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/netbsd-src/external/bsd/ntp/dist/sntp/unity/
H A Dunity.c1 /* $NetBSD: unity.c,v 1.2 2020/05/25 20:47:35 christos Exp $ */
4 Unity Project - A Test Framework for C
9 #include "unity.h"
11 #define UNITY_FAIL_AND_BAIL { Unity.CurrentTestFailed = 1; longjmp(Unity.AbortFrame, 1); }
12 #define UNITY_IGNORE_AND_BAIL { Unity.CurrentTestIgnored = 1; longjmp(Unity.AbortFrame, 1); }
14 #define UNITY_SKIP_EXECUTION { if ((Unity.CurrentTestFailed != 0) || (Unity.CurrentTestIgnored != …
17 struct _Unity Unity; variable
42 const char UnityStrErrFloat[] = "Unity Floating Point Disabled";
43 const char UnityStrErrDouble[] = "Unity Double Precision Disabled";
44 const char UnityStrErr64[] = "Unity 64-bit Support Disabled";
[all …]
H A Dunity_fixture.c3 //- Copyright (c) 2010 James Grenning and Contributed to Unity Project
5 Unity Project - A Test Framework for C
25 UnityPrint("Unity test run "); in announceTestRun()
83 Unity.CurrentTestFailed = 0; in UnityTestRunner()
84 Unity.TestFile = file; in UnityTestRunner()
85 Unity.CurrentTestName = printableName; in UnityTestRunner()
86 Unity.CurrentTestLineNumber = line; in UnityTestRunner()
92 Unity.NumberOfTests++; in UnityTestRunner()
109 if (!Unity.CurrentTestFailed) in UnityTestRunner()
118 Unity.NumberOfTests++; in UnityIgnoreTest()
[all …]
/netbsd-src/external/bsd/ntp/dist/sntp/unity/auto/
H A Drunner_maybe.c8 Unity.CurrentTestName = #TestFunc; \
9 Unity.CurrentTestLineNumber = TestLineNum; \
10 Unity.NumberOfTests++; \
24 #include "unity.h"
47 Unity.TestFile = "../ut-2803.c"; in main()
/netbsd-src/external/bsd/ntp/dist/sntp/tests/
H A Drun-networking.c8 Unity.CurrentTestName = #TestFunc; \
9 Unity.CurrentTestLineNumber = TestLineNum; \
10 Unity.NumberOfTests++; \
24 #include "unity.h"
H A Drun-t-log.c8 Unity.CurrentTestName = #TestFunc; \
9 Unity.CurrentTestLineNumber = TestLineNum; \
10 Unity.NumberOfTests++; \
24 #include "unity.h"
/netbsd-src/external/bsd/ntp/dist/tests/libntp/
H A Drun-vi64ops.c8 Unity.CurrentTestName = #TestFunc; \
9 Unity.CurrentTestLineNumber = TestLineNum; \
10 Unity.NumberOfTests++; \
24 #include "unity.h"
H A Drun-humandate.c8 Unity.CurrentTestName = #TestFunc; \
9 Unity.CurrentTestLineNumber = TestLineNum; \
10 Unity.NumberOfTests++; \
24 #include "unity.h"
H A Drun-tstotv.c8 Unity.CurrentTestName = #TestFunc; \
9 Unity.CurrentTestLineNumber = TestLineNum; \
10 Unity.NumberOfTests++; \
24 #include "unity.h"
H A Drun-numtoa.c8 Unity.CurrentTestName = #TestFunc; \
9 Unity.CurrentTestLineNumber = TestLineNum; \
10 Unity.NumberOfTests++; \
24 #include "unity.h"
H A Drun-refidsmear.c8 Unity.CurrentTestName = #TestFunc; \
9 Unity.CurrentTestLineNumber = TestLineNum; \
10 Unity.NumberOfTests++; \
24 #include "unity.h"
H A Drun-recvbuff.c8 Unity.CurrentTestName = #TestFunc; \
9 Unity.CurrentTestLineNumber = TestLineNum; \
10 Unity.NumberOfTests++; \
24 #include "unity.h"
H A Drun-prettydate.c8 Unity.CurrentTestName = #TestFunc; \
9 Unity.CurrentTestLineNumber = TestLineNum; \
10 Unity.NumberOfTests++; \
24 #include "unity.h"
H A Drun-modetoa.c8 Unity.CurrentTestName = #TestFunc; \
9 Unity.CurrentTestLineNumber = TestLineNum; \
10 Unity.NumberOfTests++; \
24 #include "unity.h"
H A Drun-uglydate.c8 Unity.CurrentTestName = #TestFunc; \
9 Unity.CurrentTestLineNumber = TestLineNum; \
10 Unity.NumberOfTests++; \
24 #include "unity.h"
H A Drun-statestr.c8 Unity.CurrentTestName = #TestFunc; \
9 Unity.CurrentTestLineNumber = TestLineNum; \
10 Unity.NumberOfTests++; \
24 #include "unity.h"
H A Drun-calyearstart.c8 Unity.CurrentTestName = #TestFunc; \
9 Unity.CurrentTestLineNumber = TestLineNum; \
10 Unity.NumberOfTests++; \
24 #include "unity.h"
H A Drun-hextoint.c8 Unity.CurrentTestName = #TestFunc; \
9 Unity.CurrentTestLineNumber = TestLineNum; \
10 Unity.NumberOfTests++; \
24 #include "unity.h"
H A Drun-tvtots.c8 Unity.CurrentTestName = #TestFunc; \
9 Unity.CurrentTestLineNumber = TestLineNum; \
10 Unity.NumberOfTests++; \
24 #include "unity.h"
H A Drun-atouint.c8 Unity.CurrentTestName = #TestFunc; \
9 Unity.CurrentTestLineNumber = TestLineNum; \
10 Unity.NumberOfTests++; \
24 #include "unity.h"
/netbsd-src/external/bsd/ntp/dist/tests/sec-2853/
H A Drun-sec-2853.c8 Unity.CurrentTestName = #TestFunc; \
9 Unity.CurrentTestLineNumber = TestLineNum; \
10 Unity.NumberOfTests++; \
24 #include "unity.h"
/netbsd-src/external/bsd/ntp/dist/tests/sandbox/
H A Drun-modetoa.c8 Unity.CurrentTestName = #TestFunc; \
9 Unity.CurrentTestLineNumber = TestLineNum; \
10 Unity.NumberOfTests++; \
24 #include "unity.h"
H A Drun-uglydate.c8 Unity.CurrentTestName = #TestFunc; \
9 Unity.CurrentTestLineNumber = TestLineNum; \
10 Unity.NumberOfTests++; \
24 #include "unity.h"
H A Drun-ut-2803.c8 Unity.CurrentTestName = #TestFunc; \
9 Unity.CurrentTestLineNumber = TestLineNum; \
10 Unity.NumberOfTests++; \
24 #include "unity.h"
/netbsd-src/external/bsd/ntp/dist/tests/ntpq/
H A Drun-t-ntpq.c8 Unity.CurrentTestName = #TestFunc; \
9 Unity.CurrentTestLineNumber = TestLineNum; \
10 Unity.NumberOfTests++; \
24 #include "unity.h"
/netbsd-src/external/bsd/ntp/dist/tests/ntpd/
H A Drun-rc_cmdlength.c8 Unity.CurrentTestName = #TestFunc; \
9 Unity.CurrentTestLineNumber = TestLineNum; \
10 Unity.NumberOfTests++; \
24 #include "unity.h"

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