8 flags, even less right is just
2397passing a C<char *> to an XS function.
2398
2399=head2 How do I convert a string to UTF-8?
2400
2401If you're mixing UTF-8 and non-UTF-8 strings, you might find it necessary
2402to upgrade one of the strings to UTF-8. If you've got an SV, the easiest
2403way to do this is:
2404
2405    sv_utf8_upgrade(sv);
2406
2407However, you must not do this, for example:
2408
2409    if (!SvUTF8(left))
2410        sv_utf8_upgrade(left);
2411
2412If you do this in a binary operator, you will actually change one of the
2413strings that came into the operator, and, while it shouldn't be noticeable
2414by the end user, it can cause problems.
2415
2416Instead, C<bytes_to_utf8> will give you a UTF-8-encoded B<copy> of its
2417string argument. This is useful for having the data available for
2418comparisons and so on, without harming the original SV. There's also
2419C<utf8_to_bytes> to go the other way, but naturally, this will fail if
2420the string contains any characters above 255 that can't be represented
2421in a single byte.
2422
2423=head2 Is there anything else I need to know?
2424
2425Not really. Just remember these things:
2426
2427=over 3
2428
2429=item *
2430
2431There's no way to tell if a string is UTF-8 or not. You can tell if an SV
2432is UTF-8 by looking at is C<SvUTF8> flag. Don't forget to set the flag if
2433something should be UTF-8. Treat the flag as part of the PV, even though
2434it's not - if you pass on the PV to somewhere, pass on the flag too.
2435
2436=item *
2437
2438If a string is UTF-8, B<always> use C<utf8_to_uv> to get at the value,
2439unless C<UTF8_IS_INVARIANT(*s)> in which case you can use C<*s>.
2440
2441=item *
2442
2443When writing a character C<uv> to a UTF-8 string, B<always> use
2444C<uv_to_utf8>, unless C<UTF8_IS_INVARIANT(uv))> in which case
2445you can use C<*s = uv>.
2446
2447=item *
2448
2449Mixing UTF-8 and non-UTF-8 strings is tricky. Use C<bytes_to_utf8> to get
2450a new string which is UTF-8 encoded. There are tricks you can use to
2451delay deciding whether you need to use a UTF-8 string until you get to a
2452high character - C<HALF_UPGRADE> is one of those.
2453
2454=back
2455
2456=head1 Custom Operators
2457
2458Custom operator support is a new experimental feature that allows you to
2459define your own ops. This is primarily to allow the building of
2460interpreters for other languages in the Perl core, but it also allows
2461optimizations through the creation of "macro-ops" (ops which perform the
2462functions of multiple ops which are usually executed together, such as
2463C<gvsv, gvsv, add>.)
2464
2465This feature is implemented as a new op type, C<OP_CUSTOM>. The Perl
2466core does not "know" anything special about this op type, and so it will
2467not be involved in any optimizations. This also means that you can
2468define your custom ops to be any op structure - unary, binary, list and
2469so on - you like.
2470
2471It's important to know what custom operators won't do for you. They
2472won't let you add new syntax to Perl, directly. They won't even let you
2473add new keywords, directly. In fact, they won't change the way Perl
2474compiles a program at all. You have to do those changes yourself, after
2475Perl has compiled the program. You do this either by manipulating the op
2476tree using a C<CHECK> block and the C<B::Generate> module, or by adding
2477a custom peephole optimizer with the C<optimize> module.
2478
2479When you do this, you replace ordinary Perl ops with custom ops by
2480creating ops with the type C<OP_CUSTOM> and the C<pp_addr> of your own
2481PP function. This should be defined in XS code, and should look like
2482the PP ops in C<pp_*.c>. You are responsible for ensuring that your op
2483takes the appropriate number of values from the stack, and you are
2484responsible for adding stack marks if necessary.
2485
2486You should also "register" your op with the Perl interpreter so that it
2487can produce sensible error and warning messages. Since it is possible to
2488have multiple custom ops within the one "logical" op type C<OP_CUSTOM>,
2489Perl uses the value of C<< o->op_ppaddr >> as a key into the
2490C<PL_custom_op_descs> and C<PL_custom_op_names> hashes. This means you
2491need to enter a name and description for your op at the appropriate
2492place in the C<PL_custom_op_names> and C<PL_custom_op_descs> hashes.
2493
2494Forthcoming versions of C<B::Generate> (version 1.0 and above) should
2495directly support the creation of custom ops by name; C<Opcodes::Custom>
2496will provide functions which make it trivial to "register" custom ops to
2497the Perl interpreter.
2498
2499=head1 AUTHORS
2500
2501Until May 1997, this document was maintained by Jeff Okamoto
2502E<lt>okamoto@corp.hp.comE<gt>.  It is now maintained as part of Perl
2503itself by the Perl 5 Porters E<lt>perl5-porters@perl.orgE<gt>.
2504
2505With lots of help and suggestions from Dean Roehrich, Malcolm Beattie,
2506Andreas Koenig, Paul Hudson, Ilya Zakharevich, Paul Marquess, Neil
2507Bowers, Matthew Green, Tim Bunce, Spider Boardman, Ulrich Pfeifer,
2508Stephen McCamant, and Gurusamy Sarathy.
2509
2510=head1 SEE ALSO
2511
2512perlapi(1), perlintern(1), perlxs(1), perlembed(1)
2513